Galaga For PC Archives
Galaga For PC Archives
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Namco Museum Archives Vols. 1 & 2 Review: Pac-Man, Galaga, and a Trip Through NES History
On the other hand, The Tower of Druaga would have been best left behind in the East. Its top-down exploration and puzzle-solving may have influenced titles like The Legend of Zelda, but it’s too difficult and confusing to be much fun now. Similarly, the Dragon Buster titles are absolute slogs of woefully outdated RPG mechanics with poorly aged graphics and sound. And while the Mappy titles are still considered classics by many gamers who grew up in the ‘80s, the controls feel far too stiff now. Platformers have come a long way and there are even better examples of the genre in this collection.
One of the biggest draws here are the two “new” games: Pac-Man Championship Edition and Gaplus. This version of Pac-Man Championship Edition is a demake of the 2007 classic featuring 8-bit graphics. You’re still collecting pellets in a constantly shifting maze with a 5-minute time limit, but now everything looks and sounds like the1980 original, and when you try to move off-screen, you scroll to the other side of the maze. It’s just as fun as the original release for the Xbox 360 and PS3, and it’s such an ingeniously simple idea, I’m just surprised that Namco didn’t think of it sooner.
Release Date: June 18, 2020
Platforms: XBO (Reviewed), PS4, Switch, PC
Developer: Bandai Namco
Publisher: Bandai Namco
Genre: Arcade Compilation
Gaplus, the sequel to Galaga was only released in North American arcades in 1984. Unsurprisingly, it plays very similar to Galaga, except now you can move vertically and there are new enemies and a new scoring system. This version of Gaplus is based on what an NES port would have looked like if a home version had ever released. And it’s pretty good. It feels exactly like the arcade version, and the graphics have that classic 8-bit Nintendo feel that retro fans know and love.
As far as bonus features, neither volume includes anything about the history of these games, which is somewhat disappointing. The requisite wallpapers and screen resizing options are included, as are save states and a rewind feature, which is very welcome given the high difficulty of most of the games included in these collections.
Curiously, reminders to open the system menu or use the rewind feature are always present in the bottom left corner of the screen. You can only stop these from blocking part of the screen of whatever game you’re playing if you change the default display size, but otherwise, these reminders always present by default. This isn’t a big deal for most of the games in the collection, but it makes it almost impossible to see the very bottom left portion of the maze while playing Pac-Man.
Galaga '88
Developed by
Namco Limited
Released
Dec, 1987
Also For
Game Gear, Sharp X68000, TurboGrafx-16, Wii
Published by
Namco Limited
Perspective
Side view
Setting
Sci-Fi / Futuristic
Genre
Action
Gameplay
Arcade, Shooter
Visual
Fixed / Flip-screen
Description
Galaga '88 takes the basic gameplay of Galaga and adds higher-quality graphics, triple ship abilities, parsec progression, power-ups, asteroids, bosses and other enhancements. Periodically the player encounters Challenging Stages, which are set to music and feature "dancing" enemies. The objective is to shoot all 40 enemies before they disappear, for a bonus of at least 10,000 points. There are a total of 29 stages. The player can begin with one ship with two in reserve or start right out with a dual ship (but only one in reserve).
Some enemies now have the ability to combine into a much larger single enemy that takes multiple shots to destroy. Others explode in a brilliant shower of fireworks when destroyed, and occasionally these enemies drop a small formation of much smaller enemies that "wiggle" their way down the screen. Some enemies arrive in spherical "eggs" and emit a loud, high-pitched noise when hit. These creatures take multiple hits to destroy in flight (just one hit in formation), and their main attack pattern is to move about halfway down the screen, stop, fire multiple shots at once, and then fly straight down off the bottom of the screen. Another type of enemy takes at least five hits to destroy, and it grows larger with each consecutive hit, making it both a larger target and allowing it to act as a shield to other enemies.
Later in the game some enemies are equipped with armor that renders them invincible while in formation. When one of these enemies starts its dive, it will flip over and expose its vulnerable side, then flip over again and become invincible while it moves back up the screen, then flip one more time and finish its dive. While vulnerable, this enemy can be destroyed in one hit, scoring bonus points. In addition, many different kinds of obstacles appear throughout the game, including blue crystals, boulders and green blobs.
From Mobygames.com. Original Entry
Источник: [https://torrent-igruha.org/3551-portal.html]
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