Game of Monopoly for PC Archives
game of Monopoly for PC Archives
Descriptions and reviews of Waddington's Board games, list of equipment found in Waddington's Board Games and board game query and help sections. This also includes Waddington’s House of Games and John Waddington.
Hit Counter
November/ December, 2015 link list to games all checked and working, also new images added
October 2015 Request for solution to Perfect Square, Card game Bobs Yr Uncle, more images added. More details on Frankenstein's Fingers.
March/April, 2015 Comments from the inventor of Golfwinks, Whoops Whoops2, later game added.
Since April, 1999, we detailed and added another WADDINGTON'S game to this archive each month. This process was competed in December 2001 and since then we have continued to improve the site. Early in 2005 we decided to alter the format of the site so that the games listed are in date of production order. You can use the links to find out what is available for a particular game but if you are generally looking at the site it seems more logical to place the games in the order that they were produced. You then get a better feel as to how games have developed over the years.
The descriptions of each game will enable you to check if you have the correct contents for each game or enable you to search for new games and be able to check the contents prior to purchase. Waddington's games are no longer in production the company was bought out by toy Giant Hasbro about 1997. Some of Waddington's Games continued to be produced by Gibsons Games. Waddington’s also had a French partner called Miro Company who published most of Waddington's games in France. In 1961 Waddington’s took a 20% share in Miro's capital (together with another of Waddington's partners, Parker). They withdrew in 1969.We cannot advise you where to purchase particular games (but see links at end), most of those listed below have been out of production for many years. On line auctions do have games for sale or will accept games for sale, other than that we can only suggest charity shops or car boot sales. We will though add a request to our query corner if it will help.
We can assist you with the rules for most of the games mentioned. We have also received a number of queries/requests for help with games/parts for games and rules, PLEASE have a look at QUERY/HELP CORNER. MANY CONTACTS WOULD LIKE COPIES OF RULES FOR GAMES WE DO NOT POSSESS. If you have rules for a particular game please check the link for the individual game.
Rage,Railroader, Rally,Raleigh Burner BMX board game,Rat Race, Rich Uncle From United States,Ray Reardon's Pot Black,Risk,Rosette Riding School,
Safari Round Up,Scoop, Sexis,Shop,Skudo,Slam,Sonic UFO,Sorry, Speculate,Spot The Difference,Spy Ring,Squares,Sqiggles,Starluk,Starships, Sting, Stirling Moss's Monte Carlo Rally Game,Stun,Steeplechase,Subbuteo,Sum-It,Summit MK1,Super Cluedo Challenge,Super Mario Bros, Superslam, Swindle,
Table Soccer,Teachers PetTeachers Quiz,Teenage Mutant Ninja Turtles Card Game,Tennis and Badmington,The Business Game,The Great Canadian Pie, The Great Downhill Ski Game,The Great Pyramid Game,The Manager, Thomas The Tank Engine Board and Action Games,Thunderbirds,
Treasures and Trapdoors,Totally Dingbats,Tour De Force,Tour Of London (game),Tour of London (Quiz),Treasury of Word Games,Tyrannosaurus Rex
Ulcers,Vampire Game,Village of Fear, Darkworld,Wheel of Fortune,Whoops, Whoops2,Whot, Wizard,Word of Mouth,The Yuppie Game, and Z Cars
So what is next? Well as you will see there are still games with little or no description/contents. We will also try to add photographs of each game over time. We do though now have a copy of the Canadian version of Kimbo so we will see if there are any differences. We also want to do more on Escape From Atlantis, some more info on Top Trumps and possibly Land of the Dinosaurs, so keep on coming back to us! The number of queries we are receiving for various games is also increasing and we will continue to post details as received. Often what we do to the site is prompted by your queries suggestions etc.
WADDINGTON’S GAME ARCHIVE
IN APPROXIMATE DATE OF PRODUCTION ORDER
PLAYING CARDS
Playing cards are almost certainly the first games product Waddington’s produced.
A contact has sets of Waddington's Playing Cards with backs showing Black Grouse and also Snipe. She asks when they were produced and are there any other packs with different birds?
Also "I have a pack of possibly 1930's Waddington's Patience miniature playing cards. They are unused and the pack of cards inside the box are still in their plastic wrapper. Their original price is marked on the box at 3 shillings and 4 pence. Can you give us any indication of their value or a link to a website that will tell us this information? "
Card sets being advertised in 1978 were XVII Century French, French Revolution and Napoleonic reproduction, a Shakespearian pack originally designed in 1930’s, English, Irish, Scottish and Welsh Emblem packs, twin pack of Victorian photographer Frank Sutcliffe.
For more information on Playing Cards try http://www.wopc.co.uk/waddingtons/index.html
WADDINGTON'S LEXICON © ?
"The Wonder Game". "The new card game of skill, laughter and interest"
The game was launched in 1933, packaged in a tuck box, at 1/9d per pack. Initial sales were nil, and so the game was repackaged at 2/6d and sales boomed, up to 1000 packs per week. Our set is in an orange box with maroon lettering REGD. NO. 52991 and is 1950’s/1960’s. The box contains a pack of 51 cards of different alphabet letters with a score no and a Lexicon Master card, a red covered rule book and a thicker light blue covered book of "New Games to be played with Lexicon Cards". Any number of players can play but two packs are needed for five players or more.
The dealer is selected by dealing one card to each player with the player holding the highest numbered card being the first dealer and then the deal rotates. Ten cards are dealt to each player and the remained placed face down with the top card exposed and placed alongside. The player on the left of the dealer commences he can a) form one complete word and place it face up on the table, b) discard one card and take either the exposed card or a blind card, the disposed card is place on top of the exposed pile c) insert a card or cards to any one word previously laid down, d) exchange a card or cards with letters from his own hand with any word on the table provided the word left is complete. The aim is to get rid of your cards as quickly as possible and the first player to do so ends the round. The remaining players count up the number scores of the cards they still hold. Players reaching 100 are eliminated until one player wins. The master represents any letter but scores 15 against you if you are left holding it. Very like the cards game "rummy" played with word cards instead of standard playing cards. Not our favourite game by any means but give it a go if you like word games, would rate Scrabble more highly.
Another contact describes the game as "ATOZED, WADDINGTONS. It is red and gold and is about 1930s."
Another contact asks “I have some lexicon cards which come in a small blue case shaped as a book the reg number is 52991. The rule book is red and the cards are dark blue. I wondered if you could date them for me please.” Can anyone assist. Also another contact with the reg number 529991 can anyone date that set please.
WADDINGTON'S PIT © 1904 Patented in Great Britain and U.S. Patent, March 22. 1904
For two to seven players, from 5 years to 100, card game with seven sets of nine cards plus one bull and one bear card. Some sets may only have six sets of cards
So much fun from just a pack of cards! A great game to be played with three to seven people, the larger the group the better. In some ways an adult game, best enjoyed when you have all had a glass of alcohol. The original set was manufactured by PARKER BROTHERS, Incorporated SALEM, MASS., U.S.A.. Andrew's Grandfather took a set with him when he fought in the First World War. Waddington’s produced later editions. The fronts of the cards are almost identical in both sets but at least three different back designs are known. The game is based on the American Corn Exchange. Each set consists of nine cards of wheat, corn, barley etc, which vary from wheat at 100 points downwards. The idea is that you trade cards to obtain a set on nine of a particular commodity known as a corner and score the point value of that set. The cards are dealt and then trading begins players can trade groups of cards of two, three or four etc. of the same. You shout this out and someone else will swap with you. The frenzy continues until one person has a corner of nine cards. Quick wits are required and often changing your mind about which set to collect can be the key to success. There is also an optional Bull card which counts as a bonus if you hold it with a corner or a penalty if you are holding it without a corner. The Bear card is always a penalty to who ever is left with it and is traded with a group of matching commodity cards as soon as possible. Pit is very easy to play but never loses it's appeal,
A more modern set is "Pit" - Complete with all cards and the rules. The back of the cards are orange with pictures of 'wheat?' on them. The fronts are light blue/green with black and white traders. 1964 cat no.31101 " from Darren Mclean
WADDINGTON'S MONOPOLY © 1935 by Parker Bros Inc.
For two to six players, from 7 to 8 years upwards. We have played this game on many occasions since childhood. If you have never played it, it consists of landing on property which you buy and then when others land on it charge rent to that person depending on how much money you have improved the site with houses and later hotels. There are chance cards, railway stations and utilities that pay fixed rents and you can mortgage your properties to pay rent, go to jail or if really unlucky go bankrupt. Monopoly brings out the best and worst aspects of people characters. The game can last an unpredictable amount of time. Monopoly is probably the best known board game ever though each household probably plays to it's own slightly different rules!
It is likely to be the most common proprietary board game to be found in the average household. It has been calculated that over 250 million people have played the game and that Waddington’s have sold 15 million sets in Britain and since 1935 Parker Brothers have sold over 90 million sets. An American, Charles Darrow, created monopoly in the early 1930’s. The original game had street names taken from Atlantic City where Charles spent his summer holidays. His game pleased his friends and he was being asked to make one or two sets a day or six sets at $2.50 each per day once the boards had been contracted out to a local printer. Parker Brothers were initially luke warm towards the game worried by the unpredictable length of time each game can take and felt that the mortgages and rent rules too complicated. However, by Christmas 1934 Charles had produced 20,000 sets that year and Parker Brothers began paying Darrow royalties for the game and were soon producing 20,000 sets a week. One description of the game we had from the U.S.A. mentions "Board Walk and Park Place in a blue colour. Set includes all game pieces, Community Chest and Chance cards, money (printed one side), houses and hotels, and dice. The label on the board reads "NUMBER 8" [no idea what this means] and has Parker Brothers, Inc. signature printed on it. Two patent numbers are shown, along with the copyright date of 1935 [not necessarily date of production]. There wasn't a box with the game when I purchased it at a sale."
Waddington’s had only produced playing cards and Lexicon prior to 1935 but had sent one to Parkers. John Waddington Ltd. were licensed to manufacture the game. The rules were not altered but the street names and currency were anglicised and stations replaced railroads. The first edition with a board separate from the box, metal hat, thimble, ship, car, iron and boot tokens and cost 7/6d (37.5p). A contact Valerie Lilley reports that her “First Edition” set has a board with more than one fold, which fits, into the box. The wartime edition had card tokens with a wooden base with a rocking horse replacing the thimble. The £100 note is black and made of really rough cheap paper, the property cards are perforated and has a spinner instead of dice. (E. Burrell).
Our set has card tokens including the rocking horse with the wooden base. The money though is all coloured. Not exactly sure how much money of each denomination a set should contain. The rules state you receive 1x£500, 6x£100, 4x£50, 3x£20, 10x£10, 7x£5 and 5x£1, total £1,500. Our set contains 10x£500, 40x£100, 26x£50, 20x£20, 63x£10, 48x£5 and 35x£1. This totals £11,335. Six players require £9,000 and the rules state if a seventh player is playing he has to wait until the first six receive their money and he has to receive what ever denominations are left which implies that the quantity of money provided is less than that required to give the seventh player the same denominations. The minimum quantity of money for a set to be workably complete would therefore be 6x£500, 36x£100, 24x£50, 18x£20, 60x£10, 42x£5 and 30x£1 plus £1,500 of any denomination for the seventh player total £10,500. Our set has £2,335 left after the six players have received their money - 4x£500, 4X£100, 2x£50, 2x£20, 3x£10, 6x£5 and 5x£1 so well enough for the seventh player to have £1,500. Our set may though not have the original amount of money supplied or maybe it varied anyway so long as it was above the workable minimum possibly our set may have had 4x£50, 2x£10, 2x£5 missing giving a total of £11,565. I would be interested to hear what your set contains. Later I think the quantity of money supplied was altered and the 1985 Anniversary set has a different make up of denominations.
We have seen a 1936 Deluxe set. This was a quality set, and weighs 2.2kg.
It has a gold box. The Board and money have the PAT.APP.FOR.No.3796-36 number, which probably dates the set to 1936. The station cards are LNER. Cards are the 16 Community chest, and 16 Chance cards. The 2 dice and 6 metal playing pieces are Car, Ship, Hat, Shoe, Iron,and Thimble. There are 32 Houses and 12 Hotels. They are made of a solid Plastic type material and the hotels are marked GRAND HOTEL. The set comes with 2 sets of instructions
A Gold wartime edition was also produced with perforated cards costing 21/- (£1.05). Later a deluxe set was produced costing 42/- (£2.10) with superior tokens, flock lined trays and gold edged game cards and the board in an integrated box. Later ordinary editions also appeared in an integrated box at 7/6d, 10/6 and 21/-. Little changed until 1972 when the money was printed on both sides, the tokens were enlarged by 50%, title deeds cards and dice enlarged and the Community Chest and Chance cards given rounded corners.
Andrea Green has a set "The set consists of 2 x boards which are not in the box, they have bright yellow backgrounds but the rest is as normal. The pieces are made of metal but are thin coloured pieces including: a grey motorcycle with rider, a red car (which looks like a rolls Royce), a dark green tank, a yellow bull dozer type thing, a gold sailing ship and a blue train. The houses and hotels are made of wood and are green and red. It is all in a small box approximately 10 inches by 6 inches. It is made by John Waddington Ltd (London & Leeds). The whole set is in immaculate condition still containing the checkers ticket. I would be very grateful if you could give me some information on the set, how old it is and it's present day value." See below.
Sounds like this set?” I remember being very surprised when I played monopoly at a friend's house and the background to the board was green - ours was yellow! Since I have often told others about the different playing pieces we had but no-one I have ever spoken to has ever seen them. My brother owned the set and it was given to him in the 1950s but he doesn't remember if it was new then or one that was passed on. The motorcyclist looked 1940s and the blue train was a Mallard. The money was, we think, printed on one side only. Our guess would be that the set was 40s or 50s. Hope this helps." Mandi Garrie.
Steve Pollard writes “I have a old Monopoly 1950-60's Waddington’s green box.. The hotels and houses are made of onyx type with small windows in the hotels with the word HOTEL written above windows.. I think this was a Deluxe set ???? The box is very heavy and has the Waddington’s Monopoly title in small letters in the top left hand corner.. Can you shed any light..??
Similarly Alex Rarity comments “The box is like a pinkish snakeskin pattern and the back of the board is the same. The players pieces are unusual as well they are a globe, a horses head, a typewriter, a basket of flowers with gems encrusted in it, a boot also encrusted with gems and a telephone with gems.” Any idea when this set was produced. This sounds like the 30th Anniversary Edition with a spangled foil box and jewel encrusted tokens – thanks Fitch
Karin Mcguire comments that in the 1960s, her family had a version with conventional London streets and colours but the counters were very different from those used today. The counter were; blue (Mallard) locomotive, red car, yellow tractor, grey motorcycle, bronze sailing ship and green tank all in painted metal. The hotels and houses were coloured red and green made from wood. Does anyone know anything about this edition or have a copy? These were trademark sets produced between 1950 and 1959 – thanks Fitch
Image of a luxury version from publicity material from the mid 1970's supplied by Colin White
A luxury 50th Anniversary set was also produced in 1985. The rules state you receive 2x£500, 4x£100, 1x£50, 1x£20, 2x£10, 1x£5 and 5x£1. The set contain 15x£500, 40X£100, 15x£50, 15x£20, 20x£10, 15x£5 and 30x£1. Many sets with varying street names from all over the world exist as do junior and travel versions.
Another contact also give details of a game which He "believes is a unique one off, it is one of the local additions Newcastle & Gateshead which was produced c1995. His particular set has a spelling mistake on it the board itself and the other 49 produced for Newcastle Council were returned and destroyed," Another contact comments” I smiled when I read about your correspondent who thought he had a "unique" set of Newcastle and Gateshead Monopoly. I would be amazed if the 50 sets that he says went to the Council were the only 50 sets printed. Surely Hasbro do longer print runs that that?! Second reason for smiling is that there is also a Glasgow set with a street name spelt wrong. These appear with tedious regularity on Ebay, marked as "RARE". Personally I cannot see that a spelling mistake on what is already a game with pretty limited appeal is really that interesting, but that is of course just my humble opinion :)
By the way, there was a fascinating Monopoly site at
http://www.muurkrant.nl/monopoly/index.html
For those who are really interested in the various official and unofficial editions.” but sadly I think the owner has passed way as the site it not searchable.
BOBS YR UNCLE © 1935
This game was specially designed by Frank H. Simpson for John Waddington Ltd. in 1935.
There are 54 cards in the pack: 48 Nursery Rhymes (8 sets, 6 cards to a set, each with a line of the rhyme), the Rhymes are:
Humpty Dumpty, Little Miss Muffet, Jack & Jill, Little Bo-Peep, Old King Cole, Little Jack Horner, Hey-Diddle-Diddle, Old Mother Hubbard.
3 Uncle cards: Uncle Bob, Uncle Joe & Uncle George and 3 “Nigger Boy" cards.
Rules:
BOBS Y'R UNCLE, A NEW CARD GAME
The laws of Bobs y'r Uncle are divided into six sections:-
1. Description of the pack.
2. The Deal
3. The Object of the Game.
4. The Play-with stack.
5. The Play-without stack.
6. The Scoring.
DESCRIPTION OF THE PACK
There are 54 cards in the pack, of which 48 are Nursery Rhymes, 3 Uncle cards and 3 Nigger Boy cards.
THE DEAL
Deal the cards singly in a clockwise manner until each player has 6 cards. Place the remainder of the pack face downwards in the centre of the table, to form the stack. Each player examines the cards which have been dealt to him.
THE OBJECT OF THE GAME
The object of the game is to `declare'. A player may declare (a) when he has played every card out of his hand; or (b) collected all three Uncle cards in his hand; or (c) collected all 3 Nigger Boy cards in his hand.
THE PLAY-WITH STACK
The player on the dealer's left must play out of his hand a card representing the first line of a nursery rhyme. This card is placed face up on the table in good view of all the players. If the player has not a card representing the first line of a nursery rhyme he cannot play and must take a card from the top of the stack. This concludes the player's turn.
The second player may either play a card representing the first line of a nursery rhyme or continue with the next line of the rhyme played by the first player. If he is unable to do either of these actions, he must take the top card from the stack. A player must play a card to the table if he has a card that will go. So the play proceeds, each player playing in turn, building up any of the nursery rhymes or taking a card from the stack if he cannot play in proper sequence. If a player declares before the stack in the centre is used the deal is ended; if not, play continues with the players drawing from the stack until it has been used up. Then the play continues with the following alterations.
THE PLAY-When all cards on stack have been taken. When a player has played a card to the table or is unable to play a card to the table, he must display the backs of the cards in his hand to the player on his left and say, Bobs Y'r Uncle. The addressed player must take one of the cards offered. If the addressed player has already taken his turn because the proceding player forgot to offer his cards and did not say Bobs Y'r Uncled, the addressed player must refuse to take one of the cards offered.
Example
The play has proceeded until the stack in the centre has been used and it is not Molly's turn to play. Her hand consists of two cards - All the King's Horses, Eating his Christmas Pie. Molly plays the card All the King's Horses to the table and immediately turns to Bill on her left and says Bobs y'r Uncle offering the card left in her hand. Bill has to take the card and Molly says, I Declare. If Molly had forgotten to say Bobs Y'r Uncle before Bill had played his card, Bill must refuse to accept the card offered.
SCORING
A game consists of four deals. A deal is concluded when any one of the players says I Declare, as explained. At the conclusion of each deal the numerical value of the cards left in each player's hand is totalled up and placed on a score sheet against the name of each particular player. The score of the player who declared is Nil irrespective of the number of cards he may hold.
THE WINNER OF THE GAME IS THE PLAYER WITH THE LOWEST TOTAL SCORE AT THE END OF THE FOUR DEALS.
Bye-Rules
1. A player playing a wrong card must take the card back into his hand and forfeit his turn.
2. Only one card may be played in one turn.
3 A player with all three Uncle cards or all three Nigger Boy cards may say I declare immediately after his turn. If, however, the player on his left has played before he discovers the three cards in his hand he must wait until his turn to play before saying I Declare.
4. A player must play a card if he has a card that will go. If it is proved that a player passed when he had a card in his hand that could have been played, that player is fined 20 points.
The game was reissued in 1963 with a different box design.
WADDINGTON’S DUEL
A game for two players broadly based upon the Contract Bridge Par Contests organised by Terence Reese. Estimated to originate from the 1930s. Possiblyfrom the stock of a former Waddington's sales representative. Other items from the same source sold dated from the late 1930s. It does not explicitly identify Waddington's as the maker. Possible a prototype, or limited issue used to test the market? If anyone has any information or a copy of this game please let us know. From Dave Walker.
WADDINGTON’S CARLETTE
“Monte Carlo in the home”. A casino type gambling game. Produced from the 1930’s. Contents include a board, playing cards, croupier’s rake and dice with cup. Thanks Gordon Peel.
WADDINGTON'S STARLUK
Produced in or around 1938. Andrew Hartland says he has never come across it or been able to find anything else out about it. It is a game with cards relating to the Signs of the Zodiac. Can you assist?
A copy of the rules received thanks James Lloyd-Williams.
A contact comments “invented before the war by my Grandfather, Ernest H Taylor who sold the rights to Waddingtons. “ Tanis Whitfield, grand-daughter of Ernest H Taylor.
GHQ
WADDINGTON'S TOTOPOLY
For two to six players, from c8 years, movement by dice and by a combination of dice and cards in the race part of the game. One of Waddington's earliest games, with a name designed to cash in on the popularity of Monopoly.
Bob Elton has a set dated 1939. "These Earlier sets can be found where the board does come separately, all the other bits in a smaller box. One feature is that the horses stand up in cardboard slots, and can be seen in a line through a cut-out in the box lid (when shut)". {From Ralph Allin}. "An earlier copy of the game (pre 1961) exists with the board and small separate box that you described. However, the individual horses are wooden not metal or plastic (to be more precise they are card in a wooden base) but still arranged in the box in a line standing up." {From Dave Paylor}Jason May tells us he has a 1939 Deluxe Edition of the game (see image)
and that it cost 21/- rather than the 7/- standard edition. He wonders if anyone else has a similar copy and what percentage of the games produced were Deluxe. In the 1960’s together with "Risk" Totopoly was the top price game of the range at 27/6. Game was still on sale in 1977 cost £5.50 and according to Games and Puzzles was given a fresh look at that time. Our 1961 set is contained all in one box with the board in thinish card made up of three double-side leaves. Quite a lot of equipment was provided for the money. There are 12 cast metal horses (later sets have plastic ones), a pack of businesses/horses cards, two packs of horse training cards, veterinary report (chance) cards, a large wad of money, betting card slips and a betting totalisor pad, owners club cards and five different race advantage cards. Two people can play quite happily but can't really bet on the horses so the game works best with three or more players.The idea of the game is that one of the two boards is the training ring. The cards for the horses and the businesses that help to train them are dealt. This is a crucial part of the game as you have to decide which cards to keep and which to offer for auction. No player can own both the training stables, run more than three horses in the race and it has to be borne in mind that the black have the best, and the red, yellow and blue horses have a better chance of winning in that order. Two dice are used and during a circuit horses aim to gain colour cards that can be used to advantage in the race and avoid white disadvantage cards. Other cards can be kept that enable you to avoid perils that can befall you during training and in the race. Money plays no part in the training provided you have some income from a business sufficient to pay your bills and pay to have the horse entered in the race.
Before the race you have the chance to bet on any horse or horses you wish and you have an idea how well a horse has been trained. One fault we have always felt with the game is that money is irrelevant and the winner of the race is the winner of the game irrespective of how much money any player may have. The prize money for the race comes from the money paid for businesses and entrance fees. One half goes to the winner and one quarter to the second and third. We tend to feel a more interesting game is the player who has the most money as it improves the strategic opportunities to bet and or get a place in the race.
The race track is on the other leaves of the board. The race takes a bit of getting used to, one dice is used. Each player nominates one of his horses which can utilise the best of a players throws. Players have to move their horses and then abide by what the length they have moved to specifies. If the length is a colour then the horse gains an advantage if it is the same colour or can throw in a white disadvantage card. If the colour differs a player can gain an advantage by playing the colour card of the horse. After abiding by the first length landed upon the move ENDS. Strategy is which horse to move when and gaining position. Horses can only move lanes if they are three clear lengths in front of the following horse. Certain lengths can eliminate the horse due to a broken rein etc unless you have the appropriate exemption card. An exact throw is required to finish.
Totopoly is a good family entertainment game with a good combination of luck and judgement.
A contact would like a copy of this game. Another contact is also looking for an old Totopoly board for 1950's? metal horses, set small Waddington's set.
WADDINGTON'S SORRY ©:COPYRIGHT 1951, 1963 and 1969, For two to four players, from c6 years, movement by cards. Contents: A Board, four sets of four "Kimbo" type movement tokens and a pack of 44 cards, four of each denomination 1, 2, 3, 4, 5, 7, 8, 10, 11 and 12 and four master "Sorry" cards. Game still on sale in 1977 cost £2.99.
Monopoly Deluxe
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ReviewsSubject:It was fun!
some comments on the excellent first review.
You CAN collect rent when the computer has rolled doubles and has moved off your property.
Before you roll, click on the property the computer had landed on to highlight it, then click "Rent Due" it will pay despite not being on that property anymore.
also, I'm on a mac running Firefox, F1 to start the game for me was fn-1 (lower left corner of my keyboard)
Subject:Thoughts, observations, and tips
Hitting F1 at any time brings up the menu bar. Everything you need is there. (Learning the keyboard shortcuts helps keep things moving -- they're shown on the dropdown menus). To mortgage/build on a certain property, click on it on the board to highlight that square, then do your thing. Otherwise, you'll get a "thanks for your help, I can do it myself" message (that's the computer's response if you're trying to mortgage/build on its properties).
I went into the options and turned off all the animations and sped the token movement up to max. Doing that makes an entire game playable in about 10-15 minutes if you let the computer roll its own dice (but see below). Choosing to "save as default" in the options will save the changes permanently in a secret file that Internet Archive maintains for you. That's awesome, but I haven't been able to figure out how to undo it if you make a mistake, so proceed carefully.
For the quickest game: choose "official rules" (limited housing supply, no free parking bonus). It is impossible to hit the "collect rent" button fast enough if the computer rolls its own dice, so also check the "auto rent" box in the rules window. You can turn off the computer rolling on or off with F2 -- consider doing so before accepting a trade if the housing stock is low, as the computer might buy all the remaining houses before you get a chance. (The purchase is locked in when the dice pass.) If more than one player tries to buy the last house(s) as part of the same turn, the game will auction them off instead.
To make trades, double-click on players' tokens in the right-hand pane to open up their inventory window in the center of the board. Highlight the first property to trade in the sender's inventory, then click on the player token in the inventory window of the player who will receive it. Repeat until the trade is ready, then click "propose." Money and jail cards can be traded the same way. I usually leave the players' inventories open in the center of the board throughout the game to keep track of who owns what, because the game is bad at showing you that otherwise.
About the only difference I've noted between setting the computer on "calculator" intelligence (lowest) and "386mhz" (highest) is whether or not the computer pays to get out of jail immediately (no on lowest setting, yes on highest). It doesn't seem to materially affect the computer's evaluation of trade proposals. In fact, even at the highest AI levels, the computer's ability to evaluate trades and property is pretty broken. You can set up a trade that offers to buy a property outright from a computer player for $500 or less and the computer will often accept it, even if it results in you obtaining a monopoly. (This may prompt the computer players to make trades among themselves to create their own monopolies, though.) If you decline to buy a property when you have the chance and the game goes to auction, the computer will often either sit out bidding completely or stop bidding at less than half of the property's mortgage value, so you can buy up most properties at a fraction of full price, often as low as $1.
If you choose not to abuse those bugs, when the last property is purchased, the computer will almost always propose a multilateral trade that gets everyone involved at least one monopoly. (The computer considers the two utilities a monopoly.) The game is programmed to offer the human player the best side of such a trade (often the reds or oranges if you have at least one of them and something else to trade with), so consider accepting that first trade. The computer will continue to offer trades every few turns if possible to try to get even more monopolies consolidated in a player's (computer or human) hands. This is because the game wants to move quickly to the "building phase" where players start buying up houses and hotels. Building up your monopolies whenever possible is what keeps the game from going on forever.
In addition to the logic bugs above, there are several bugs that effectively crash the game outright. A computer player who doesn't have $50 on hand when it has to pay to get out of jail will put the game in an inescapable loop. So will the computer trying to sell a hotel when there aren't at least 4 houses available. So will certain times when the computer trades with another computer player while one owes the other rent. So will about a dozen other things -- I'm surprised this was actually commercially-distributed!
Still, if you can resist taking advantage of the computer's inability to value properties, it makes for a decent Monopoly game with some mild-to-moderate challenge. (I usually play 3- or 5-player games against computer opponents, always going last so as to give myself an additional obstacle to overcome.) Good luck!
Subject:Great Game
I really enjoyed playing Monopoly!!
Subject:Nice game
Nice game, but it doesn't have any sound. Also when a twin dice is thrown by the opponent you can't request your rent.
Subject:How the game starts?
I can't start the game.
Subject:No Sound; Different
Sound won't work for me... But having played this as a kid, I can kind of picture what's going on during the different animations. One thing I remember that isn't on this game, and is not in any of the options (if you right click it brings up the top menu), is that once a property is bought, it become the colour of the token to see who owns what (ie Car is green, Horse is white with red polka dots, Hat is purple etc). Maybe one version previous to the one I had?
Subject:Free Download
Nice game
< href="https://archive.org/details/@werose" >game
Subject:No Sound
The game is fine just it has no sound and I do not know how to get it? So with sound out of the way the game is good a bit glitchy but that is to be expected. So overall 4 out of 5 stars for me if there was sound it would be 5 stars.
Subject:glitches
I tried the F1 trick to start new game and that worked. I figured out how to roll the dice. But then after that, i cant do anything. i cant take or give money, i cant move my token piece, nothing else will work.
Subject:A Few Glitches
If you use F1 to start the game, it works fairly well. You have different settings for your opponent, but most of them glitch out when the opponent doesn't have $50 on hand to get out of jail. I found that calculator works the best. The other settings are iffy. It would be nice if they could fix those too.
Subject:Great Game
Thanks for the above comment I was lost without the F1, game works great and good way to kill time at work. :)
Subject:How to play
Great game-- thanks for posting. I wanted to comment because it took me a while to figure out how to play--
You have to press f1 to get the option to start a new game.
Thanks again!
- Windows
- Games
- Board
- Monopoly
PROS
- Fully animated graphics
- No need to keep track of pieces
CONS
- Game takes up a lot of space
- Can lag from time to time
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