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For Honor player count on Player Counter Archives
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For Honor player count on Player Counter Archives
Game Studies
Game Studies Archive
Past issues
Past issues of Game Studies:
- Volume 1, issue 1, July 2001
- Volume 2, issue 1, July 2002
- Volume 2, issue 2, December 2002
- Volume 3, issue 1, May 2003
- Volume 3, issue 2, December 2003
- Volume 4, issue 1, July 2004
- Volume 5, issue 1, October 2005
- Volume 6, issue 1, December 2006
- Volume 7, issue 1, August 2007
- Volume 8, issue 1, September 2008
- Volume 8, issue 2, December 2008
- Volume 9, issue 1, April 2009
- Volume 9, issue 2, November 2009
- Volume 10, issue 1, April 2010
- Volume 11, issue 1, February 2011
- Volume 11, issue 2, May 2011
- Volume 11, issue 3, December 2011
- Volume 12, issue 1, September 2012
- Volume 12, issue 2, December 2012
- Volume 13, issue 1, September 2013
- Volume 13, issue 2, December 2013
- Volume 14, issue 1, August 2014
- Volume 14, issue 2, December 2014
- Volume 15, issue 1, July 2015
- Volume 15, issue 2, December 2015
- Volume 16, issue 1, October 2016
- Volume 16, issue 2, December 2016
- Volume 17, issue 1, July 2017
- Volume 17, issue 2, December 2017
- Volume 18, issue 1, April 2018
- Volume 18, issue 2, September 2018
- Volume 18, issue 3, December 2018
- Volume 19, issue 1, May 2019
- Volume 19, issue 2, October 2019
- Volume 19, issue 3, December 2019
- Volume 20, issue 1, February 2020
- Volume 20, issue 2, June 2020
Alphabetical list of authors and their articles:
- Jakobsson & Sotamaa Guest Editors -
- "Call For Papers - Game Studies Special Issue: âGame Reward Systemsâ"
- Game Studies, Volume 10, issue 1
- URI: http://gamestudies.org/1001/articles/cfp_game_reward_systems
- Aarseth Espen
- "Game History: A special issue"
- Game Studies, Volume 13, issue 2
- URI: http://gamestudies.org/1302/articles/eaarseth
- Aarseth Espen
- "Meta-Game Studies"
- Game Studies, Volume 15, issue 1
- URI: http://gamestudies.org/1501/articles/editorial
- Aarseth Espen
- "The Battle for Open Access Publishing - And how it affects YOU"
- Game Studies, Volume 16, issue 1
- URI: http://gamestudies.org/1601/articles/oa
- Aarseth Espen
- "Just Games"
- Game Studies, Volume 17, issue 1
- URI: http://gamestudies.org/1701/articles/justgames
- Aarseth Espen
- "Game Studies: How to play -- Ten play-tips for the aspiring game-studies scholar"
- Game Studies, Volume 19, issue 2
- URI: http://gamestudies.org/1902/articles/howtoplay
- Aarseth Espen
- "Computer Game Studies, Year One."
- Game Studies, Volume 1, issue 1.
- URI: http://www.gamestudies.org/0101/editorial.html
- Aarseth Espen
- "The Dungeon and the Ivory Tower: Vive La Difference ou Liaison Dangereuse?"
- Game Studies, Volume 2, issue 1.
- URI: http://www.gamestudies.org/0102/editorial.html
- Alloway Tracy Packiam, Carpenter Rachel
- "âGotta Catch âEm Allâ - Can Playing Pokémon Go Influence Mood and Empathy?"
- Game Studies, Volume 19, issue 2
- URI: http://gamestudies.org/1902/articles/allowaycarpenter
- Andersen Carrie
- "âThere Has To Be More To Itâ: Diegetic Violence and the Uncertainty of President Kennedyâs Death"
- Game Studies, Volume 15, issue 2
- URI: http://gamestudies.org/1502/articles/andersen
- Arjoranta Jonne, Siitonen Marko
- "Why Do Players Misuse Emotes in Hearthstone? Negotiating the Use of Communicative Affordances in an Online Multiplayer Game"
- Game Studies, Volume 18, issue 2
- URI: http://gamestudies.org/1802/articles/arjoranta_siitonen
- Arjoranta Jonne
- "Game Definitions: A Wittgensteinian Approach"
- Game Studies, Volume 14, issue 1
- URI: http://gamestudies.org/1401/articles/arjoranta
- Arnseth Hans Christian
- "Learning to Play or Playing to Learn - A Critical Account of the Models of Communication Informing Educational Research on Computer Gameplay"
- Game Studies, Volume 6, issue 1
- URI: http://gamestudies.org/0601/articles/arnseth
- Bacalja Alexander
- "âItâs got that power over youâ: Negotiating Projective Identities in the English Classroom"
- Game Studies, Volume 20, issue 2
- URI: http://gamestudies.org/2002/articles/bacalja
- Backe Hans-Joachim
- "A Review of Jørgensen's "Gameworld Interfaces""
- Game Studies, Volume 15, issue 1
- URI: http://gamestudies.org/1501/articles/backe
- Backe Hans-Joachim
- "Between âGames as Mediaâ and âInteractive Gamesâ"
- Game Studies, Volume 17, issue 2
- URI: http://gamestudies.org/1702/articles/review_backe
- Banks Jaime, Cole John G.
- "Diversion Drives and Superlative Soldiers: Gaming as Coping Practice among Military Personnel and Veterans"
- Game Studies, Volume 16, issue 2
- URI: http://gamestudies.org/1602/articles/blankscole
- Bartle Richard
- "A "Digital Culture, Play and Identity: A World of Warcraft Reader" Reader"
- Game Studies, Volume 10, issue 1
- URI: http://gamestudies.org/1001/articles/bartle
- Barton Matt
- "Howâs the Weather: Simulating Weather in Virtual Environments"
- Game Studies, Volume 8, issue 1
- URI: http://gamestudies.org/0801/articles/barton
- Björk Staffan
- "Not a Casual Review: Reading Jesper Juulâs A Casual Revolution"
- Game Studies, Volume 11, issue 2
- URI: http://gamestudies.org/1102/articles/bjork
- Björk Staffan
- "Best Before: The Red Queen Dilemma of Preserving Video Games?"
- Game Studies, Volume 12, issue 2
- URI: http://gamestudies.org/1202/articles/bjork_book_review
- Blomberg Johan
- "The Semiotics of the Game Controller"
- Game Studies, Volume 18, issue 2
- URI: http://gamestudies.org/1802/articles/blomberg
- Bogost Ian
- "Pretty Hate Machines: A Review of Gameplay Mode"
- Game Studies, Volume 12, issue 1
- URI: http://gamestudies.org/1201/articles/bogost_book_review
- Bonello Rutter Giappone Krista
- "Self-Reflexivity and Humor in Adventure Games"
- Game Studies, Volume 15, issue 1
- URI: http://gamestudies.org/1501/articles/bonello_k
- Boria Eric
- "Creative Player Actions in FPS Online Video Games: Playing Counter-Strike."
- Game Studies, Volume 2, issue 2.
- URI: http://www.gamestudies.org/0202/wright/
- Breidenbach Paul
- "Creative Player Actions in FPS Online Video Games: Playing Counter-Strike."
- Game Studies, Volume 2, issue 2.
- URI: http://www.gamestudies.org/0202/wright/
- Bringsjord Selmer
- "Is It Possible to Build Dramatically Compelling Interactive Digital Entertainment?"
- Game Studies, Volume 1, issue 1.
- URI: http://www.gamestudies.org/0101/bringsjord/
- Bruckman Amy, Zagal José P.
- "Novices, Gamers, and Scholars: Exploring the Challenges of Teaching About Games"
- Game Studies, Volume 8, issue 2
- URI: http://gamestudies.org/0802/articles/zagal_bruckman
- Bryant J. Alison, Drell Jordana, Akerman Anna
- "Diminutive Subjects, Design Strategy, and Driving Sales: Preschoolers and the Nintendo DS"
- Game Studies, Volume 10, issue 1
- URI: http://gamestudies.org/1001/articles/bryant_akerman_drell
- Bryce Joanne
- "Guest Editorial."
- Game Studies, Volume 3, issue 1.
- URI: http://www.gamestudies.org/0301/editorial/
- Burgess Jacqueline, Jones Christian
- "âI Harbour Strong Feelings for Tali Despite Her Being a Fictional Characterâ: Investigating Videogame Playersâ Emotional Attachments to Non-Player Characters"
- Game Studies, Volume 20, issue 1
- URI: http://gamestudies.org/2001/articles/burgessjones
- Burke Timothy
- "Can A Table Stand On One Leg? Critical and Ludological Thoughts on Star Wars: Galaxies"
- Game Studies, Volume 5, issue 1.
- URI: http://www.gamestudies.org/0501/burke/
- Callahan David
- "Don't Fear the Reapers, Fear Multiculturalism: Canadian Contexts and Ethnic Elisions in Mass Effect"
- Game Studies, Volume 19, issue 2
- URI: http://gamestudies.org/1902/articles/davidcallahan
- Carr Diane
- "Ability, Disability and Dead Space"
- Game Studies, Volume 14, issue 2
- URI: http://gamestudies.org/1402/articles/carr
- Carr Diane
- "Play Dead: Genre and Affect in Silent Hill and Planescape Torment."
- Game Studies, Volume 3, issue 1.
- URI: http://www.gamestudies.org/0301/carr/
- Carter Marcus, Arnold Michael, Gibbs Martin
- "The Demarcation Problem in Multiplayer Games: Boundary-Work in EVE Online's eSport"
- Game Studies, Volume 15, issue 1
- URI: http://gamestudies.org/1501/articles/carter
- Castronova Edward
- "On Virtual Economies." in Game Studies, Volume 3, issue 2.
- URI: http://www.gamestudies.org/0302/castronova/
- Chapman Adam
- "Itâs Hard to Play in the Trenches: World War I, Collective Memory and Videogames"
- Game Studies, Volume 16, issue 2
- URI: http://gamestudies.org/1602/articles/chapman
- Collins Karen
- "Game Sound in the Mechanical Arcades: An Audio Archaeology "
- Game Studies, Volume 16, issue 1
- URI: http://gamestudies.org/1601/articles/collins
- Consalvo Mia, Begy Jason
- "Achievements, Motivations and Rewards in Faunasphere"
- Game Studies, Volume 11, issue 1
- URI: http://gamestudies.org/1101/articles/begy_consalvo
- Cooke Laquana, Hubbell Gaines S.
- "Working Out Memory with a Medal of Honor Complex "
- Game Studies, Volume 15, issue 2
- URI: http://gamestudies.org/1502/articles/cookehubbell
- Cover Rob
- "Gaming (Ad)diction: Discourse, Identity, Time and Play in the Production of the Gamer Addiction Myth"
- Game Studies, Volume 6, issue 1
- URI: http://gamestudies.org/0601/articles/cover
- Davis John P., Steury Keith, Pagulayan Randy
- "A survey method for assessing perceptions of a game: The consumer playtest in game design"
- Game Studies, Volume 5, issue 1.
- URI: http://www.gamestudies.org/0501/davis_steury_pagulayan/
- De Paoli Stefano
- "Automatic-Play and Player Deskilling in MMORPGs"
- Game Studies, Volume 13, issue 1
- URI: http://gamestudies.org/1301/articles/depaoli_automatic_play
- Deen Phillip D.
- "Interactivity, Inhabitation and Pragmatist Aesthetics"
- Game Studies, Volume 11, issue 2
- URI: http://gamestudies.org/1102/articles/deen
- Deslongchamps-Gagnon Maxime
- "Structuring, Communicating, and Engaging Values in Games"
- Game Studies, Volume 17, issue 2
- URI: http://gamestudies.org/1702/articles/review_deslongchamps_gagnon
- Deterding Sebastian
- "A Manifesto, With Footnotes. A Review of Miguel Sicartâs âPlay Mattersâ"
- Game Studies, Volume 15, issue 1
- URI: http://gamestudies.org/1501/articles/deterding_s
- Dor Simon
- "The Heuristic Circle of Real-Time Strategy Process: A StarCraft: Brood War Case Study"
- Game Studies, Volume 14, issue 1
- URI: http://gamestudies.org/1401/articles/dor
- Dor Simon
- "Strategy in Games or Strategy Games: Dictionary and Encyclopaedic Definitions for Game Studies"
- Game Studies, Volume 18, issue 1
- URI: http://gamestudies.org/1801/articles/simon_dor
- Dormans Joris
- "On the Role of the Die: A brief ludologic study of pen-and-paper roleplaying games and their rules"
- Game Studies, Volume 6, issue 1
- URI: http://gamestudies.org/0601/articles/dormans
- Dutton Nathan, Consalvo Mia
- "Game analysis: Developing a methodological toolkit for the qualitative study of games"
- Game Studies, Volume 6, issue 1
- URI: http://gamestudies.org/0601/articles/consalvo_dutton
- Eidels Ami, Nesbitt Keith V., Williams Paul, Elliott David
- "Balancing Risk and Reward to Develop an Optimal Hot-Hand Game"
- Game Studies, Volume 11, issue 1
- URI: http://gamestudies.org/1101/articles/williams_nesbitt_eidels_elliott
- Ermi Laura, Mäyrä Frans
- "Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design"
- Game Studies, Volume 5, issue 1.
- URI: http://www.gamestudies.org/0501/ermi_mayra/
- Eskelinen Markku
- "The Gaming Situation."
- Game Studies, Volume 1, issue 1.
- URI: http://www.gamestudies.org/0101/eskelinen/
- Feenstra Bill, OâNeill Kevin
- "âHonestly, I Would Stick with the Booksâ: Young Adultsâ Ideas About a Videogame as a Source of Historical Knowledge"
- Game Studies, Volume 16, issue 2
- URI: http://gamestudies.org/1602/articles/oneilfeenstra
- Fiesler Casey, Dym Brianna, Brubaker Jed
- "âtheyre all trans sharonâ: Authoring Gender in Video Game Fan Fiction"
- Game Studies, Volume 18, issue 3
- URI: http://gamestudies.org/1803/articles/brubaker_dym_fiesler
- Finn Patrick, Aycock John
- "Uncivil Engineering: A Textual Divide in Game Studies"
- Game Studies, Volume 19, issue 3
- URI: http://gamestudies.org/1903/articles/aycockfinn
- Ford Dom
- "âeXplore, eXpand, eXploit, eXterminateâ: Affective Writing of Postcolonial History and Education in Civilization V "
- Game Studies, Volume 16, issue 2
- URI: http://gamestudies.org/1602/articles/ford
- Frasca Gonzalo
- "De Kovenâs âThe Well-Played Gameâ"
- Game Studies, Volume 14, issue 2
- URI: http://gamestudies.org/1402/articles/bookreview_of_dekoven_by_frasca
- Frasca Gonzalo
- "Grandmothers are cooler than trolls: Review of The Sims."
- Game Studies, Volume 1, issue 1.
- URI: http://www.gamestudies.org/0101/frasca/
- Frasca Gonzalo
- "Sim Sin City: Regarding Grand Theft Auto 3."
- Game Studies, Volume 3, issue 2.
- URI: http://www.gamestudies.org/0302/frasca/
- Freedman Eric
- "Engineering Queerness in the Game Development Pipeline"
- Game Studies, Volume 18, issue 3
- URI: http://gamestudies.org/1803/articles/ericfreedman
- Fromme Johannes
- "Computer Games as a Part of Children's Culture." in Game Studies, Volume 3, issue 1.
- URI: http://www.gamestudies.org/0301/fromme/
- Galbraith Patrick W.
- "BishÅjo Games: âTechno-Intimacyâ and the Virtually Human in Japan"
- Game Studies, Volume 11, issue 2
- URI: http://gamestudies.org/1102/articles/galbraith
- Gallagher Rob
- "Minecrafting Masculinities: Gamer Dads, Queer Childhoods and Father-Son Gameplay in A Boy Made of Blocks"
- Game Studies, Volume 18, issue 2
- URI: http://gamestudies.org/1802/articles/gallagher
- Galloway Alexander R.
- "Social Realism in Gaming"
- Game Studies, Volume 4, issue 1.
- URI: http://www.gamestudies.org/0401/galloway/
- Garda Maria B., Grabarczyk PaweÅ
- "Is Every Indie Game Independent? Towards the Concept of Independent Game"
- Game Studies, Volume 16, issue 1
- URI: http://gamestudies.org/1601/articles/gardagrabarczyk
- Gazzard Alison
- "Unlocking the Gameworld: The Rewards of Space and Time in Videogames"
- Game Studies, Volume 11, issue 1
- URI: http://gamestudies.org/1101/articles/gazzard_alison
- Gazzard Alison
- "The Platform and the Player: exploring the (hi)stories of Elite"
- Game Studies, Volume 13, issue 2
- URI: http://gamestudies.org/1302/articles/agazzard
- Ghys Tuur
- "Technology Trees: Freedom and Determinism in Historical Strategy Games"
- Game Studies, Volume 12, issue 1
- URI: http://gamestudies.org/1201/articles/tuur_ghys
- Gibbons William
- "Wrap Your Troubles in Dreams: Popular Music, Narrative, and Dystopia in Bioshock"
- Game Studies, Volume 11, issue 3
- URI: http://gamestudies.org/1103/articles/gibbons
- Gingold Chaim
- "What WarioWare can teach us about Game Design"
- Game Studies, Volume 5, issue 1.
- URI: http://www.gamestudies.org/0501/gingold/
- Goetz Christopher
- "Coin of Another Realm: Gamingâs Queer Economy"
- Game Studies, Volume 18, issue 3
- URI: http://gamestudies.org/1803/articles/goetz
- Goggin Joyce
- "Review of Karlsen's A World of Excesses: On-line Games and Excessive Playing"
- Game Studies, Volume 14, issue 2
- URI: http://gamestudies.org/1402/articles/bookreview_of_karlsen_by_goggin
- Gouglas Sean, Burden Michael
- "The Algorithmic Experience: Portal as Art"
- Game Studies, Volume 12, issue 2
- URI: http://gamestudies.org/1202/articles/the_algorithmic_experience
- Grabarczyk PaweÅ
- "SNES - Not so "
- Game Studies, Volume 18, issue 1
- URI: http://gamestudies.org/1801/articles/review_grabarczyk
- Griebel Thaddeus
- "Self-Portrayal in a Simulated Life: Projecting Personality and Values in The Sims 2"
- Game Studies, Volume 6, issue 1
- URI: http://gamestudies.org/0601/articles/griebel
- Grünvogel Stefan M.
- "Formal Models and Game Design"
- Game Studies, Volume 5, issue 1.
- URI: http://www.gamestudies.org/0501/gruenvogel/
- Guanio-Uluru Lykke
- "War, Games, and the Ethics of Fiction"
- Game Studies, Volume 16, issue 2
- URI: http://gamestudies.org/1602/articles/guanio
- Guins Raiford
- "A Voice From the Electronic Grotto: A re-view of Martin Amisâs Invasion of the Space Invaders."
- Game Studies, Volume 13, issue 2
- URI: http://gamestudies.org/1302/articles/guins_book_review
- Hall Richard, Baird Kirsty
- "Improving Computer Game Narrative Using Polti Ratios"
- Game Studies, Volume 8, issue 1
- URI: http://gamestudies.org/0801/articles/hall_baird
- Ham Ethan
- "Rarity and Power: Balance in Collectible Object Games"
- Game Studies, Volume 10, issue 1
- URI: http://gamestudies.org/1001/articles/ham
- Hammar Emil Lundedal
- "Playing Virtual Jim Crow in Mafia III - Prosthetic Memory via Historical Digital Games and the Limits of Mass Culture"
- Game Studies, Volume 20, issue 1
- URI: http://gamestudies.org/2001/articles/hammar
- Harpold Terry
- "Screw the Grue: Mediality, Metalepsis, Recapture"
- Game Studies, Volume 7, issue 1
- URI: http://gamestudies.org/0701/articles/harpold
- Hart Casey
- "Getting Into the Game: An Examination of Player Personality Projection in Videogame Avatars"
- Game Studies, Volume 17, issue 2
- URI: http://gamestudies.org/1702/articles/hart
- Hartmann Tilo
- "The âMoral Disengagement in Violent Videogamesâ Model"
- Game Studies, Volume 17, issue 2
- URI: http://gamestudies.org/1702/articles/hartmann
- Haynes Cynthia
- "Unplaying an Unreview of Critical Play"
- Game Studies, Volume 10, issue 1
- URI: http://gamestudies.org/1001/articles/haynes
- Hayot Eric, Wesp Edward
- "Towards a Critical Aesthetic of Virtual-World Geographies"
- Game Studies, Volume 9, issue 1
- URI: http://gamestudies.org/0901/articles/hayot_wesp_space
- Hayot Eric
- "Interview with Chris Lena"
- Game Studies, Volume 9, issue 1
- URI: http://gamestudies.org/0901/articles/interview_lena
- Healey Gareth
- "Proving Grounds: Performing Masculine Identities in Call of Duty: Black Ops"
- Game Studies, Volume 16, issue 2
- URI: http://gamestudies.org/1602/articles/healey
- Hitchens Michael
- "A Survey of First-person Shooters and their Avatars"
- Game Studies, Volume 11, issue 3
- URI: http://gamestudies.org/1103/articles/michael_hitchens
- Hjorth Larissa
- "Raising The Stakes: E-Sports and The Professionalization of Gaming"
- Game Studies, Volume 13, issue 1
- URI: http://gamestudies.org/1301/articles/hjorth_raising_the_stakes_review
- Hovden Jan Fredrik, Klevjer Rune
- "The Structure of Videogame Preference"
- Game Studies, Volume 17, issue 2
- URI: http://gamestudies.org/1702/articles/klevjer_hovden
- Humphreys Sal
- "Norrath: New Forms, Old Institutions"
- Game Studies, Volume 9, issue 1
- URI: http://gamestudies.org/0901/articles/humphreys
- Hutchison Andrew
- "Making the Water Move: Techno-Historic Limits in the Game Aesthetics of Myst and Doom"
- Game Studies, Volume 8, issue 1
- URI: http://gamestudies.org/0801/articles/hutch
- Höglund Johan
- "Electronic Empire: Orientalism Revisited in the Military Shooter"
- Game Studies, Volume 8, issue 1
- URI: http://gamestudies.org/0801/articles/hoeglund
- Höglund Johan
- "Magic Nodes and Proleptic Warfare in the Multiplayer Component of Battlefield 3"
- Game Studies, Volume 14, issue 1
- URI: http://gamestudies.org/1401/articles/jhoeglund
- Iversen Sara Mosberg
- "In the Double Grip of the Game: Challenge and Fallout 3Â "
- Game Studies, Volume 12, issue 2
- URI: http://gamestudies.org/1202/articles/in_the_double_grip_of_the_game
- Jakobsson Mikael
- "The Achievement Machine: Understanding Xbox 360 Achievements in Gaming Practices"
- Game Studies, Volume 11, issue 1
- URI: http://gamestudies.org/1101/articles/jakobsson
- James Eric Andrew
- "Queer Easter Eggs and their Hierarchies of Play"
- Game Studies, Volume 18, issue 3
- URI: http://gamestudies.org/1803/articles/james
- Järvinen Aki
- "Halo and the Anatomy of the FPS: Review of Halo."
- Game Studies, Volume 2, issue 1.
- URI: http://www.gamestudies.org/0102/jarvinen/
- Järvinen Aki
- "A Meaningful Read: Rules of Play reviewed"
- Game Studies, Volume 4, issue 1.
- URI: http://www.gamestudies.org/0401/jarvinen/
- Jerreat-Poole Adan
- "Sick, Slow, Cyborg: Crip Futurity in Mass Effect"
- Game Studies, Volume 20, issue 1
- URI: http://gamestudies.org/2001/articles/jerreatpoole
- Jo Dongwon
- ""Bursting Circuit Boards": Infrastructures and Technical Practices of Copying in Early Korean Video Game Industry"
- Game Studies, Volume 20, issue 2
- URI: http://gamestudies.org/2002/articles/jo
- Juul Jesper
- "The repeatedly lost art of studying games: Review of The Study of Games."
- Game Studies, Volume 1, issue 1.
- URI: http://www.gamestudies.org/0101/juul-review/
- Juul Jesper
- "Where the Action is"
- Game Studies, Volume 5, issue 1.
- URI: http://www.gamestudies.org/0501/editorial/
- Jørgensen Kristine
- "Audio and Gameplay: An Analysis of PvP Battlegrounds in World of Warcraft"
- Game Studies, Volume 8, issue 2
- URI: http://gamestudies.org/0802/articles/jorgensen
- Jørgensen Kristine
- "Sound in a Participatory Culture"
- Game Studies, Volume 14, issue 1
- URI: http://gamestudies.org/1401/articles/kjorgensen
- Jørgensen Kristine
- "The Positive Discomfort of Spec Ops: The Line"
- Game Studies, Volume 16, issue 2
- URI: http://gamestudies.org/1602/articles/jorgensenkristine
- Kagen Melissa
- "Walking, Talking and Playing with Masculinities in Firewatch"
- Game Studies, Volume 18, issue 2
- URI: http://gamestudies.org/1802/articles/kagen
- Karhulahti Veli-Matti
- "A Kinesthetic Theory of Videogames: Time-Critical Challenge and Aporetic Rhematic"
- Game Studies, Volume 13, issue 1
- URI: http://gamestudies.org/1301/articles/karhulahti_kinesthetic_theory_of_the_videogame
- Karhulahti Veli-Matti
- "Defining the Videogame"
- Game Studies, Volume 15, issue 2
- URI: http://gamestudies.org/1502/articles/karhulahti
- Karhulahti Veli-Matti
- "Book Review: John Sharp's Works of Game"
- Game Studies, Volume 16, issue 1
- URI: http://gamestudies.org/1601/articles/vmkar
- Karlsen Faltin
- "Quests in Context: A Comparative Analysis of Discworld and World of Warcraft"
- Game Studies, Volume 8, issue 1
- URI: http://gamestudies.org/0801/articles/karlsen
- Kee Kevin, Rockwell Geoffrey M.
- "The Leisure of Serious Games: A Dialogue"
- Game Studies, Volume 11, issue 2
- URI: http://gamestudies.org/1102/articles/geoffrey_rockwell_kevin_kee
- Kennedy Helen W.
- "Lara Croft: Feminist Icon or Cyberbimbo? On the Limits of Textual Analysis."
- Game Studies, Volume 2, issue 2.
- URI: http://www.gamestudies.org/0202/kennedy/
- Kirkpatrick Graeme
- "Constitutive Tensions of Gamingâs Field: UK gaming magazines and the formation of gaming culture 1981-1995"
- Game Studies, Volume 12, issue 1
- URI: http://gamestudies.org/1201/articles/kirkpatrick
- Klabbers Jan H.G.
- "Tensions Between Meaning Construction and Persuasion in Games"
- Game Studies, Volume 11, issue 2
- URI: http://gamestudies.org/1102/articles/klabbers_book_review
- Klastrup Lisbeth
- "The Worldness of EverQuest: Exploring a 21st Century Fiction"
- Game Studies, Volume 9, issue 1
- URI: http://gamestudies.org/0901/articles/klastrup
- Klevjer Rune
- "Itâs Not the Violence, Stupid"
- Game Studies, Volume 18, issue 1
- URI: http://gamestudies.org/1801/articles/review_klevjer
- Knutson Matt
- "Backtrack, Pause, Rewind, Reset: Queering Chrononormativity in Gaming"
- Game Studies, Volume 18, issue 3
- URI: http://gamestudies.org/1803/articles/knutson
- Kocurek Carly A.
- "The Agony and the Exidy: A History of Video Game Violence and the Legacy of Death Race"
- Game Studies, Volume 12, issue 1
- URI: http://gamestudies.org/1201/articles/carly_kocurek
- Kolo Castulus, Baur Timo
- "Living a Virtual Life: Social Dynamics of Online Gaming"
- Game Studies, Volume 4, issue 1.
- URI: http://www.gamestudies.org/0401/kolo/
- Konzack Lars
- "The fun is back!"
- Game Studies, Volume 11, issue 2
- URI: http://gamestudies.org/1102/articles/konzack
- Koskimaa Raine
- "Reading Processes: Groundwork for Software Studies"
- Game Studies, Volume 11, issue 2
- URI: http://gamestudies.org/1102/articles/koskima
- Krampe Theresa
- "No Straight Answers: Queering Hegemonic Masculinity in BioWareâs Mass Effect"
- Game Studies, Volume 18, issue 2
- URI: http://gamestudies.org/1802/articles/krampe
- Kücklich Julian
- "Perspectives of Computer Game Philology." in Game Studies, Volume 3, issue 1.
- URI: http://www.gamestudies.org/0301/kucklich/
- LaRell Anderson Sky
- "Watching People Is Not a Game: Interactive Online Corporeality, Twitch.tv and Videogame Streams"
- Game Studies, Volume 17, issue 1
- URI: http://gamestudies.org/1701/articles/anderson
- Lastowka Greg
- "Planes of Power: EverQuest as Text, Game and Community"
- Game Studies, Volume 9, issue 1
- URI: http://gamestudies.org/0901/articles/lastowka
- Lee Yu-Hao
- "Older adultsâ digital gameplay, social capital, social connectedness, and civic participation"
- Game Studies, Volume 19, issue 1
- URI: http://gamestudies.org/1901/articles/lee
- Lee Shuen-shing
- ""I Lose, Therefore I Think": A Search for Contemplation amid Wars of Push-Button Glare."
- Game Studies, Volume 3, issue 2.
- URI: http://www.gamestudies.org/0302/lee/
- Lehdonvirta Vili
- "Virtual Worlds Don't Exist: Questioning the Dichotomous Approach in MMO Studies"
- Game Studies, Volume 10, issue 1
- URI: http://gamestudies.org/1001/articles/lehdonvirta
- Leino Olli Tapio
- "What is Love?"
- Game Studies, Volume 11, issue 2
- URI: http://gamestudies.org/1102/articles/leino
- Leino Olli Tapio
- "Death Loop as a Feature"
- Game Studies, Volume 12, issue 2
- URI: http://gamestudies.org/1202/articles/death_loop_as_a_feature
- Liboriussen Bjarke, Martin Paul
- "Regional Game Studies"
- Game Studies, Volume 16, issue 1
- URI: http://gamestudies.org/1601/articles/liboriussen
- Lindley Craig A.
- "The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design"
- Game Studies, Volume 5, issue 1.
- URI: http://www.gamestudies.org/0501/lindley/
- Lipkin Nadav D.
- "The Indiepocalypse: the Political-Economy of Independent Game Development Labor in Contemporary Indie Markets"
- Game Studies, Volume 19, issue 2
- URI: http://gamestudies.org/1902/articles/lipkin
- Lizardi Ryan
- "Bioshock: Complex and Alternate Histories"
- Game Studies, Volume 14, issue 1
- URI: http://gamestudies.org/1401/articles/lizardi
- Lobo Phillip
- "Novel Subjects: Robinson Crusoe & Minecraft and the Production of Sovereign Selfhood"
- Game Studies, Volume 19, issue 1
- URI: http://gamestudies.org/1901/articles/lobo
- Lossada Merlyn
- "Latin America's New Cultural Industries still Play Old Games: From the Banana Republic to Donkey Kong."
- Game Studies, Volume 2, issue 2.
- URI: http://www.gamestudies.org/0202/lugo/
- Lugo Jairo
- "Latin America's New Cultural Industries still Play Old Games: From the Banana Republic to Donkey Kong."
- Game Studies, Volume 2, issue 2.
- URI: http://www.gamestudies.org/0202/lugo/
- MacCallum-Stewart Esther
- "âTake That, Bitches!â Refiguring Lara Croft in Feminist Game Narratives"
- Game Studies, Volume 14, issue 2
- URI: http://gamestudies.org/1402/articles/maccallumstewart
- Malliet Steven
- "Adapting the Principles of Ludology to the Method of Video Game Content Analysis"
- Game Studies, Volume 7, issue 1
- URI: http://gamestudies.org/0701/articles/malliet
- Manninen Tony
- "Interaction Forms and Communicative Actions in Multiplayer Games."
- Game Studies, Volume 3, issue 1.
- URI: http://www.gamestudies.org/0301/manninen/
- Manninen Tony, Kujanpää Tomi
- "The Hunt for Collaborative War Gaming - CASE: Battlefield 1942"
- Game Studies, Volume 5, issue 1.
- URI: http://www.gamestudies.org/0501/manninen_kujanpaa/
- Marcotte Jess
- "Queering Control(lers) Through Reflective Game Design Practices"
- Game Studies, Volume 18, issue 3
- URI: http://gamestudies.org/1803/articles/marcotte
- Martin Paul
- "The Pastoral and the Sublime in Elder Scrolls IV: Oblivion"
- Game Studies, Volume 11, issue 3
- URI: http://gamestudies.org/1103/articles/martin
- Martin Paul
- "The Intellectual Structure of Game Research"
- Game Studies, Volume 18, issue 1
- URI: http://gamestudies.org/1801/articles/paul_martin
- Martin Paul
- "How to create different differences in game culture: A review of Future Gaming. "
- Game Studies, Volume 20, issue 2
- URI: http://gamestudies.org/2002/articles/martin_review
- McClancy Kathleen
- "The Wasteland of the Real: Nostalgia and Simulacra in Fallout"
- Game Studies, Volume 18, issue 2
- URI: http://gamestudies.org/1802/articles/mcclancy
- Medler Ben
- "Player Dossiers: Analyzing Gameplay Data as a Reward"
- Game Studies, Volume 11, issue 1
- URI: http://gamestudies.org/1101/articles/medler
- Melhárt David
- "Towards a Comprehensive Model of Mediating Frustration in Videogames"
- Game Studies, Volume 18, issue 1
- URI: http://gamestudies.org/1801/articles/david_melhart
- Miller Kiri
- "The Accidental Carjack: Ethnography, Gameworld Tourism, and Grand Theft Auto"
- Game Studies, Volume 8, issue 1
- URI: http://gamestudies.org/0801/articles/miller
- Mitchell Alex, Kway Liting, Neo Tiffany, Sim Yuin Theng
- " A Preliminary Categorization of Techniques for Creating Poetic Gameplay"
- Game Studies, Volume 20, issue 2
- URI: http://gamestudies.org/2002/articles/mitchell_kway_neo_sim
- Moeller Ryan M., Esplin Bruce, Conway Steven
- "Cheesers, Pullers, and Glitchers: The Rhetoric of Sportsmanship and the Discourse of Online Sports Gamers"
- Game Studies, Volume 9, issue 2
- URI: http://gamestudies.org/0902/articles/moeller_esplin_conway
- Montfort Nick
- "Combat in Context"
- Game Studies, Volume 6, issue 1
- URI: http://gamestudies.org/0601/articles/montfort
- Moore Christopher
- "Hats of Affect: A Study of Affect, Achievements and Hats in Team Fortress 2"
- Game Studies, Volume 11, issue 1
- URI: http://gamestudies.org/1101/articles/moore
- Mori Joji, Arnold Michael, Kohn Tamara, Gibbs Martin
- "Tombstones, Uncanny Monuments and Epic Quests: Memorials in World of Warcraft"
- Game Studies, Volume 12, issue 1
- URI: http://gamestudies.org/1201/articles/gibbs_martin
- Morrissette Jess
- "Glory to Arstotzka: Morality, Rationality, and the Iron Cage of Bureaucracy in Papers, Please"
- Game Studies, Volume 17, issue 1
- URI: http://gamestudies.org/1701/articles/morrissette
- Morrissette Jess
- "I'd Like to Buy the World a Nuka-Cola: The Purposes and Meanings of Video Game Soda Machines"
- Game Studies, Volume 20, issue 1
- URI: http://gamestudies.org/2001/articles/jessmorrissette
- Mortensen Torill
- "Forever a moral subject"
- Game Studies, Volume 12, issue 2
- URI: http://gamestudies.org/1202/articles/mortensen_book_review
- Mortensen Torill
- "For the Love of Fighting Games"
- Game Studies, Volume 17, issue 2
- URI: http://gamestudies.org/1702/articles/review_mortensen
- Mortensen Torill
- "Playing With Players: Potential methodologies for MUDs."
- Game Studies, Volume 2, issue 1.
- URI: http://www.gamestudies.org/0102/mortensen/
- Murphy David
- "Battle on the Metric Front: Dispatches from Call of Duty's Update War"
- Game Studies, Volume 14, issue 2
- URI: http://gamestudies.org/1402/articles/murphy
- Myers David
- "Circles tend to return"
- Game Studies, Volume 12, issue 2
- URI: http://gamestudies.org/1202/articles/myers_book_review
- Mäyrä Frans
- "Gaming Culture at the Boundaries of Play"
- Game Studies, Volume 10, issue 1
- URI: http://gamestudies.org/1001/articles/mayra
- Nakamura Rika, Wirman Hanna
- "Girlish Counter-Playing Tactics"
- Game Studies, Volume 5, issue 1.
- URI: http://www.gamestudies.org/0501/nakamura_wirman/
- Newman James
- "The myth of the ergodic videogame: Some thoughts on player-character relationships in videogames."
- Game Studies, Volume 2, issue 1.
- URI: http://www.gamestudies.org/0102/newman/
- Ng Benjamin Wai-ming
- "Street Fighter and The King of Fighters in Hong Kong: A Study of Cultural Consumption and Localization of Japanese Games in an Asian Context"
- Game Studies, Volume 6, issue 1
- URI: http://gamestudies.org/0601/articles/ng
- Nguyen C. Thi
- "The right way to play a game"
- Game Studies, Volume 19, issue 1
- URI: http://gamestudies.org/1901/articles/nguyen
- Nooney Laine
- "A Pedestal, A Table, A Love Letter: Archaeologies of Gender in Videogame History"
- Game Studies, Volume 13, issue 2
- URI: http://gamestudies.org/1302/articles/nooney
- Oldenburg Aaron
- "Sonic Mechanics: Audio as Gameplay"
- Game Studies, Volume 13, issue 1
- URI: http://gamestudies.org/1301/articles/oldenburg_sonic_mechanics
- Oldenburg Aaron
- "Abstracting Evidence: Documentary Process in the Service of Fictional Gameworlds"
- Game Studies, Volume 17, issue 1
- URI: http://gamestudies.org/1701/articles/oldenburg
- Ouellette Marc A.
- "âI Hope You Never See Another Day Like Thisâ: Pedagogy & Allegory in âPost 9/11â Video Games"
- Game Studies, Volume 8, issue 1
- URI: http://gamestudies.org/0801/articles/ouellette_m
- Parikka Jussi, Suominen Jaakko
- "Victorian Snakes? Towards A Cultural History of Mobile Games and the Experience of Movement"
- Game Studies, Volume 6, issue 1
- URI: http://gamestudies.org/0601/articles/parikka_suominen
- Parisi David
- "Shocking Grasps: An Archaeology of Electrotactile Game Mechanics"
- Game Studies, Volume 13, issue 2
- URI: http://gamestudies.org/1302/articles/parisi
- Paul Christopher A.
- "Optimizing Play: How Theorycraft Changes Gameplay and Design"
- Game Studies, Volume 11, issue 2
- URI: http://gamestudies.org/1102/articles/paul
- Paulk Charles
- "Signifying Play: The Sims and the Sociology of Interior Design"
- Game Studies, Volume 6, issue 1
- URI: http://gamestudies.org/0601/articles/paulk
- Pearce Celia
- "The Ending is Not Yet Written: A Conversation with Rand Miller"
- Game Studies, Volume 10, issue 1
- URI: http://gamestudies.org/1001/articles/pearce_celia
- Pearce Celia
- "Sims, BattleBots, Cellular Automata, God and Go: A conversation with Will Wright."
- Game Studies, Volume 2, issue 1.
- URI: http://www.gamestudies.org/0102/pearce/
- Pearce Celia
- "The Player with Many Faces: A conversation with Louis Castle."
- Game Studies, Volume 2, issue 2.
- URI: http://www.gamestudies.org/0202/pearce/
- Pearce Celia
- "Game Noir: A conversation with Tim Schafer."
- Game Studies, Volume 3, issue 1.
- URI: http://www.gamestudies.org/0301/pearce/
- Pearce Celia
- "A Conversation with Raph Koster"
- Game Studies, Volume 5, issue 1.
- URI: http://www.gamestudies.org/0501/pearce/
- Pelurson Gaspard
- "Mustaches, Blood Magic and Interspecies Sex: Navigating the Non-Heterosexuality of Dorian Pavus"
- Game Studies, Volume 18, issue 1
- URI: http://gamestudies.org/1801/articles/gaspard_pelurson
- Phillips Amanda, Ruberg Bonnie
- "Special Issue -- Queerness and Video Games
Not Gay as in Happy: Queer Resistance and Video Games (Introduction)" - Game Studies, Volume 18, issue 3
- URI: http://gamestudies.org/1803/articles/phillips_ruberg
- Picard Martin
- "The Foundation of Geemu: A Brief History of Early Japanese video games"
- Game Studies, Volume 13, issue 2
- URI: http://gamestudies.org/1302/articles/picard
- Pozo Teddy
- "Queer Games After Empathy: Feminism and Haptic Game Design Aesthetics from Consent to Cuteness to the Radically Soft"
- Game Studies, Volume 18, issue 3
- URI: http://gamestudies.org/1803/articles/pozo
- Pérez-Latorre Ãliver
- "Post-apocalyptic Games, Heroism and the Great Recession"
- Game Studies, Volume 19, issue 3
- URI: http://gamestudies.org/1903/articles/perezlatorre
- Pötzsch & Hammond Guest Editors -
- "Call For Papers - Game Studies Special Issue: âWAR/GAMEâ"
- Game Studies, Volume 15, issue 1
- URI: http://gamestudies.org/1501/articles/cfp_wargames
- Pötzsch Holger, Hammond Philip
- "Special Issue - War/Game: Studying Relations Between Violent Conflict, Games, and Play"
- Game Studies, Volume 16, issue 2
- URI: http://gamestudies.org/1602/articles/potzschhammond
- Pötzsch Holger
- "Playing Games with Shklovsky, Brecht, and Boal: Ostranenie, V-Effect, and Spect-Actors as Analytical Tools for Game Studies"
- Game Studies, Volume 17, issue 2
- URI: http://gamestudies.org/1702/articles/potzsch
- Rambukkana Nathan, Adams Meghan Blythe
- "âWhy do I have to make a choice? Maybe the three of us could, uh...â: Non-Monogamy in Videogame Narratives"
- Game Studies, Volume 18, issue 2
- URI: http://gamestudies.org/1802/articles/adams_rambukkana
- Ramsay Debra
- "Liminality and the Smearing of War and Play in Battlefield 1"
- Game Studies, Volume 20, issue 1
- URI: http://gamestudies.org/2001/articles/ramsay
- Rau Anja
- "Review: Germans at Play"
- Game Studies, Volume 4, issue 1.
- URI: http://www.gamestudies.org/0401/rau/
- Reynolds Daniel
- "The Vitruvian Thumb: Embodied Branding and Lateral Thinking with the Nintendo Game Boy"
- Game Studies, Volume 16, issue 1
- URI: http://gamestudies.org/1601/articles/reynolds
- Rodriguez Hector
- "The Playful and the Serious: An approximation to Huizinga's Homo Ludens"
- Game Studies, Volume 6, issue 1
- URI: http://gamestudies.org/0601/articles/rodriges
- Ruberg & Phillips Guest Editors -
- "Call For Articles - Game Studies Special Issue: âQueerness and Video Games: New Critical Perspectives on LGBTQ Issues, Sexuality, Games, and Playâ"
- Game Studies, Volume 17, issue 1
- URI: http://gamestudies.org/1701/articles/cfp_queerness_and_video_games
- Ruch Adam
- "World of Warcraft: Service or Space?"
- Game Studies, Volume 9, issue 2
- URI: http://gamestudies.org/0902/articles/ruch
- Rutter Jason
- "Guest Editorial."
- Game Studies, Volume 3, issue 1.
- URI: http://www.gamestudies.org/0301/editorial/
- Ryan Marie-Laure
- "Beyond Myth and Metaphor: The Case of Narrative in Digital Media."
- Game Studies, Volume 1, issue 1.
- URI: http://www.gamestudies.org/0101/ryan/
- Sample Mark L.
- "Virtual Torture: Videogames and the War on Terror"
- Game Studies, Volume 8, issue 2
- URI: http://gamestudies.org/0802/articles/sample
- Sampson Tony
- "Latin America's New Cultural Industries still Play Old Games: From the Banana Republic to Donkey Kong."
- Game Studies, Volume 2, issue 2.
- URI: http://www.gamestudies.org/0202/lugo/
- Schaufert Braidon
- "Daddyâs Play: Subversion and Normativity in Dream Daddyâs Queer World"
- Game Studies, Volume 18, issue 3
- URI: http://gamestudies.org/1803/articles/braidon_schaufert
- Schulzke Marcus
- "Moral Decision Making in Fallout"
- Game Studies, Volume 9, issue 2
- URI: http://gamestudies.org/0902/articles/schulzke
- Scully-Blaker Rainforest
- "A Practiced Practice: Speedrunning Through Space With de Certeau and Virilio"
- Game Studies, Volume 14, issue 1
- URI: http://gamestudies.org/1401/articles/scullyblaker
- Sicart Miguel
- "Defining Game Mechanics"
- Game Studies, Volume 8, issue 2
- URI: http://gamestudies.org/0802/articles/sicart
- Sicart Miguel
- "Against Procedurality"
- Game Studies, Volume 11, issue 3
- URI: http://gamestudies.org/1103/articles/sicart_ap
- Silverman Mark, Boudreau Kelly, Simon Bart
- "Two Players: Biography and âPlayed Socialityâ in EverQuest"
- Game Studies, Volume 9, issue 1
- URI: http://gamestudies.org/0901/articles/simon_boudreau_silverman
- Simon Bart
- "Critical Theory, Political Economy and Game Studies: A Review of "Games of Empire: Global Capitalism and Video Games""
- Game Studies, Volume 11, issue 2
- URI: http://gamestudies.org/1102/articles/simon
- Simons Jan
- "Narrative, Games, and Theory"
- Game Studies, Volume 7, issue 1
- URI: http://gamestudies.org/0701/articles/simons
- Sites Joshua D., Potter Robert F.
- "Everything Merges with the Game: A Generative Music System Embedded in a Videogame Increases Flow"
- Game Studies, Volume 18, issue 2
- URI: http://gamestudies.org/1802/articles/sites_potter
- Smith Jonas Heide
- "The Games Economists Play - Implications of Economic Game Theory for the Study of Computer Games"
- Game Studies, Volume 6, issue 1
- URI: http://gamestudies.org/0601/articles/heide_smith
- Smith Jonas Heide
- "Tragedies of the ludic commons - understanding cooperation in multiplayer games"
- Game Studies, Volume 7, issue 1
- URI: http://gamestudies.org/0701/articles/smith
- Smith Greg M.
- "Computer Games Have Words, Too: Dialogue Conventions in Final Fantasy."
- Game Studies, Volume 2, issue 2.
- URI: http://www.gamestudies.org/0202/smith/
- Soler-Adillon Joan
- "The Open, the Closed and the Emergent: Theorizing Emergence for Videogame Studies"
- Game Studies, Volume 19, issue 2
- URI: http://gamestudies.org/1902/articles/soleradillon
- Sotamaa Olli, Jakobsson Mikael
- "Special Issue - Game Reward Systems"
- Game Studies, Volume 11, issue 1
- URI: http://gamestudies.org/1101/articles/editorial_game_reward_systems
- Squire Kurt
- "Cultural Framing of Computer/Video Games."
- Game Studies, Volume 2, issue 1.
- URI: http://www.gamestudies.org/0102/squire/
- Stang Sarah
- "âThis Action Will Have Consequencesâ: Interactivity and Player Agency"
- Game Studies, Volume 19, issue 1
- URI: http://gamestudies.org/1901/articles/stang
- Sterczewski Piotr
- "This Uprising of Mine: Game Conventions, Cultural Memory and Civilian Experience of War in Polish Games"
- Game Studies, Volume 16, issue 2
- URI: http://gamestudies.org/1602/articles/sterczewski
- Stone Kara
- "Time and Reparative Game Design: Queerness, Disability, and Affect"
- Game Studies, Volume 18, issue 3
- URI: http://gamestudies.org/1803/articles/stone
- Suominen Jaakko
- "Review of Gaming the Iron Curtain"
- Game Studies, Volume 19, issue 2
- URI: http://gamestudies.org/1902/articles/suominen
- Targett Sean, Hepting Daryl, Verlysdonk Victoria, Hamilton Howard J.
- "A Study of User Interface Modifications in World of Warcraft"
- Game Studies, Volume 12, issue 2
- URI: http://gamestudies.org/1202/articles/ui_mod_in_wow
- Taylor Nicholas, Kampe Chris, Bell Kristina
- "Me and Lee: Identification and the Play of Attraction in The Walking Dead"
- Game Studies, Volume 15, issue 1
- URI: http://gamestudies.org/1501/articles/taylor
- Taylor Laurie
- "When Seams Fall Apart: Video Game Space and the Player."
- Game Studies, Volume 3, issue 2.
- URI: http://www.gamestudies.org/0302/taylor/
- Therrien Carl
- "Inspecting Video Game Historiography Through Critical Lens: Etymology of the First-Person Shooter Genre"
- Game Studies, Volume 15, issue 2
- URI: http://gamestudies.org/1502/articles/therrien
- Thomas Siobhán
- "Ludoliteracy: Defining, Understanding and Supporting Games Education"
- Game Studies, Volume 13, issue 1
- URI: http://gamestudies.org/1301/articles/zagal_book_review
- Trammell Aaron
- "Notes from the Wargaming Underground: Dungeons, Dragons, and the History of Games"
- Game Studies, Volume 13, issue 2
- URI: http://gamestudies.org/1302/articles/trammell
- Tronstad Ragnhild
- "The Productive Paradox of Critical Play"
- Game Studies, Volume 10, issue 1
- URI: http://gamestudies.org/1001/articles/tronstad
- Tyler Tom
- "A Procrustean Probe"
- Game Studies, Volume 8, issue 2
- URI: http://gamestudies.org/0802/articles/tyler
- Vahlo Jukka
- "An Enactive Account of the Autonomy of Videogame Gameplay"
- Game Studies, Volume 17, issue 1
- URI: http://gamestudies.org/1701/articles/vahlo
- Van Looy Jan
- "Uneasy lies the head that wears a crown: interactivity and signification in Head Over Heels."
- Game Studies, Volume 3, issue 2.
- URI: http://www.gamestudies.org/0302/vanlooy/
- Veale Kevin
- ""Interactive Cinema" Is an Oxymoron, but May Not Always Be"
- Game Studies, Volume 12, issue 1
- URI: http://gamestudies.org/1201/articles/veale
- Vella Daniel
- "No Mastery Without Mystery: Dark Souls and the Ludic Sublime"
- Game Studies, Volume 15, issue 1
- URI: http://gamestudies.org/1501/articles/vella
- Vella Daniel
- "Senses of Endings"
- Game Studies, Volume 17, issue 2
- URI: http://gamestudies.org/1702/articles/review_vella
- Vella Daniel
- "Venturing into the House of Digital Horrors: A Review of The World of Scary Video Games"
- Game Studies, Volume 19, issue 1
- URI: http://gamestudies.org/1901/articles/reivew_vella
- Voorhees Gerald
- "The Character of Difference: Procedurality, Rhetoric, and Roleplaying Games"
- Game Studies, Volume 9, issue 2
- URI: http://gamestudies.org/0902/articles/voorhees
- Voorhees Gerald
- "Play and Possibility in the Rhetoric of the War on Terror: The Structure of Agency in Halo 2"
- Game Studies, Volume 14, issue 1
- URI: http://gamestudies.org/1401/articles/gvoorhees
- Wallin Mark Rowell
- "Myths, Monsters and Markets: Ethos, Identification, and the Video Game Adaptations of The Lord of the Rings"
- Game Studies, Volume 7, issue 1
- URI: http://gamestudies.org/0701/articles/wallin
- Walther Bo Kampmann
- "Playing and Gaming: Reflections and Classifications."
- Game Studies, Volume 3, issue 1.
- URI: http://www.gamestudies.org/0301/walther/
- Wanenchak Sarah
- "Tags, Threads, and Frames: Toward a Synthesis of Interaction Ritual and Livejournal Roleplaying"
- Game Studies, Volume 10, issue 1
- URI: http://gamestudies.org/1001/articles/wanenchak
- Waszkiewicz Agata, Pötzsch Holger
- "Life Is Bleak (in Particular for Women Who Exert Power and Try to Change the World): The Poetics and Politics of Life Is Strange"
- Game Studies, Volume 19, issue 3
- URI: http://gamestudies.org/1903/articles/waszkiewiczpotzsch
- Welch Tom
- "The Affectively Necessary Labour of Queer Mods"
- Game Studies, Volume 18, issue 3
- URI: http://gamestudies.org/1803/articles/welch
- Wesp Edward
- "A Too-Coherent World: Game Studies and the Myth of âNarrativeâ Media"
- Game Studies, Volume 14, issue 2
- URI: http://gamestudies.org/1402/articles/wesp
- Whalen Zach
- "Play Along - An Approach to Videogame Music"
- Game Studies, Volume 4, issue 1.
- URI: http://www.gamestudies.org/0401/whalen/
- Wharton Alexander, Collins Karen
- "Subjective Measures of the Influence of Music Customization on the Video Game Play Experience: A Pilot Study"
- Game Studies, Volume 11, issue 2
- URI: http://gamestudies.org/1102/articles/wharton_collins
- Wilson Douglas
- "Brutally Unfair Tactics Totally OK Now: On Self-Effacing Games and Unachievements"
- Game Studies, Volume 11, issue 1
- URI: http://gamestudies.org/1101/articles/wilson
- Wirman Hanna
- "Play Redux is Solo-Play"
- Game Studies, Volume 14, issue 1
- URI: http://gamestudies.org/1401/articles/wirman
- Woods Stewart
- "Congenial by Design: A Review of A Casual Revolution"
- Game Studies, Volume 11, issue 2
- URI: http://gamestudies.org/1102/articles/woods
- Woods Stewart
- "Loading the Dice: The Challenge of Serious Videogames"
- Game Studies, Volume 4, issue 1.
- URI: http://www.gamestudies.org/0401/woods/
- Wright Talmadge
- "Creative Player Actions in FPS Online Video Games: Playing Counter-Strike."
- Game Studies, Volume 2, issue 2.
- URI: http://www.gamestudies.org/0202/wright/
- Yee Nick
- "Befriending Ogres and Wood-Elves: Relationship Formation and The Social Architecture of Norrath"
- Game Studies, Volume 9, issue 1
- URI: http://gamestudies.org/0901/articles/yee
- Youngblood Jordan
- "When (and What) Queerness Counts: Homonationalism and Militarism in the Mass Effect Series"
- Game Studies, Volume 18, issue 3
- URI: http://gamestudies.org/1803/articles/youngblood
- Zagal José P.
- "Hackers, History, and Game Design: What Racing the Beam Is Not"
- Game Studies, Volume 11, issue 2
- URI: http://gamestudies.org/1102/articles/zagal
- Zupko Joseph, Seif El-Nasr Magy, Knez Igor, Almeida Priya, Niedenthal Simon
- "Dynamic Lighting for Tension in Games"
- Game Studies, Volume 7, issue 1
- URI: http://gamestudies.org/0701/articles/elnasr_niedenthal_knez_almeida_zupko
- dos Santos Manoella Oliveira, Elmezeny Ahmed, Tribusean Irina, Orlova Ekaterina, Wimmer Jeffrey, Antonova Anna
- "Same but Different: A Comparative Content Analysis of Trolling in Russian and Brazilian Gaming Imageboards"
- Game Studies, Volume 18, issue 2
- URI: http://gamestudies.org/1802/articles/elmezeny_et_al
- Å isler VÃt
- "Contested Memories of War in Czechoslovakia 38-89: Assassination: Designing a Serious Game on Contemporary History"
- Game Studies, Volume 16, issue 2
- URI: http://gamestudies.org/1602/articles/sisler
- Å velch Jan
- "Paratextuality in Game Studies: A Theoretical Review and Citation Analysis"
- Game Studies, Volume 20, issue 2
- URI: http://gamestudies.org/2002/articles/jan_svelch
- Å velch Jaroslav
- "Say it with a Computer Game: Hobby Computer Culture and the Non-entertainment Uses of Homebrew Games in the 1980s Czechoslovakia"
- Game Studies, Volume 13, issue 2
- URI: http://gamestudies.org/1302/articles/svelch
- Å velch Jaroslav
- "Should the Monster Play Fair?: Reception of Artificial Intelligence in Alien: Isolation"
- Game Studies, Volume 20, issue 2
- URI: http://gamestudies.org/2002/articles/jaroslav_svelch
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Getting Started
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Season of Opulence
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Season of the Drifter
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Season of the Forge
For Honor Live Player Count
4,581 Players Online
You are viewing the live For Honor player count on PlayerCounter. Come back to this page when you want the latest update on live For Honor players or update to show the most recent amount of players online. *Ad blockers may prevent stats from updating, please whitelist us.
The more popular a game is, the more frequent the amount of players online can change as new players start and others end their gaming session. Special announcements by Ubisoft, developer of the game, or tournaments by popular players can have an effect on how many people are playing For Honor right now.
The amount of active players you see above is the closest estimate of how many people are playing For Honor at this moment all over the world in real-time, this figure is as estimated using our Gohost Network Protocol technology, otherwise known as GNP.
About For Honor
The release from the developer is an action game developed for Microsoft Windows, PlayStation 4, and Xbox One which allows players to play the roles of historical forms of soldiers and warriors.
Player types include knights, samurai, vikings and the Chinese Wu Lin. These characters are placed within a medieval setting, controlled using a third-person perspective.
The characters are unique and have their own weapons, skills, and fighting styles compared to each other. Those playing the game can fight against their opponents with their class-specific melee weapons.
In missions, players are accompanied by numerous artificial intelligence minions that are weaker than the player character, and do not pose much threat, but assist the character with tasks in the game.
There is a multiplayer mode that features perks, additional minions, and the Art of Battle system with competitive multiplayer modes that has a creative director of the game that compares the game to a “shooter with swords” format. More About For Honor.
Top Countries Playing For Honor
Below you will find stats on the top five countries by active daily participation.
United States – 17.01%
Germany – 7.20%
Russia – 6.68%
Brazil – 5.90%
United Kingdom – 5.19%
What’s New in the For Honor player count on Player Counter Archives?
Screen Shot
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System Requirements for For Honor player count on Player Counter Archives
- First, download the For Honor player count on Player Counter Archives
-
You can download its setup from given links: