Couple of games Archives
couple of games Archives
Internet Archive Blogs
Another few thousand DOS Games are playable at the Internet Archive! Since our initial announcement in 2015, we’ve added occasional new games here and there to the collection, but this will be our biggest update yet, ranging from tiny recent independent productions to long-forgotten big-name releases from decades ago.
To browse the latest collection, hit this link and look around.
The usual caveats apply: Sometimes the emulations are slower than they should be, especially on older machines. Not all games are enjoyable to play. And of course, we are linking manuals where we can but not every game has a manual.
If you’ve been enjoying our “emulation in the browser” system over the years, then this is more of that. If you’re new to it or want to hear more about all this, keep reading.
A Recognition of Hard Work, and A Breathtaking View
The update of these MS-DOS games comes from a project called eXoDOS, which has expanded over the years in the realm of collecting DOS games for easy playability on modern systems to tracking down and capturing, as best as can be done, the full context of DOS games – from the earliest simple games in the first couple years of the IBM PC to recently created independent productions that still work in the MS-DOS environment.
What makes the collection more than just a pile of old, now-playable games, is how it has to take head-on the problems of software preservation and history. Having an old executable and a scanned copy of the manual represents only the first few steps. DOS has remained consistent in some ways over the last (nearly) 40 years, but a lot has changed under the hood and programs were sometimes only written to work on very specific hardware and a very specific setup. They were released, sold some amount of copies, and then disappeared off the shelves, if not everyone’s memories.
It is all these extra steps, under the hood, of acquisition and configuration, that represents the hardest work by the eXoDOS project, and I recognize that long-time and Herculean effort. As a result, the eXoDOS project has over 7,000 titles they’ve made work dependably and consistently.
Separately from the eXoDOS project, I’ve been putting a percentage of these games into the Emularity system on the Internet Archive for research, entertainment and quick online access to the programs. The issues that are introduced by this are mine and mine alone, and eXoDOS is not able to help with them. You can always mail me at jscott@archive.org with questions or technical concerns.
This should be all that needs to be said, but since the Archive is doing things a little strangely, there’s a lot to keep in mind before you really dive in (or to realize, when you come back with questions).
That Hilarious Problem With CD-ROMs
Putting these games into the Internet Archive has, over time, brought into sharp focus particular issues with browser-based emulation. For example, keyboard collision, where the input needs of the emulator are taken over by the browser itself, and the problems of a program needing a lot more horsepower to run in a browser emulator than a user’s system can handle.
Some of these have solutions that aren’t always great (Buy faster hardware!) and in some cases the problem is currently terminal (these programs have been taken offline for a future date). But the most obvious and pressing is that games based off CD-ROMs take a significant, huge amount of time to load.
CD-ROMs were a boon to the early-to-late 1990s, allowing games to have audio and video like never before. Depending on the tricks used, you got full-motion video (FMV), the playing of CD audio tracks for background music, and levels and variation of content for the games far beyond what floppy disks could ever hope.
But it was also a very large amount of data (up to 700 megabytes per CD) and it’s one thing to have the data sitting on a plastic disc in a local machine, and yet another to have a network connection pull the entire contents of the CD-ROM into memory and hold it there as a virtual file resources. This is going to be an enormous lean on the vast majority of Internet users out there – downloading multi-hundred-megabyte files into memory and then keeping them there, and then losing it all when the browser window closes. Network speeds will improve over time, but this is probably the biggest show-stopper of them all for many folks.
If you find yourself loading up one of these games and facing down a hundred-megabyte download, consider one of the smaller games instead, unless it’s a title you really, really want to try out. Maybe in a few years we’ll look back at cable-modem speeds and laugh at the crawling, but for now, they’re pretty significant.
Some Jewels in the Mix
Luckily, there are some smaller-sized games in this new update that will load relatively quickly and are really enjoyable to look at and to play. Here’s some of my recommendations:
First, a game special to me: the IBM DOS version of Adventure, calling itself “Microsoft Adventure”. It’s actually a small rebranding of the original start of the text adventure world, “Colossal Cave” or ADVENT, by Don Woods and Will Crowther. Remixed to be sold by IBM and Microsoft, this is how I first got into these, and it boots up instantly, providing hours of fun if you’ve never tried it before.
Mr. Blobby, a 1994 DOS Platform game, has all the hallmarks of the genre – bonkers physics, bright and lovely graphics, and joyful music. Be sure to redefine the keys before you try to play it, because besides running and jumping, you can spin and take things. The game does not get less weird as you go along.
Super Munchers: The Challenge Continues is a 1991 remix of the original educational game that sent your “muncher” gathering up words representing a given topic or idea. The speed of the game, along with the learning aspect, make this one of the more zesty “edutainment” titles available from the time.
Street Rod is a wonderfully compact 1989 racing game where it’s the 1960s and you’re going to buy your first hot-rod, tune it up, and race it for money to buy better and better rides. It’s a mouse-driven interface and loaded with all sorts of tricks to make the game fit into a “mere” 600 kilobytes compressed. Initially simple and then well worth the effort!
Digger from 1983 is a Dig-Dug-Clone-but-Not that came out right as IBM PCs were starting to take off, and it’s a lovely little game, steering around a mining machine while avoiding enemies and picking up diamonds. The most unintuitive thing is you need to fire using the “F1” key, so hopefully your keyboard has one.
I’m also going to suggest Floppy Frenzy from Windmill Software because it’s so much closer to the beginning of the IBM PC’s reign and you can see the difference in what the authors were comfortable with – the graphics are simpler, the game movement a little more rough, and the theme is geekiness incarnate: You’re a floppy disk avoiding magnets to leave traps for them, so you can gather the magnets up before the time runs out. If you don’t make it, an angel comes down and brings you to Floppy Disk Heaven. Again, F1 is the unusual key to leave traps.
There’s many more and I suggest people browse around and try things out, really soak in that MS-DOS joy. (And feel free to leave comments with suggestions.)
Thanks so much for coming along on this emulation journey!
- Jason Scott, Internet Archive Software Curator
The Newlywed Game
The Newlywed Game | |
---|---|
Also known as | The New Newlywed Game (1985–1988) |
Created by | Nick Nicholson E. Roger Muir |
Directed by | |
Presented by | |
Narrated by | |
Theme music composer | Chuck Barris (1966–1974, 1977–1980, 1985–1988, 1997–1999) |
Composer(s) | |
Country of origin | United States |
Original language(s) | English |
Production | |
Executive producer(s) | |
Producer(s) | |
Running time | 22–26 minutes |
Production company(s) | |
Distributor | |
External links | |
Website |
The Newlywed Game is an American television game show that pits newly married couples against each other in a series of revealing question rounds to determine how well the spouses know or do not know each other. The program, originally created by Robert "Nick" Nicholson and E. Roger Muir[1] (credited on-screen as Roger E. Muir) and produced by Chuck Barris, has appeared in many different versions since its 1966 debut. The show became famous for some of the arguments that couples had over incorrect answers in the form of mistaken predictions, and it even led to some divorces.[2]
Many of The Newlywed Game's questions dealt with "making whoopee", the euphemism that producers used for sexual intercourse to circumvent network censorship. However, it became such a catchphrase of the show that its original host, Bob Eubanks, continued to use the phrase throughout the show's many runs, even in the 1980s and 1990s episodes and beyond, when he could easily have said "make love" or "have sex" during these periods without censorship.
Game Show Network's version of The Newlywed Game airs reruns throughout the week. Network Bounce TV has acquired the reruns from GSN.[3]
In 2013, TV Guide ranked it No. 10 in its list of the 60 greatest game shows ever.[4]
Broadcast history[edit]
The Newlywed Game debuted on the ABC television network on July 11, 1966. It was the last U.S. commercial network series to premiere in black and white, although it converted to color, as did virtually all other network series that had not already done so, by the end of 1966, just before the prime-time version began. On the day it debuted, CBS pre-empted Password to cover a news conference held by Robert McNamara, which was delayed a half-hour, with the network "vamping" until he spoke. ABC opted to wait until just as the press conference began, and as a result The Newlywed Game was able to get a slight head start in the head-to-head ratings battle with the long-running Password. Over the next few months more and more viewers were tuning into The Newlywed Game and it became a hit, while Password's ratings began to fall and eventually led to the series' cancellation fourteen months later. On December 20, 1974, The Newlywed Game concluded its run after nearly eight and a half years on the network. It was the longest running game show in ABC daytime history until 1985, when Family Feud surpassed it, having run nine years at the time of its cancellation that year.
A syndicated version of the show began airing in 1977. Mostly successful, it nonetheless was canceled in 1980, not directly because of the show itself. In fall 1979, creator Chuck Barris had debuted a spin-off show, 3's a Crowd, in which a man, his wife and his secretary would compete. The controversy, driven by the implications of adultery that came with such a concept, ruined Barris's reputation and not only ended 3's a Crowd, but all three of Barris's other shows that were airing at the time: The Newlywed Game, The Dating Game and The Gong Show.
A special week-long series for Valentine's Day aired on ABC in February 1984 and was the last time the show aired on a broadcast network. The set for the week of specials would later be used for Bob Eubanks' return to The New Newlywed Game in syndication a year later.
Up until the GSN series' 2009 premiere, all subsequent editions of The Newlywed Game were seen in syndication. A revival that aired from 1985 until 1989 was referred to as The New Newlywed Game for the first three and a half years of its run. The last and most recent syndicated Newlywed Game aired new episodes from 1996 until 1999, continued in reruns for an additional season, and was sold to stations as part of an hour-long block with a revival of The Dating Game.
Production[edit]
Hosts and announcers[edit]
Founding host Bob Eubanks was the master of ceremonies, or "emcee," who became most often associated with The Newlywed Game. Just 28 years old at the time the show debuted in 1966, he was the youngest emcee to host a game show. Eubanks hosted the ABC and first syndicated series, then returned to host The New Newlywed Game in September 1985. Jim Lange hosted the aforementioned week of specials in 1984, as Eubanks was hosting Dream House on NBC at the time.
In December 1988, Eubanks stepped down as the host of the series and he was replaced with comedian Paul Rodriguez. The title of the series became The Newlywed Game Starring Paul Rodriguez and remained so for the remainder of the 1988–89 season, after which the series was cancelled after four seasons.
Gary Kroeger hosted the first season of the revival of The Newlywed Game in 1996, which was conducted under a much different format than the previous series. After a year of struggling ratings, Eubanks returned to host and the format was reinstated to the classic Newlywed Game format. He has also hosted several special episodes of the current Newlywed Game, which has made Eubanks the only host to preside over an episode of the same series in six different decades.[5]
The GSN edition was hosted by Carnie Wilson and narrated by Randy West from its debut on April 6, 2009 until the end of its third season on July 16, 2010, when Wilson elected not to return. As noted above, Eubanks hosted two special episodes of this version – one featured Wilson and her husband as well as her sister Wendy, her mother Marilyn, and their husbands; the second featured game show hosts Monty Hall, Peter Marshall, Wink Martindale and their wives. On August 18, 2010, it was announced that The View co-host Sherri Shepherd would take over as host for the fourth season of the show which premiered November 1, 2010.[6] The fifth season premiered on April 18, 2011, with a new logo design, and with Shepherd serving as a narrator in addition to hosting. Shepherd continued taking on the role of host and narrator for the sixth season which premiered on October 25, 2012.
Scott Beach, who was Barris's first choice as host, was the announcer in the very early episodes of The Newlywed Game. After Beach resigned, Barris's primary staff announcer, Johnny Jacobs, took over, continuing as the announcer for the series until the first syndicated version was canceled in 1980. Tony McClay, who was a frequent Jacobs substitute, took over from time to time on the syndicated Newlywed Game.Rod Roddy was the announcer for the ABC specials. When The New Newlywed Game premiered in 1985, Bob Hilton was its announcer. He was replaced by Charlie O'Donnell, who Barris had signed away from Barry & Enright Productions, in 1986. O'Donnell continued to announce through the end of the Paul Rodriguez-hosted season, then left Barris to return to his position at Wheel of Fortune, which he held till his death.
Los Angeles radio DJ Ellen K provided the announcing for the first season of the 1996 revival, with John Cramer taking over upon Eubanks's return. For the first season of the 2009 revival Brad Aldous served as the announcer. Randy West took over for the next two seasons, and former host Gary Kroeger took over for West for the fourth season. As of the fifth season, host Shepherd doubled as announcer for the couple introductions and the voice-overs for the prize descriptions.
Theme songs[edit]
The theme music originally started off as a vocal song called "Summertime Guy". The song was written by Chuck Barris for singer Eddie Rambeau, who performed and released the song on a Swan label 45 rpm SP record. Minutes before the song was to be presented on American Bandstand in 1962, ABC informed Rambeau that he couldn't sing the song (because Chuck Barris was an ABC employee at the time), and he performed the B-side of the record instead.
Not wanting the song to go to waste, Barris commissioned Milton DeLugg a few years later to arrange an instrumental version of "Summertime Guy" for use as the first theme to The Newlywed Game. The theme music was performed by the Trumpets Olé in a style similar to Herb Alpert and the Tijuana Brass, and was released as the last track on the LP album "The Trumpets Olé Play Instrumentals". To better fit the show's spirit, DeLugg preceded the pop song's melody with a sample of Mendelssohn's Wedding March.
The theme was re-recorded around 1973 by Frank Jaffe and Michael Stewart. Featured as the third track on the LP album Chuck Barris Presents Themes from TV Game Shows, it was used on The Newlywed Game beginning with the syndicated version in 1977. Then, Milton DeLugg, who was by this time Barris' house musical director, created a new, updated theme based on the existing melody for The New Newlywed Game beginning with Jim Lange's 1984 series of specials, and then for the first several years of the Bob Eubanks-hosted revival.
When Paul Rodriguez took over in 1988, the theme song was changed to the 1950s doo wop classic "Book of Love" by the Monotones, making this the only theme song of the show with lyrics. The Gary Kroeger version featured an entirely new theme; when Eubanks returned, a new recording of the classic theme was used for his first season (arranged by Steve Kaplan & Jim Latham), but dropped in favor of a new theme for the third season by Barry Coffing and John Blaylock.
The GSN version uses an updated looping version of the classic theme composed by Lewis Flinn. For Shepherd's second season, the show's logo, intro, and set was changed, dropping the classic theme.
Production companies[edit]
Chuck Barris Productions produced all versions from 1966 to 1986, with the 1986–89 versions credited to Barris Productions. Columbia TriStar Television (CTT), who owns the Chuck Barris game show library, produced and distributed the 1996–1999 revivals. Embassy Row, a New York-based television production company, produces the Wilson and Shepherd-hosted version for CTT's successor Sony Pictures Television (who owns the formatting rights and, as of January 14, 2009, Embassy Row[7]) and GSN.
Gameplay[edit]
For the first round, the wives are taken off the stage while the husbands were asked how they thought their wives would answer three questions. The wives were then brought back on stage and were asked for their answers for the same three questions. Once the wife gave her answer, the husband revealed the answer that he previously gave, which was written on a blue card. A match for that question was worth 5 points for the couple.
The roles were reversed in the second round, where the husbands were taken off the stage and the wives were asked four questions before the husbands were brought back on stage to give their answers. The first three questions in this round were worth 10 points each, and the final question was worth 25 points; Eubanks referred to this as the "25-point bonus question." The maximum possible score for any couple was 70 points. The couple with the highest score at the end of the second round won a prize that was "chosen just for you". (Actually, the couples had requested a certain prize and competed with other couples that had requested the same prize.) By 1987, this practice was eliminated.
The grand prize was never a car or cash, but it could include just about anything else: appliances, furniture, home entertainment systems, a trailer or motorcycles, trips (complete with luggage and camera), etc. In the 1997 remake, the grand prize was always a trip, this time referred to as "a fabulous second honeymoon" instead of "a grand prize chosen just for you."
Prior to taping the show, each couple was asked to predict the total points they would earn. In the event of a tie for first place, the tied couples reveal a card showing this predicted score. The winner went to whichever couple that had the closest guess without going over their actual total; otherwise, it went to the couple who had the closest guess, provided that all tied couples went over. An exact guess awarded a bonus prize to the winners.
For the first half of the 1988–89 season, the series adopted a new scoring format where each correct answer paid cash. In the first half, four questions were played at $25 per right answer. The second half featured three questions and the first two paid off at $50 for a right answer. The third question saw the couples wager any or all of their money, with right answers adding the amount of the wager and wrong answers deducting it. The couple in the lead at the end of the game still won the grand prize, but any money that the other three couples won was theirs to keep. This scoring format was dropped, and the old one reinstated, when Paul Rodriguez took over as host in December 1988, although the number of couples competing was then reduced to three.
1996–97 version[edit]
When Gary Kroeger took over in Fall 1996 the show was overhauled with a new format. Like with the 1988–89 season of The New Newlywed Game, three couples competed in a series of rounds.
Round 1[edit]
Each spouse was shown a videotape of their mates who gave a statement mostly about their spouse. The tape was paused near the end which gave the spouse in control a chance predict how his/her mate completed the statement. Then the tape played again, and a correct answer earned 10 points. First the husbands' tapes were shown and the wives took a guess, and then it went the opposite direction.
Round 2[edit]
Kroeger asked the couples a multiple-choice question in which one half of the couples had given answers in advance, and the other must guess what they chose. Each match again earns 10 points. First the wives predicted what their husbands said, then the process was reversed.
Round 3[edit]
In this round before the show, either the wives or the husbands gave some very weird facts about themselves. Kroeger gave the facts to the other half of the couple, who were equipped with heart-shaped signs that say "That's My Wife/Man!" If they recognized that fact, all they had to do was to raise the sign and yell out "THAT'S MY WIFE/MAN!" Correct recognitions won 10 points for their team, but wrong ones lost 10 points for the team. Only the first person to raise the sign could win or lose. Seven facts were played.
Round 4[edit]
In this final round of the game, Kroeger read a series of choices (ex: Candy or Potato Chips, Rocket Scientist or Space Cadet, Ketchup or Mustard, etc.) and the wives held cards with one of the choices on it. Then the husbands chose one of the two things that most applies to them. Each match earned points. There were seven questions, and each question was worth 10 points more than the previous question with the last question worth even more. So 310 points were possible for any couple who answer all seven questions correctly in this round.
- Question 1 – 10 points
- Question 2 – 20 points
- Question 3 – 30 points
- Question 4 – 40 points
- Question 5 – 50 points
- Question 6 – 60 points
- Question 7 – 100 points
The couple with the most points would win the game and the second honeymoon trip. If there was a tie, a tie-breaker question was played until only one couple correctly answered the question; that couple would then win. If two couples answered correctly or incorrectly, this tie-breaker was repeated with a new question. This also applied to all three couples who answered right or wrong, or two of the three couples in the tie-breaker who answered correctly.
This format was mostly disliked by fans of the original show, so for the second season of this version, it reverted to its original format and theme, with original host Eubanks back at the helm.
2009–2013 version[edit]
The first season of the GSN version retained the classic format, but again only used three couples and the addition of a new endgame featuring a couple from a previous version, referred to as "Goldyweds."
In Round 1, three questions were asked of the wives, and the husbands try to match the wives' responses for 5 points apiece. The roles were reversed for Round 2, with the first two questions worth 10 points. The third and final question, worth 20 points, was called the "eHarmony.com Dimension Question" and was based on one of the "29 dimensions" used by the site to match up couples. (In some episodes which had couples who had first met on eHarmony.com, no mention of eHarmony or a specific "dimension" was mentioned for this last question.) The maximum possible score for any couple for the first season was 55 points. The couple with the highest score won a second honeymoon vacation.
The winners then played a Bonus Round against the Goldyweds, who were a couple that had appeared on a previous version of the show; usually, this was one of the versions Eubanks had hosted. In this round, the wives were taken off-stage and asked 5 questions during the commercial break. The husbands took positions in the front of the stage as their wives sit on chairs in the back. The questions were worth increasing values from 1–5 points (for a maximum possible score of 15 points for either couple). The couple with the most points won a bonus prize, usually a piece of Sony technology.
In the show's second season, several changes were made in the gameplay. The game was still played with only three couples, but the husbands were first to give responses to three questions for the wives to guess at 5 points each. (Some episodes featured "Maybelline Beauty Questions," quizzing the husbands on their wives's beauty routines; or "Ladies' Home Journal 'Can This Marriage Be Saved?' Questions," which focused on some of the tougher aspects of married life as based on the magazine's trademark column.) Then the wives responded to four questions; the first three worth 10 points each (on occasion, the third was still a "eHarmony.com Dimension Question"), and the fourth being a two-response bonus question, with each part worth 15 points (couples received 15 points for getting one of the two responses right, or 30 points for both), making for a maximum score of 75 points per couple. As before, the highest-scoring couple won a second honeymoon trip, but no Goldywed Bonus Round was played. (The "Goldywed" concept lived on, however, in the form of occasional special shows featuring couples that appeared on one of the earlier versions.) In the sixth season, the fourth question returns to its original 25 point bonus question.
In the event of a tie during either the main game (in either season) or the endgame (in the first season), standard Newlywed Game "prediction" tiebreaker rules apply.
Same-sex couples[edit]
In the 2009–10 season, The Newlywed Game had the first same-sex married couples appear on the show. In episode two of the season, the first such couple was Star Trek actor George Takei and his husband, Brad Altman, playing in a special Celebrity Edition of the game, against The Biggest Loser couple Damien Gurganius and Nicole Brewer, and Christopher Knight and Adrienne Curry (My Fair Brady). Takei and Altman won the game and $10,000 for their charity, the Japanese American National Museum.[8] The first non-celebrity same-sex couple to appear was in the following season (2010–11), which coincided with the third season's premiere episode, which aired on June 17, 2010.[9]
Episode status[edit]
Most episodes of the original ABC daytime version are presumed to be wiped, and many of those that do exist are said to be un-airable due to color deterioration. However, a handful have been shown on GSN, most notably the 1974 finale. The ABC nighttime version's status is also unknown for similar reasons, although a few of the evening shows have been shown on GSN's former block "Game Show Saturday Night". Most of the syndicated version exists, and has been rerun on GSN in the past.
In 2009, GSN premiered a new version of The Newlywed Game. The first three seasons were hosted by Carnie Wilson, and since November 1, 2010 have been hosted by Sherri Shepherd. With these two hosts and a combined six seasons, this version has had 430 episodes, 260 with Shepherd and 170 with Wilson.
On March 21, 2012, GSN announced that a sixth season of The Newlywed Game with Sherri Shepherd would air in the 2012–13 television season.[10] The sixth season of The Newlywed Game premiered on GSN on October 25, 2012 at 8pm, airing four new episodes every Thursday night.[11]
Licensed merchandise[edit]
Hasbro produced three home editions of The Newlywed Game during its 1960s/70s run on ABC from 1967 and 1969. Prior to this, a special rarely seen red box edition was released in 1979[12] similar to the Hasbro editions, It even uses the same questions as well. However, the copyright is from "A Chuck Barris Production" instead of Hasbro. Pressman released a version based on the 1985 version in 1986. Currently, classic board games creator Endless Games, which specializes in board games based on several widely popular, long-running television game shows, including The Price is Right and Million Dollar Password, distributes home versions of The Newlywed Game, including three standard editions (the third titled "Classic" to differentiate itself from the current GSN version), a DVD edition, a "Quick Picks" travel-size edition, and a "Deluxe Edition" which combines the first standard edition game with the DVD edition.
In 1971, Pocket Books published a beginners' cookbook entitled The Newlywed Game Cook Book. It was compiled by Jody Cameron Malis and featured Bob Eubanks' picture on the cover.
A video slot machine based on The Newlywed Game was released by IGT in 2004.[13] It had an animated Jim Lange (who had previously hosted the ABC special in 1984) appearing in the game instead of Bob Eubanks.[14]
The show's original theme music has been released several times on LP and CD, most notably as part of the GSN-approved Classic TV Game Show Themes CD from Varèse Sarabande.
International versions[edit]
See also[edit]
References[edit]
- ^Hevesi, Dennis (October 28, 2008). "E. Roger Muir, 89, Dies; Backed Howdy Doody". The New York Times. Retrieved March 27, 2010.
- ^"Worst Dating Shows Ever – MSN TV News". Archived from the original on April 13, 2014. Retrieved 2016-02-09.CS1 maint: BOT: original-url status unknown (link)
- ^"The Newlywed Game". Bounce TV. Retrieved June 16, 2013.
- ^Fretts, Bruce (June 17, 2013). "Eyes on the Prize", TV Guide, pp. 14 and 15.
- ^Luaine, Lee (December 16, 2009). "A record for Eubanks". Philly.com. Archived from the original on January 31, 2013. Retrieved January 8, 2010.
- ^"Sherri Shepherd Named New Host of GSN's The Newlywed Game". GSN Corporate. August 18, 2010. Retrieved July 14, 2014.
- ^Sony Pictures Television Acquires Michael Davies' Embassy RowArchived April 12, 2009, at the Wayback Machine, reuters.com
- ^"Newlywed Game to Feature First Gay Couple". TVGuide.com. September 17, 2009.
- ^"GSN Announces Third-Season Premiere of The Newlywed Game on Monday, April 19" (Press release). GSN Corporate. April 12, 2010. Retrieved July 14, 2014.
- ^"GSN Unveils Its New Programming and Development Slate During Network Upfront Event in New York City" (Press release). GSN Corporate. March 21, 2012. Archived from the original on August 17, 2012. Retrieved July 15, 2014.
- ^"GSN Premieres New Season of The Newlywed Game Hosted by Sherri Shepherd" (Press release). GSN Corporate. October 3, 2012. Retrieved July 15, 2014.
- ^"The Newlywed Game - Image - BoardGameGeek". Retrieved April 9, 2016.
- ^"The Newlywed Game Video Slots Ptomotional Literature"(PDF). Archived from the original on November 26, 2004. Retrieved 2004-11-26.CS1 maint: BOT: original-url status unknown (link)
- ^"IGT". Retrieved April 9, 2016.
External links[edit]
Category Archives: Games
Posts about creating and playing video games, one of my favourite things.
In the ever-rolling quest to clean up after myself, tonight I ended up collecting and cataloging all my physical Xbox games. 139 boxed, mostly Xbox 360.
Because I’m a lame nerd I also made a spreadsheet of them all so I don’t buy dupes. Oh dear.
I’m thinking I need to add digital games too, since Games with Gold and numerous sales has gifted me a whole load more games in the last couple of years. Physical games have a greater charm though, I think. They take up space but I like having them, especially Xbox 360 and prior where games still had manuals (pretty enormous manuals in some cases!)
Any recommendations you don’t see on the list and that haven’t been given away via GwG? Let me know!
— B
Greetings once again, time to talk about something I almost forgot in the whirlwind of life, and it’s a game!
Prior to Jadecliff, I worked at a small marketing company called Stefan and Stephan of whom Jadecliff was a large client. When I started with S&S around April-May 2013 one of my first projects was to play with an idea for a mobile game relating to their nearest retail site, Marldon Christmas Tree Farm. I wanted to try and make a runner-type game in the tree farm, and over a couple months and iterations I think we came out with something kinda cool – although requiring more work to get to release than we had time to do. Work was ended on this project in the final days of July, about 2 months of work in total with some other tasks in between.
(more…)
Hello everybody.
Long time no blog, so here’s a quick catch up: I got a job at a small start up doing many varied and interesting things. The first project I was given built on my experiences with game development, and somewhat outstandingly I got to start writing a new game in Haxe NME! I can’t go in to details about the title right now, but it’s 99% complete and looking good.
One desired aspect of the game was an online leaderboard of some sort, so we can assign rewards to weekly/monthly winners. I’d never even looked at NMEs web function before, vaguely deciding I’d worry about highscores in Tower Defence “at some point”. To my relief it’s super simple to use, and with a few php files on a server I’ve got a nice simple highscore system running… Someone’s bound to find this useful since I couldn’t find any complete samples online, so here we go… (more…)
I bought my Xbox 360 just after Christmas 2006, £300 for the console with two wireless controllers, Project Gotham 3 and the first Gears of War. Since then it’s been custom painted, it’s red ringed and taken a holiday to Frankfurt where it was repaired over Christmas 2009, lived with me in five different houses, and generally been run in to the ground; But although all the internals were replaced with the RRoD repair in 2009, the hard drive was still the original 20Gb unit it arrived with. Until the last couple of years this hasn’t been a problem, but now it’s annoying. Halo 4 for example, requires you to install the second disc to the drive before you can play anything – that’s 4Gb gone right there. Throw in a few map packs and a lot of accumulated game saves, and suddenly space is at a premium. Not only that, new hard drives are also at a premium – depending where you look, a new drive at the top end of the available sizes (250/320gb) can be £70!
But of course, you never need to do things the “official” way. Within that drive enclosure is actually a standard 2.5″ SATA drive, and besides a little bit of software tinkering you basically just need to swap it for a larger drive… In the newer style 360, it’s even easier since the native SATA connections are exposed inside the HDD slot, so you can literally take a 2.5″ drive and (carefully) plug it in to the slot. I knew this was possible having read about it at some point long ago, so “why not”, I thought.
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Hello my lovable minions, today let’s talk about board games.
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Progress with Tower Defence has been slow recently, what with moving and the general disruption that brings, but the other day I did manage to settle in and resolve a few long standing and occasionally nasty bugs which brings the game to a highly playable level. As such, I felt it might be prudent to make a demo available so people can actually try this thing out themselves rather than watching my boring videos.
I’m a long way from guaranteeing it’s crash free, but it’s not far off. There are also bugs galore (see full release notes after the break), and a few things are disabled for being either half implemented or inconsistent in performance or reliability, but it gives a reasonable overview of the project. This release is in the form of a Windows binary, although if there’s any interest in OSX/Linux/mobile builds I’ll happily crank one out and you’re welcome to see if it works.
Download build 43 now 🙂
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At what point do you own too any games? Having just moved, I unpacked all my games and lined them up in the only place with enough room for them – the top of a wardrobe. It’s a pretty long line of stuff, and it doesn’t include all the games I keep on the hard drive of my original Xbox (also not pictured: Halo 4, Forza Horizon and L.A. Noire, because they’re all near my 360.) Only one game there is still in plastic (DiRT 2), although there are a few that I’ve only played briefly for whatever reason (most embarrassingly, Just Cause 2, because I thought the original Just Cause was amazing.) The plain DVD case at the top is a backup of ‘Chronicles of Riddick: Escape from Butcher Bay’ because my original copy was damaged long long ago, if you were wondering.
How many games do you have and do you think you have too many? As long as I have a chance of finishing them all before my aging 360 RRoDs again I figure I’m alright!
Occasionally I start Googling random collections of words related to video games — more usually, video game jobs, hoping some golden ticket is going to fall right out of Mountain View or something. I often end up reading lots of forum threads and blog posts about the topic and how to make yourself seem attractive to studios etc etc, and it was within one of these little quests that I read an idea that nagged me, “Just make something … Tetris or something, just show you know what you’re doing.”
So a few days later I got up and made Tetris.
All told it was maybe 6-8 hours work split across two days: Mostly production, with the final couple of hours on day two dedicated to bug squashing. Anyway, it’s super simple but I think it’s kinda neat for what it is. As ever, this game is built with Haxe NME (3.5) – to compile the source you will also need the Actuate tween library installed. Download the source here.
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Hello once again!
Today I’m happy to offer some code from my early prototypes of Tower Defence, build 13 from September/October ’12 if anyone is pedantic enough to want to know. It’s super basic: No maze generating algorithms yet, not much in the way of gameplay. A random maze is created (i.e, each map tile is 50/50 whether its walkable or not), start and end points generated and a route found between them using A*, and an “enemy” (green square) moves along the path. You can create a single weapon type – the gun – which fires very slow moving bullets at the enemy.
This code also contains remnants of my quick and dirty collision system, although Box2D is actually running the show.
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Within the nme.geom package of HaXe NME you’ll find Matrices, Points, Vectors, Rectangles and… ColorTransform? Yes, it seems a slightly odd place to put it, but that’s where it is, and it can be useful in your project. No doubt, there are endless things you could do, but I wanted to talk briefly on how I’ve used it across my previous Pinball project and now, in Tower Defence.
Simply, sometimes you want the same object to appear multiple times in your project, but with subtle variations. Behavioral changes can be accomplished in code by subclassing, size variations by scaling, but what if you wanted it red in one instance and green in another? Including the same image twice with different colours seems redundant, even if the images in question are quite small, so what are your options? Well, a ColorTransform is an option if the image is a simple, single colour. In Pinball, I used this method to colorize the lights and lighting effects – the image files themselves were greyscaled, and were coloured in code before being displayed – and now in Tower Defence, I’m using it on some UI elements (the slider knob’s that change colour dependent on value).
Let’s step through how this works. First, of course, you have to create a graphic you want to use. Here’s the image of the slider knob in Tower Defence, as it came out of Photoshop…
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What’s New in the couple of games Archives?
Screen Shot
System Requirements for Couple of games Archives
- First, download the Couple of games Archives
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You can download its setup from given links: