Games like Halo Archives
games like Halo Archives
Posts Tagged ‘halo’
Written by Dan Booth on . Posted in Gaming
Remember the time when almost every game had a splitscreen option? Some even had bots to play against so you and a friend could either run over all the bots or get smashed, there wasn’t really an inbetween for difficulties!
Splitscreen gaming is something most gamers who experienced the original Xbox and Playstation 2 and all consoles prior. There were some games that were splitscreen on the Xbox 360 and Playstation 3, but they were more like afterthoughts in an online dominated era. There are actually very few decent split screen co-op games, you could only really find online co-op games, particularly towards the end of the Xbox 360/Playstation 3 era.
Halo has classically been known as a splitscreen game, there has always been at least 2 player splitscreen available on every game and 4 player splitscreen multiplayer. Your friends could even play as a guest online via splitscreen, this was how I got into online gaming with Halo 2. Halo 5: Guardians has been announced as having no splitscreen in any mode at all! This goes against all Halo FPS tradition, but, at least there is an option for online co-op and online multiplayer will as always be included, just don’t expect to bring your guests along like you would normally.
There will still be some games with decent splitscreen co-op, the new Gears of War games show no signs of not having local co-op and there will no doubt be some indie developers who will notice the gap in the market developing for local co-op games. As has been discovered many times before, the indie developers know how to make great games as they are normally avid gamers themselves. I have faith in the community. I don’t place faith in the world of graphics over gameplay any more though. I’d rather a game be amazing to play rather than amazing to look at, sacrificing splitscreen is not the way forward in gaming.
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Previous Blog: Graphics vs Gameplay
Written by Dan Booth on . Posted in Gaming
The emphasis of graphics has come to almost overshadow any part of gameplay recently, at least prior to launch, many gamers are roped into a game because it looks incredible, only to find that the game is quite weak at heart.
Graphics are important to a game, but they are not the be all and end all of a game. The first thing anyone will see of a game is graphics, so obviously they do carry some importance to gaining interest, although the amount of games that use non game play trailers is extortionate and creates a false view of the game.
Game play is king when it comes to a game, that’s why games like Pacman and Tetris still get played today! There are probably very few people who have turned around and said, “I wish Pacman looked better”, or “I don’t like Pacman because it looks old”, Pacman works because its an ingenious simple idea that is addictive and fun, like what mobile games have attempted to be, but fail by adding micro transactions. Simple graphics plus effective gameplay make for great games, the most recent example would be Minecraft, its a simple building game, but it captures everyone’s imagination in some way as there is no right or wrong way to play Minecraft. No one cares that the graphics are poor, it creates its own charm, and that is what a lot of games are missing out on now, their own charm, everything wants to look ‘real’.
Just to finish though, I understand that some games basically require nice graphics to immerse you properly, I’m thinking down that lines of Elder Scrolls games where you become a part of the world that you’re in and you feel at home, worse graphics wouldn’t help as its part and parcel with the graphics. Some games like competitive FPS games do not need good graphics, gameplay is king in FPS, for example Counter Strike and Halo 1 and 2 in the Master Chief Collection play brilliantly and don’t look fantastic.
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Previous Blog: Microsoft’s E3
Written by Dan Booth on . Posted in Gaming
Day one patches… a relatively new development in the world of gaming, we certainly never saw any of these of the Nintendo 64, games couldn’t even be patched! The introduction of games having online capabilities and consoles having internet connection may be one of the best and worst things that has happened to the gaming industry. Here’s why.
“Back in the day” games consoles didn’t even feature any form of online capabilities, this only really became standard on the PS3 and Xbox 360, although the Original Xbox did carry some update capabilities, it wasn’t fully utilised as most users did not have the internet to support it well and it wasn’t a necessity at the time.
The introduction of consistent updates and patches really started with the Xbox 360 and the generation of consoles that came with it. Online gaming became the norm, and with more people being online for gaming, the more developers could tweak and patch their games through gamer feedback, very good! It works because all games will carry a bug here and there that can now be ironed out, whereas this was not possible in the past.
For multiplayer games I think updates are required to perfect the balance in the game. Weapons are meant to be created equal, but one weapon always seems to be more equal than the rest, balancing games makes them much more fun! No one likes the “cheap” weapons that always pop up in games. (unless you use them)
Day one updates frustrate me a little, though I realise there use, the idea that a game needs a patch day one always worries me. It screams that the developers discovered an issue between production and release, and what do the people who don’t have internet do?
The reason this blog has come to mind is due to Evolve having around a 3gb update (varies for each platform) on day one, its slightly better that this game is online only so no one can miss it anyway and some of it was added through community feedback from the beta so thats a big thumbs up. But should it be acceptable that a game is releasing with stability issues? They may be instantly fixed, but Halo Master Chief Collection is showing that updates don’t always fix issues. My trust in games has been affected badly by Halo MCC, it’s a great game when it works, but it doesn’t work often, I have played a handful of matchmade games and that is it! Day one patches are okay, as long as the patch FIXES the issue.
I just want developers to release games that work from day one and not rely on patching it up as consumers find errors. But if patching on day one is what is required, if this is the best way to have the best experience, I can deal with it, I’d just like to see it less
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Previous Blog: Broken Games
Written by Dan Booth on . Posted in Gaming
The current gen/ next gen, whatever its called now days, is supposed to be leading innovation with better, faster games, but there has been a number of games that have had calamity releases and made many gamers very frustrated.
Broken games should not happen, and considering its 2015 there is no excuse for not testing your games. Battlefield 4 seemed to start the trend off, even after a beta! The game crashed, lagged, you would struggle to join games, you could never join with friends in a squad it was generally pretty damn screwed up. To make it worse they took multiple updates (small and large) to get the game to state that worked efficiently. The amount of time and man power this took meant that premium members did not get what they signed up for as map packs were delayed due to more of the team fixing the game rather than expanding it. Dice have done themselves no favours with fans and shareholders, getting in trouble for launching the game too early.
Halo Master Chief Collection is the game of which the developers didn’t need to do too much, yet still managed to screw it up pretty well. Four months down the line and the game is still not fixed, matchmaking is inconsistent and joining friends can still be a mild nightmare. This has been pretty frustrating, I have still only played a handful of matchmade games on halo due to the process being full on broken. Its a shame that Halo messed up, its a great series that has been very tarnished due to the poor launch and attempted fixes on a REMAKE of old games.
Most recently is the developers of Dying Light, “TechLand”, having a “manufacturing issue” with the game and therefore only North America have gotten hard copies of the game. Yeah sure the game is available for digital download, but a lot of gamers prefer to collect their games and have a physical copy. Whats more, the hard copy is delayed a whole month, yeah you read that right, a month to produce more discs… I think Techland need to have a serious look at their manufacturing process because that is piss poor. On the lighter note, Techland have issued all of the buyers who have had their copy delayed all the DLC for free which is a nice gesture.
Developers seems to consistently be screwing up in different phases of creating a game, and to make it worse, it seems to hit more triple A developers rather than indie developers. I have thought that big game developers have based their games around money rather than making great games, ubisoft are great at pumping out the same stuff and they still screwed up massively with AC: Unity (a 40gb update didn’t fix it fully). I must stop now, its been too much of a rant.
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Previous Blog: Evolve Beta Thoughts
‘Halo 2’ a must-have for casual, hard-core gamers alike
“Halo 2” offers great multiplayer options and intense new graphics, but it is missing some of the better features of the previous game.
There’s a balance to making a sequel to a successful video or computer game. The developer, at the very least, is expected to match the quality of the first game. If the game is too different from the original, it may not feel like a sequel at all. If the game doesn’t make enough changes, consumers may feel like they are getting ripped off. This predicament is made all the more tenuous when the sequel is for a game that has changed the genre, sold hundreds of thousands of systems and is still widely played three years after it was initially released.
Bungie Software, the developer of “Halo: Combat Evolved” and most recently “Halo 2,” has created a game that has all the workings of a great sequel.
“Halo 2” is by far the best game made for the Xbox. It is also the best console multiplayer game and possibly the best console game ever made. A combination of a solid single player game and a phenomenal multiplayer game makes it a must-buy for both hard-core and casual gamers alike.
The game’s single-player mode is pretty much standard first-person shooter fare. Players reprise their roles as Master Chief, a stoic super-soldier. In “Halo,” Master Chief fought against The Covenant and single-handedly destroyed Halo, a planet-sized alien weapon in the shape of a ring. “Halo 2” finds Earth in peril as The Covenant is out for revenge on humans for the destruction of Halo. The plot develops fairly linearly and is semi-intriguing; it has a few twists — some predictable, some not. I don’t want to spoil too much of the plot that Bungie has been fairly secretive about over the past few years.
What “Halo 2” lacks in plot it more than makes up for in ambiance, game play and presentation. “Halo 2” makes the player feel like a hero in a massive war. Characters ward off huge ships and drop dozens of Covenant soldiers, drive down a bombed-out highway in a tank swatting off incoming enemies with your turret, board a mechanical spider and tear it apart from the inside and pick off unsuspecting Covenant soldiers from afar, all in the first few levels.
Although the single player is ok, “Halo 2’s” multiplayer is clearly its best feature. The game has four-player splitscreen multiplayer and can have up to 16 players through system link or Xbox Live. At first glance, “Halo 2” multiplayer looks almost identical to “Halo,” but after a few matches one sees the many differences. One of the first things players will notice is the size of the maps; each of the 12 (one of which is unlocked when the game is beaten on “Heroic”) levels is quite intricate and most of the maps are huge.
One of the most obvious additions is the ability to dual-wield weapons. While running around levels, players will be able to pick up an additional weapon with their free hand, forfeiting their ability to throw grenades. This adds an incredible layer of depth to the game, as players can experiment with over a dozen different combinations.
The weapon balance has been tweaked since the last “Halo,” removing the ultra powerful pistol and replacing it with the semi-powerful battle rifle. The first “Halo” forced everyone to be pistol-centric; in “Halo 2” every weapon seems to be a viable option.
Vehicles are no longer indestructible in “Halo 2,” which means players no longer have to whittle away on the driver; they can now target the vehicle itself with hopes that it will blow up. Some vehicles can even be commandeered by players on the ground.
The graphics in “Halo 2” are some of the best available on any console. “Halo” vets will notice better-looking, more customizable character models in “Halo 2.” The levels are vast, and even in huge battles the frame rate doesn’t dip. On a whole, the in-engine cut scenes look good, although they do have some glitches on occasion. Battles look spectacular, muzzle flares are picture perfect and the dust kicked up by explosions looks amazing.
So what’s wrong with “Halo 2”? Well, for one, the single player is relatively boring. The multiplayer levels often seem too large for four people; they were clearly intended for more than six. Vets will wonder why Bungie did not include many classic levels. A couple of updated versions of old maps are available (Blood Gulch, Battle Creek), but where’s Hang ‘Em High? Some suspect that Microsoft may release more maps over Xbox Live in a couple months. Currently the Xbox Live support is spotty, but Bungie promises to fix the problem soon.
Bottom line: If you liked “Halo,” buy “Halo 2.” If you didn’t like “Halo,” rent “Halo 2” and then buy it.
Andrew McCollum is a freelance reporter for the Daily Emerald
Archive:Text Archives
The Text Archives are a set of Archives dedicated to archiving the various online texts and images related to the Halo franchise.
Official archives[edit]
These archives take place on several official Halo locations, such as websites.
343industries.com[edit]
- Main article: Archive:343industries.com
"343industries.com" is the website for its namesake studio 343 Industries. This is a Text Archive of the various sections and posts made on the website.
Bungie.Net[edit]
These are archives based on "Bungie" and several versions of their official website.
Graeme Devine's blog[edit]
- Main article: Archive:Graeme Devine's Blog
Halo Wars writer Graeme Devine wrote a blog of self-ascribed non-canon "fan fiction" to help the Ensemble team get to grips with what working aboard the Spirit of Fire would be like. This is a text archive of these writings.
Halo Waypoint[edit]
- Main article: Archive:Halo Waypoint
"Halo Waypoint" is the main official portal for the Halo franchise. This is a text Archive of the various sections of the website.
Halo Wars Official Website[edit]
- Main article: Archive:halowars.com
"halowars.com" was the official website run by Ensemble Studios for Halo Wars. It contained dev blogs, pre and post-release information and more.
Spartan Games[edit]
- Main article: Archive:Spartan Games
These are archives of Halo content which took place on the Spartan Games website between February 2015 and July 2017.
Xbox.com[edit]
- Main article: Archive:Xbox.com
This archive contains the various Halo related aspects of the official Xbox website, Xbox.com.
Interviews[edit]
- Main article: Archive:Interviews
These interviews are discussions between people linked to the Halo Franchise and have been verified.
Internal archives[edit]
- Main article: Archive:Internal
These are archives of verified discussions and miscellaneous stuff that was originally on the wiki. Archived here to help track them easier in the long run.
Miscellaneous[edit]
This section is dedicated to the miscellaneous archives that are not tied to the above sections.
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