RATCHET AND CLANK REMASTERED OVERVIEW Archives

RATCHET AND CLANK REMASTERED OVERVIEW Archives

RATCHET AND CLANK REMASTERED OVERVIEW Archives

RATCHET AND CLANK REMASTERED OVERVIEW Archives

Ratchet & Clank

Series of platform video games

Ratchet & Clank is a series of actionplatformer and third-person shooter video games. The franchise was created and developed by Insomniac Games and published by Sony Computer Entertainment for PlayStation consoles, such as PlayStation 2, PlayStation 3, PlayStation 4, and PlayStation 5, with the exclusion of Size Matters and Secret Agent Clank, which were developed by High Impact Games for the PlayStation Portable. The series is exclusive to Sony platforms and the intellectual property is owned by Sony Computer Entertainment. An animated feature film adaptation produced by Rainmaker Entertainment and Blockade Entertainment and distributed by Focus Features and Gramercy Pictures was released on April 29, 2016.

The games take place in a science fiction setting and follow the adventures of Ratchet (a felinehumanoid known as a Lombax, who is a mechanic) and Clank (a diminutive, sentient Zoni robot) as they travel through the universe, saving it from evil forces that consistently threaten it. The series is noted for its inclusion of many exotic, unique and over-the-top weapons and gadgets, a concept that Insomniac Games has expanded into their other games.

History[edit]

Ratchet & Clank logo, used from 2002 to 2007

Following the development of Spyro: Year of the Dragon, the third installment of the Spyro series, Insomniac Games wanted to move into a new intellectual property, since the Spyro series was owned by Universal Interactive Studios. With the PlayStation 2 recently announced in 2000, Insomniac began to prototype ideas for games on this new console. One, called Monster Knight, never got past the prototyping stage,[1] while a second, called Girl with a Stick and aimed to be a mashup of The Legend of Zelda and Tomb Raider series, had about six months of development work before Insomniac's CEO, Ted Price, decided to cancel it as "the team wasn't feeling it", according to director Brian Allgeier.[2] Now in 2001 and struggling with ideas, chief creative officer Brian Hasting proposed the idea of "an alien that travels from planet to planet, collecting weapons and gadgets", which inspired the team since it would allow them to create new worlds and characters to develop.[2] Artists sketched a number of concepts for this alien character, which was originally reptilian, but ended up as a new species they called a "Lombax", a name Price had come up with.[2] Along with this character they named Ratchet, they gave him a robotic companion, Clank. Originally developed as a childlike version of the Star Wars character C-3PO, they later decided that Ratchet and Clank should work instead like a buddy cop film, and made Clank an equal to Ratchet.[3]

The first game Ratchet & Clank, released in 2002, was successful. In planning the second, they revamped Ratchet's character, as they felt the first game portrayed him as a jerk, according to writer TJ Fixman, and softened the character to make him more relatable, at that point hiring James Arnold Taylor to voice the character.[3] They spent more time on developing interesting weapons to make the combat as enjoyable as the platforming sections of the game.[3] Both the sequel Going Commando and the following game Up Your Arsenal were well-received and considered commercial successes.[2] Allgeier considered that these games had success because they were continually evolving the series to match the current climate in video games, where mascot-driven games had fallen out of favor, and the company had adopted an "adapt or die" mentality for each title.[3][2] The "adapt or die" approach was used for the fourth title, Ratchet: Deadlocked (2005), as they made the title darker and more combat-oriented given the popularity of the Halo and Grand Theft Auto series. This approach was not met well by players, as it veered too much from the buddy cop concept, lacked the exploration of previous games and comedy in the writing.[3] The balance between keeping to the "DNA" of a Ratchet & Clank game against the "adopt or die" mantra would continue to be a struggle throughout Insomniac's development of a series.[3][2]

Insomniac was asked to help create one of the launch titles for the PlayStation 3, Resistance: Fall of Man (2006). The company used this title to acclimate itself to the new hardware, and did not push the capabilities of the game engine. With this title under wraps, Insomniac were then able to consider how to approach the fifth Ratchet & Clank game, knowing how to work the PlayStation 3 hardware with the aim to make a game that played like an animated movie.[2] Insomniac brought on Fixman to write for the series at this point; one of Fixman's first goals was to take disjointed mythology from the first four games and flesh out the characters more to give them a stronger backstory.[3] This led to the three Future games, the first being Tools of Destruction (2007), which brought the series back to what players had latched onto and met with praise, outside of its cliffhanger ending.[2] However, between this and having to drop a planned co-operative element from Tools of Destruction, Insomaniac wanted to produce a new title quickly for Sony to avoid some of these concerns, and came up with the more experimental Quest for Booty (2008), a shorter title that played with gameplay elements not previously used in the series, like conversation trees.[2]Quest for Booty helped Insonmiac to determine where they wanted to take the series next, and planned for the next game, A Crack in Time (2009) to be the last game in the series, designed to include all the elements they knew players wanted in a Ratchet & Clank game.[2]

A Crack in Time was successful, and Sony had put pressure on Insomniac to continue the series, though by this time, the developers had fatigue with the series. Knowing that Sony was wary about the impact of mobile gaming which were drawing players away from family-oriented titles, Insomniac experimented with various concepts for the next few games. All 4 One (2011) was a fully co-operative shooter, which dropped some of the platforming elements from the series. Full Frontal Assault (2012) added tower defense elements to the basic gameplay. Finally, Insomniac developed Into the Nexus (2013) as a return to the core elements of the series, but was considered to be a shorter title. Sony and Insomniac agreed at this point to put the series on hold.[2]

Sony started to plan for the 2016 film adaption of the first game; by nature, the screenplay of the film deviated in several areas from the story of the first game. As Sony wanted a companion game, Insomniac worked to create a re-imagining of the first game, informed by the changes made for the film's screenplay.[2]

Alongside Insomniac's development, the series has included two spin-off games developed by High Impact Games designed for the PlayStation Portable, Size Matters (2007) and Secret Agent Clank (2008).

The next game in development, Ratchet & Clank: Rift Apart, was first revealed at the 2020 PS5 Future of Gaming event on June 11, 2020.[4] The title will be developed exclusively for PlayStation 5.[5]

Games[edit]

Ratchet & Clank[edit]

Ratchet & Clank was released on November 4, 2002 in North America for the PlayStation 2. In the game, Supreme Executive Chairman Drek plans to take pieces from other planets across the Solana Galaxy and create one new planet for his people, the Blarg, whose planet has become polluted, thus making it uninhabitable. Aside from the two protagonists, the game introduces Captain Qwark, who appears in the following games, as both an enemy and ally.

The game introduced features such as the ability to purchase items, weapons and unlocking gadgets as the game progresses, which have become a staple of the series in following games. The first in this series does not feature the upgrade system of experience earned for enemies killed; instead, the player may purchase stronger, gold versions of select weapons using a combination of hidden Gold Bolt items and regular bolts after finding a secret area in the game.

Going Commando[edit]

Going Commando (also known as Locked and Loaded in Europe and Australia and Ratchet & Clank 2 in Japan) was released on November 11, 2003 in North America for the PlayStation 2.

Mr. Abercrombie Fizzwidget, CEO of the Megacorp company in another galaxy called Bogon, hires Ratchet after the events of the first game, providing him with commando training in order to retrieve the "Experiment", an artificial creature stolen by an unknown masked thief while Clank is given a job as an accountant for Megacorp.

The game takes place in a different setting than the first installment, this time in the Bogon Galaxy. In Going Commando, Ratchet is able to compete in hoverbike races and engages in spaceship battles. This game introduces the leveling system for weapons that appears in every succeeding game; using a given weapon enough – and thus gaining enough experience – causes it to evolve into a more powerful version with upgraded stats and new abilities. Ratchet's experience-based health upgrade system is also introduced in this installment, as well as the ability to strafe for greater shooting accuracy during combat.

Up Your Arsenal[edit]

Up Your Arsenal (also known as Ratchet & Clank 3 in Europe and Japan and Ratchet & Clank 3: Up Your Arsenal in Australia) was released on November 3, 2004, in North America for the PlayStation 2. The plot consists of an invasion of the Solana galaxy by a humanoid race known as the "Tyhrranoids", led by the game's main antagonist, Dr. Nefarious, a robotic madman determined to destroy all biological life in the galaxy. The game sees the return of protagonists Ratchet and Clank alongside new allies including Sasha Phyronix, captain of the Starship Phoenix, a locale which serves as a hub area for the player. Captain Qwark makes a reappearance and is a playable character in "Vid Comics" found throughout the single-player campaign.

The third installment of the series retains the experience and upgrade mechanics of the previous game, with weapons becoming increasingly devastating with increased use. Combat and platforming mechanics are also relatively unchanged as is the weapon purchase system, with bolts remaining as the primary currency throughout. The game retains the series' signature weapons dealer, "Gadgetron". The game introduces a multiplayer mode, featuring 4-player split-screen play with online play supporting up to 8 players, with staple match types such as Deathmatch or Capture The Flag.

Space battles and the race mini-games of the previous games are not present in Up Your Arsenal.

Ratchet: Deadlocked[edit]

Ratchet: Deadlocked (also known as Ratchet: Gladiator in Europe and Australia and Ratchet & Clank 4 in Japan) was released on October 25, 2005 in North America for the PlayStation 2. Deadlocked deviates from the previous installments of the series by reducing the platforming and puzzle elements, and focusing on the combat aspects with a predominantly arena-combat-oriented setting. In Deadlocked, Ratchet, Clank and Al are captured by the media mogul Gleeman Vox and transported to a lawless region of the Solana galaxy known as the Shadow Sector. Ratchet is forced to compete in an intense, underground bloodsport called DreadZone to ensure his, Clank's and Al's survival.

For the first time in the series, Clank does not accompany Ratchet during the entirety of the single-player campaign, nor is he given playable sequences. While multiplayer is retained, an additional option to engage the game's single-player campaign as two-player co-op has been introduced, although it bears no effect on the outcome of the plot.

Though Deadlocked was not included in the retail high-definition collection of the original trilogy for PlayStation 3, a high-definition version of the game was released as a downloadable title on the PlayStation Network on May 21, 2013 in North America,[6] and on September 5, 2013 in Europe.[7]

Future saga[edit]

Tools of Destruction[edit]

Tools of Destruction (known as Ratchet & Clank: Tools of Destruction in Europe and Australia and Ratchet & Clank Future in Japan) was developed by Insomniac Games, and was released on October 23, 2007 for the PlayStation 3. This was the first Ratchet and Clank game for the PlayStation 3, and the first in the Future trilogy. In this installment, the self-proclaimed crown prince of the Cragmites known as Emperor Tachyon is after Ratchet, claiming that he is the last Lombax in the universe. He and Clank escape to the Polaris Galaxy, befriending the Markazian Talwyn Apogee and two old war bots named Cronk and Zephyr, who help the two uncover the Lombax secret, Tachyon's ultimate goal. Throughout the game, Clank encounters a mysterious race called the Zoni, who assist him at various points in the game, only to abduct him during the ending cutscene.

Tools of Destruction's weapon upgrade system introduces the need for Raritanium, an aptly-named rare resource mentioned in previous games, in exchange for certain upgrades, as well as continuous use of said weapons to upgrade them automatically.

Quest for Booty[edit]

Quest for Booty is a short game developed by Insomniac Games and was released on August 21, 2008 for the PlayStation 3 PlayStation Network.[8] It was later released as a Blu-ray Disc in Europe and Asia, but not North America. It is also known as Ratchet & Clank: Quest for Booty in most PAL regions and as Ratchet & Clank Future Gaiden: Kaizoku Dark Water no Hihou in Japan.

Taking place where Tools of Destruction left off, the game focuses on Ratchet and Talwyn's search for Clank. After a number of encounters with the pirates introduced in Tools of Destruction, they finally manage to activate a device called the Obsidian Eye that allows communication with the Zoni. However, the machine cannot be activated without a reusable black hole frozen in furion crystal, named the Fulcrum Star. Rusty Pete revives the dead pirates and gives Slag a new body. After Ratchet defeats Darkwater/Slag, he and Talwyn obtain the Fulcrum Star. Ratchet then activates the Obsidian Eye, and learns Clank's fate: the Zoni have him in a strange new place, where he is malfunctioning. The Zoni reveal that they have hired Dr. Nefarious to repair Clank. Ratchet sets off to rescue Clank, and the story ends with Rusty Pete narrating to the head of Slag, which survived the destruction of Darkwater.

A Crack in Time[edit]

This game is also known as A Crack in Time in Europe and Ratchet and Clank Future 2 in Japan.

At the end of the credits for Quest for Booty, a message reading: "The Quest Continues Fall 2009" is shown. This indicated the planned release date for the next installment of the series. Ratchet continues his search for Clank, Dr. Nefarious returns as an antagonist, and the game goes into more depth about what happened to the Lombaxes.

The story and player's perspective alternate between Ratchet and Clank; Clank's side of the story involves him fixing time at the Great Clock, as well as learning to fulfill his destined role as the Great Clock's senior caretaker. Clank also learns that a Zoni named Orvus had created his soul. Ratchet's part in the story includes meeting another Lombax named General Alister Azimuth, an elder who turns out to be unintentionally responsible for their kind's downfall as he allowed Tachyon to use the Lombaxes' technology, and is intent on taking control of the Great Clock to rectify his mistakes. Qwark assists Ratchet during the storyline and eventually goes alone to gather useful information for Ratchet.

Into the Nexus[edit]

Into the Nexus (Nexus in Europe) was released for PlayStation 3 on November 12, 2013.[9] In this game, Ratchet and Clank, on board the Nebulox Seven Prison Ship, are tasked by Talwyn Apogee to deliver notorious criminal Vendra Prog to the Vartax Detention Centre with Cronk and Zephyr's help. Vendra's twin brother Neftin Prog, along with hired thugs from Thugs-4-Less, stages a jailbreak and frees her. Vendra activates the Nebulox's self-destruct sequence, escaping with Neftin while Ratchet and Clank are flung into space, unable to save Cronk and Zephyr. Ratchet and Clank pursue the twins throughout the galaxy, seeking revenge for their fallen comrades.

This installment introduced gravity-based platforming and gameplay, as well as 2D puzzle sequences involving Clank in the Netherverse, a focal point of the game's plot.

Reimagining[edit]

Ratchet & Clank[edit]

Three years after Into the Nexus, the longest gap between games since the series began, the PlayStation 4 re-imagining of the PlayStation 2 game Ratchet & Clank was released on April 12, 2016. The game was delayed to match the release date of the companion movie it is based on, also named Ratchet & Clank. It features many of the same planets, levels, and characters from the first game, all of which have been extensively upgraded, both graphically and in terms of gameplay. Enough of the original has been left intact to spark a sense of nostalgia among the original's fans. However, some new characters have been added, and existing ones extensively altered, with the Galactic Rangers from Ratchet & Clank 3 serving a completely different purpose in this game. The plot follows the same basic structure as the original, with Ratchet meeting Clank, an escaped factory mistake, early on. Ratchet pretends that he is a Galactic Ranger to Clank, and eventually makes this a reality when he saves Metropolis from Chairman Drek's attacks. The game follows the titular pair as they embark on an adventure to stop Drek's plans to form a new homeworld made from the broken remains of existing worlds. Both Ratchet and Clank are playable, though certain critics and fans have voiced their concerns regarding the game having lost its original edge and tone, as well as neglecting key character developments due to the story being under-developed.[10][11]

Spin-offs[edit]

Size Matters[edit]

Ratchet & Clank: Size Matters (also known as Ratchet & Clank 5 in Japan) was released in North America on February 13, 2007 on the PlayStation Portable and March 11, 2008 on the PlayStation 2. The development was performed by High Impact Games, composed, partially, of former Insomniac Games employees. While on a much needed vacation, Ratchet and Clank's rest and relaxation time is suddenly cut short as they soon find themselves lured into a mysterious quest. Following the trail of a kidnapped girl named Luna, Ratchet and Clank rediscover a forgotten race of genius inventors known as the Technomites.

In this installment, new and recurring weapons and gadgets are introduced, and the skill points and weapon upgrading systems make their return. The armor system has been altered compared to previous games; there are seven types of armor available, all of which are found in different pieces (helmet, body, gloves and boots) on different planets. Once a complete set of armor is found and equipped, it can enhance specific player abilities.

Secret Agent Clank[edit]

Announced at the 2007 Tokyo Game Show, Secret Agent Clank was developed by High Impact Games, who developed Size Matters. It is available for the PlayStation Portable and was released on June 17, 2008. This game was released for the PlayStation 2 on May 26, 2009.

The game focuses on Clank as the playable character, due to Ratchet being wrongfully imprisoned, emphasizing the "Secret Agent Clank" persona suggested in previous games. Gameplay features the series' standard focus on using gadgets and engaging enemies in combat, but also introduces sequences requiring stealth.[12]

All 4 One[edit]

An Insomniac Games production that was revealed at Gamescom 2010 on August 17, 2010. The game has online multiplayer and 4-player co-op featuring the use of drop-in/drop-out, offline/online gameplay. The game mainly focuses on this cooperative play.[13] Teammates can work together, even using weapons between players. Players can take control of Ratchet, Clank, Captain Qwark and Dr. Nefarious. It was released on October 18, 2011.

In All 4 One, Ratchet and Clank retire from their adventures as superheroes after the election of Captain Qwark as the Galactic President. Dr. Nefarious tricks him into going to Luminopolis by telling him that he would have gotten a prize for his heroic acts. Qwark invites Ratchet and Clank to come with him and, after arriving, they discover the ruse, but Dr. Nefarious brings a Light-Eating Z'Grute back to life. The Light-Eating Z'Grute gets out of Nefarious' control, however, and they all work together to stop it. After killing the Light-Eating Z'Grute, they get captured by a mysterious drone, but they break free thanks to a little Tharpod girl called Susie. After escaping, they realize they are on an unknown planet and that if they want to get back home, they will have to cooperate.

Full Frontal Assault[edit]

Full Frontal Assault (QForce outside of North America) was announced on May 30, 2011. The game was announced as part of a 'surprise' from Insomniac Games to mark the 10th anniversary since the original game was released.[14]

The gameplay is described as a tower defense, a deviation from the platforming/combat common to the rest of the series, where Ratchet has to fight enemies over 5 levels on 3 different planets. It was released on November 27, 2012 on the PlayStation 3 with the PlayStation Vita version delayed until May 21, 2013.[15]

Mobile[edit]

Going Mobile[edit]

Going Mobile is the series' first game for mobile phones. Ratchet and Clank are trapped inside the McGuFFin and they have to get out.

Before the Nexus[edit]

Before the Nexus is an "endless-running" game to promote Into the Nexus. Players have to collect bolts and defeat enemies. The game was released on December 19, 2013, for iOS and Android platforms.

Collections[edit]

Ratchet & Clank Collection[edit]

Ratchet & Clank Collection[16] (known as The Ratchet & Clank Trilogy in Europe[17]) is a video game that contains high-definition remastered ports of the PlayStation 2 games Ratchet & Clank, Going Commando, and Up Your Arsenal for the PlayStation 3 on a single Blu-ray Disc as a Classics HD title, published by Sony Computer Entertainment. The games were originally developed by Insomniac Games, who have assisted in the remastering alongside Idol Minds to provide support for high-definition monitors, higher frame rates, stereoscopic 3D, and additional features for the PlayStation Network. The HD collection was released on June 29, 2012 in Europe and on August 28, 2012 in North America.[18] A PlayStation Vita version of the Collection was released in Europe on July 2, 2014 and it was released in North America on July 29, 2014. The Vita version was again ported by Insomniac Games, but this time with help from Mass Media Inc.

Upcoming games[edit]

Rift Apart[edit]

Rift Apart is an upcoming PlayStation 5 entry.[19] The game is expected to be released sometime within the PlayStation 5's launch window.[20] It will be exclusively developed for the PS5.[21]

Setting[edit]

Ratchet and Clank is set in a fictional universe that emphasizes interplanetary travel within several different galaxies. Numerous biological and robotic species populate these planets, which range from highly developed metropolises to uncolonized biospheres. The Future series introduced additional elements of time travel and interdimensional travel within certain levels.

Lombaxes[edit]

The two main characters of the series: Clank (left) and Ratchet (right)

The Lombax is a fictional species from the series. Lombaxes originated from the planet Fastoon and have an appearance similar to bipedalanthropomorphic felines with a tail similar to that of a lion. Unlike most other organic species in the games' universe, which have two fingers and a thumb on each hand, lombaxes possess the human hand configuration (four fingers and a thumb on each hand). The species has an instinctive affinity towards gadgetry and machines. The only Lombaxes featured in the series are Ratchet, Angela Cross and Alister Azimuth. Ratchet's father is mentioned by Azimuth, but is never actually seen in the series. According to a news broadcast in A Crack in Time, Angela Cross is a Lombax who has been missing for 3 years; she doesn't have a tail, as it is revealed that female Lombaxes lack one. Ratchet is left as the last known Lombax in his dimension after A Crack in Time, as Azimuth dies and Angela is missing in action; her current location is unknown.

Major characters[edit]

The main characters in the series are Ratchet, a Lombax mechanic from the planet Veldin, and his robot friend Clank, who was created by a supposedly malfunctioning machine. However, in Ratchet and Clank Future: A Crack in Time, it is revealed Clank has a Zoni father named Orvus, who was said to have created this machine and purposely created Clank. The player controls Ratchet for the majority of each game (with the exception of Secret Agent Clank), though certain missions will require the player to directly control Clank. Otherwise, Clank sits on Ratchet's back (in a backpack-style fashion) and is used to provide useful jumping, hovering and diving abilities through various upgrades. These upgrades are given over the course of the first game, but Clank retains them through the later ones. Throughout the series, the duo often encounter Captain Qwark, an ego-driven, false, green-costumed superhero that may help or hinder Ratchet and Clank's goals in some way. Dr. Nefarious, the robotic main antagonist of the series, usually makes an appearance to attempt to conquer the universe. "The Plumber," a minor recurring character, has appeared in some form or another in most titles.

Captain Qwark[edit]

Captain Copernicus Leslie Qwark (voiced by Jim Ward) is the Solana Galaxy's self-proclaimed superhero, though he is in reality a cowardly blowhard whose egotistical actions frequently cause more trouble for Ratchet and Clank than they prevent.

The Plumber[edit]

The Plumber (voiced by Neil Flynn in the first three games, Jess Harnell in later appearances) is a staple the Ratchet & Clank series. He almost always appears with his rear end sticking out of whatever he is working on, and surprisingly is always a reliable ally whenever he appears. In Ratchet & Clank and Going Commando, the Plumber is an NPC that appears on separate occasions. Once later in Going Commando, he sells Ratchet an item to exchange for another. In Up Your Arsenal, he returns to ask Ratchet to search for Sewer Crystals, which he will trade bolts for.

The Plumber does not appear in Ratchet: Deadlocked; although the credits state that he had been called away to deal with a "sump pump emergency in the Rygylian Nebula". He appears with a non-speaking role as a memory in part of a dream-state world level in Ratchet & Clank: Size Matters, and also appears in Secret Agent Clank to fix the showers at the prison in which Ratchet is incarcerated, returning them to their typical freezing cold temperature.

The Plumber returns in Ratchet & Clank Future: Tools of Destruction, with a new updated design, wearing glasses and having a more detailed outfit. He provides Ratchet with a spare part for the Dimensionator that proves valuable in the game's climax. He then appears once again in Ratchet & Clank Future: A Crack in Time in Clank's memory banks. When Clank shows up, The Plumber states that he "must've taken a wrong turn somewhere" and mistook it for Qwark's mind because of the "emptiness". He then tells Clank "I wouldn't risk any more than six minutes", a piece of advice that ultimately allows Clank to save Ratchet from death by reversing time.

He appears in All 4 One when he fixes a transport that allows Ratchet and his allies to travel to Uzo City, but when Ratchet asks for some "cryptic advice" that can used to stop Nevo, the Plumber admits that he does not have any. In Full Frontal Assault, Stuart Zurgo hologuises as him to damage the Starship Phoenix II. The real Plumber later contacts Ratchet, Clank and Qwark for assistance since he is stuck on a planet. After Ratchet repairs the Plumber's ride, he is confused as he had seen him on the starship. It is after the Plumber leaves that Ratchet and the other two realize that they had been fooled by Stuart.

The Plumber appears again in "Ratchet & Clank: Into the Nexus" as the apparent creator of the game's version of the RYNO super weapon, the RYNO VII. He split up the blueprints for it in order to prevent misuse. The player can collect the pieces of the blueprint and have the Plumber build it for them.

He reprises his original position in the 2016 Ratchet & Clank in the Novalis sewers, only this time, his last words to Ratchet and Clank before leaving the scene are, "See you in the next reboot."

The plumber makes a cameo appearance in the post-credits scene of the Ratchet & Clank film. He berates the viewing audience for watching the credits, stating that there is no bonus scene and orders them to leave.

Big Al[edit]

A recurring character who first appears in the original Ratchet & Clank, Big Al (voiced by Chris Hatfield) is the stereotypical computer geek from the planet Kerwan with interests in electronics and all things Captain Qwark. Ratchet frequently gets baffled over Al's "techno-speak" and usually relies on Clank to translate. He owns "Big Al's Robo Shack" and supplies Clank with a Heli-Pack. His siblings Bob and Edwina also own similar Robo Shacks that provide further upgrades for Clank.

In Ratchet & Clank: Up Your Arsenal, Big Al is chosen to join Captain Qwark's "Q-Force" for his mastery of electronics, though his involvement in the plot is minimal. Al plays a more significant role during the events of Ratchet: Deadlocked, in which he is captured and made to serve as part of Ratchet's DreadZone support crew. At one point, Al is shot by Ace Hardlight as a warning to Ratchet not to overstep his bounds, but he later returns (with cybernetic parts to cover his wounds) to aid Ratchet in escaping DreadZone. He has not appeared in the series since, though he is occasionally mentioned during Tools of Destruction and can be heard during a radio advertisement for his Robo Shack in A Crack in Time. Al has a minor role in the comic series, he works on returning Veldin back to its normal orbit after Artemis Zogg removes it for his own galaxy.

Angela Cross (a.k.a. The Mysterious Thief)[edit]

Angela Cross (voiced by Kath Soucie) is a female Lombax who appears in Going Commando. She shares Ratchet's affinity for gadgets and devices, though is frequently clumsy and scatterbrained. Despite her shortcomings, Angela was employed by Megacorp and worked in its genetics division on a secret project to create an artificial "Protopet", until she quit when her boss, Mr. Fizzwidget pushed the release date of the creation before she could correct its flaws (namely, its large appetite and savage nature). Angela then disguised herself and stole the prototype creature to get rid of it for good. When Megacorp recruits Ratchet to get it back from her, she hires the mercenary/crime organization Thugs-4-Less to protect her, and tries to get Ratchet out of the way by using his partner Clank as bait. Unfortunately, both tactics fail, and when Thugs-4-Less is bought out of their contract by a third party, Angela (after her identity was revealed) allies herself with Ratchet and Clank to stop Megacorp from releasing the still-highly dangerous Protopet all over the galaxy.

Despite being confirmed as a Lombax in A Crack in Time, Angela has not appeared in any games since Going Commando. During a Polaris News broadcast in A Crack in Time, Angela was confirmed as being a Lombax, that she had fled Bogon in Max Apogee's ship during the earlier phases of Tachyon's invasion, and had been missing along with Apogee for over three years, suggesting both she and Apogee used the Dimensionator to escape Tachyon. The report also confirms her species as a female Lombax, claiming that female Lombaxes do not have tails. In a Full Moon Show Podcast, it was stated that Angela may be brought back if Insomniac makes another Ratchet & Clank game.

Talwyn Apogee[edit]

Talwyn Apogee (voiced by Tara Strong in Tools of Destruction and Quest for Booty, Ali Hillis in Into the Nexus) is a Markazian and the daughter of Max Apogee, a famous explorer known for his research into the Lombax culture. When Max vanished, Talwyn continued her father's work in finding the "Lombax Secret", a device said to have been used to eliminate the evil Cragmites from the galaxy. Her main base of operations is a space station in the Nundac asteroid ring, where she is accompanied by her guardian warbots Cronk and Zephyr.

In Tools of Destruction, Ratchet is led to Talwyn after intercepting a message from Emperor Tachyon calling for her death. After explaining his situation, Talwyn agrees to help Ratchet in finding the Lombax Secret and overthrowing Tachyon. In Ratchet & Clank Future: Quest for Booty, Talwyn journeys alongside Ratchet in his search for Clank. She does not physically appear in Ratchet & Clank Future: A Crack in Time, but is seen in Clank's subconscious and is occasionally mentioned on the radio as having requested songs for Ratchet to listen to while flying through space. She also appears in the comic book mini-series, as well as Full Frontal Assault as a skin and a full appearance in Into the Nexus. In the reimanging movie and game a character named Cora Veralux seems to be Talwyn's counterpart.

Cronk and Zephyr[edit]

Cronk and Zephyr (voiced by Daniel Hagen and Paul Eiding respectively) are a pair of war-robots who frequently accompany Talwyn in her adventures. Heavily rusted and senile from many years of combat, the pair are often heard bickering to each other and rambling about their past experiences but nonetheless serve as reliable allies in Ratchet and Talwyn's search for the Lombax Secret. The pair first appear in Tools of Destruction and make a voice-only cameo in A Crack in Time as they bicker during the credits. In All 4 One, Cronk and Zephyr serve as Ratchet's support team by selling him and his allies weapons. The both of them are destroyed by Vendra Prog in Into the Nexus, though their ghosts make one final appearance in the post-credit ending.

Alister Azimuth[edit]

Notably prominent in Ratchet & Clank Future: A Crack in Time, General Alister Azimuth (voiced by Joey D'Auria) is a Lombax and serves as a mentor to Ratchet. He has white and red fur, unlike Ratchet and Angela who have yellow and brown/orange fur. This is not due to age, because although Alister is much older than Ratchet, his fur has been this color since his youth. He uses a double-headed Praetorian Omniwrench as his weapon of choice. In his youth, Azimuth was close friends with Ratchet's father, Kaden, and carries a pocketwatch that holds a photo of the two of them standing together. Azimuth was indirectly responsible for Emperor Tachyon's rise to power and the deaths of Ratchet's parents, as he gave Tachyon full access to Lombax technology in the hopes that he would be able to help them. For his crimes, he was forbidden to join the Lombaxes as they left to another dimension, and has lived in exile ever since.

When Ratchet first finds Azimuth, the general initially mistakes him for a Hologuised assassin (sent by either Lord Vorselon or Nefarious) but soon recognizes Ratchet as being Kaden's son and requests forgiveness about the misunderstanding. General Azimuth explains to Ratchet about Clank's presumed connection with the Zoni and how he and Kaden were both aware of the Great Clock's very existence. He then teaches Ratchet on using hoverboots which would come in handy in stopping Dr. Nefarious from taking control of the Great Clock. After Nefarious reminds Azimuth on how he shamed the Lombax race, Azimuth explains to Ratchet how he fell to Tachyon's trickery, and how he plans to use the Great Clock himself, so that he and Ratchet can prevent Tachyon's rise to power and stop the Lombaxes from having to leave for their new dimension. Ratchet initially goes along with the plan, but changes his mind after saving Clank who informs him and Azimuth that the Great Clock could destroy all of existence if misused. Unable to accept Ratchet's change of decision, General Azimuth leaves him.

He later appears to rescue Ratchet and Clank after they defeat Dr. Nefarious and takes them to the Great Clock. Despite Azimuth's insistence, Ratchet still refuses to risk using the Great Clock, causing the elder Lombax to kill Ratchet by blasting him with his wrench out of anger. Azimuth then tries to enter the Orvus Chamber, but Clank locks him out and uses the Great Clock to reverse time by six minutes (as previously hinted by the Plumber) so that he can save Ratchet. Azimuth, now blinded by his own selfish desire to save all the Lombaxes, breaks into the chamber and locks the Clock into turning back time to Tachyon's rise to power, before engaging both Ratchet and Clank in a bloody duel as the game's final boss. Once defeated, Azimuth finally realizes his mistake and stops the time shift he created, though at the cost of his own life. Ratchet takes Azimuth's possessions, a pocketwatch and his own Praetorian wrench, as reminders of his mentor.

Azimuth makes a small cameo in the first issue of the six-part comic series, where Ratchet is looking at the pocketwatch in memory. Ratchet later uses Azimuth's Praetorian Wrench in the following issues to stop Artemis Zogg in his plans.

A Red Team skin based on Azimuth, appears in Full Frontal Assault. Into The Nexus features a statue of Azimuth on display in the Museum of Intergalactic History.

Kaden[edit]

Kaden is the father of Ratchet and the keeper of the Dimensionator. When the Lombaxes were driven to use the device to escape to another dimension following Percival Tachyon's overrunning of Fastoon, Kaden refused to follow them in order to protect the device. Kaden managed to survive Tachyon's ravaging of Fastoon and was able to hide his infant son (Ratchet) from the Cragmite by sending him to Veldin, but Kaden was eventually found and executed by Tachyon.

Orvus[edit]

Appearing in Ratchet & Clank Future: A Crack in Time, Orvus (voiced by Charles Martinet) is the unique Zoni who created the Great Clock as its original Caretaker and is also Clank's "father", as he is responsible for Clank's possession of a soul. After he is captured by Dr. Nefarious, Orvus teleports to somewhere unknown, and Clank is brought to the Great Clock by the Zoni to become its new Caretaker in his absence. As Clank is trained by the Clock's Junior Caretaker Sigmund (another robot that Orvus possibly granted a soul to) in his new duties, Orvus communicates with him through a series of simulated programs stored in his memory banks.

At the end of the game, Clank chooses to continue his adventures with Ratchet and leaves Sigmund in charge of the Great Clock as the Caretaker, and Orvus's final message proclaims that his greatest desire is for Clank to be happy with whatever life he chooses.

Sasha Phyronix[edit]

Sasha Phyronix (voiced by Leslie Carrara-Rudolph) is a Cazar who is the captain of the Starship Phoenix and the daughter of the Galactic President. During the events of Up Your Arsenal, she is in charge of coordinating the Galactic Rangers to combat the growing threat of Dr. Nefarious. She and Ratchet appear to have feelings for each other. In Deadlocked, she briefly appears in the opening to inform Ratchet, Clank and Big Al about the death of Captain Starshield during his service to Dreadzone as a contestant. Sasha is also about to warn the three about various galactic heroes being captured when she is cut off. She appears a third time in the six issue comic series (set between A Crack in Time and All 4 One), where she assists Ratchet and Clank in stopping Artemis Zogg in his plans to create his own artificial galaxy. In Full Frontal Assault, Ratchet still kept the Starship Phoenix, which means that he still cares about Sasha.

Skid McMarx[edit]

Skid McMarx (voiced by Neil Flynn in the first game and Up Your Arsenal, Jess Harnell in the 2016 game) is a professional hoverboarder whose name is also spelled Skidd McMarxx. In Ratchet & Clank, he and his agent are attacked by missiles from the Blarg and end up crashing their ship on Planet Aridia while en route to a big hover-board race, they end up being separated after the crash. Ratchet and Clank eventually find him he tells the duo that he is unable to return to his ship because of the Sand Sharks in the area. After Ratchet disposes of the creatures, Skid rewards him with a hover-board and tells Ratchet and Clank about seeing them at the hover-board race on Rilgar.

In Ratchet & Clank: Up Your Arsenal, Skidd is recruited into Captain Qwark's Q-Force for his "nerves of steel". Calling himself "ShaddowDude", Skidd helps Ratchet and Clank on their assigned mission on Aquatos, despite frequently chickening out and letting Ratchet do all the fighting. He later gets kidnapped by Courtney Gears and is taken to Obani Draco, where he is used as a test dummy for the Biobliterator and turned into a robot. Despite this, Skidd is back to normal by the end of the game (how he was changed back is not revealed, though Big Al mentions that it is possible). Following Up Your Arsenal Skidd is mentioned as having been picked up by Courtney Gears' old record label.[22]

Helga von Streissenburgen[edit]

Helga von Streissenburgen (voiced by Mona Marshall in a German accent) is a robot who is Captain Qwark's portly, heavyset fitness trainer. In Ratchet & Clank, Ratchet runs through a fitness course to meet up with Helga in order to claim the reward, a Swingshot, though she also demands that Ratchet must pay for the gadget after stating that his run was "the most pathetic display I has ever seen on that Obstacle course!". Helga is chosen to join the Q-Force for her "sensual powers of seduction" in Ratchet & Clank: Up Your Arsenal. Despite her tough appearance, she showed genuine sadness when Qwark "died", stating "Und... we vould frollock in ze fitness course... under ze wee hours of za morning!" Her full name is revealed in a promotional poster for Tools of Destruction as Helga von Streissenburgen.

Douglass C. Perry of IGN commented positively in the "quirkier" voices in the supporting cast of Ratchet & Clank and cited Helga (describing her as "the weird athletic woman at the end of the stunt course") as an example.[23]

Skrunch[edit]

Skrunch (voiced by Jim Ward) is Captain Qwark's cycloptic monkey sidekick. Being a monkey, he loves bananas. He's also seen running around the Starship Phoenix's bridge. Skrunch joins Clank during some of Clank's missions in Up Your Arsenal to activate out-of-range buttons or distract powerful enemies and is a gunner for Ratchet on Tyrranosis. Skrunch also makes an appearance in Size Matters. He speaks to Clank twice in the game, first on planet Metalis and again at the end of the game on Quadrona. Not to be confused with the backyard wrestler of the same name.

Grimroth Razz[edit]

Exclusive to the re-imaged projects, Grimroth Razz (voiced by John Goodman in the film, Travis Willingham in the 2016 game), or Grim for short, is a mechanic from the Polaris Galaxy who became the mentor and legal guardian of Ratchet ever since he found him as an infant. He owns a garage on the planet Veldin where he and Ratchet repair ships.

In the 2016 video game, Grimroth is revealed to have a twin brother named Felton. Grimroth states that they don't talk much because Grimroth considers Felton to be a slacker.

Gameplay[edit]

The Ratchet & Clank games feature a mix of platforming, action and role-playing gameplay elements presented in the third-person perspective, focused on the use of unique weapons and gadgets that Ratchet gains over the course of each game. Ratchet starts each game with his versatile Omniwrench for melee attacks, but new weapons are made available by completing missions or buying them through a weapon vendor. Most weapons have a limited amount of ammunition, requiring the player to use ammunition efficiently to avoid running out of firepower. Ammunition can be restocked from vendors or by breaking crates scattered about the levels. In most later games, weapons can be upgraded through both repeated use of the weapon and by purchasing weapon modifications. The weapons in each game can range from standard weapon archetypes such as machine guns or sniper rifles to unique weapons such as transformation guns and decoy launchers. Typically the weapon set is a mixture of new weapons for the current title, and weapons returning from a previous title. In the case of Going Commando and Up Your Arsenal, the weapons returning from the previous game can either be purchased or the save file from the previous game can be used to obtain them for free and/or a reduced price.

In addition to weapons, Ratchet gains many gadgets with varying uses. Some gadgets are necessary to travel about some levels, such as "Grind Boots" that allow Ratchet to grind on rails, or a Swingshot (portable, reusable grappling hook) that allows him to grapple a target and swing across gaps. Other gadgets can be used in combat as a means to distract foes, and others are needed to unlock certain doors and thus continue missions; in these cases, the player typically must solve a puzzle minigame in order to successfully use the gadget and unlock the door.

Each game is broken down into a series of missions that take place on numerous planets across the galaxy. While most objectives must be completed in a certain order to progress the main story, other objectives are optional but can lead to useful rewards. Once the player has completed a mission on a planet, they can typically return to any previous planet they have visited to attempt missions they could not complete before. In addition to objectives based on platforming and weapon elements, missions may include minigames such as various races and arena combat. Typically, one or two of these minigames must be performed as part of the main story, but further optional challenges can be done to earn greater rewards, typically in the form of "bolts", the unit of currency used throughout the game. There are also missions that focus on Clank, often controlling a set of smaller robots called Gadgebots, to travel through areas that Ratchet cannot.

In addition to the main gameplay missions, the player can attempt to find special large bolts that are typically hidden or difficult to get to that can be used to upgrade or buy powerful weapons. There are also Skill Points spread throughout the game, which require the player to complete a specific task guided only by the name of the Skill Point. Skill Points are used to unlock extra features such as concept artwork or additional outfits for Ratchet. Each game (excluding Quest for Booty, All 4 One, and Full Frontal Assault) also presents a "Challenge Mode", available after the player has completed the main story; in this mode, the player replays the game, facing more difficult enemies in exchange for a higher bolt payout or more powerful weapon upgrades.

Reception[edit]

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, RATCHET AND CLANK REMASTERED OVERVIEW Archives

Ratchet & Clank, PS4 review: ‘easily the most impressive visuals on the PlayStation 4’

Remastered versions of classic games are generally a mixed bag – a majority return with a minimal visual spit and polish, looking to attract those who perhaps missed them the first time round. Others, few and far between, opt for a complete overhaul - capitalising on more powerful hardware to improve almost every aspect of the game.

Ratchet and Clank not only falls into the latter category, but sets the benchmark for any 'reimagined' title to follow.

Sticking closely to the plot outlined by the 2002 original, and produced alongside this year's upcoming motion picture, players take control of mechanic Ratchet, a feline-like creature known as a Lombax, and Clank, a cute, diminutive robot. After Clank crash lands on Ratchet's home planet, the pair team up to stop Chairman Drek, who's trying to create a new world by taking other planets apart. A simple plot, yes, but the way developers Insomniac tell the story is inspired.

Dark Souls 3 review: ‘a wild beast begging to be tamed'

Within a few seconds you'll realise just how much work has been put into this upgrade. For one, the visuals are up there with the very best we've seen – easily the most impressive yet on PS4. Character models boast an incredible level of detail, both during the Pixar-standard cutscenes and in-game. A well-written script provides plenty of laugh out loud moments, many coming from the cowardly and narcissistic Captain Qwark.

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RATCHET AND CLANK REMASTERED OVERVIEW Archives

Ratchet & Clank review for PS4

Platform: PS4
Publisher: SCEA
Developer: Insomniac Games
Medium: Digital/Disc
Players: 1-2
Online: Leaderboards
ESRB: E10+

I wish my entire review of the new (well, sorta-new) Ratchet & Clank game could just be this GIF of a shocked cat. After all, that one image basically captures my feelings towards it.

I suppose, though, that a single image GIF review doesn’t pass muster of such a high profile game. But it should! Because, much like that adorably shocked kitty, my jaw dropped the moment I started playing Ratchet & Clank, and it stayed in that position for pretty much the entire time I played it. See, I’ve tried — and failed — to get into this first game in the R&C series several times. I tried it when it was remastered and re-released on PS3; I gave up because it didn’t compare to the R&C Future games that I’d played after it. I went back and got it on PS2, figuring that maybe it would be better if I played it as it was originally intended; still nope, only this time I found it ugly, too. And as much as I enjoyed the game as part of the remastered collection on the Vita, I can’t say it gave me much insight into how it birthed a beloved franchise.

All it took was a few minutes with Ratchet & Clank 2016, however, and I totally get it.

Admittedly, this isn’t entirely fair. After all, Ratchet & Clank on the PS4 may share the same rough outlines as its predecessors, but the way it’s colored in here is significantly different. Not only does the plot get fleshed out a lot more, with all kinds of new and extended scenes, there’s also an extra level of meta-commentary thanks to the addition of a frame story narrated by the delightfully oblivious Captain Quark. While none of the extra plot is necessarily essential, it does make the game feel much more fleshed out (which is probably good, seeing as the movie based on the game comes out in just a few weeks, which means the gaps were getting filled in somehow anyway).

Likewise, the universe here is a lot larger than it was in the original 2002 game. Not only are there a few new planets (each of which fit in pretty seamlessly), the planets that were already included in the game feel much more…full. The enemies seem to be more numerous, the buildings and structures seem more lived-in, and the various environments that make up the different worlds feel much more vibrant and varied.

Obviously, that’s a function of the fact that the PS4 is a heck of a lot more powerful and more capable than the PS2 was. Still, I don’t think I’ve ever looked at a Ratchet & Clank game and come away thinking it was one of the most beautiful games on its platform. This time out, though…well, just refer back to that first paragraph, and take a gander at how that cat looks. As I said, my jaw dropped when I saw how gorgeous this game was, which should give an indication of how gorgeous it is, and how favourably it compares to most other PS4 games. It just looks great.

If there’s one area where the game doesn’t seem like a massive step forward, it’s in the action — which, fortuitously, is for the best, since if there’s one area in which Ratchet & Clank games have never been lacking, it’s the action. Navigating through the many planets is slightly easier, I guess, but that’s to be expected, since (in my mind, at least) the PS4 controller is a step up from those of previous consoles. Beyond that qualification, R&C’s gameplay on PS4 is exactly what we’ve all come to know and love about these games on PS3, and PS2, and PSP, and the PS Vita: you’re battling all kinds of crazy-looking space monsters with a wide variety of hugely overpowered weapons, and it’s just a whole lot of fun. When you’re perfected the formula, there’s no sense in messing with it.

In fact, that’s probably why Ratchet & Clank have made such an astoundingly good debut on the PS4: because Insomniac knows what makes these games work, and they realized that they didn’t need to overhaul them from the ground up to make them work on a new system, too. Sure, the graphics may be nicer, and the story may be bigger, and the combat may be smoother, but deep down, this has the same DNA as all the other Ratchet & Clank games before it. And just as that’s led to several classics on earlier Sony consoles, that means that the lombax and robot duo’s first PS4 outing is just as exceptional as the very best of the series that have come before.

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