Buildbox 2.0 Archives

Buildbox 2.0 Archives

buildbox 2.0 Archives

buildbox 2.0 Archives

The equipment and software you'll need


Of course, you should have either a device or emulator for every platform you intend to compile for. An emulator is a piece of software that can mimic a device on the desktop of your computer. You'll need these devices and/or emulators to make sure your app isn't taxing the processing power and memory of a device too much. Although a game could test fine on your desktop, it may prove to be too much for a device to handle.

Additionally, you'll definitely need a Mac of some sort to compile for Apple devices. Unfortunately, the compiler for iOS, tvOS, and Macintosh only runs on Mac. We'll be developing (using Buildbox) on a PC, and compiling for Apple using a Mac Mini for the projects in this book.

To effectively develop a game, you'll also need some sort of image editing software. In this book, we'll be using Adobe Photoshop CC2015 and Illustrator CC2015; however, there are freeware solutions available (such as GIMP—available here: https://www.gimp.org/downloads/).

A worthwhile game absolutely must have good sound. Therefore, a developer must have a decent audio editing application. In this book we'll be using a combination of Presonus Studio One 3 Professional and Adobe Audition CC2015. Again, a freeware option known as Audacity is available from SourceForge at https://sourceforge.net/projects/audacity/.

Finally, to create animated assets (such as enemies, explosions, and so on), it's advisable to get a 3D animation program to speed things up. In this book we shall use LightWave 3D 2015; however, yet again, a freeware option known as Blender is available (https://www.blender.org/).

It is not entirely necessary for a developer to create their own graphic and audio assets. You could always hit up Fiverr (https://www.fiverr.com/) or similar services to have custom graphics and audio made for you. However, as this is a complete book on developing a game using Buildbox, we will be covering how to create these assets yourself.

Complete specifications of the development environment

Granted, this greatly exceeds the minimum needed for game development with Buildbox. However, this should give you a good idea of the capabilities necessary, and it's nice to have for game development.

PC (primary development machine)

Processor

Intel I7 5960X

Memory

32 GB 3000Mhz DDR4

Hard drives

512 GB Solid State Boot Drive

10TB RAID 0 SATA II Internal

10TB RAID 1 USB 3.1 External Backup

4TB Seagate Baracuda Docked USB 3.0 Archival Backup

Motion capture (not necessary at all for Buildbox, but helpful for graphics creation)

XBOX One Kinect with USB 3.0 adapter

Color accuracy (not necessary at all for Buildbox, but helpful for graphics creation)

Pantone Huey Pro

Monitor

Samsung 4K oLED

Audio

Presonus FireStudio Project USB 3.0 Interface with Presonus powered speakers

Music hardware

Roland Fantom X6, Roland MC 909, various guitars and basses

Software

Windows 10 Pro x64, Buildbox 2.0, Android SDK 2, Adobe Creative Cloud 2015, LightWave 3D 2015, Brekel Pro motion capture, Presonus Studio One 3 Pro

Mac (for xCode compiling only)

Model

2008 Mac Mini

Operating system

OSX Yosemite

Software

xCode

Distribution channel memberships

Developing a game is only half the picture. Yes, it's cool to be able to play your own games, but wouldn't it be better to have the world play them? Better yet...wouldn't it be better to make a profit? That's where distribution channels come in.

Distribution channels, such as iTunes, Steam, and Google Play, are places where platform owners go to shop for new apps and games. But for each device, there are unique distribution channels, and in some cases multiple ones (such as Google Play and Amazon Apps for Android devices).

In order to develop for Apple devices, you're going to need a subscription to the Apple Developer Program. It is an annual fee, and can be expensive (when compared to Android). Speaking of which, you'll also need a membership to the Google Play developer program, and Amazon developer program.

For Windows games, you will need a Steam account, and to authorize it, to submit programs to Steam Greenlight. You will also need a Windows Dev Center account.

As you can see, if you sign up for all of the various services as a developer, the costs can run up. So, it's probably going to be important to make up your mind on the target for your games before you begin developing. The bonus is that if your game does well on one platform, it's very easy to port it to another (because one Buildbox project can generate the same game across multiple platforms).

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Build Box 2.2.5 Build 1314 (x 86x 64) Incl Activator + Modules

https://extraimago.com/images/2016/10/02/1d9714bfdb0f117c6c58ebc851afe54e.jpg


BuildBox 2.2.5 Build 1314 (x86/x64) + Modules

Make games without programming. Buildbox is a breakthrough game creation experience. Creating games is as easy as dropping images into the software, making changes to their properties and hitting play. Every tool you need to complete your game is included inside Buildbox. You have access to complete management of your assets, integrated level editor, game menu system, advanced ad and in app purchase solution, font editor, gameplay settings and more.

True Drag and Drop Creation
With Buildbox, creating games does not require any programming or scripting skills. Simply import images, assign them properties and move them around your game scene. Use one of our many presets to get started and preview your game in real time.

Unlimited Gameplay Possibillities
With Buildbox 2.0, the possibilities are endless. You can now create nearly any 2D game imaginable with the help of our gameplay settings, character settings, logic pieces and new component control.

Chart Topping Games Made Here
Since it’s release, Buildbox has made more Apple Features and Top 100 hits than any other drag and drop game builder.

Insanely Fast Development
Buildbox is the fastest development tool ever created. Hit games like Color Switch and The Line Zen were made in a a single week using Buildbox… and that’s just the beginning.

ADVANCED FEATURES
Our advanced features allow you to expand the possibilities of what you can create. Mix and match components to make your game uniquely interactive. With the advanced options in Buildbox you can easily make games like some of the top game publishers without any programming or coding knowledge.

Character Components
Advanced components widely open Buildbox 2.0, letting you create new control styles, gameplay types, special attacks and abilities. These components add a lot of character functionality and are very easy to use. Along with damage, health and character icon, you have the option of advanced move and ghost jump.

Object Components
Components to objects work in the same way as character components. You can use damage component to attach damage to various moves and health to attach or include multiple lives. There’s also the option of friction that makes platforms move like ice. You can easily make enemies move, platforms rotate or boxes fall from the sky. Determine when an object will ‘’wake up’’ and start to move or have it only start to move when a character collides with the object or until the character reaches a certain distance. You can bring your game to life with our advanced components.

Collision Editor
With the collision editor you have more flexibility as a game designer. You can easily edit the collision shape of any character or object, without changing the sprite image in your game. To edit an object’s collision shape simply enter the editor and change the shape by clicking and dragging and then dropping any of the circular points that define it. Add points to the shape or remove them. There’s auto shape options available also, for quick editing. At any time you can enter the Debug Mode to test and make sure your game is running as smoothly as possible.

Sprite Editor
Buildbox also allows you to easily animate and customize images. You can drag and drop any PNG image into the editor. Resize or scale it down to fit perfectly into your game’s scene. Like magic, create animated sequences and cut scenes using the keyframe animation feature.

System Requirements:
- Windows 7 or Windows 8 or Windows 10
- Intel Core 2 Duo CPU (or AMD equivalent)
- 200MB free disk space (for the software only)
- 1GB RAM

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buildbox 2.0 Archives

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