Need for Speed Heat for PC {Windows & Mac} Download Full Version

Need for Speed Heat for PC {Windows & Mac} Download Full Version

Need for Speed Heat for PC {Windows & Mac} Download Full Version

Need for Speed Heat for PC {Windows & Mac} Download Full Version

Download NFS Heat Studio For PC And Mac [2020 Full Free Version]

Download and install NFS Heat Studio for desktop and laptop. The new Need For Speed Heat video game companion application for Android and iOS is out now. NFS Heat Studio is the official app from Electronic Arts for players of its upcoming NFS Heat racing game.

In this post, you will learn all the details about NFS Heat Studio gameplay, walkthrough, preview video, review, and a step-by-step installation guide to playing NFS Heat Studio on Windows PC and Mac.

The Heat is coming in November – Need for Speed™ Heat, our all-new street racer where the line of the law fades with the setting sun.

NFS Heat Studio for PC is the official NFS Heat companion app that helps players customize their cars with the best equipment and tools on their smartphones. When you’re done, port customized rides over to the main game directly from within the app.

EA has announced that its 2020 car racing game will be set in the Palm City where players will hustle by day and risk it all by night. The main objective is to rule the streets by winning races while avoiding chasing cops.

NFS Heat Studio Apk Info:

App NameNFS Heat Studio
File Size63MB
Latest Versionv1.0.6
Operating SystemAndroid 8.0 and up
DeveloperELECTRONIC ARTS
Updated OnAugust 21, 2019
Google Play StoreNFS Heat Studio on Play Store

Need For Speed Heat Walkthrough:

Own the Night

  • After the sun goes down the intensity ramps up – and with it the risk – when Palm City transforms into a neon playground for illicit street racing.
  • There aren’t any rules at night. But there’s plenty of danger. Night in Palm City is all about taking chances, battling it out in no-holds-barred races, and risking everything to boost your rep. The night is a time of nonstop conflict when ever-escalating threats are looking to take you down.
  • Why drive at night? It’s simple, really. You drive at night to make a name for yourself when the stakes are highest. To prove you belong. To defend your place, your rank, and your status against everything and everyone. Including the law.

Take on the Corrupt Cops

  • The cops you encounter during the day in Palm City are the lawful guardians of the road – they play by the rules.
  • At night, a much darker side is revealed. There’s no law when the sun sets in Palm City, and “law enforcement” is nothing but a twisted excuse for corrupt cops to ride your tail and take you down.
  • These rogue cops are predators on the hunt for you, your ride, and your freedom, and they’ll stop at nothing to take it all and burn you and your tricked-out car to the ground.

Download More:

NFS Heat Studio – Car Customization App:

Customize Your Ride by gaining full access to car customization garage using NFS Heat Studio and increase your chances of winning races against players from all across the world.

Winning is the name of the game in Palm City. Winning unlocks more options in your garage. Winning boosts your crew. Winning increases your notoriety. That said, the first place doesn’t mean anything if you don’t do it in style.

That’s why your garage is critical in Need for Speed Heat. Your garage is your sanctuary. It’s a safe house for you and your crew to celebrate colossal wins – or to lick your wounds and regroup after soul-crushing beatdowns. It’s also the ultimate workshop for building and customizing your dream car.

From wild colors to go-faster stripes to tons of high-performance options, you’ll have everything you need in your garage to trick out and tweak your car to match your driving style.

While everyone has a Need for Speed in Palm City, they also have a need for expression and creativity. Now you can push the limits of your imagination to build a car that stands for something special – a car that stands for you.

NFS Heat Studio On Instagram:

NFS Heat Studio For PC (Windows & Mac):

Now let’s see how you can Download and Install NFS Heat Studio for PC on desktop or laptop running Windows and MAC operating systems. You will need Android Emulator to run NFS Heat Studio on PC using the method explained below. Also, visit our Apps for PCcategory to get more interesting Android apps on PC.

NFS Heat Studio On PC (Windows / MAC)

First of all, download the Android Emulator tool. We suggest you use BlueStacks 4 though other top Android Emulators can also get the job done just as easily.

Launch your Emulator tool and make sure you have logged in using your Google Account ID or Gmail address.

Now click on the search box and find the NFS Heat Studio app using the Play Store. Select NFS Heat Studio from the resulting list of apps that show up to install it.

Once done, head over to the My Apps tab or the main home screen to locate the newly installed app and open it. Follow on-screen instructions to complete the setup process.

You can also use NFS Heat Studio APKto directly install this racing game on your Android Emulator tool.

Proceed to customize cars using NFS Heat Studio for PC on your computer.

That’s it for the NFS Heat Studio on PC Windows and MAC guide. Stay tuned for more and share your experience in the comments section below.

NFS Heat Gameplay Screenshots:

Important Consumer Information. This app:

– Is free to download
– Does not include in-app purchases
– May require an internet connection (network fees may apply).
– Requires acceptance of EA’s Privacy & Cookie Policy and User Agreement.
– Requires an EA Account to access some features – you must be 13 or older to obtain an account.
– Contains direct links to the Internet and social networking sites intended for an audience over 13.

Источник: [https://torrent-igruha.org/3551-portal.html]
, Need for Speed Heat for PC {Windows & Mac} Download Full Version

Need for Speed

Racing video game franchise published by Electronic Arts

Need for Speed (NFS) is a racing video game franchise published by Electronic Arts and currently developed by Criterion Games, the developers of Burnout.[1] The series centers around illicit street racing and in general tasks players to complete various types of races while evading the local law enforcement in police pursuits. The series released its first title, The Need for Speed, in 1994. The most recent game, Need for Speed Heat, was released on November 8, 2019.

The series has been overseen and had games developed by multiple notable teams over the years including EA Canada, EA Black Box, Slightly Mad Studios, and Ghost Games. The franchise has been critically well received and is one of the most successful video game franchises of all time, selling over 150 million copies of games.[2] Due to its strong sales, the franchise has expanded into other forms of media including a film adaptation and licensed Hot Wheels toys.[3]

History[edit]

The Need for Speed series was originally developed by Distinctive Software, a video game studio based in Vancouver, British Columbia, Canada. Prior to Electronic Arts' purchase of the company in 1991, it had created popular racing games such as Stunts and Test Drive II: The Duel. After the purchase, the company was renamed Electronic Arts (EA) Canada. The company capitalized on its experience in the domain by developing the Need for Speed series in late 1992.[4]

EA Canada continued to develop and expand the Need for Speed franchise up to 2002, when another Vancouver-based gaming company, named Black Box Games, was acquired by EA and contracted to continue the series with Need for Speed: Hot Pursuit 2.[5]

Later, Slightly Mad Studios was brought in, releasing Need for Speed: Shift in 2009, followed by a sequel, Shift 2: Unleashed, in 2011. UK-based company Criterion Games would release Hot Pursuit in 2010. The game introduced a social platform, titled Autolog, which allows players to track game progress, view leaderboards, share screenshots with friends, among other features.[6]

At E3 2012, Criterion Games vice president Alex Ward announced that random developers would no longer be developing NFS titles. Ward wouldn't confirm that all Need for Speed games in the future would be developed entirely by Criterion, but he did say the studio would have "strong involvement" in them and would have control over which NFS titles would be released in the future.[1][7]

In August 2013, following the downsizing of Criterion Games, Swedish developer Ghost Games would become the main studio for the franchise and oversee future development.[8][9] At the time, 80% of Ghost Games' work force consisted of former Criterion Games employees.[8][9] Ghost Games would develop 2013's Need for Speed Rivals, the 2015 Need for Speedreboot, 2017's Need for Speed Payback, and 2019's Need for Speed Heat.

In February 2020, Criterion regained oversight of the franchise.[10]

Gameplay[edit]

Almost all of the games in the NFS series employ the same fundamental rules and similar mechanics: the player controls a race car in a variety of races, the goal being to win the race. In the tournament/career mode, the player must win a series of races in order to unlock vehicles and tracks. Before each race, the player chooses a vehicle and has the option of selecting either an automatic or manual transmission. All games in the series have some form of multiplayer mode allowing players to race one another via a split screen, a LAN or the Internet. Since Need for Speed: High Stakes, the series has also integrated car body customization into gameplay.

Although the games share the same name, their tone and focus can vary significantly. For example, in some games the cars can suffer mechanical and visual damage, while in other games the cars cannot be damaged at all; in some games, the software simulates real-car behavior (physics), while in others there are more forgiving physics.

With the release of Need for Speed: Underground, the series shifted from racing sports cars on scenic point-to-point tracks to an import/tuner subculture involving street racing in an urban setting. To date, this theme has remained prevalent in most of the following games.

Need for Speed: Shift and its sequel took a simulator approach to racing, featuring closed-circuit racing on real tracks like the Nürburgring and the Laguna Seca, and fictional street circuits in cities like London and Chicago. The car lists include a combination of exotics, sports cars, and tuners in addition to special race cars.

Most of the games in the franchise include police pursuits in some form or other. In some of the games featuring police pursuit (e.g. Need for Speed III: Hot Pursuit), the player can play as either the felon or the cop.[11] The concepts of drifting and dragging were introduced in Need for Speed: Underground. These new mechanics are included in the tournament/career mode aside from the regular street races. Drift races, in games like Need for Speed: Underground and Need for Speed (2015), the player must defeat other racers by totaling the most points, earned by the length and timing of the drift made by the player's vehicle.[12] In drag races, the player must finish first to win the race, though if the player crashes into an obstacle or wall, the race ends.[12] In the recent game Need for Speed: Payback, the player has to earn a certain number of points to win; increase their multiplier based on how many points they get, whist passing through a limited number of checkpoints.[13]

The concept of car tuning evolved with each new game, from focusing mainly on the mechanics of the car to including how the car looks. Each game except Need for Speed: Hot Pursuit has car tuning which can set options for items like ABS, traction control, or downforce, or for upgrading parts like the engine or gearbox. Visual tuning of the player's car becomes important in tournament/career mode after the release of Need for Speed: Underground 2, when the appearance is rated from zero to ten points. When a car attains a high enough visual rating, the vehicle is eligible to be on the cover of a fictional magazine.[14]

Like all racing games, the Need for Speed series features a list of cars, modeled and named after actual cars. Cars in the franchise are divided into four categories: exotic cars, muscle cars, tuners, and special vehicles.[15] Exotic cars feature high performance, expensive cars like the Lamborghini Murciélago, Mercedes-Benz SLR McLaren, Chevrolet Corvette and the Ford GT; muscle cars refer to the Ford Mustang, Dodge Challenger and the Chevrolet Camaro; while tuner cars are cars like the Nissan Skyline and the Mitsubishi Lancer Evolution. The special vehicles are civilian and police cars that are available for use in some games, such as the Ford Crown Victoria in Need for Speed: Hot Pursuit and garbage trucks, fire engines and taxis in Need for Speed: Carbon.[15]

Originally the series took place in international settings, such as race tracks in Australia, Europe, and Africa.[16] Beginning with Underground, the series has taken place in fictional metropolitan cities.[17] The first game featured traffic on "head to head" mode, while later games traffic can be toggled on and off, and starting with Underground, traffic is a fixed obstacle.[17] Most of the recent Need for Speed games are set in fictional locations of our world, in a number of different time periods. These include, but are not limited to, Bayview, Rockport, Palmont City, Seacrest County, Fairhaven City, Redview County, Ventura Bay, Fortune Valley and Palm City.

Games[edit]

There have been 24 games released in the Need for Speed series.

TitleYearPCConsolesHandheldDeveloperNotes
The Need for Speed1994 DOS, Windows3DO, Saturn, PS1N/A Electronic Arts Canada3DO version was the first version to be released
Need for Speed II1997 WindowsPS1N/A EA (Canada/Seattle) Prototypes and showcars available.
Need for Speed III: Hot Pursuit1998 WindowsPS1N/A EA (Canada/Seattle)
Need for Speed: High Stakes1999 WindowsPS1N/A EA (Canada/Seattle) Known as Need for Speed: Road Challenge in Europe and Brazil
Need for Speed: Porsche Unleashed2000 WindowsPS1GBAEden Games/EA Canada
Pocketeers
Known as Need for Speed: Porsche 2000 in most European countries and Need for Speed: Porsche in Germany and Latin America
Need for Speed: Hot Pursuit 22002 WindowsGC, PS2, XboxN/A EA (Black Box/Seattle)
Need for Speed: Underground2003 WindowsGC, PS2, Xbox GBA EA Black Box
Need for Speed: Underground 22004 WindowsGC, PS2, Xbox GBA, Mobile, DS, PSPEA Black Box PSP version was titled Need for Speed: Underground Rivals.
Need for Speed: Most Wanted2005 Windows GC, PS2, Xbox, Xbox 360GBA, Mobile, DS, PSP EA Black Box PSP version was titled Need for Speed: Most Wanted 5-1-0.
Need for Speed: Carbon2006Windows, Mac OS XGC, PS2, Xbox, PS3, Wii, Xbox 360 GBA, Mobile, DS, PSP EA (Canada/Black Box) PSP, DS and GBA versions was titled Need for Speed: Carbon Own the City.
Need for Speed: ProStreet2007 WindowsPS2, PS3, Wii, Xbox 360 Mobile, DS, PSP EA Black Box
Need for Speed: Undercover2008 WindowsPS2, PS3, Wii, Xbox 360 Mobile, DS, PSP, Windows Mobile, iOSEA Vancouver
Exient Entertainment
Firebrand Games
Piranha Games
Need for Speed: Shift2009 WindowsPS3, Xbox 360 PSP, Mobile, Windows Mobile, Android, iOS Slightly Mad Studios
EA Bright Light
Need for Speed: NitroN/AWiiDS Firebrand Games
EA Montreal
The DSiWare version was called Need for Speed: Nitro-X.
Need for Speed: World2010 WindowsN/AN/A EA Black BoxFree-to-play MMO racing game. Closed in 2015.
Need for Speed: Hot PursuitWindowsPS3, Wii, Xbox 360Windows Phone, Android, iOS Criterion GamesWii version by Exient Entertainment
Shift 2: Unleashed2011 WindowsPS3, Xbox 360iOS Slightly Mad Studios Also known as Need for Speed: Shift 2 - Unleashed.
Need for Speed: The RunWindowsPS3, Wii, Xbox 3603DSEA Black Box Wii/3DS versions by Firebrand Games.
Need for Speed: Most Wanted2012 WindowsPS3, Wii U, Xbox 360 PS Vita, Android, iOS Criterion GamesWii U version (released 2013) was titled Need for Speed: Most Wanted U.
Need for Speed Rivals2013 Windows PS3, PS4, Xbox 360, Xbox OneN/A Ghost Games
Criterion Games
Need for Speed Rivals Complete Edition was released October 21, 2014 (including all DLC packs & pre-order bonuses).
Need for Speed: No Limits2015 N/AN/A Android, iOS Firemonkeys Studios
Need for SpeedWindowsPS4, Xbox OneN/A Ghost GamesSeries reboot. Requires consistent internet connectivity.
Need for Speed Payback2017 WindowsPS4, Xbox OneN/A Ghost Games
Need for Speed Heat2019 WindowsPS4, Xbox OneN/A Ghost GamesAnnounced in Electronic Arts' Q3 FY19 Financial Results Meeting.

Primary installments[edit]

The Need for Speed (1994)[edit]

The original Need for Speed was released for 3DO in 1994 with versions released for the PC (DOS) (1995), PlayStation and Saturn (1996) following shortly afterwards. The Need for Speed and its Special Edition were the only games in the series to support DOS, with subsequent releases for the PC running only on Windows. (Excluding Need for Speed Carbon which was also released on Mac OS X)

The first installment of The Need for Speed was the only serious attempt by the series to provide a realistic simulation of car handling elements through the direct collaboration of Staff members from Road & Track. Electronic Arts left the handling dynamics tuning with the automotive magazine's seasoned drivers to match vehicle behavior including realistic over and understeer that remains impressive decades later, as well as sounds made by the vehicles' gear control levers and other functions. The game contained vehicle data with spoken commentary, several "magazine style" images of each car, and short video-clips highlighting the vehicles set to music. Most cars and tracks are available at the beginning of the game, and the objective is to unlock the remaining locked content by winning tournaments. This version featured chases by police cars, a popular theme throughout the series.

Another version called The Need for Speed: Special Edition, was released only for the PC in 1996. It featured support for DirectX 2 and TCP/IP networking, two new tracks, but dropped the ever-popular flip and go in favor of the more generic scene reset after an accident, a portents of the arcade style gaming that would dominate the series ever after.

Need for Speed II (1997)[edit]

Need for Speed II (NFS II) featured some rare and exotic vehicles, including the Ford Indigo concept vehicle, and featured country-themed tracks from North America, Europe, Asia and Australia. A new racing mode was also introduced, dubbed "Knockout", where the last racers to finish laps will be eliminated. In addition, track design was more open-ended; players could now "drive" off the asphalt, and cut across fields to take advantage of shortcuts. Need for Speed II: Special Edition includes one extra track, extra cars, and support for Glide. The PlayStation port of NFS II was the first PlayStation game to take advantage of the NeGcon controller, and the Dual Analog and DualShock controllers as well.

Need for Speed III: Hot Pursuit (1998)[edit]

Need for Speed III: Hot Pursuit added Hot Pursuit mode, where the player either attempted to outrun the police or be the cop, arresting speeders. NFS III took advantage of the multimedia capabilities by featuring audio commentary, picture slideshows, and music videos. This game was the first in the series to allow the downloading of additional cars from the official website. As a result, modding communities sprang up to create vehicles. The PC version was also the first game in the series to support Direct 3D hardware.

Need for Speed: High Stakes (1999)[edit]

High Stakes (North American and Australian title), also known as Road Challenge (European and Brazilian title), Conduite en état de liberté (French title) and Brennender Asphalt (German title), was released in 1999.

High Stakes introduced several new types of gameplay: High Stakes, Getaway, Time Trap, and Career. High Stakes was a racing mode; Getaway required the player to outrun numerous pursuing police vehicles; Time Trap was a time lap trial, and Career was a tournament mode which incorporated a monetary reward system. Another innovation was the introduction of damage models, where after a race the player is given the option to purchase repairs. The mode also allows players, for the first time, to upgrade cars.

The PlayStation version of the game, released some months before the PC version featured improved gameplay. The AI in the game was more advanced: the five AIs known as Nemesis, Bullit, Frost, Ranger, and Chump featured different driving characteristics. In the PlayStation version, the McLaren F1 GTR was based on the 1997 Long Tail, while the PC version was based on the original 95/96 version.

Need for Speed: Porsche Unleashed (2000)[edit]

Porsche Unleashed (North America and Latin America title), Porsche 2000 (European and Australian title) or simply Porsche (in Germany) is different from the previous versions, because it featured only Porsches.

The vehicle handling in the PC version was said to be the most realistic in any NFS game, but the PS1 version had very simplified arcade handling that fell woefully short of the hallmark handling offered in the first game. The player had to win races to unlock cars in chronological order from 1950 to 2000. Porsche Unleashed also featured a Factory Driver mode, where the player had to test Porsches to move forward in the game and did not feature a split screen mode.

Need for Speed: Hot Pursuit 2 (2002)[edit]

Need for Speed: Hot Pursuit 2 was the debut NFS title from EA Black Box, and the first NFS for the sixth generation consoles. Different versions of the game were produced for each game platform; the Xbox, GameCube and PC versions were developed in EA Seattle, while the PS2 version was developed by Black Box Games in Vancouver.

Hot Pursuit 2 draws primarily from the gameplay and style of NFS III, putting emphasis on evading the police and over-the-top tracks. Although the game allowed players to play as the police, the pursuit mode was less realistic than preceding versions of NFS; players merely needed to "tap" a speeder to arrest them, as opposed to using simulated police tactics to immobilize a speeding vehicle. This was the first version since the start of the series not to feature an "in the driving seat" (cockpit) camera view, transitioning EA from realistic racing to arcade street racing. It was the last game in the series for the PC version to feature the split-screen two player mode introduced in Need for Speed II. For the multiplayer mode of the PC version, GameSpy's internet matchmaking system was used in place of Local Area Network (LAN) play. Hot Pursuit 2 was the first NFS game to use songs sung by licensed artists under the EA Trax label.

Need for Speed: Underground (2003)[edit]

Need for Speed: Underground was developed by EA Black Box and released in 2003. This was the first NFS game to require Hardware Transform and Lighting in Graphics Cards. Most of the new elements in Underground became defining marks of later installments in the Need for Speed series.

Underground shifted from semi-professional racing and isolated circuits to the street racing style of other arcade racing series: all circuits became part of a single map, Olympic City, except for drifts. Underground introduced two new play modes (Drag and Drift) and more tuning options than in the earlier High Stakes. Underground was also the first game in the series to feature a story, told via pre-rendered videos. Underground features tuner cars and has a wide variety of tuning options such as widebody kits, bumpers, spoilers, as well as performance upgrades such as engines and nitrous. City street racing is the primary focus of the game. There are no police in Underground and Underground 2, which drew criticism as police had been an important part of previous titles.

Need for Speed: Underground 2 (2004)[edit]

Need for Speed: Underground 2, was developed by EA Black Box and released in 2004. A demo of the game was placed as a bonus in copies of the EA/Criterion collaboration Burnout 3: Takedown.

In Underground 2, the story mode continued, but there were new racing modes such as Underground Racing League and Street X, more tuning options, and a new method of selecting races. Also included was an "outrun" mode where a player can challenge random opponents on the road (similar to Tokyo Xtreme Racer). Underground 2 also introduced several SUVs, used to race against other SUVs. The most significant change vs. the original Underground was the introduction of its Open World (free roam) environments,[198] setting the tone for numerous NFS games to come. This was also the publisher's most marketed feature at launch. In addition, the game featured actresses/models Brooke Burke and Kelly Brook as in-game characters to help guide the player through the campaign.[199]

The customization features were significantly expanded on modifications which did not affect vehicle performance. Players were required to customize their car to a certain numerical value in order to be offered DVD and magazine covers, the only way to advance to higher game levels. The game featured more extensive product placement for companies with no connection to auto racing. This game also had extensive customization options in the form of suspension upgrades, nitrous systems, and engine mods.

Need for Speed: Underground Rivals was the first Need for Speed game released on the PlayStation Portable. Different from Need for Speed: Underground 2 as it had no free roam and the cars were very limited, it was released in 2005.

Need for Speed: Most Wanted (2005)[edit]

Need for Speed: Most Wanted was developed by EA Black Box, released in 2005, and was one of the first games released for the Xbox 360. The PlayStation Portable port of Most Wanted is titled Need for Speed: Most Wanted 5-1-0.

Police chases represent a significant body of the gameplay, and include the free-roaming aspect of Underground 2, but with less extensive vehicle customization features. The story mode is a different style from Underground, with CGI effects mixed with live action. The game featured the Blacklist, a crew consisting of 15 racers that the player must beat one-by-one to unlock parts, cars, tracks, and to complete career mode. The player had to meet certain requirements before they could take on the next Blacklist rival, such as races completed, milestones achieved, and bounty earned.

A special Black Edition of Most Wanted was also released, featuring additional races, challenges, and a few bonus cars; it also included a behind-the-scenes DVD. Both versions were available for the PlayStation 2, Xbox, Nintendo DS, and Windows-based PCs, while only the standard edition was available for GameCube and Xbox 360.

Most Wanted had extremely positive reviews and received universal acclaim from reviewers in many gaming websites and magazines, praising the graphics, sound effects and general gameplay. With 16 million copies sold worldwide, it's the best-selling game in the franchise.[200] A game, also named Need for Speed: Most Wanted, was released in 2012 with British developer Criterion Games responsible for the development.

Need for Speed: Carbon (2006)[edit]

Need for Speed: Carbon was developed by EA Black Box in 2006. It was the first NFS game for the PlayStation 3 and the Wii and the last NFS game for the Nintendo GameCube, the Game Boy Advance, and the Xbox. Carbon's handheld port is known as Need for Speed: Carbon – Own the City. The Wii port lacked online but made full use of the Wii Remote and Nunchuk.

NFS: Carbon continued the story from Most Wanted, however, the game has far less emphasis on the police. Carbon saw the return of nighttime-only racing, with a selection of cars similar to that of Most Wanted. Carbon introduced a new feature wherein the player is allowed to form a "crew" that aids the player in races. Drift events returned to the series in Carbon. Drag racing was removed from the series, but a new type of race called "Canyon Duel" was added, where the closer the player is to the leader, the more points they accrue. If the player overtakes the leader and remains in front for 10 seconds, they win automatically. Another new feature is "Autosculpt", which allows players to custom-fabricate their own auto parts.

The Collector's Edition Featuring three new cars, ten specially tuned cars, six new races, and a bonus DVD with behind-the-scenes footage on the making of the game.

Need for Speed: ProStreet (2007)[edit]

Need for Speed: ProStreet, developed by EA Black Box, was released in 2007. Key features of the game included realistic damage, a return to realistic racing, modeling, and burnouts.[201][202] The game lacked the free roam mode found in earlier releases, instead, all of the races were on closed race tracks that took place on organized race days. The game consisted of drag races, speed challenges (essentially sprint races and speed traps), grip races (circuit racing), and drift races.

Need for Speed: Undercover (2008)[edit]

Need for Speed: Undercover, developed by EA Black Box, was released in 2008. The game had a significantly longer development cycle than previous games, taking 16 months to develop.[203] EA ported Undercover to various mobile devices. It was the last Need for Speed game for PlayStation 2. EA Games president Frank Gibeau stated that since sales of ProStreet did not live up to EA's projections, the franchise would go back to its "roots". The game received lower scores on aggregate than Pro Street.

The game focused on tuning and police chases, featured over 50 cars, and took place in a fictional city called Tri-City Bay. The player's role was as an undercover cop, trying to stop street racers. Containing live-action cutscenes which feature the actress Maggie Q, the game also featured a damage system where parts could break off after a crash.

The Collector's Edition for PlayStation 3 and Xbox 360 added another five new cars, twelve new circuits, and sprint and checkpoint track configurations. Also included were specially tuned versions of ten existing cars, plus 35 exclusive vinyls for adding a unique visual style.

Need for Speed: Shift (2009)[edit]

Need for Speed: Shift, developed by Slightly Mad Studios, was released in 2009. It features over 60 cars and 19 tracks, some of which are licensed tracks while others are fictional. The improved driving simulation was accompanied by an adaptive difficulty, while it reintroduced a cockpit view. NFS: Shift focused on racing simulation rather than the arcade racing of previous titles.

NFS: Shift received better reviews than the prior three games in the series. The Special Edition contained a special tuned BMW M3 GT2, and an Elite Series track. Two items of downloadable content were released for the game.

Need for Speed: Nitro (2009)[edit]

Need for Speed: Nitro is the first NFS game made exclusively for Nintendo DS and Wii, featuring arcade-style gameplay and targeting a casual audience, released in 2009. Need for Speed: Nitro was also available as a social multiplayer game on Facebook.[204]

Источник: [https://torrent-igruha.org/3551-portal.html]
Need for Speed Heat for PC {Windows & Mac} Download Full Version

Download NFS Heat Studio for PC [Windows & Mac]

Need for Speed is one of the best racing game franchise that everyone knows and love. Now they are releasing a new game called Need for Speed Heat. It will be released on November 8th, 2019. If you don’t want to wait for it, then why not try out its amazing companion app? The name of that app is NFS Heat Studio and it is available for Android & iOS for free. Now you can download NFS Heat Studio for PC & Mac as well. This app is not officially available for PC, but you can still get your hands on it via any Android emulator.

You can download NFS Heat Studio for PC running Windows 10, Windows 8, Windows 7 and Mac as well. That means there are a countless number of possibilities to run this app on bigger screens.

Customize your Cars with NFS Heat Studio

This app will give you 10 cars to customize and you can unlock 11th car if you spend some time on this app. The idea of this app is pretty simple to understand. Customize your car in detail and connect your EA account to transfer your customization to the game. This way you can customize your cars anywhere with ease.

The UI of this studio app is straight-forward but there are still some bugs in it like my app keeps on crashing whenever I try to capture the image of the car I customized. Other then that, this app is amazing and you can download it for free on your Smartphones. This app drains a lot of battery, so it’s better to use it on your PC Windows or Mac.

You can swap the parts of the cars and change almost every single detail about the car. This way, every user will have their own uniqueness. Wrap editor makes it easier to apply decals and there’s much more to it.

Even if you don’t play the real game, you can just use this app to customize some of the amazing cars just for the satisfaction.

How to Download NFS Heat Studio for PC Win 10, 8, 7 & Mac

To download this app on bigger screens, you need to get your hands-on Android emulator for PC. When it comes to Android emulator, BlueStacks 4 is the best one so far. To download NFS Heat Studio on PC Windows & Mac, then follow the instructions given below.

Learn how to download and install NFS Heat Studio on Windows PC and Mac via Bluestacks.

  1. Download and install latest Bluestacks 4 on your computer or laptop. Follow this guide.
  2. Alternatively, install the rooted version of Bluestacks for more control and better options. Follow this guide instead.
  3. Launch Bluestacks and open Play Store.
  4. Login to Play Store with a Google account or create a new account.
  5. Open Play Store on BS, search for “NFS Heat Studio” and click on Enter.
  6. Tap on the Install button next to its icon and it will begin to install shortly afterwards.
  7. Finally, open the app drawer in BS menu and launch NFS Heat Studio on PC. Click on its icon to use it.
  8. That’s it! You may now use NFS Heat Studio for PC on either a Windows PC or MacBook.
  9. If someone does not want to login to Play Store or this app does not show up in Play Store search, then download NFS Heat Studio APK from a reliable source. Install it in Bluestacks manually.

This is all you need to know in order to get your hands on NFS Heat Studio on PC Windows & Mac. If this guide helped you, make sure to share it with your friends and family as well. Got any questions? Feel free to comment below.

Источник: [https://torrent-igruha.org/3551-portal.html]
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What’s New in the Need for Speed Heat for PC {Windows & Mac} Download Full Version?

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System Requirements for Need for Speed Heat for PC {Windows & Mac} Download Full Version

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