Need For Speed Underground 2 PC Game version Archives
Need For Speed Underground 2 PC Game version Archives
13-05-13, 02:15 PM | |||
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Alien's Archive - Need for speed : Underground 2. Author note. I wrote this review a couple of years ago as a generic review that I posted on a couple of gaming sites I used to frequent. It's not a new game so if you were looking for some modern fun then you're S.O.L I'm afraid. I only take time to write when I can be genuinely and honestly passionate about something otherwise I don't waste my time or yours. In today's review we take a step back to an era where game companies actually cared about what they served up to us. Things have changed pretty drastically since ! Without further ado I invite you back to Alien's Archives and today's review is Need for speed : Underground 2. Heralded by many to be one of the best racing games ever to grace a PC. Enjoy ! Classics corner top ten : Need For Speed : Underground 2 Prologue. Hi, I'm Brooke Burke. I play Rachel Teller in Need For Speed : Underground 2. And as soon as you hear that you know you're in for a treat.... In case you were not aware who Brooke Burke is then please, let me enlighten you. Brooke Burke is a swimwear model and one of the most successful models in recent history. There is, of course, a very valid reason for that. It doesn't really take much to work out but here is a picture of the stunning Ms Burke. The first thing you will see and hear when loading up NFSU2 is Ms Burke in all of her digital splendour. This is a fine thing indeed, and sets the tone for the game immediately. Brooke Burke doesn't come cheap, and immediately the game springs a leak and the class begins to ooze from its orifices like a punctured cream carton. Here is the opening screen. Now it would be perfectly understandable after seeing Ms Burke to expect other things to have to give. Not so. The first thing you will hear when you enter the menu screen is Snoop Dogg. Now sure, he might not appeal to everyone and he may not be to your tastes but if you pin your ears back and listen carefully you will immediately notice that you have not heard this song elsewhere, neither before or after this game was released. And the reason for that is incredibly simple, Mr Dogg was hired specifically to come up with a track for the game. The song itself is Riders on the storm which is a cut and shut version of the original The Doors version with Snoop rapping over and alongside Jim Morrison. Very clever stuff indeed and again, not something that comes cheap. This game is an incredibly high budget title and it immediately shows. Now I had almost shot my load before the game began. Talking of beginnings, let's rewind a little shall we? For many years the Need For Speed franchise had become quite stale. Title after title had been released and each was no better than the last really. Sure some of you readers out there may have loved the Hot Pursuit series but in all honesty they left me cold. In real life I have a condition that gives me an incredibly heightened state of awareness. This makes gaming a very difficult thing for me indeed because I can smell a rat from a mile off the starboard bow. And the problem is (and I do see it as one, rather than a gift) is that I can seldom play a game and actually enjoy it. There are very very few games that I would play again, and most I will play for two minutes before deleting them. The problem for me with the Hot Pursuit series was the absolutely abysmal police A.I (artificial intelligence, something that is seldom there in a game). No matter how fast you went or how well you managed to keep that brute of a car in control you would find yourself being rammed into by Ford Crown Vics. These are what the police drive in the U.S.A. And trust me, whilst they do carry a very powerful 5.7l V8 'Interceptor' engine they aren't powerful enough to keep up with a hyper car. This was something that EA had drastically missed the point on and messed up since the very first Need For Speed game that was choreographed alongside Road and Track magazine. The very first game was absolutely spot on with its A.I. So yes. Things had become rather stale if you knew your onions, and the Need For Speed franchise was beginning to drag its knuckles on the ground in true gorilla like fashion. And then it happened.... I remember when the original Need For Speed : Underground came out. There was hardly any build up and hardly any fanfare. All of a sudden WHAM ! And people were rushing out to upgrade their computers. If memory serves correct I was using a Radeon 7800 at the time. I had to rush out and get a Radeon 9200 Pro just because of the original NFSU. That's high praise indeed, because Doom III had not released yet and I knew I would have to go and buy another graphics card when it did. But one look at the original Need For Speed : Underground made it all very clear and worthwhile. This was going to be a whole new breed of gaming unleashed on the world. And it was highly successful. So successful that it led us up to the sequel, which is what I am writing about today. Need For Speed : Underground 2 was a good time for Electronic Arts. It was back in the days where they actually used to listen to their customers and design games to give them what they wanted, what they needed. Gaming food. Over the years they have sadly transformed into a company that makes games that will sell to millions upon millions of people, without caring one jot for those who actually want a proper game and don't mind spending the time to learn how to play it. Take the recent Command and Conquer as an example, it's a shell of its former self. Very sad indeed. Need for Speed is now back to being a shell of its former self too, and there are a lot of reasons for that. Going back to what I said about budget from the moment Need for Speed : Underground 2 was completed EA immediately handed the license over to a Canadian team called, if memory serves me correctly, Black Box. And from that moment Need for Speed : Underground 2 was about to have its internal organs slowly removed, bit by bit, until its heart was gone. Need for Speed : Most Wanted wasn't strictly a bad game. But it put back in those police chases that were just so wrong in Hot Pursuit. They didn't work properly then, and they didn't work properly in Most Wanted either. Again, you could be bombing down an express-way in a hyped up hyper-car (Diablo on steroids) and all of a sudden you would get a police S.U.V come roaring up behind you and begin to ram you into the crash barrier. Erm excuse me, but WTFF??!?! (extra F added to emphasise the F). How on earth can a swerving flunk of a car that resembles a fat girl spread onto all fours on roller-skates possibly compete with a Lamborghini Diablo? And there in lay the problem with games like that, proving once and for all that it was just not humanly possible yet (again I emphasise yet because the future of computing may change that) to make a game like this actually work. And the rotten games just continued to come. Need for Speed : Pro Street was another complete travesty. Welded steering columns and cars that handled like a lump of concrete with some trolley wheels glued on. Great ! And then the next one, Need for Speed : Undercover. To be honest, the more undercover that one stayed the better. AGAIN the police chases did not work and AGAIN you could try and outrun the police for about six bloody hours before being caught. Absolute rubbish. Part of the reason Need for Speed : Underground 2 worked so well was because it did not try to reinvent the wheel (pardon the obvious puns here) but merely built upon what was not broken (being Need for Speed : Underground). Now the original did have its flaws, but it was so well crafted and so marvellous that even some one like me didn't give a crap. It was stunning to look at and stunning to play. So let's move onto some information about the game at hand shall we? The idea of Need for Speed : Underground 2 is quite simple. You buy a stock pile of crap car from a dealership and then you make it yours. You get all kinds of options to change and a massive variety of things to stick to your car before having it painted in all kinds of glorious colours. But of course that just offers a wide variety of eye candy but nothing to write home about. That's where the tuning and engine modification really begins to come into song. The possibilities are just enormous and before you realise it your car will be so fast you won't even have time to blink. Nitrous kits can be bought and fitted, purge kits, lowering kits, spoilers.. And there is such a massive variety of it too. A stock car in the game toward the beginning will look like this. Terrible isn't it? Well do not fear, because soon you can be driving a slammed growling animal like this one. It's hard to portray just how stunningly beautiful this game was when it was released, but I clearly remember my jaw hitting the ground and taking absolutely ages to come back into my face. Even by today's standards Need for Speed : Underground 2 is absolutely gorgeous. Better still there are patches released by third party coders to make it into proper widescreen for modern monitors ! Hurrah ! Better still the second incarnation of the underground series showed that EA had actually listened to the gamers who played the original. Gone was the terrible 'rubber banding'. Gone was the Oh look, a freak accident right on the LAST BLOODY CORNER sending me from first to last.. How contrived was that?!?!? Gone was the lack of freedom and space. All of these issues were addressed and fixed. No more would you be driving an immensely powerful Audi TT that can easily hit over two hundred miles an hour with a serious injection of laughing gas shoved up its posterior and have crappy VW Golfs coming up your rear. In this game you could hit the pedal, smile and wave as you leave slower inferior cars into a fading rear view mirror. Awesome. Also, for good driving you would be rewarded with a handsome lead. One that even if you should make a mistake and plough into an oncoming car ever relinquish your advantage for. And that was a good thing. The basic principles of the game were as follows. Street X. I shall begin with my least favourite because this one IMO was the only thing they even so much as got slightly wrong with 2. It consists of a small cramped car park and you bombing around it as fast as you can. Sadly good fast cars are not really suited to this and even with loads of burning asbestos from the brake pads were quite impossible to do in a really fast car. They are better suited to small crappy cars like the Peugeot and Golf. Sadly both the Golf and 'poogo' were not viable cars as the game progressed on account of them being front wheel drive, crap and slow. Drift. God, every time I think about this I wet my pants. Drift was just absolutely brilliant right from the first game. How do you better it? Well, you take a look around you and notice that some crazy Japanese bastards are drifting their cars down single lane mountains. You then go right on ahead and add that into the game and throw in some oncoming traffic to dodge. The art of drifting is an art, make no mistake. This was something that was removed from Most Wanted and for that Black Box should just be lined up and shot. Circuit. Simple. Nice closed circuit that has been marked off in the city that you get to drive in. This consists of laps and the amount of laps increases as you progress through the game. Sprint. Take one long (and usually very open) fast course and get your arse from one end to the other as fast as you can. Drag. Get your car on a quarter or half mile stretch, the more perilous the better and get down it as fast as you possibly can. This was always lots of people's favourite and one of my least, I just sucked at it. It's also quite an art because timing the revs and getting the shifts right is quite difficult to do. You also need to throw when to use your nitrous into the mix AND keep an eye on the road ahead. This is the only event in the game where you absolutely must use a manual gearbox. U.R.L. Underground Racing League. Real racing tracks with real circuits. Gone is the traffic. Small events 'beeping'. When driving around town you will see other cars that are as lovely and detailed as yours (that are not generic boxes..) you drive up behind, honk your hooter (horn) and then an outrun race begins for cash. Outrun your opponent and you will build a cash stash. Mess it up and lose and you will be down a few hundred bucks. Star races and magazine covers. Rachel will phone you on your cellphone and make you aware that a magazine or DVD want you to feature on their cover. At which point a star will appear somewhere in the world map and you can either take a leisurely cruise to it or will have a time limit to get there before the photographer buggers off. Set the GPS and get that car howling. Time is of the essence and as the game progresses this gets bloody hard. You will literally roll into position as the last second ticks on the clock. Bass in your face from the junk in my trunk. Yes, the music. The music in NFSU2 is just superlative. It defines just how a game soundtrack should be made. Not only does it include some excellent songs of a wide variety but it also includes a completely fresh soundtrack courtesy of EA TRAX. Yes, EA actually went to the bother of hiring artists to come up with specialised music that was made just for the game. The first game had an absolutely brilliant sound track (Chemical Brothers, Rob Zombie) and this game does not fail to disappoint either. You have Black Betty, Lean Back (Terror Squad) and all kinds of other aural loveliness. Eye candy 1. Need for Speed : Underground 2 is a graphical masterpiece. I mentioned toward the beginning of my ramblings that it was stunning even by today's standards and trust me readers, I meant it. If I was to be pedantic and compare this to a modern game then I could only find a few things that would need to be bettered. One of them would be that not every car is a highly detailed model like the one in front of you (yours, basically). Most of the traffic are generic boxes with wheels on. Now this is impossible to complain about because we are talking about a game that is six years old. Also, some of the buildings look a bit 'cut out' but again, the power and technology needed were just not there when this game released. But the thing is, that is literally all I can separate from this game and one released a couple of weeks ago. Seriously it is an absolute feast for the eyes. In fact no, I will go one better than that, this game is a trip to the finest restaurant and being give free reign to stuff as much food as you can into your eyes. It's just an immense visual treat. The game can be dark and moody but at the same time it can be a neontastic treat for your eyes as you scream past the local casinos. Pedal to the metal. The game-play in Need for Speed : Underground 2 is absolutely spot on. The cars are fast and weighty and believe me, do exactly what they should. I know this because I owned a car that would have blended into this game like a chameleon. The handling is tweaked to be absolutely perfect and the cornering sharp and precise. The more you modify your chariot the better it will suck itself to the asphalt and the faster and more safely you will make it through the course you are racing on. Stomp on the pedal too hard and the arse of your car will lead a merry dance. Over-steer, under-steer, you are going to have all of the problems associated with both. It's also a good thing that EA removed the annoying car flipping curb clip that was irritating in Need for Speed : Underground. As I have said so many times EVERYTHING was listened to and EVERYTHING was overhauled to make this game as bloody well perfect as it can possibly be. Big, fat and heavy. Think you could sit down and complete this game quickly? Forget about it. Just... Forget about it. When I say big I mean 40 stone big. I mean, haven't seen your penis for about twenty years big. Even if you set this game to the easiest possible setting it will take you an absolute age to finish because there are just so many races and so much to do. Not only that but there are a wealth of hidden races that Rachel will call to tell you about. And the foxy minx will not give you the specifics, merely point out which town they are happening in or which area. The U.R.L races gradually increase in scale. Both in track size and in lap amounts. Toward the end of the game some of the races can last up to twenty minutes and go over many miles. Just be warned, if you want to complete this game fully be prepared to put in the time and effort. The conclusion. You may have noticed that this review is pretty long winded. There is a reason for that. This game is one I hold very dear and could spend forever waxing lyrical about. I don't know if it was ever intentional for EA to create such a monster of such magnitude but they achieved just that. I don't know if it was planned or whether it was just sheer fluke and to be honest readers I couldn't give a crap. This game works so well on so many levels that it's just really hard to describe. Everything just seems to flow and work so well that you will never find yourself bored or lacking something to do. Races appear from nowhere just when you seem to be running out and hidden races will cause you to wander off course and end up spending hours just looking for the next one. As the game draws on it becomes fast and very bloody furious. I don't quite understand what went wrong after this game to be completely honest. Maybe EA handed out some gaming crack made from 100% pure Columbian cocaine and then slowly started to cut that crack with lots of bicarbonate of soda? I really don't know the answer to that. All I can say is that it's a shame. I might be wide of the mark and some of the titles that came after this one (INC NFS Shift and so on) have had the same amount of money and care put into them but I just don't think so. I said a couple of months back that I am still waiting for Need for Speed : Underground 3. Sure, we are no longer caught in the fever of buying stupid little Japanese cars and making them keep up with Ferraris and the whole Vin Diesel buzz has died off. But there is still an enormous amount of people out there who wouldn't care about that. When this game released it basically made fools of so many people. Many of us (especially us with an ounce of intelligence who can operate a computer beyond the realms of some one lacking in brainpower) absolutely hate and can not stand the imbeciles who spend their life savings on a Vauxhall Corsa. We scoff and we laugh, and we set up websites like Barryboys. There is absolutely no way in hell that we would ever even remotely consider building a stupid car such as those. Yet when this game released I was taken aback by the type of people who were playing it. I know lawyers, barristers and even civil servants who were gleefully playing this game and posting photos of their ridiculous cars. Every one fell in love with this game because most of all it was just FUN. And it was fun because it was right. It was easy to get into and bloody hard to put down. The options given to you to pour perfume onto that pig of yours were so vast that you could literally spend hours adding wheels and making your car change colours when viewed from a different angle. It was the child in every single one of us and it gave us a blank canvas on which to paint. And the funniest part of all was it managed to get people who would normally laugh at it joining in and rushing out to buy PC systems that could allow them to crank it to its full glory and add the anti alias. In fact, so good was this game that it even got people who had never driven a car in their life building a spazzed up Golf. The marvel of this game is very hard to put into words. And sadly many people will not see this game for what it really is. The ones that do will know and understand that this game managed to raise the bar so high that you would have to go to space and be void of gravity to try and beat it. The eye wateringly sad part about this game is that it gave us all a taste for pure crack that we have not been able to sample since. And that is just an absolutely heart breaking thing. I very much doubt EA are reading this but a part of me wants them to. A part of me wants them to wake up and realise that what they are doing now is wrong. Sure they might be making trillions of pounds throwing out crap like The Sims but they are embarrassing themselves. They really ought to sit down and think of whether their company name should carry the word 'Arts' and maybe replace it with farts. I rate this game in my top ten of all time. As a racing game I rate this as the best god damned racing game ever made. And that is a very high accolade indeed. If you have never played this then get out and get it. It can be had for a song these days and will throw rocks at even the latest racing games. |
08-06-13, 05:46 PM | |||
Oooh, NFSU2! I have this game burned in my mind. I played it for years upon years, first on PS2, than on PC. I actually got a PS2 for the sole purpose of playing that. Surely, it inevitably led to Gran Turismo 4, but I would aways make my way back to it. Funnily enough, I can see some of my maturity taking place trough that game. On the very beginning, I used to make Fast & Furious style cars (like the green Nissan you can see on the post above). Growing up into my 15s/16s, I took a dive into serious automotive-everything, and that showed on the cars I made. No more stupid body kits, stickers, sound systems or enormous wheels. No, no, no, at that point I took a great deal of interest in fine tuning the engine, and adjusting the transmission to whatever part of the city I felt like driving the most (canyons, anyone?). I even knew what engine parts would change the look of the engine bay, and what other parts would change the exhaust note, which allowed me to have cars that sounded like they should, rather than the poor, generic sound that many cars shared once on higher tuning levels (supra, R34, RX7/8, for instance, all sounded the same in the end) My cars then, either looked like bespoke touring/rally cars or some sort of in-house tuning gig, on the likes of AMG. In some ways, that game helped me mature a bit, and it sure as hell helped get away from the stupid place I live in. But, best of all, while playing it I was a great engineer, or a rally driver, or simply a bloke who would pick up his girlfriend on his stock STI to then go on a drive. It gave me more of an experience that the designers even intended and, for that, I call it one of the best games I've ever played. Ever. I have great memories of fine tuning an Acura RSX, and a naturally aspirated one at that. It added to the challenge. Keeping the power band plentiful on mid to high RPMs, while not sacrificing too much on the top end. Or playing with one of the SUVs, shoehorning an absolutely immense (!) amount of torque at the very bottom of the rev range, and seeing how quickly it would pick up from 60 (KPH) on fifth gear. Oh, how I loved that game! Still do. |
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Need for Speed: Underground 2
Need for Speed: Underground 2 | |
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Developer(s) | EA Black Box Pocketeers (GBA) |
Publisher(s) | Electronic Arts |
Composer(s) | Tom Salta |
Series | Need for Speed |
Platform(s) | Microsoft Windows, Game Boy Advance, GameCube, PlayStation 2, Xbox, PlayStation Portable, Nintendo DS |
Release |
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Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Need for Speed: Underground 2 is a cross-platformracingvideo game and the eighth installment in the Need for Speed series, the direct sequel to Need for Speed: Underground. It was developed and published by Electronic Arts in 2004, for Microsoft Windows, Game Boy Advance, GameCube, PlayStation 2, Xbox, PlayStation Portable, Nintendo DS and mobile phones. Upon its release, the game received critical acclaim. Need for Speed: Underground 2 is considered to be one of the best entries in the series. It was also commercially successful, selling around 11 million copies worldwide and breaking sales records in the United Kingdom.[2]
The game entails tuning cars for street races, resuming the Need for Speed: Underground storyline. Need for Speed: Underground 2 provides several new features, such as a broader customization, new methods of selecting races, the "explore" mode in a large city known as "Bayview". The City Center was based on Philadelphia, Beacon Hill was based on Beverly Hills and Coal Harbor was based on Camden, New Jersey, and the Stadium area was based on Paul Brown Stadium in Cincinnati. Brooke Burke is the voice of Rachel Teller, the person who guides the player throughout the game. The game's storyline is presented in a comic book strip.
The game has been ported to PlayStation Portable, under the title of Need for Speed: Underground Rivals. The Nintendo DS port introduces a new feature in which the player is able to design custom decals to adorn any vehicle in the game.
The game was followed by Need for Speed: Most Wanted in 2005, featuring a plot extraneous to the Underground duology.
Plot[edit]
The story begins after the player has beaten Eddie and his street gang - "The Eastsiders" along with Melissa in Olympic City and is now revered as the best street racer in Olympic City. After a race, the player is called by an unidentified man with an "invitation" to join his team and that he "is not taking no for an answer." The player ends the call without giving an answer and starts driving to a party but is ambushed by a Hummer H2 that rams his Nissan Skyline GT-R, wrecking it (the previous game utilizes a chosen car to beat Eddie rather than the actual one). A man with a scythe tattoo on his hand calls to confirm that he "took care of a problem."
Six months later, the player boards a plane to Bayview with a good luck note from Samantha that also refers to her friend, Rachel Teller. The player arrives in Bayview, buys his first car using the money provided by the insurance on his totaled Nissan Skyline, and starts racing again. The player soon gains fame and sponsorship deals from winning races and gets the attention of "The Wraiths" and their leader, Caleb Reece. Caleb is revealed to be the driver of the Hummer that wrecked the player's car in Olympic City.
Rachel reveals to the player that Caleb is attempting to take control of the racing scene in Bayview by manipulating the sponsorship deals in his favour, threatening the player's livelihood, and Rachel's liaison with the sponsors. Caleb attempts to have the player lose an Underground Racing League tournament by placing Nikki Morris, a Wraith member, in the same tournament as the player's. This ultimately fails, and Nikki leaves the Wraiths after Caleb berates her for losing; she then joins Rachel and the player's side. Nikki warns them of the consequences of Caleb's plan if he takes over the city's street racing scene.
Desperate to stop the player, Caleb eventually puts all of the remaining Wraiths members in an Underground Racing League tournament against the player, which fails and after losing another sponsor, Caleb challenges the player to a final showdown. The player wins the race and celebrates with Rachel and Nikki while Caleb is left insolvent and defeated.
That event solidifies the player's status as the best Underground racer in Bayview.
Should the player lose the race, Caleb mocks him that he's nothing and laughs maniacally.
Gameplay[edit]
Racing modes are roughly similar to Underground; one racing mode was dropped, this being the Knockout competitions. Yet, a Lap Knockout option is available when racing Circuit in non-career races.
- Circuit race is a standard race that involves up to four cars driving around a track that loops back to the start line of itself. A circuit race has typically a minimum of 2 laps to a maximum of 5 laps.
- Sprint race is a point-to-point race involving a maximum of four vehicles.
- Drifting is one of the technical aspects of Underground 2. On the "parkade" tracks, the player drifts with up to 3 other competitors at the same time on the parkade tracks. Points are awarded when the player successfully slides the car and finishes each drift without hitting any walls or traffic. No nitrous oxide is allowed. There are also downhill drift events where the player drifts the car while progressing down the course from top to bottom. In the downhill drifts, there are no other racers, but there is normal city traffic. Players increase their points by sliding past city cars.
Unlike Underground, time plays a crucial role here, especially in parkade tracks; if the opponents end up crossing the finish line way before the player, a 30-second timer will start within which the players will have to accumulate drift points until the timer runs out or they cross the finish line.
- Drag racing is another technical aspect of the game; a straight-line race that forces players to use manual transmission. Like Underground, steering in this mode is simplified to simply allow for lane changes, while the game handles the steering along the lanes. The Nitrous Oxide meter is enlarged and displayed on the left side of the screen. The players' positions will get forfeited if they collide into traffic or barriers, or overheat their engine due to prolonged redlining.
Apart from these, four new race variations have also been provided in Underground 2:
- Street X mode is similar to circuit races, except that they take place in closed and tight tracks. A maximum of 4 racers participate in this event. Like drift mode, this mode disables the use of nitrous oxide.
- Underground Racing League (URL) is a set of tournaments which takes place in a specific set of closed tracks outside city streets - either actual racing circuits or airport runways. URL tournaments typically consist of one to three races, with up to six cars (both in career mode and online). In tournaments with two or more races, a points system is used. At the end of each race, drivers receive a specific number of points according to their standing in a race. The total score at the end of these races determines the winner of the tournament.
- Special events - these are similar to sprints, with the goal to reach a target point on the map, which is a "photographer", and the player needs to reach the target within a specific time limit. Achieving this will reward the player with a magazine cover.
- Outruns - while in free roam, the player can challenge specific opponent cars (an outrun opponent car will have bright tail lights, similar to the player's cars when they use nitrous oxide) in an "outrun", where the goal is to start an outrun and then distance their car from the opponent's car by 300 metres (1,000 feet). The player can choose when to initiate an outrun, and can take any path and/or use tactics to achieve this goal, provided they are in the lead. Each stage, including stage 1, has a limited number of outruns a player can win. For example, in the intro stage where the player is driving Rachel's car, 3 outruns can be won. After winning the number of outruns allowed for a stage, the outrun opponent cars cease to appear. After completing career, there is no limit to the number of outrun wins allowed. Depending on the stage, after winning some number of outruns, the player is rewarded with a unique part. Some stages allow a player to do a series of outrun sequences, rewarding the player with multiple unique parts (one for each series of outruns won). The outrun mode is similar to that of Tokyo Xtreme Racer and Wangan Midnight video games, which uses health bars instead of distance to determine the winner.
The races are divided into 5 "stages". Once any stage is completed, the race locations of that stage will be replaced by the counterparts of the next stage. A "World Map" feature includes a menu of races for all prior stages, denoting races that have been completed and yet to be completed. After completing stage 2 through stage 5 (these stages require completing some number of "DVD" events), there will always be 8 sponsor races that will not be completed, since a player has to choose a single sponsor per stage and can only run 3 out of 11 unique sponsor races, leaving 8 sponsor races incomplete at the end of each stage. These can only be run using World Map. Due to a game bug (at least on PC version), if running a non completed race from the World Map, no credit (cash or rep) will be awarded unless the player restarts at least once after the race starts.
Underground 2 is unique in the Need for Speed series in the sense that it requires a player to drive to a certain place in the city in order to begin a race (other games allow the player to select a race from a menu). Most races are marked on the in-game radar, but some are hidden and the player must search for them, should they decide to play them. The following features aid the players in this regard:
- Cell phone / SMS system - During game play, the players will occasionally receive phone calls or text messages. The game maintains a list of messages and game info that can be reviewed via a menu system.
- Cash and info icons - Each stage, including the intro stage, includes a set of hovering icons scattered throughout the game world. As the player explores the map in free roam, the player receives a cash reward and/or info as the player discovers and drives through each of the icons.
Vehicles[edit]
As in Need for Speed: Underground, Underground 2 continues to offer similar vehicles for purchase and modification, most of which consist of Japanese models such as Nissan 240sx, Nissan GTR R34 or Mitsubishi Eclipse, with some European and American models. In addition, Underground 2 is the first game in the Need for Speed series to offer three SUVs as racing vehicles. Also, it is the second game in the Need for Speed series after Underground to offer a Korean-made car (Hyundai Tiburon) as a racing vehicle. There are two versions of the game, US and EU, where each version has 29 of 31 possible cars: the US version has an Acura RSX and a Honda Civic, while the EU version instead has a Peugeot 106 and a Vauxhall Corsa, the rest of the 27 cars in both versions are the same.
SUVs, also known as sport utility vehicles, were a new element added to Underground 2. The SUV's can be upgraded and tuned in the same manner as cars. Some of the events in career mode are SUV only events and only appear when a player is driving an SUV. In career or any offline mode, if the player is driving an SUV, the computer opponents also drive SUVs. However, after completing a stage, the World Map allows a player to run any event from prior stages in either a car or an SUV.
Customization[edit]
Customization in Underground 2 was significantly expanded compared to previous iterations from the series. Visual customization has expanded with the ability to customize the car's front and rear bumpers, side skirts, spoiler, hood, exhaust tips, doors, roof scoop, wheels (including the ability to put on spinners), headlights and taillights, side mirrors and paint. Vinyls and decals can also be added, as well as car stereos (speakers, amplifiers & subwoofers), hydraulics, nitrous bottles and under glow neon. Most visual modifications to the car have no actual effect on vehicle performance. The sound systems, for example, could be put in the trunk of cars, but served no purpose other than visual cues. Hydraulics can be used in combination with nitrous at a start of a race which can cause a car to do a wheelie and for some cars get a better launch. The performance and handling of the car is affected by cosmetic modifications[citation needed] like spoilers and hoods, which affect the downforce of the car - better spoilers allow better tuning of the downforce management both in front and in the back of the vehicle. Visual upgrades increase a cars visual rating, up to a rating of 10.0. At least one car in a career garage needs to be visually upgraded to a 10.0 rating in order to unlock all 10 DVD events (completing these rewards the player with a DVD cover), and each stage has a required number of DVD events.
A car's performance can be enhanced by upgrading the car's engine, engine control unit (ECU), transmission, suspension, tires, brakes, reducing the car's weight, and adding a turbo and/or nitrous. The player has the ability to either upgrade the performance through upgrade packages or by purchasing individual parts of each performance category. NFS: Underground 2 also introduces a dyno-tuning system which allows players to specifically tune certain aspect of the car such as ECU, turbo, suspension springs, front and rear shock absorbers, gear ratios, aerodynamics, brake bias, individual tire grip, etc. The player can test the settings via a dyno run which will display a torque and power versus rpm graph, and an estimated 0–60 mph (0–100 km/h) time.
Multiplayer[edit]
Underground 2 had online multiplayer capability on PS2, PC, and Xbox, however by 2010, EA Games had shut down their servers, rendering the feature inoperable.[3][4] The PC version has a multiplayer LAN mode, and multiplayer races over the internet can still be run using the games LAN mode and a virtual LAN (virtual private network).
Reception[edit]
Need for Speed: Underground 2 received positive reviews. GameRankings and Metacritic gave it a score of 86% for the Mobile version;[62] 83.50% and 82 out of 100 for the PC version,[48][56] 82.61% and 83 out of 100 for the Xbox version,[49][55] 80.77% and 82 out of 100 for the PlayStation 2 version,[50][57] 79.98% and 77 out of 100 for the GameCube version,[51][58] 76.44% and 74 out of 100 for the PSP version,[52][59] 69.45% and 72 out of 100 for the Game Boy Advance version[53][60] and 65.44% and 65 out of 100 for the DS version.[54][61]
The game was widely regarded as the one of the best games of the series and is remembered for the quality of the gameplay, the length, the endless customization, the interesting side-missions, the graphics and the addition of "Free Roam".[63] However, some of its elements were criticized as well, such as having to drive excessive amounts to get to specific races, bland voice acting and strong product placement for companies with no connection to auto racing, such as integrating the logo for Cingular, an American wireless communications company, into the game's messaging system and displaying it on-screen for much of the gameplay.[64] The GameCube version was also criticized for its unstable frame rate and inferior graphics, the hip-hop slang used by the characters (such as calling the money "bank"), the comic book styled cutscenes, and lack of police also garnered criticism.
GameSpot gave the mobile phone version a score of 9.2 out of 10 and said that it "isn't just the best racing game ever made for a mobile phone; it's also a much-needed showcase for V Cast technology. This game boasts game length and replay value so many orders beyond the mobile norm that it calls for a total paradigm shift. Simply put, mobile gaming just got a much-needed kick up the evolutionary ladder."[65]IGN gave the same version a score of eight out of ten and called it "a big step for mobile gaming, in my opinion. While there are things I did not like about the game -- loading and some control issues -- I cannot deny that this is one hell of a package. If you want a game that maxes out your 3D handset, Need for Speed Underground 2 is the game to get."[66]
Detroit Free Press gave the Rivals version all four stars, exclaiming, "The racing here is just flat-out fun, with growling engines, jumps and shortcuts that allow you to smash through fences. But there are thoughtful additions, including Party Play."[46]The Sydney Morning Herald, however, gave the Rivals version three-and-a-half stars out of five and said, "While not PSP's best driving game, Rivals is an entertaining street racer that offers quick thrills."[67] On the other hand, the same newspaper gave the GameCube, PS2, PC and Xbox versions a score of four stars out of five and said, "While the driving action isn't quite as satisfying as the superb Burnout 3, it's still strong enough to keep you playing through the 150 or so races."[68]The Times also gave the game four stars out of five and stated, "The courses in this game are just as much the stars as the cars. The dazzling downtown locations are massive, dominated by skyscrapers whose light bathes the streets in a radiant glow."[47]
Sales[edit]
According to Electronic Arts, Need for Speed: Underground 2 sold above 8.4 million units worldwide by the end of 2004.[69] The PlayStation 2 version of Underground 2 received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[70] indicating sales of at least 600,000 copies in the United Kingdom.[71] The game ultimately sold around 11 million copies[72] and entered the "best-sellers" of each console PS2's Greatest Hits,[citation needed] Xbox's Platinum Hits,[citation needed] and GameCube's Player's Choice.[citation needed]
References[edit]
- ^"Need for Speed Underground Rivals Release Information for PSP". GameFAQs. Retrieved August 10, 2015.
- ^"UK Charts: NFSU2 enters the record books". Eurogamer. Retrieved 1 September 2017.
- ^"Online Service Updates". Electronic Arts. Archived from the original on March 1, 2010. Retrieved August 11, 2015.
- ^Hinkle, David (February 17, 2010). "Next wave of EA game server shutdowns detailed". Engadget (Joystiq). Retrieved August 11, 2015.
- ^ abcdEdge staff (December 25, 2004). "Need for Speed Underground 2". Edge (144): 60.
- ^ abcEGM staff (December 25, 2004). "Need for Speed Underground 2 (GC, PS2, XBOX)". Electronic Gaming Monthly (186): 96.
- ^EGM staff (May 2005). "Need for Speed Underground Rivals". Electronic Gaming Monthly (191): 94.
- ^Reed, Kristan (November 22, 2004). "Need for Speed Underground 2 (Xbox)". Eurogamer. Retrieved August 12, 2015.
- ^Jennings, Ronan (October 3, 2005). "Need for Speed Underground: Rivals". Eurogamer. Retrieved August 12, 2015.
- ^ a
Need for Speed Underground 2 Free Download
Need for Speed Underground 2 was released on November 9th, 2004. All those years on and it is still regarded as one of the best racing games of all time. I remember the day vividly. It was a Tuesday and I was given the game as a gift from a friend of the family.
I was only 12 years old so the hype was real. All those years on. Never did I think I would be downloading the game again. Although now I can play Need For Speed Underground 2 Widescreen.
It’s actually quite straightforward. To play Need For Speed Underground 2 Widescreen. You need to download the Need For Speed Underground 2 patching software. The patching software enables you to change the in-game resolution. However, you can only patch the game if you have a cracked version of Underground 2. Cracked means the game has been altered by somebody so it can be played on any computer. Essentially, you don’t need a product key to play the game.
Table of Contents
Free Cracked Copy of Need For Speed Underground 2
I’ve updated this post since making it a while back. I’ve since found a free copy of the game complete with 1080p compatibility. It also has both graphics mods by Dragozool and High Visions. I highly recommend using the High Visions Mod because it gives the best visuals overall, in my opinion. Try both and see what you think.
Minimum PC Specs to run Need for Speed Underground 2
The best thing about it is that the game is really old. So you don’t even need a high spec computer to play it. Take a look below at the minimum specs required to run the game.
- CPU: Pentium III or Athlon XP. CPU SPEED: 933 MHz
- GPU: AGP Video Card with 32 MB and a DirectX 8.1 compatible driver (GeForce2+ /Radeon 7500+)
- RAM: Minimum 256 MB
- OS: Windows 98/98SE/ME/2000/XP
- Disc Space: 2 GB
But I don’t have a cracked Need For Speed Underground 2
But how do I get a cracked version you say? Don’t worry I have compiled everything you need to make the process as streamlined as possible. Follow the step by step guide below. To patch NFSU2 to widescreen.
How to Patch Need for Speed Underground 2 to Widescreen
Step 1: Download the Need For Speed Underground 2 Widescreen ZIP File Below
The first thing you should do is download the files below. Do this by clicking on the download link below. The file you download will contain a cracked version of NFSU2. It will also include the software you need to patch the game.
I have also included other cracked versions as a backup. This is in case the first one doesn’t work. Finally, you will find an EU car file and a US car file. I will explain more about that later. After you download the file move on to Step 2.
Step 2: Extract the folder to your Desktop
When you have downloaded the ZIP folder. Create a new folder on your Desktop and name it “NFSU2 Widescreen”. It doesn’t really matter what you name it honestly. Just name it something you will remember so it is easy to find.
Next, go to the ZIP folder and open it. Extract the files inside the ZIP folder to your new folder “NFSU2 Widescreen”. After you have extracted the files to your new folder. Step 3 will tell you what to do with them.
If you can’t open ZIP files I recommend downloading WinRAR. They’re the compression tool I use all the time. I love it because it’s free to use.
Step 3: V1.2 Patch and Backup your files
Take a look in your new folder. You should see 5 folders and 2 other ZIP folders. The folders are:
- Cracked Speed2.exe
- EU Cars
- US Cars
- V1.2 patcher
- Wide Patcher
- Speed 2 (X2)
Firstly, open the V1.2 patcher folder. Here you will find the patcher for the US version of the game and the UK/EU version of the game. If you’re not from the EU. Use the US version and run the patcher. This will update your game files to the latest version of NFSU2. If you’re from the EU use the UK patcher to update your game files.
Secondly, Go into the “cracked speed2.exe” folder. Here you will find a speed2.exe file. This is a cracked version of NFSU2. You need to copy this file into your Need For Speed Underground 2 root folder.
However, before you do this. Please go to your Need For Speed U2 root folder. Find your original speed2.exe file and copy and paste it somewhere else. This is a backup file in case the patcher doesn’t work. Whatever you do. Do not replace this file with the cracked file. You could end up breaking your game.
Step 4: Boot up UNIWS tool and Find speed2.exe
After you have replaced the original speed2.exe with the cracked version. Go back to the NFSU2 Widescreen folder and open the folder called widepatcher. Here you will find the uniws tool and patches file.
Right-click and run as administrator. The widescreen patcher will boot up. At the top menu, you will be given the option to choose which game you want to patch. Click on Need For Speed Underground 2.
When you do that. Click the “Find it for me” button. The tool will find the speed2.exe file in your NFSU2 root folder.
Step 5: Set your Resolution and Patch the Game
Finally, type in the resolution you want to play the game on. In this case, it will be Screen Width: 1920, Height: 1080. When you have done this click the Patch button at the bottom right of the tool.
You should be able to play the game on widescreen monitors now. Remember to set the screen resolution in-game to 640×480 to use this feature.
Troubleshooting Need for Speed Underground 2 Widescreen
I cannot set the resolution to 1080
If you cannot set the resolution from inside the UNIWS tool. It means the speed2.exe file is not cracked. You need to go to the other speed2 files in the folder you downloaded from here. Extract them and repeat the process from step 3. However, you do not need to patch the game to v1.2 again.
My game keeps crashing when I exit shops and garages in free roam
This is annoying, isn’t it? Happened to me too. Fortunately, I have a solution. This is where the US and EU car files come into use. If you have the US version of the game. Go into the car directory in your Need for Speed Underground 2 root folder and copy and paste the EU car files in. Follow these steps:
- Step 1: Go back to your NFSU2 Widescreen folder and find the EU cars folder. There you will find the folders for the Peugeot 106 and Corsa. Copy these two folders
- Step 2: Locate your Need for Speed Underground 2 root folder
- Step 3: Open the root folder and find the cars folder. Open the car folder.
- Step 4: Paste the Peugeot 106 and Corsa folders in here.
That should stop the game from freezing when entering and exiting buildings in free roam. Repeat the same steps if you have the EU version of the game. Except, copy and paste the US cars into the cars folder.
The game is stuck on a black loading screen when I try to play it
For this bug, I searched around and found various solutions. So I will share them all with you here. The first solution is to always boot the game as an administrator. The second is to boot the game in compatibility mode especially if you are using Windows 10.
To set the game to always run as administrator and in compatibility mode. Follow the steps below:
- Step 1: Find the speed2.exe file in your Need for Speed root folder
- Step 2: Right-click on it and select Properties. Look for the Compatibility mode option.
- Step 3: Select the Compatibility tab at the top right
- Step 4: Click the option “Run this program in compatibility mode for”. This will be selected when you see the tick in the box.
- Step 5: Click Windows XP Service Pack 2
- Step 6: Scroll down and select the option to run this program as administrator
Boot up your game and try it out. The crashes should be gone.
Other pesky bugs
If you insert the UK cars into the US game. And vice versa with the US cars. You may run into some freezing issues. If you are playing the US version of the game and select an EU car.
Sometimes the game may freeze during load screens. This same thing occurs if you select a US car when playing the EU game. I have yet to find a solution to this. The only way to get around it is to not use the foreign cars. Let me know if you have found another way around this.
Conclusion
If you have followed the 5 simple steps. You should be able to play Need For Speed Underground 2 in widescreen. Make sure to reach out in the comment section if you have any issues or questions. If you enjoyed the guide. I recommend you check out more gaming guides here. Trust me you’ll like them.
What’s New in the Need For Speed Underground 2 PC Game version Archives?
Screen Shot
System Requirements for Need For Speed Underground 2 PC Game version Archives
- First, download the Need For Speed Underground 2 PC Game version Archives
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You can download its setup from given links: