
Boxing world Game for PC Archives

boxing world Game for PC Archives
Articles by Mike Casey (49 results) 
Tacoma Assassin: Power Punching Freddie Steele
by Mike Casey - Now here’s one for you. When people sit down to talk about the great middleweights, how come the name of Freddie Steele so rarely enters the conversation? Like a ghost trying to make i...
Read MorePhysician, Heal Thyself! How Boxing Must Do It.
I do not want to get into Ultimate Fighting. I am too fond of subtlety, shades and hues and deft skill....
Read MoreGolden Oldie: Dick Tiger’s Autumn Masterpiece
The computer said it and a lot of people believed it. Roger Rouse would beat Dick Tiger and win the light heavyweight championship of the world....
Read MoreWhen The Heart’s Not In It: Audley Harrison & The Great Pretenders
A big left hook to the jaw last Saturday night made Audley Harrison hit the deck at the Wembley Arena with only marginally less commotion than a giant redwood crashing to the floor at Muir Woods. I...
Read MoreJem Driscoll: Peerless Brilliance
Great fights are never truly forgotten. The unique strength and tapestry of boxing’s jungle wire, coiling down through the decades like a great python, is too rich and enduring to ever permit oblivion...
Read MoreJoe Gans: Secrets Of The Old Master
Joe Gans was playing it straight and playing it beautifully. There was no ‘arrangement’ on this January day in Tonopah, Nevada, no grubby deals to bind the Old Master’s arms and choke his unparalleled...
Read MoreThe Best at 175? Jack Delaney, said Leonard
The great Benny Leonard, still considered by many to be the supreme lightweight of all time maintained that the finest light-heavyweight he ever saw was the Canadian-born master from Bridgeport, Conne...
Read MoreFloyd’s London Blitz Didn’t Deter Henry Cooper
Folklore has it that Rhymin’ Paul Simon was on his travels in the sixties when he stopped off at a London gymnasium to watch a heavyweight fighter working out. Inspired by the young slugger’s sweat an...
Read MoreCarlos Monzon: Once Upon A Time In The West
The ‘It’ factor, it is often said, can never be truly defined. We simply know that some people have it and others don’t. Identifying and appreciating its components is another matter and can prove a d...
Read MorePhiladelphia Jack O’Brien: The Master Puzzler
Our perception of famous people can sometimes be cruel and misplaced, often fashioned by the hasty and not always reliable yardstick of gut instinct....
Read MoreA Christmas Legend: 798-Fight Shifty Walnuts
On Christmas Eve, 1988, the incredible Chester (Shifty) Walnuts had his 798th and final professional fight after an astonishing career that spanned just five years of frenetic activity....
Read MoreThe Long and The Short Of Young Stribling
Things never fell right for Young Stribling. Bad timing plagued him throughout his career and the hard luck stories were tragically eclipsed by an early death. He was killed in a motorcycle crash, sti...
Read MoreJack Dempsey: The Sudden Rush Of Greatness
Suddenly it all clicked. All the pieces of the jigsaw fell into place and Jack Dempsey was flying, ripping and barnstorming his way to a fight with Jess Willard for the heavyweight championship of the...
Read MoreSolid Gold Classics: The Saldivar-Winstone Trilogy
Who can beat Vicente Saldivar? That was the question being posed at the outset of 1967 after the tireless, barrel-chested Mexican ace had swept away the challenge of Japan’s leading challenger, Mitsun...
Read MoreStanley Ketchel: The Irresistible Assassin
There is greatness in life and then there is something beyond that. Something indefinable to which we can never assign an appropriate name or description. Willie Lewis was a great fighter. But he was ...
Read MoreMile High Mauler: Rumblin’ With Ron Lyle
Imagine that you are a Great White Shark and that you are transported back to the Miocene and Pliocene epochs of some 60 million years ago. Not being short on confidence and unaware of the level of co...
Read MoreNot Fade Away: Genius Of Fitz Must Shine On
Sometimes I go to bed at night worrying that great old fighters will be forgotten. I know that’s stupid in a world of vastly more immense issues, but I can’t help it. I worry that the brave and skilfu...
Read MoreClimate of Hunter: Danny Lopez in Africa
Growing up, I loved Danny ‘Little Red’ Lopez. I loved the way he fought and I loved the way he looked with that tall and rangy frame and that eternal glint in his eye of the natural born hunter. The m...
Read MoreHere’s Looking At You, Casablanca: Marcel Cerdan
His was a wonderful, seamless blend of culture and controlled savagery. He stalked and threw punches constantly in the manner of Rocky Marciano, but with far greater education and precision. At his ra...
Read MoreLeaving Las Vegas: Sonny Liston
On those rare occasions when Sonny Liston beat Muhammad Ali in their games of psychological warfare, the only people who laughed were the acolytes who were too afraid not to. Certainly, nobody applaud...
Read MoreIndex: if-archive/games/zcode
404- Life not found, by Evan Derby. Release 1 / Serial number 110524
69,105 Keys, a one room game by David Welbourn. Release 1 / Serial number 090302 (source code is in games/source/inform/69105Keys.inf)
The Seven Doctors, an Interactive Fiction Adventure based on the BBC TV show Doctor Who, by David Burke. Release 1 / Serial number 981219
9:05 by Adam Cadre, Version 1.1 (2012.0724). (an MS-DOS executable is in games/pc/905.exe)
Brief notes on 9:05, by Adam Cadre
The Nine Dancers (Larsoft Adventure number 4). Originally written by G.H. Larsen (1986) and converted to Inform by William Stott. Release 2 / Serial number 040718 (the original BBC version is in games/bbc/9Dancers.zip)
A Cock and Bull Story, by Theodore "Ted" C. Lim. Release 1 / Serial number 170401 (glulx version is in games/glulx/A_Cock_and_Bull_Story.gblorb)
AAS Masters, in which all is revealed, by "David Banner." (Actually by Stephen Granade.) Ported by Adam Biltcliffe. (the original AAS version of this game is in games/aas/aasmasters.aas)
Accuse, a small replayable puzzle by David A. Wheeler. Release 4 / Serial number 070321
Acheton, by David Seal, Jonathan Thackray and Jonathan Partington (Cambridge University, 1978-80). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to phoenix/games/zcode/Acheton.z8]
The Acorn Court, An Interactive Text Adventure by Todd S. Murchison Release 3 / Serial number 970904
The Mysterious Case of the Acrobat and His Peers, an Interactive Mystery, by Amanda Tien. Release 2 / Serial number 090111
Across the Stars, a Science Fiction Adventure, by Infodarkness Productions. Release 4 / Serial number 100329 (the original competition entry is in games/competition2007/zcode/across/across.z8)
17 Scott Adams adventures and a sample mini-adventure, all converted from ScottFree to Inform (.z5):
- Adventureland
- Adventureland (sample version)
- Buckaroo Banzai
- The Count
- Ghost Town
- The Golden Voyage
- The Hulk
- Mystery Fun House
- Strange Odyssey
- Pirate Adventure (aka Pirate's Cove)
- Pyramid of Doom
- Return to Pirate's Isle
- Savage Island, Part I
- Savage Island, Part II
- Secret Mission (aka Mission Impossible)
- Sorcerer of Claymorgue Castle
- Spiderman
- Voodoo Castle
[file is linked to scott-adams/games/zcode/adamsinform.zip]
Flawed Addendum, by Jalbum. Release 1 / Serial number 080611
Adventure II, the 44 point version of Adventure aka Colossal Cave, by Jack Pike and Peter Luckett, from 1978, converted to C99 and compiled as Z-code with a modified vbccz compiler by Arthur O'Dwyer.
Adventure 3, the 550 point version of Adventure aka Colossal Cave, by Dave Platt, from 1979, converted to C99 and compiled as Z-code with a modified vbccz compiler by Arthur O'Dwyer.
Adventure 6, aka Colossal Cave, extended to ~500 points (David Long, 1979-1980) and then to 551 points (Doug McDonald, 1985-1990), converted to C99 and compiled as Z-code with a modified vbccz compiler by Arthur O'Dwyer (2014-2017).
Adventure aka Colossal Cave, the original 350 points version ported to ZIL by Jesse McGrew, based on ealier work by Graham Nelson and Dave Baggett, with some elements of the original Fortran version restored. Release 1 / Serial number 151001 (source code is in infocom/compilers/zilf/zilf-0.7.zip)
Adventure aka Colossal Cave, the original 350 points version ported to Inform by Graham Nelson, based on Dave Baggett's TADS reconstruction "Colossal Cave Revisited". Release 9 / Serial number 060321
Adventure aka Colossal Cave, the original 350 points version ported to Inform by Graham Nelson, based on Dave Baggett's TADS reconstruction "Colossal Cave Revisited". This version (based on Graham's release 5) has been recompiled as a Version 6 game by Jason Penney, using his V6Lib Inform library. Release 10 / Serial number 011123
Adventure aka Colossal Cave, the original 350 points version. This is Don Knuth's CWEB implementation, converted to C99 and compiled as Z-code with a modified vbccz compiler by Arthur O'Dwyer.
Adventure aka Colossal Cave, by William Crowther. This is Will Crowther's original, pre-Woods 1976 game, ported to Inform 7 by Chris Conley. Release 4 / Serial number 150118 (source code is in games/source/inform/Advent_Crowther_source.txt)
Adventure Time, by Derek O'Neill. Release 1 / Serial number 110111
Scott Adams' Adventureland, ported to Inform by Graham Nelson Release 1 / Serial number 961111
Ad Verbum, written by Nick Montfort. Release 11 / Serial number 060905 (the original competition entry is in games/competition2000/inform/adverbum/adverbum.z5)
Annoyotron IV: Affrontotron, by Joe Mason. Release 1 / Serial number 040226
Aisle, an instant in the life of a man, by Sam Barlow. Release 1 / Serial number 990528
Alice Through the Looking Glass, version 3, the first room of a game based on the Lewis Carroll book. Written by Gareth Rees, and updated for Inform 6 by David Cornelson. Release 1 / Serial number 030501
All Roads, by Jon Ingold. Winner of the 2001 IF Competition. Release 1 / Serial number 011119 (the original competition entry is in games/competition2001/inform/AllRoads/AllRoads.z5)
Along the River, an unlikely slice of life, by Matthew Alger. Release 1 / Serial number 100630
Journey to Alpha Centauri (In Real Time), an Interactive Waste of Time, by Julian Fleetwood. Release 3 / Serial number 981017
The Ambassador's Daughter, a Brief Romance, by Stormchild. Release 2 / Serial number 150525
Amishville, a plain adventure. A parody of Amissville, by Jacob Amman. Release 1 / Serial number 020603
Amissville, by "A.P. Hill". Release 1 / Serial number 020409 (This is a parody of the actual Amissville)
Anchorhead: an Interactive Tale of Lovecraftian Horror, by Michael S. Gentry Release 5 / Serial number 990206
And A Hippo New Year, an interactive holiday tale, by Adri. Release 2 / Serial number 130210
Andromeda Genesis, a Space Afterpiece, by Joey Jones. Release 1 / Serial number 130701
Animals 1.1, a logic and observation word puzzle, written for the C-40 ZCode competition by David Fisher.
Annoyotron, The Most Annoying Game of All Time, by Ben Parrish Release 1 / Serial number 990127
Attack of the Yeti Robot Zombies, by Oyvind Thorsby. Release 0 / Serial number 060825
Aphasia Quest, by Kat, Nick, and Jonah. Release 1 / Serial number 150426
Apollo 18+20: The IF Tribute Album, honouring the 1992 album Apollo 18, by They Might be Giants. Each game represents one of the tracks on the album. (file is linked to games/glulx/Apollo18+20.zip)
Appallatron: Annoyotron 3, by Sean Barrett. An unofficial sequel to Annoyotron and Aggravatron. Release 1 / Serial number 020422
Arid and Pale, version 2, by Michael R. Bacon. (source code is in games/source/inform/Arid_and_Pale.txt)
Asylum, by cpuguy. Release 1 / Serial number 090721
Atrocitron, An Interactive Puzzlebox, by Michael C. Martin. Release 1 / Serial number 161215
A Tight Spot, A Z-machine Sokoban by Quim K. Holland. Release 1 / Serial number 000001 (source code is in games/source/inform/atssrc.tar.gz)
Danger! Adventurer At Work! originally written by Simon Avery using The Quill. Ported to Inform by Duncan Cross. Release 1 / Serial number 000705
Augmented Fourth, an Interactive Performance, written by Brian Uri. Release 4 / Serial number 200401 (source code is in games/source/inform/Aug4Source.zip)
Avon, by Jonathan R. Partington (Cambridge University, 1982). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to phoenix/games/zcode/Avon.z5]
The Awakening, by Dennis Matheson. A horror game based loosely on the work of H.P. Lovecraft. Release 1 / Serial number 980726 (source code is in games/source/inform/awaken.inf)
A Week In The Life, An Interactive Self, by Neil James Brown. Release 3 / Serial number 980215
Are You A Chef? An interactive ifMUD-saving, by Adam Biltcliffe. Release 1 / Serial number 010107
Pick up the Phone Booth and Die, Part 2, an interactive demonstration by R. Noyes. Release 2, Serial number 961017
Snare, an interactive Blake's 7 adventure, by Andrew Williams. Release 1 / Serial number 150118
baby tree, version 1, by Lester Galin.
Back to WakeUp, a Backpacker Tale by Daniel Roperto. Release 1 / Serial number 080313. Created as a part of Lab2, Computer Game Design course, UTS, Australia. Archive includes game file, source and a walkthrough. [file is linked to games/source/inform/back2wakeup.zip]
Back to the Future - Marty Quest: an adventure through time, by George Gipe, Ryan North and Hulk Handsome. Release 3 / Serial number 120430
Backup, an Interactive System Failure, by Gregory Weir. Release 1 / Serial number 091204
Balances, An Interactive Short Story by Graham Nelson. Release 5 / Serial number 961216
Balder's Death, by Wynne Lok. Release 1 / Serial number 111107
Not Just an Ordinary Ballerina, An Interactive Seasonal Shopping Emergency, written by Jim Aikin. Release 1 / Serial number 991128
Baltimore:24, An Exercise in Interactive Fiction by Howard A. Sherman. Z5 game file and README. Relase 2 / Serial number 970706
There's a Snake in the Bathtub, a Test of Patience, by Edward Griffiths. Release 1 / Serial number 060409
baZic version 0.1, an implementation of BASIC for the Z-Machine, by David Given. The Z-Code file includes the interpreter and several example BASIC programs. (source code is in games/source/inform/bazic-0.1.tar.gz)
A Bear's Night Out, an Interactive Children's Story by David Dyte. Release 5 / Serial number 990224 (the original competition entry and a solution are in games/competition97/inform/bear/)
Bedlam, An Interactive Preview by Michael Zey. Release 1 / Serial number 970711
Bed Time, by Charlie the Spiffy. Release 1 / Serial number 120324
Being Andrew Plotkin, by J. Robinson Wheeler. Release 2 / Serial number 080423 (the original competition entry is in games/competition2000/inform/bap/bap.z5)
Being Steve, An Interactive Fiction by Anonymous. Release 1 / Serial number 060519
Beneath: a Transformation, by Graham Lowther. Release 2 / Serial number 080107 (source code is in games/source/inform/beneath.inf, and the original competition entry is in games/competition2007/zcode/beneath/Beneath.z5)
Beyond, an IF by Mondi Confinanti. Created by Roberto Grassi, Paolo Lucchesi and Alessandro Peretti. Text-only version. Release 5 / Serial number 100115 (a graphical version is in games/glulx/Beyond.zip, an Italian version is in games/zcode/italian/Beyond_txt.zip, and the original competition entry is in games/competition2005/glulx/beyond/)
The Bible Retold: The Bread and the Fishes, a light-hearted adaptation of favourite Bible stories, by Celestianpower and Justin Morgan. Release 8 / Serial number 102283 (the original competition entry is in games/competition2006/zcode/bibleretold/BibleRetold.z5)
BiCon, an Interactive Infatuation, by "rach". Release 4 / Serial number 101006
Biscuit, An Interactive Funeral by Petar Kanuritch. Release 1 / Serial number 010310
Buried In Shoes, by Kazuki Mishima. Release 4 / Serial number 090513 (source code is in games/source/inform/bishoes.zip, and the original competition entry is in games/competition2008/zcode/bishoes/bishoes.z5)
Blow Job Drifter, An Interactive You Kno What, by Big Al. Release 5 / Serial Number 981103 WARNING: This game is about oral sex.
Tales From The College Presents A Breath Of Fresh Blair, an Interactive In-Joke by Jesse Burneko. Release 2 / Serial number 971119
Blue Chairs, by Chris Klimas. Release 2 / Serial number 041229 (source code is in games/source/inform/bluechairs-source.zip and the original competition entry is in games/competition2004/zcode/bluechairs/bluechairs.z5)
Tinseltown Blues: A quest for success in Hollyweird, by Chip Hayes. Winner of Adam Cadre's 2002 Spring Comp. Version 1.1 / Serial Number 020618 [file is linked to games/springthing/2002/blues.z5]
The Bastard Operator from Hell, written by Howard A. Sherman, based on the characters created by Simon Travaglia. Release 8 / Serial number 030202 (the original competition entry is in games/competition2002/zcode/bofh/bofh.z5)
The Mad Bomber - a Z-Machine version of the classic Bomber game, by Neil James Brown. Needs an interpreter that supports timed input, and an interpreter supporting colour is recommended. Release 3 / Serial number 971123 (source code is in games/source/inform/bomber.inf)
Book and Volume by Nick Montfort, Release 8, 2005-12-25. Creative Commons Attribution-NonCommercial-ShareAlike License 2.5.
Pick up the Phone Booth and Die, a NyQuil nightmare by R. Noyes. Release 619, Serial number 960409
Pick up the Phone Booth and Dye, by Eric Schmidt. Release 2 / Serial number 345678 (source code is in games/source/inform/boothdye.inf)
Brain of the Night Guest, by Colin Sandel and Carolyn VanEseltine. Release 1 / Serial number 110312
BrandX, by Peter Killworth and Jonathan Mestel (Cambridge University, 1983). Translated to Z-code by Graham Nelson, Adam Atkinson, David Kinder and Richard Bos. Version 1.111115 / Phoenix v1.04 This game was later released for 1980s home computers as "Philosopher's Quest". [file is linked to phoenix/games/zcode/BrandX.z5]
Break-In, an Interactive Burglary, by Jon Ingold. Release 9 / Serial number 000926
Bronze, the demonstration game that accompanies Inform 7, by Emily Short. Release 11 / Serial number 060503
The Bryant Collection, an Interactive Anthology, by Gregory Weir. Release 1.
BSE, An Interactive Epidemic by Chris Smith. Release 3 / Serial number 970110 Winner of the Acorn User 1996 IF Competition
Building, by Intaligo Productions. Release 17 / Serial number 030706
The Night of the Vampire Bunnies by Jason Dyer, somewhat a cross between a black comedy and a B-movie, ported from QBASIC to Inform by Patrick Kellum. Release 4 / Serial number 971205 (source code of this version is in games/source/inform/bunny_s.zip; the original BASIC program is in games/source/basic/bunny.zip)
Bureaucrocy, a frustrating tale about paperwork, by Adri. Release 4 / Serial number 141113
Burglar! A Learning Experience in Inform, by Doug Roberts. Release 3 / Serial number 010925
Burns Night Supper, by Robert Rothman. Release 1 / Serial number 120124
Burn The Koran and Die, a political satire by Poster. Release 1 / Serial number 101128
Busted! A game of high cunning and low humor, by Jon Drukman, ported from AdvSys to Inform by the author. Release 4 / Serial number 941223
Byzantine Perspective, a Straightforward Burglary, by Lea. Release 1 / Serial number 091119 (the original competition entry is in games/competition2009/zcode/byzantine/byzantine_perspective.zblorb)
The Cabal: The Interactive Illuminati, by Stephen Bond. Release 3 / Serial number 041127
Cacophony, an interactive stumbling by Owen Parish. Release 4 / Serial number 091209
Calendar, an Inform 7 abuse by Robert Lozyniak. Release 1 / Serial number 070805
'Calm, Mute, Moving', an interactive interview, by Sonny Rae Tempest. Release 1 / Serial number 110712
Calypso, by Dave Footitt. Release 5 / Serial number 140421
Candy, An Attempt at Reliving Childhood, by Rybread Celsius. Beta One. Release 1 / Serial number 970621
ASCII Cars!!! A game of racing with the imagination by Jorge Arroyo. Includes two versions for different interpreters. Release 1 / Serial numbers 980923 and 981010
Casting, version 2.1, by 'Trix. Release 2 / Serial number 050707 WARNING: Contains adult content.
Castle Adventure! An Interactive Fiction for the not-quite-beginning adventurer - old-school style! by Ben Chenoweth. Release 2 / Serial number 121207 (the original competition entry is in games/competition2012/zcode/castle/original/castle.z8)
Castle of the Red Prince, an interactive land of darkness, by C.E.J. Pacian. Release 7 / Serial number 130227
Silicon Castles, an Interactive Board Game. "Nearly Working" Version 1.1, by David Given. Release 112 / Serial number 011119 (source code is in games/source/inform/castles-1.1.tar.gz and the original competition entry is in games/competition2001/inform/castles/castles.z5)
Catcher in the Rye, an adaptation by Frank Teng. Release 1 / Serial number 060611
Cat's Eye, Miniventure #2 by Dave Bernazzani, release 3. "When your uncle Xevion asks you for a favor, you simply can't refuse. But what mysteries lie in his strange house?"
Causality: The Search for Eternal Life, by Hugo Martay. Release 4 / Serial number 240304
Cave Adventure, by Jazz Remington. Release 1 / Serial number 070718
Zork: The Cavern of Doom. Originally published in 1983 as a multiple choice adventure book. Written by Steve Meretzky, and translated to Inform by Manfred Pfeiffer. Release 1 / Serial number 030312
Caverns of Chaos, a multiple-choice adventure. Original written by Paul Martinez and Alison Castro, ported to Inform by Lemonhead. Version 1.6792 Archive includes z-code game file and Inform source. [file is linked to games/source/inform/caverns.zip]
The Spelunking Trip: From the House to the Cave and a Trip Around It, by Chris Solaas. Release 2 / Serial number 041225
Arthur Yahtzee: The Curse of Hell's Cheesecake, An Interactive Tale of Weirdness Within, written by Ben Croshaw. Release 1 / Serial number 000311 (an MS-DOS executable is in games/pc/Ccake.zip)
Chaos, by John Barker. Release 1 / Serial number 090801
Chaos, by Bloodbath. Release 1 / Serial number 090526
Cheater, An Annoying Adventure by Martin Wesley Osam. Release 1 / Serial number 960920
Cheesed Off!, by Hulk Handsome. Release 2 / Serial number 160724
Cheeseshop, an interactive re-creation of the sketch from Monty Python's Flying Circus, by David Welbourn. Release 2 / Serial number 021230
Save the Cheshire Cat! An interactive intrigue originally written in Italian and then translated into English by the game's author, Marco Vallarino. Release 1 / Serial number 141012
Chico and I Ran: Remoteless television, remote possibilities. A CRT romp by J.D. Berry. Release 1 / Serial number 000413 (an MS-DOS executable is in games/pc/chico.exe)
Child's Play, A child, a toy, and a rival, by Stephen Granade. Release 4 / Serial number 080129
Chicks Dig Jerks, by Robb Sherwin. Release 2 / Serial number 991124 WARNING: This game contains adult language and situations and is not intended for children. (an MS-DOS version is in games/pc/chix.exe, a Mac version is in games/mac/chix.hqx, and the original competition entry is in games/competition99/inform/chix/chix.z5)
CIA Adventure by Hugh Lampert, ported to Inform by J. Kevin Thomas, based on a GWBASIC version by Pete Wohlmut. Release 1 / Serial number 961218 This game was originally published by CLOAD Magazine. (source code of this version is in games/source/inform/cia.inf)
Wearing the Claw, an Interactive Fantasy by Paul O'Brian. Release 3 / Serial number 970327 (the original competition entry is in games/competition96/claw/claw.z5)
Clean Air, by Andrew Li. Release 2 / Serial number 190608
Code Name Silver Steel, by Special Agent. Release 3 / Serial number 170619
Coin toss, an interactive retrospection, by Simon Deimel. Release 2 / Serial number 150217
Coke Is It! An Inform pastiche of various works of IF, with the added bonus of Coca-Cola product placement by Lucian Smith, Adam Thornton, J. Robinson Wheeler, Michael Fessler, Adam Cadre, Dan Shiovitz, and David Dyte. Release 1 / Serial number 990331
Cold Iron, a hot summer's tale by Andrew Plotkin (writing as "Lyman Clive Charles"). Release 6 / Serial number 111119 (the original competition entry is in competition2011/zcode/coldiron/original/)
Colonists, by Andrew Fuller. Release 1 / Serial number 130911 (source code is in games/source/inform/Colonists.zip)
Color of Milk Coffee, a trial on Interactive Flash Fiction, by Bahri Gordebak. Release 1 / Serial number 120110
An unofficial potential 'front-end' game for the yearly IF competitions, providing easily-accessible information on all the games from the '96 competition, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith Release 1 / Serial number 970626
Conan Kill Everything, an interactive massacre by Ian Haberkorn. Release 2 / Serial number 050428
Corrupter of Dreams, by Robert Patten. Ectocomp version. Release 1 / Serial number 171029
Cottage, an English translation of the Swedish game Stuga, translated by Johan Ottosson. Release 1 / Serial number 090715 (the original Swedish game is in games/zcode/swedish/Stuga.zblorb)
The Cove, an Interactive Seascape, written by Kathleen M. Fischer. Release 3 / Serial number 000525 The original release won Best of Landscape, Interactive Fiction Art Show 2000
A Day in the Creepy Life of Bob, by Nicholas Parkanyi. Shareware: this is demo version 0.1. Release 1 / Serial number 100317
A Crime Scene, a Short Story, by Alireza J. Release 1 / Serial number 130123
Critical Breach, an Escape Story, by Grey. Written for the 2010 Jay Is Games "One-Room-Escape" competition. Release 3 / Serial number 130817
Crobe, by Jonathan R. Partington (Cambridge University, 1986). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to phoenix/games/zcode/Crobe.z5]
Cryptographer 1.4, a simple code breaking game, written for the C-40 ZCode competition by David Fisher.
The Crystal Palace, a fantasy within a mystery within a quiet holiday, by Peter Orme. Release 1 / Serial number 111125
Crystal and Stone Beetle and Bone, an Interactive Fantasy by Jenny Eriksson. Release 2 / Serial number 090625 "You are the last God. Lornedei is your only true believer. She must help you stop the coming darkness. Can you guide her? Will she follow?"
Countdown to Doom, Copyright 1999 by Peter D. Killworth. Release 1 / Serial number 000920
Curses, An Interactive Diversion by Graham Nelson. Release 16 / Serial number 951024
Description of Curses release 16, by Graham Nelson.
Dangerous Curves, an Interactive Whodunit, written by Irene Callaci. Release 9 / Serial number 010613 Note: This game contains very mild swearing and very mild sexual content.
Vicious Cycles, by Mark Simon. Release 3 / Serial number 020222 (the original competition entry is in games/competition2001/inform/cycles/cycles.z5)
The Land of the Cyclops, an experiment by Francesco Cordella. English translation from the Italian by Simone "Sauron" Di Conza. Release 1 / Serial number 020505
D-Day, by Yvette Gilmore. Release 1 / Serial number 110720
Damnatio Memoriae, a story of the Lavori d'Aracne, by Emily Short. Release 5 / Serial number 061008
Darkiss! Wrath of the Vampire - Chapter 1: The Awakening. An interactive horror tale by Marco Vallarino. Originally written in Italian and then translated into English. Release 2 / Serial number 160130 (the Italian original is in games/zcode/italian/darkiss.z5)
Dash Slapney, Patrol Leader: a test of scout skills, or your ability to fake them, by Andrew Schultz. Release 3 / Serial number 120510 (source code is in games/source/inform/DashSlapneyPatrolSource.txt)
A Day in Life, by John Goettle. Release 1 / Serial number 080406
Dutch Dapper IV: The Final Voyage, a science fiction comedy, written by Harry Hol. Release 11 / Serial number 030207 (an MSDOS executable is in games/pc/DDIV.exe)
Dead Man's Grave: A Tell Don't Show Mystery, by Jon and Joe. Release 1 / Serial number 151101
Dead Meat in the Pit, by Christina Nordlander. Release 1 / Serial number 170527
Dead Pavane for a Princess, by Emily Boegheim. Release 2 / Serial number 131204
Dead Reckoning, a translation of the Spanish "Olvido Mortal", by Andres Viedma Pelaez. Translated into English by Nick Montfort. Release 1 / Serial number 030730 (the Spanish original is in games/zcode/spanish/Olvido.zip)
Deadsville, a Z-Machine Z-Grade Movie Text Adventure, by William McDuff. Archive includes the game and a map. Release 3 / Serial number 081105 (the original competition entry is in games/mini-comps/introcomp/introcomp05.zip)
Death to my Enemies, an Interactive Tale of Revenge, by Jonathan Blask. Release 419 / Serial number 030309 (the original competition entry is in games/competition99/inform/death/death.z5)
Debate, an interactive copy machine by Louis Joyce. Release 1 / Serial number 070412
Deephome, a Telleen Adventure, The Return: Part 1, written by Joshua Wise. Release 1 / Serial number 991210
Degeneracy, by Leonard Richardson. Version 0.50 / Serial number 010330
Deja Vu, An Interactive Demonstration by Graham Nelson Release 1 / Serial Number 930921 Note: This game is archived here only for its historical interest, being the earliest inform-compiled file known to exist. Do not pester Graham about it!
Delicious Breakfast, an Interactive Breakfast, by Molly G. "You wake up this morning with some Fierce Cravings. You head down to the kitchen for some Delicious Breakfast." This game is a re-implementation of the first text adventure the author completed. It was first released for Glorious Trainwrecks' 529-in-1 Pirate Kart II: Klik Harder. This is release 2, which was included in the IGF Pirate Kart. It contains a small amount of cosmetic improvements to the original release. Release 2 / Serial number 111015
Delusions, an Interactive Self-Discovery by Christopher E. Forman Release 4 / Serial number 971121 (the original competition entry is in games/competition96/delusns/DELUSION.Z5)
Detective, originally by Matt Barringer. This is a straight port to Inform, by Stuart Moore. Release 1 / Serial number 000715 (source code is in games/source/inform/Detectivesrc.zip)
Detention, an attempt to escape from school, by Hayden Ramm. Release 1 / Serial number 130827
The Devil Made Me Do It, an Interactive Fiction Morality Check by David A. Cornelson. Release 2 / Serial number 000724 (the original version is in games/mini-comps/speedif/SpeedIF03.zip)
All Things Devours, by "half sick of shadows" (Toby Ord). Release 3 / Serial number 050325 (source code is in games/source/inform/devours.inf)
Within a Wreath of Dewdrops, or, A Poisoned Zenith. A play by Alphonse de l'Entaille. Release 1 / Serial number 050115
The Djinni Chronicles "Undercurrents of Manipulation" written by J.D. Berry. Release 2 / Serial number 001117 (an MS-DOS executable version is in games/pc/djinni.exe, and the original competition entry is in games/competition2000/inform/djinni/djinni.z5)
It's a Dog's Life, an interactive Heeling, by "Mr. WiggleButt". Release 1 / Serial number 981015
The Zuni Doll: An Interactive Horror Story, by Jesse Burneko. Release 1 / Serial number 971031
Don’t Push The Mailbox, a five minute distraction, by Ralfe Rich. Release 1 / Serial number 191228
Don't Go, a trial on Interactive Flash Fiction, by Bahri Gordebak. Release 1 / Serial number 120119
Don't Pee Yourself! A Toilet Training Adventure by 'Hulk Handsome'. Release 3 / Serial number 150807
Dawn of the Demon, a Text Adventure Prequel to Zork: The Hidden Evil, by Paul Drallos. Archive includes game file and a map. Release 0 / Serial number 050619
Down The Matrix, by Jessica Martin, Carolyn Owens and Grant Schumer. Release 1 / Serial number 120521
Dracula - Prince of Darkness, by Paul Johnson. Release 3 / Serial number 051012
Dracula: Part 2, The Arrival, a remake of the 1986 8-bit game released by CRL. Originally by Rob Pike, this version by Mapache and El Clerigo Urbatain. Release 3 / Serial number 080819 (a Glulx version is in games/glulx/Dracula2_The_Arrival.zip, and a Spanish version is in games/zcode/spanish/Dracula2_La_Llegada.zip)
Dracula: Part 1, The First Night, a remake of the 1986 8-bit game released by CRL. Originally by Rob Pike, this version by DEF and El Clerigo Urbatain. Release 8 / Serial number 071227 (a Glulx version is in games/glulx/Dracula_The_First_Night.zip, and a Spanish version is in games/zcode/spanish/Dracula_La_Primera_Noche.zip)
Dragon Adventure, a simple text adventure for players aged 9 and over, by William Stott. Release 2 / Serial number 040211 (a Glulx version with pictures and sound effects is in games/glulx/dragon.zip, and a RISC OS version is in games/archimedes/dragon.zip)
Dragon Flies Like Labradorite, by Troy Jones III. Release 2 / Serial number 111130
The Dragon and the Troll, originally written for the C64 in Swedish by Johan Berntsson, and translated to English and ported to Inform by Fredrik Ramsberg. (source code is in games/source/inform/DragonTroll.inf)
The Dreamhold, a tutorial adventure by Andrew Plotkin. Release 5 / Serial number 041231
A Dream Too Real, by Raditz. Release 1 / Serial number 061128
Dual Transform, a Metasemantic Construction, by Andrew Plotkin. Originally written under the pseudonym Nigel Smith for the 2010 Jay Is Games "One-Room-Escape" competition. Release 5 / Serial number 100225
Dr. Dumont's Wild P.A.R.T.I. Revision 4.11, Inform Version 1.1. Text, script and design by Muffy and Michael Berlyn, Inform translation by Mark J. Musante and Michael Berlyn, hints by Gunther Schmidl. Release 1 / Serial number 990223
Scans of the additional material supplied with Dr. Dumont's Wild P.A.R.T.I., PDF format.
Manual for Dr. Dumont's Wild P.A.R.T.I., PDF format.
Earth And Sky: Episode 1. Serial interactive fiction by Paul O'Brian. Release 2 / Serial number 011204 (the original competition entry is in games/competition2001/inform/eas/eas.z5)
Edge of the Cliff, a non-interactive satire, by Poster. Release 1 / Serial number 111030
The Edifice, An Interactive Allegory, By Lucian Smith. Release 2 / Serial number 980206 Winner of the 1997 IF competition. (the original competition entry is in games/competition97/inform/edifice/edifice.z5)
EGYPTIAN WALKING SIMULATOR, by Jason Dyer. This is a surreal art experiment using Greg Hassett's 1978 game King Tut's Tomb as a base. Release 1 / Serial number 151231
When I Was Shot By Elephants III, an Interactive Fan Fiction, by Ray. Release 1 / Serial number 120409
Film at Eleven, by Bowen Greenwood. Release 2 / Serial number 001231 The archive contains the zcode file and a solution (the original competition entry is in games/competition2001/inform/eleven/eleven.z5)
Eliza, a version of the well known program which simulates a conversation with a psychiatrist, ported to Inform by Ricardo Dague. The archive contains the zcode file, Inform source, Basic source on which this version is based, and a sample transcript. [file is linked to games/source/inform/eliza.zip]
Enemies, An Interactive Psychothriller, by Andy Phillips. Release 4 / Serial number 990115 (an MSDOS executable is in games/pc/Enemies.zip)
Enigma, an interactive instant, by Simon Deimel. Release 8 / Serial number 160202 (the original competition entry is in games/competition2014/Enigma/Enigma.zblorb)
The Enterprise Incidents: A Middle School Fantasy, written by Brendan Desilets. Release 1 / Serial number 020428 (a later Glulx version is in games/glulx/)
Entropy, an Interactive Fiction Endeavor in Time and Space, by David A. Cornelson. Beta Release A / Serial number 090516
Epyk, by Ivan Mattie. Release 1 / Serial number 091111
Travels in the Land of Erden: In Quest of the Adventure, by Laura A. Knauth. Release 2 / Serial number 980131 Z8 game file and solution included. (the original competition entry is in games/competition97/inform/erden/erden.z8)
Eric The Power-Mad Dungeon Master, by Mark Arenz. Release 1 / Serial number 000001
Escape!, by Corey Bastarache. Release 1 / Serial number 130210
An Escape To Remember, an Interactive Collaboration by the IF Whispers Team: Dan Shiovitz, Sean Barrett, N.B. Horvath, Mark Musante, Roger Carbol, Mordechai Shinefield, Tom Blawgus, Lucian Smith, Ricardo Dague, Carl Muckenhoupt, Josh Giesbrecht, Karl Parakenings, John Cater, and Jeremy Douglass. Release 1 / Serial number 060705
Eurydice. Release 1 / Serial number 121206 (the original competition entry is in games/competition2012/zcode/eurydice/original/Eurydice.zblorb)
Apartment 209, an Interactive Pigsty, by Ben Parrish. Release 1 / Serial number 970806
A Fable, originally by Stan Heller. This is a straight port to Inform, by Stuart Moore. Release 3 / Serial number 000715 (source code is in games/source/inform/Fablesrc.zip)
The Care and Feeding of Adjuncts, by Eric Remy. Release 1 / Serial number 080116
FailSafe, a science-fiction story by Jon Ingold.
Fairyland, a small game about fairies by Daniel Gunnell. Release 1 / Serial number 190815
The Farmer's Daughter, an Interactive Pit Stop. Original 64 game by R.W. Fisher and D.W.J. Sarhan, ported and modified by the Despoiler. Release 1 / Serial number 020101 WARNING: Contains strong adult content. (The original is in games/c64/Adult_Int-Fic_1.zip)
Fox, Fowl and Feed, an Interactive Exercise in Transportation, by Chris Conroy. Release 2 / Serial number 080121 (the original competition entry is in games/competition2007/zcode/fff/FFF.z5)
Figaro, a co-authored revenge by Victor Gijsbers, Innovation Comp Entry, released under the GPL v3. Release 2 / Serial number 100911 (source code is in games/source/inform/Figaro-source.zip)
Figueres in my Basement, an interactive poem by Kazuki Mishima. Release 1.
fin de sickleburg, an Interactive Flash Fiction, by Caleb Wilson. Written for the Gothic Novel Jam of 2018, over the course of its last three days. Release 1 / Serial number 180802
Find the Bed, by Jacob Mianecki. Release 1 / Serial number 100708
Fine-Tuned, An Auto-mated Romance by Dennis Jerz (writing as Dionysius Porcupine). Release 8 / Serial number 020520 (the original competition entry and a solution are in games/competition2001/inform/finetune/, and an MS-DOS executable is in games/pc/FineTune.exe)
Fingertips: I Found a New Friend, a heart-warming story of friendship, by Adri. Release 2 / Serial number 140106
Fingertips: Please Pass the Milk Please, an interactive snack, by Adri. Release 3 / Serial number 140312
The First Day of My New Life: an Interactive Pastiche, by Birion. Release 4 / Serial number 110119
Frobozz Magic Video Poker, a Z6 card game that borrows graphics from Infocom's Zork Zero. The zip archive includes Frobozz Magic Video Poker, Release 60 / Serial number 001227, and Solitaire Poker, a similar card game that uses ASCII symbols. Both are by Zach Matley. Release 5.1 / Serial number 000913
Forest Demo, by Andrew Johnson. Release 1 / Serial number 121216
Fork: The Great Underground Dining Room, by Chris Federico. Release 1 / Serial number 071205
The Game Formerly Known as Hidden Nazi Mode. A cute game for unattended young children, by Victor Gijsbers. Release 1 / Serial number 100911 Archive includes game file, source code and accompanying essay. [file is linked to games/source/inform/FormerlyHiddenNaziMode.zip]
Of Forms Unknown, an Interactive Excursion by Chris Markwyn. Release 3 / Serial number 970206 (the original competition entry is in games/competition96/forms/forms.z5)
Fractured Metamorphoses (Example Version), by Emily Short. Release 1 / Serial number 010306 A modified and clipped version of Metamorphoses, intended for those interested in understanding the game's inner workings. (the proper version of Metamorphoses is in games/zcode/metamorp.z5)
Fragile Shells, An Interactive Escape by Stephen Granade. Release 6 / Serial number 111109 (the original entry in the Jay Is Games Casual Gameplay Design Competition #7, in which it was runner-up, is in games/mini-comps/cgdc7/FragileShells.zblorb)
Frankenstein Adventure. Originally published in the Cload TRS-80 magazine, October 1981 (author unknown), and converted to Inform by William Stott. Release 1 / Serial number 040304 (a RISC OS version is in games/archimedes/frankie.zip)
Free Fall, An, uh, Interactive Z-Code Demonstration by Andrew C. Plotkin. Release 2 / Serial number 951111
The Encyclopedia Frobozzica (Abridged Edition), edited by Nino Ruffini and ported to the Inform format by Digby McWiggle. [file is linked to infocom/info/Frobozzi.z5] (source code is in games/source/inform/Frobozzi.inf)
Frozen: A Night at the Lab, by Jeremy Farnham. Release 1 / Serial number 960620
Fyleet, by Jonathan R. Partington (Cambridge University, 1985). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to phoenix/games/zcode/Fyleet.z5]
Geocaching Adventure - GC3JJ9C - #6 in the Cryptic Puzzle Series, by MrCryptic. Release 1 / Serial number 120510
Galatea, by Emily Short. Release 3 / Serial number 040208 (the original Year 2000 IF Art Show entry, which won "Best of Show", is in games/art/if-artshow/year2000/galatea.z5)
Gamer: Digital Limbo, by Ian Ross. Release 1 / Serial number 120415
Gamlet, by Tomasz Pudlo. Release 2 / Serial number 041223 (the original competition entry is in games/competition2004/zcode/gamlet/gamlet.z5)
Gardening for Beginners, an Interactive Gardening Experience by Juhana Leinonen. Release 2 / Serial number 080412
GATOR-ON, Friend to Wetlands! by Dave Horlick. Release 2 / Serial number 091116 (the original competition entry is in games/competition2009/zcode/gatoron/gatoron.z5)
Gaucho, an Interactive Geek Western, by Dave Bernazzani, Steven Robert and Jason Hanks. Release 21 / Serial number 120805
BOXING : Will the Computer Change the Face of the Amateur Game?
Push-button boxing, in subtle, almost imperceptible fashion, has arrived.
And the new method of scoring amateur bouts has worked so smoothly thus far in the U.S. Olympic Festival’s boxing tournament, it’s almost as if no one has noticed.
Yet decades from now, particularly if computer scoring is next applied to professional boxing, historians will call this Festival a starting point for one of the most significant changes in the sport in the 20th Century.
Although its introduction at the Festival’s Saturday and Sunday sessions was so free of controversy that it went largely unnoticed, some coaches are unhappy with the idea of electronic buttons replacing scorecards. They fear computerization of the sport will alter Olympic-style boxing.
Favoring the system are judges and amateur boxing administrators, who see it as greatly improving the quality of judging as well as eliminating biased scoring in international competition.
Pat Nappi, the three-time head coach of U.S. Olympic boxing teams, has accepted the advent of computers.
“I hate it, but I’m stuck with it,” he said Sunday.
Nappi and other old-line amateur coaches believe the new scoring system will cause coaches and boxers to abandon the traditional style of amateur boxing; that it will encourage boxers to rely on more easily seen single, powerful punches instead of amateur boxing’s traditional emphasis on multiple scoring blows, speed and combination punching.
“I’m still learning the system, and what I’ve learned about it so far I don’t like,” said Roosevelt Sanders, head coach of the Camp Lejeune, N.C., Marine boxing team and a candidate for the 1992 Olympic coaching job.
“When I see one bout scored 10-9 and another 90-11, I don’t understand that. None of the people in charge of the system has taken the time to meet with the coaches and explain it to us, and we need that.
“My impression is this system will gradually take away the finesse, speed, the art of boxing, the hit-and-don’t-get-hit technique from our sport. I don’t want amateur boxing to become an all-power, puncher’s game.”
Electronics came to the sport after the 1988 Olympics, when International Olympic Committee President Juan Antonio Samaranch ordered the International Amateur Boxing Federation to either eliminate biased scoring or face expulsion from the Olympics.
Computer scoring was used first in international competition at the 1989 world amateur championships at Moscow. But this week’s application at the Festival is the first time it has been used in the United States.
Highlights of the computer system:
--Five judges sit in front of a black console, index fingers poised on red and blue buttons, one for each corner.
--If the boxer from the red corner registers a scoring blow, the judge pushes his red button. But for the punch to count, the button must be depressed within one second of the blow by at least three of five judges, or the central computer will not accept the point.
In a nutshell, if a boxer wins a decision by, say, 31-20, it means at least three judges credited him with 31 scoring blows, his opponent 20.
In the event of a tie, the high and low scores are eliminated.
Under the old method, judges scored rounds on a 20-point must system. A close round would be scored 20-19, with 20-18 or 20-17 to more one-sided rounds.
So how will the computer prevent biased or incompetent judging in future Olympics?
“The judges’ supervisors seated at the display terminal can see very clearly how a judge is scoring a bout,” said Marco Sarfaraz of La Crescenta, an electronics engineer and longtime amateur boxing referee/judge.
“The system won’t eliminate biased or incompetent judging, but it will reduce it to the point where it’s virtually impossible to manipulate the system,” Sarfaraz said.
“The unique part of this is that a judge scoring a bout often has no idea who he’s scored as the winner. The system puts a lot more pressure on the judges. It makes them more alert and greatly raises their concentration level.
“It puts a little fear into them. No one likes to be embarrassed, and you know your work is being closely scrutinized afterward by people reading the computer printouts.
“I think eventually as they get used to it, the coaches will like it, too. Right now, the system is forcing them to understand how a computer works, and they don’t want to know.”
Sarfaraz acknowledged that computer scoring might change the style of amateur boxing. “I think you’ll see our kids going more to the stand-up, European-style, with a lot more straight punches and harder jabs,” he said. “The kids who’ve scored heavily with in-fighting, a lot of combinations . . . it’s a little harder to see all those punches, and it’s even harder to hit the button for all of them within one second.”
Because judges sit on all four sides of a ring, some will score blows that are unseen by counterparts across the ring. But there are exceptions to that, too.
“In Oscar de la Hoya’s bout Saturday, he scored with seven consecutive punches at one point, and all five judges agreed,” Sarfaraz said. De la Hoya’s margin over Dezi Ford was 37-6.
By comparison, judges scored a much closer bout Saturday when light-heavyweight Denard Trapp defeated Richard Bonds, 39-38. The widest margin of the tournament was light-middleweight Raul Marquez’s 90-11 victory over Kevin Bonner on Sunday.
An amateur boxing appeals board has upheld the suspensions of Glendale boxer Pepe Reilly and San Pedro trainer Al Stankie.
Reilly, 20, tested positive for steroids after winning a title at the national amateur boxing championships in March at Colorado Springs, Colo. Stankie, 50, was suspended at the 1990 nationals for alcohol abuse.
Stankie and Reilly appealed the suspensions, but both penalties were upheld Saturday night by a USA Amateur Boxing Federation appeals board. Reilly also was stripped of his 1991 national championship.
He placed third at the 1990 nationals as a bantamweight (119 pounds) but won it as a welterweight (147) a year later. His nine-month suspension prevented him from competing in the Olympic Festival, but he will be eligible to box in next summer’s Olympic trials, a USA/ABF spokesman said. His suspension will be lifted next March, but he must pass a drug test then. Stankie is suspended until October of 1993.
Of the 24 finalists who will box tonight for 12 Festival championships at the Forum (7 p.m.), only Raul Marquez, the hard-hitting, light-middleweight (156 pounds) from Houston, has indicated a desire to compete in the Pan American Games in August at Havana.
“That’s big TV (ABC) coverage, and I’m interested in getting both exposure and also tough competition before the Olympics next year,” he said.
Boxers who win Festival championships have their choice, the Pan-Am Games or the world championships tournament in Sydney, Australia, in November. Most are opting for Sydney, where the Cubans also will compete.
Van Nuys heavyweight John Bray, who will box Melvin Foster for a Festival title tonight, cites three reasons for choosing Sydney over Havana:
“First of all, the USOC gives a $2,500 grant to U.S. world champions and Pan-Am champions don’t get anything,” he said.
“Second, there’s a weeklong training camp in Hawaii for the world championship team. And third, for me to beat Felix Savon (Cuba’s world champion heavyweight) in Havana, I’dhave to knock him out for 10 minutes.”
Sugar Ray Leonard, on Oscar de la Hoya: “He goes to the body like a pro. He can get off a great shot to the ribs and maintain his balance. A lot of pros can’t even do that.”
Amateur boxing sources say the three top candidates to coach the 1992 U.S. Olympic team are Joe Byrd of Flint, Mich., whose two sons, Chris and Patrick, will box tonight in the finals; Nappi, of Syracuse, N.Y., Olympic head coach in 1976, 1980 and 1984; and Sanders, Nappi’s Olympic assistant coach in 1984 and head coach of the U.S. team at the 1987 Pan-Am Games.
Championship Bouts
U.S. Olympic Festival championship boxing match-ups tonight at the Forum: 106--Eric Griffin, Houston, vs. Bradley Martinez, Ft. Huachuca, Ariz. 112--Tim Austin, Cincinnati, vs. John Herrera, Corpus Christi, Tex. 119--Sean Fletcher, Norfolk, Va., vs. Aristead Clayton, Baker, La. 125--Ivan Robinson, Philadelphia, vs. Kenneth Friday, Offut AFB, Neb. 132--Oscar De La Hoya, Los Angeles, vs. Patrice Brooks, St. Louis 139--Terronn Millett, St. Louis, vs. Steve Johnston, Colorado Springs, Colo. 147--Ross Thompson, Miami, Fla., vs. Patrick Byrd, Flint, Mich. 156--Raul Marquez, Houston, vs. Ravea Springs, Cincinnati 165--Chris Byrd, Flint, Mich., vs. Michael DeMoss, Camp Lejeune, N.C. 178--John Ruiz, Chelsea, Mass., vs. Denard Trapp, Ft. Hood, Tex. 201--John Bray, Van Nuys, vs. Melvin Foster, Washington +201--Larry Donald, Cincinnati, vs. Samson Pouha, Kearns, Utah
What’s New in the boxing world Game for PC Archives?
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System Requirements for Boxing world Game for PC Archives
- First, download the Boxing world Game for PC Archives
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You can download its setup from given links: