Best Mods For Skyrim Special Edition PC Archives

Best Mods For Skyrim Special Edition PC Archives

Best Mods For Skyrim Special Edition PC Archives

Best Mods For Skyrim Special Edition PC Archives


save hide report. This mod allows you to use ENB shaders and presets to bring Skyrim’s … Whether you are playing Skyrim on Xbox One, PS4 or Windows computer, these best Skyrim mods for 2020 can certainly tweak even the tiniest detail.. You can choose to add a new mod based on difficulty level, feel the game in darker style or add anything … There are over 5700 Skyrim mods available for consoles. Besides enriching your game with better visuals, awesome gear, more magic, housing and much more – the one thing that is the most important in that regard must be the quest mods. Dwarven chests have Dwarven gear. You can make your own mods … The best Skyrim mods let you tweak or overhaul nearly every part of the game. So, if you want to improve your gameplay experience while in a combat, the blood textures mod should help you in that. In this extensive list of Xbox and PS4 Skyrim mods, we’ll highlight more than 150 of our favorite mods for both consoles. With that said, here are five mods you definitely want to use during your Skyrim Special Edition experience on the PS4.. Editor’s note: It does take a bit for the mods to load on Skyrim Special Edition for PS4. Skyrim owes its longevity mostly to mods. The Best Skyrim Graphic Mods That Make The Game Look Awesome Bethesda released The Elder Scrolls V: Skyrim in November 2011. One of the best PS4 Skyrim mods available is the Enhanced Blood Textures. While some mods fix errors, there are some that bring forward new magic and … Best Xbox One & PS4 Skyrim Mods. New comments cannot be posted and votes cannot be cast. 7 comments. Mods for Skyrim Special Edition keep the game fresh and continuously add new content to the game. 20+ Best Skyrim Mods you should download on Xbox One, PS4 Last updated on January 5, 2020 , By Dan Hodges Bethesda Game Studio’s iconic fantasy epic is a great game with a ton of content on its own, but with the hard work of a tirelessly hard-working modding community, Skyrim becomes something truly unique.
There are options available whether you want to improve graphics, make your companions better company, turn the dragons into something silly, or play a whole new adventure as good as the original story. 77% Upvoted. This thread is archived. Interested in installing mods for Skyrim on the PS4? Mods are finally available for Fallout 4 on the PS4. Best mods for ps4? You can find the full list of all its character texturing improvements on the Nexus Mods site.

Of course, being an old game, the blood textures aren’t that realistic. Best Skyrims Mods on PS4 and Xbox One: Skyrim Special edition has a lot to offer in the way of mods to both PS4 and Xbox One. Players can easily get the best Skyrim mods by going to the official website and downloading the mods to their PS4 or Xbox One. But, many players still enjoy the game. There are over 150 Skyrim Special Edition mods we think you should try on your PS4 and Xbox One as we push into the new year. Finally decided to get Skyrim on PS4, I've played it through so many times that I wanted to switch things up and try playing with mods considering I have always been a console player and I just wanted to know what mods were worthwhile . Rebalanced Level Lists (use with Better Loot as this one adjusts the chests to have more thematic items - i.e. This article will explain how to get Skyrim Mods on PS4. SSE High-Quality Voices takes the higher quality NPC voices of the PS4 version of Skyrim and adapts it to the PC version by getting rid of Bethesda's XWM compression. Gamers use the best Skyrim mods for an immersive and customizable experience while enjoying this popular roleplaying game (RPG) of all time. Special Edition players will want to pick this Mod up, especially if they're audiophiles at heart. Today in this article I am sharing with you the best Skyrim PS4 Mods that give you the best gaming experience, latest gear companions, traveling, new quests, battles, and lots more, Undoubtedly, Skyrim is one of the highly advanced, unique, and the ultimate video game of all times.

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2020 | best skyrim ps4 mods

Источник: [https://torrent-igruha.org/3551-portal.html]
, Best Mods For Skyrim Special Edition PC Archives

Hey there peeps!

Skyrim Ultimate Modding Guide was updated - for both LE and SE. It's the biggest update ever made before, with not only vast amount of new mods included, but also pages usability improvements to save your time.

Read the changelog below/watch the latest channel video to see what's inside.

Adventure awaits!


2.0 IS HERE! BIGGER & BETTER.

EACH section has plenty of new mods - sometimes few dozens of them. Enjoy!

About this guide:

This guide is a brother of my Skyrim LE graphics and gameplay guides, in a single one - and a result of many months of modding Skyrim SE. My goal is a complete guide to save other people time that they can have a complete base list of mods for ultrarealistic graphics and challenging, nextgen gameplay, knowing how much these mods will affect on performance and in what order they should install the mods, which are compatible and which are not, etc. Skyrim have thousand of mods here at Nexus and there's very hard to check them all, but I spent some time and did this - from the 1st till the last page (I'm not joking hehe) of all the mods on Nexus and chosen almost everything you need to transform your game and also to have some variants of similar mods to choose from. List of 1400+ mods (but at the same time "quality about quantity", including different variants to choose from) to install to make your Skyrim graphics look nextgen and gameplay feel on absolutely next level. Installation order, performance notes, patches list and personal recommendations included.

This guide has both graphics and gameplay parts, two in one. For graphics mods installation, the [installation] order matters the most - so, for the best results, it's humbly recommended to follow the same order as mods are listed. For gameplay guide, installation order doesn't matter, but load order does, so read the mod pages/my own notes if preset carefully. Also you can check the videos at my YT channel to see how game can look when fully-modded. To make guide navigation easier, I placed guide sections into so called "spoilers" - when you see "Show" button - just click on it to expand corresponding group of mods. Click "Hide" again to close it :) Please also note that this guide is still designed for modern rigs - yet, guide also has section for low-end rigs, and many other advises here and there, as well as performance-hungry mods marked - so, you can built and ultimate setup for your own PC, no matter what it strength is.

But here come another exciting part! Guide also has so called "modules" - a premade mod lists (don't confuse with mod packs please) for different tastes and goals - which you only need to mimic, without worrying about incompatibiities and other issues. Modules will fit perfectly the people who don't have enough of free time to go through whole guide themselves.

Feel free to suggest any mod you want to see in this list or ask me any compatibility/stability questions I'm running Skyrim SE without any crashes and issues with about 1000 mods installed - and you can have even more and still have your game 100% stable. That's not some kind of exaggeration - everything you need is to follow the guide attentively :)

Important note:


Before you start modding your game, consider modding Skyrim LE (Legendary Edition, "Oldrim"), for which I have the guide with the same structure and features as well. Skyrim SE is generally worse for modding in [everything] compared to LE.
- It is [less] stable when modded (more bugs appeared in SE itself, many SE versions of the mods being ported hastily or not even by mod authors themselves which results in more bugs compared to LE versions of the mods, and lastly, game CC updates which can break some of SKSE-dependand mods - while there is a mod which helps with this issue, solution is sadly not 100%-solving). This said, it doesn't mean SE will be crashing hard or something - but with medium-to-heavy modded game, you'll have much more headache with it.
- It has [worse] graphics - permanent engine limitation towards ENB from DX11 on which SE runs (LE runs on DX9 that has much better ENB support) - which results in vastly less amount of ENB effects and so, directly worse graphics capabilities. Here's a simple comparison of just some (but not all) effects that SE ENB lacks, open imagine in fullsize. As you can see, the difference is huge.
- It has much (more than twice) less mods.
If you want best possible results from whatever modding aspect - consider modding LE, to get much better graphics & more mods and less headache, while still having 100% modded game stability. Base game content-wise, SE and LE are identical.
Why making SE guide in first turn at all then, you may ask? Very simple - while I can give you an advice about better modding experience, it's all up to you in the end, and I don't differ SE and LE players in any way, supporting and updating guides for both versions, so read, think and make choice yourself - and best of luck with modding :)

Permissions:

Do not re-upload this guide to other website and/or resources, do not claim it as own work and do not sell it. In the rest - feel free to translate into other languages (just message me in Discord first), I'b be glad if you'll link it to help other people and so on. I'm here to serve - the more people can have stable ultramodded game, the happier I will be :)

Guide features:

  • Complete list of graphics and gameplay mods for ultimate nextgen game, 1400+ mods in total. Landscapes, clutter, flora, weather & lighting, armors, clothing & weapons, towns & villages, body, face & skin mods, combat, magic & perks, creatures & factions, quests, new lands & dungeons, survival & utility - and much, much more. Not a single texture will remain ugly after you finish this, and all possible gameplay mechanics will be improved, as well as tons of new ones can be added, hell yeah!
  • Everything you need yet nothing excess. Not a huge mod list, filled with subjective choices, yet a roadmap showing you how to build your own dream setup. While, if you lack time - there are some mod lists prepared for you, in [addition] to guide itself.
  • Detailed installation order.
  • Comfortable and easy-to-navigate design.
  • Patches list for compatibility and my personal remarks for the best result.
  • Performance notes.
  • List of all basic things/tools/tweaks you need to start modding and have stable game.
  • ENB installation guide + tweaks/fixes advice.
  • The biggest problem of heavy-modded games, script overload, didn't go anywhere in SE, unfortunately - game script engine, Papyrus, was not changed and having too many script-heavy mods may break even the most stable game. Worry not! Many script-heavy mods are marked with special mark in the guide, so you'll know in advance which mods you'll need to be careful with.
  • Merging the mods easier then ever before! Mods that can be easily merged in a few click - marked with a special sign - so you don't need to spend own time checking for many factors. Currently, more than 200 mods are marked already, meaning that's literally more than 200 mods you can merge straight away, and I will expand this gradually.
  • Separate section for low-end PC owners (which you can still use even if your PC is strong, to have FPS boost).
  • Pre-made mod lists for different tastes and goals, which you only need to mimic and don't worry about incompatibilities and other issues - in addition to the whole guide itself.
  • Constant updates and support :)

How to Support:

This project is completely free. Still, it takes insane amount of my time to build and expand it - the modding guides already took me over 4000 working hours in total while they are not monetized in any way. The more independent I will fee myself as an author, the faster new updates and modules will arrive. But support only if you really want it and able to:

Current guide version, changelog & future updates:


Version: 2.0 for Skyrim Special Edition, at 10 September 2020. Biggest update ever made as for today

- Added around 700 new mods in total - brand new & revolutionary, huge & tiny, dozens of hidden gems and so much more! Over 200 new graphics mods (also 8 ENB presets) and around 500 new gameplay mods

- Greatly improved guide navigation - now there are navigation buttons (semi-transparent until you hover on them, at the right side of the page) which can quickly get you to needed section instead of endless scrolling. This should save you plenty of time, I hope :)

- Outdated mods or those not needed as better alternatives were added, were removed

- Over 150 typos fixed (thanks to everyone who contributed, especially to you Daralima, I love and hate you :P)

- General sections improvement

- More merging marks (WIP, added many new for armor/weapon mods, will be adding more on weekly basis)

- Added new pre-made mod mod lists for various tastes & playstyles (modules)

Future updates:

- Atm - fixes of typos and broken links, if present

- More merging marks

- To report the issues with the guide (typos, broken links etc) - please drop a message in #suggestions_to_sinitar room in our Discord server.

An example of how your game can look like in simple before/after comparison:
Some of most beautiful graphics mods for Skyrim SE:

Q: What are the PC specs needed to run the same modded setup as you do, to have [best] possible graphics and gameplay?
A: Not such NASA PC as you may think! Intel i5 6600k or AMD analogue, GTX 980Ti/1070 or AMD analogue, 16GB RAM - with similar specs you'll be be able to run absolutely monstrous setup with everything retextures, all needed lighting/weather/immersion mods, at ultra settings, with any ENB you want, 3D LODs and so on. Yes, this guide is made for ALL rigs - no matter if your PC srong, not that much or a complete potato - you can find recommendations, and build best possible modded game.

Q: So I should install ALL mods from this list?
A: You technically can ofc, but that's not mandatory. This is a guide - it gives you an ability to compare and choose. Open mod pages, browse the images, read the description. Install what you like and don't install what you don't like :) Lastly, there are pre-made mod lists for you to mimic.

Q: I have the game in language other than English, is it a problem?
A: The guide is made for original, i.e. English version of the game. Graphics mods will ofc work fine in most of cases, but as for the gameplay mods, there is no guarantee that they will work with non-English version of the game, or work at all. Moreover, many translations are often outdated which leads to various bugs and conflicts. If you want to be able to use Skyrim modding stage and this guide on its fullest, use English version of the game. I won't be able to give any troubleshooting support for non-English versions.

Q: I also want to install ENB, where's a tips for it?
A: Sure! Whatever you want - it is here ;) Just read a bit further.

Q: I got infinite loading screen/my game crashes/I have FPS drops while having a modern rig.
A: Please read "How to start" section carefully. Read it and install all the things needed before starting to install mods themselves.

Q: That doesn't help!
A: Trust me, if you have read everything carefully and installed mods carefully, it will solve all your problems in 99% of cases. If not, feel free to join our Discord server and community members or I will try our best to help you :)

Q: Where are you from? A few words about you?
A: Ukraine. Gamer, retarded slavic youtuber, One Piece & JJBA fan, gym addict. Web-developer in past, fitness trainer and nutritionist now (as hobby).

Q: Will you expand this guide and add this/that?
A: Sure - I will update and improve it. Unstoppably :)

Q: Ok, guide just received massive update, but how can I see the little new additions?
A: I add mods and fix text errors few times per week. All the mods freshly added to the guide will be marked with red-colored "==NEW==" sign.

Q: Wait, why the popular [mod_name] is not here?
A: One of the main goals of the guide always was to keep your game stable. There are some absolutely great and popular mods, but the thing is popularity now always equal same great quality and stability. Some mods are not included simply because they have major or too many minor issues and not fitting concept of stable heavy-modded game. Nothing more besides that.

Q: Can you just upload your Skyrim folder with all your mods somewhere so I can just download it and not to choose and install mods one by one?
A: Unfortunately, no. The reasons:
Firstly - I can't do this as many mods from the list are Nexus-exslusive and mod authors didn't give a permission to re-upload their works somewhere. I respect their work.
Secondly - everyone has absolutely different PC specs and different taste, and my setup can be absolutely unplayable for many people from both these aspects.
Trust me - when you're making your mod setup by yourself the result will be way better because most of mods are absolutely matter of taste.

Q: But there are a lot of modpacks in internet! I saw them! Even Nexus itself should have modpacks soon!
A: Of course. Modpacks are easy to find and get, but it's also one of the main reason of myth about "heavy-modded 100% stable Skyrim isn't possible" exists. For very same reasons, modpacks simply can't run the same good for everyone. In best case, modpacks is very, very subjectively made pick of mods, which will never fit your taste on 100% and almost always filled with arguable and outdated mods. In worst case, it will just break your game eventually. And if you're installing some list of mods via automated tool, even if all the mods are installed in correct order, you still will have to solve a lot of conflicts, merge mods, make bashed/merged patches, setup the MCMs and so on - and that's the point when you'll have no idea what to do, as this mod list was not made by you. From that point, you can either play the game as is, which will lead to glitchy gameplay and eventually a lot of wasted time, or you'll have to go to point zero and learn about all the mod in the modpack yourself, basically, doing what you had to to from the very beginning, but once again, wasting some time. Modpacks are like those ads in internet that are promising you 6-pack in 7 days without diet and training. There's no "magic button" in case of TES or FO games, and it's no matter who made it - random internet person or they are distributed by some popular authors or websites - it doesn't change anything in terms or aspects listed few lines above. Modpacks [can] work for other games with much smaller and simplier modding stages, yet for TES/FO games the only [real] ultimate game, in both graphics and gameplay terms, is the one you've built yourself
Now, the first and most important rule. No exceptions:


Before you start reading, watch this short video:

Before before you'll start modding. Disable Steam overlay, Afterburner overlay, add Skyrim to your antivirus/firewall "white list". Disable all possible overlays, "boosters", "tuners" programs you may be using in general. All of them can and most likely will screw up your modded game and/or it's many settings. Follow the guide slowly withou a rush. If it's written here to limit your fps using enblocal fps limiter - do it, and don't use and third-party software for it, and so on. You got the idea. Also, it's heavily recommended to disable game autoupdates in Steam.

1) Download and install mod manager. Choose between Nexus Mod Manager (use the .exe file), Mod Organizer 2 or Kortex Mod Manager==NEW==. All 3 of them are great mod managers, each with something own to benefit player. I personally use NMM. What's the difference? NMM is "simple yet effective". MO is a mod manager packed with tons of cool features, mod manager on steroids if we can say so. Kortex is something in between, more similar to MO, but has own pros and cons over it (look here for comparison). Almost all mods can (and should) be installed via mod manager. Do not install mods manually. The guide contains notices regarding some exceptional cases when you'll need to install some mod/part of mod manually, but for the 99.9% of cases - always use mod manager. You may also find these NMM tutorial, MO2 tutorial and Kortex info page useful.

IMPORTANT NOTE #1:
Kortex mod manager was tested by myself for working properly - I liked it, just don't personally prefer it over MO2 or NMM. Also, it's not quite the most popuar mod manager, so it lacks usage tutorials, and you'll need to learn how to use/troubleshoot it yourself. Due to the same reason, I won't be able to provide Kortex troubleshooting support in Discord - but once gain, it's a great mod manager and you should be absolutely feel free to try it.
IMPORTANT NOTE #2: Nexus Mods team is currently developing new mod manager called Vortex. It's looking pretty fancy visually, but sadly, it's still very glitchy and pretty dysfunctional. I won't be able to provide any troubleshooting support if you're using it as it's not suitable for modding games like TES or FO. My advice atm is, if really want to, track it and test it by modding some other games with much simplier modding stages. Do not use Vortex to mod Skyrim. Once again, DO NOT USE VORTEX TO MOD SKYRIM. If it will be fine one day, I'll let you guys know.

2) Download and install SKSE. If you allready have it - great. If no - install it. It's obligatory. SKSE is [essential]. Stability mods are also working through it, as well as vastly majority of amazing gameplay mods. Consider it a basic invisible evolution element of Skyrim.
Download the SE version as marked here. Download the archive somewhere, unpack it. From the folder, get the .dll, .exe files and \Data folder, and place them to your Skyrim SE folder, as showed here. MO users should archive the \Data folder and install it as any other mod trough MO (you can do the same in NMM as well if you wanna). From now on, launch your game only via SKSE (skse64_loader.exe), not the game regular launcher.

3) Download and install SkyUI. As mod itself, SkyUI is basically a "PCfication" of ugly vanilla Skyrim interface. On practice, it's also required by most of well-known mods in addition to SKSE. Also install this fix for it, this and this improvement==NEW==.
Optionally (but very recommended as it's just looks so much more alive and beautiful) install animated icons mod for it. Also optionally, install this "wider" addon for MCM look. Also install iHUD.

4) Download and install LOOT. Get the .exe version and just run it.
LOOT is a must-have tool if you planning to have many mods. It's very easy to install and use.
Its most basic and important function is mod sorting. Many mods should be loaded in strict load order to work properly together. This mod should be loaded before that mod, but after that, and so on. LOOT makes miracles! You can automatically sort all your mods properly by just clicking button 2 times. Sometimes (it happens rare, so mostly you won't to think about it) some mods have direct instructions about how they should be loaded, in this case it's also easy to sort them manually using it. Also, LOOT shows you all you need to know about your mods instlalled - errors, missing records etc. In many cases, if something is not right - it will let you know and it will advise you. Actually, you'll not need to read and lean more than this to use it, but if something is unclear or you want to look at very in-depth guide, check this awesome Gopher's video. Use LOOT sorting each time after you've installed a few mods.

5) Install Address Library for SKSE Plugins. This mod is a partial solution to endless game update issues in SE (which breaks dll SKSE mods) - it allows for such mods to keep working properly not depending on the game version. Solution is partial because it doens't work automatically - each dll SKSE mod must be updated by its author to depend on this one, and as not all authors are aware about this or just active, this solution won't be universal - but it clearly will help you with many mods which are usually broken after every update.

6) Install SSE Engine Fixes.Note: mods has TWO parts - first main file, the "Part 1" you can install with mod manager. Second, "Part 2", you should download manually, unpack and place all 3 .dll files to your Skyrim root folder (where Skyrim exe is).

7) Install Bug Fixes SSE. Fixes some SE engine bugs.

8) Install SSEEdit. It's an awesome tool for cleaning your mods, making changes to mod records (like balancing various values up to your taste, deleting conflicting and/or unneeded objects and so on) and more.
Mods may contain "dirty" records and some other issues. And when you will have hundreds of mods, that could be a problem and potentially cause crashes. Clean all mods that have dirty records (until it's directly written by mod author to not do that for some reasons) and all Skyrim's DLCs (which have [hundreds] of dirty records. Yeah - Betheshda didn't even bother to do this for the game "remaster"). Don't be afraid of it, it's not so hard to use as it may look. Check this one awesome general video tutorials about it. Also there are a lot of info and videos at it's Nexus page.
Note #1: Make double sure to clean all base game master files (Update.esm and all 3 DLC .esm plugins) - otherwise you'll experience random crashes.
Note #2: MO2 users can try to download and use zEdit instead. zEdit is like a successor to xEdit - but please take into account though that it's still a WIP (work in progress) project. If you're a newbie modder - better just stick to xEdit (SSEEdit) now as it's absolutely fine. zEdit may provide better functionality than xEdit, but it's still not fully stable and there are not as much video tutorials for its usage as for xEdit. It doesn't mean it's bad - quite the opposite, but until it's officially and fully released, I won't be able to provide troubleshooting support for it - so use it at your own wish. Here's a basic documentary and description of it here.

9) Install Wrye Bash. Scroll down and download the .exe version and intall it. The link now is temporary, as it's the newest release that fixes some bugs - so track the WB page itself from time to time to see if the newer version is uploaded at the mod page.
Amazing and essential tool to achieve maximum possible compatibility between all your mods.
We will use it later in our journey, so just grab it for now. I'll explain it later in the guide :)
Note: if you'll be noticing you're clearly going above 255 active .esp plugins limit somewhere still in process of adding more and more mods - refer to step #1 in "actions to be made in the end" section at the deep bottom of the guide.

10) Download Merge Plugins. Yes, it's hosted in Skyrim LE sections and yes, it does work with SE absolutely fine :) You will need this if you'll make really heavy load order and reach the 255 plugins (.esp) limit. This amazing tool can technically allow you to have almost endless amounts of mods intalled, so you will be limited only by your PC specs and mods themselves (meaning no using broken/dangerous mods and not overloading your game with script-heavy mods). It easily merges plugins into one .esp file, drastically decreasing the total amount of plugins and allowing you to install more and more mods. For A to Z simple tutorial about using it, watch this amazing video and follow the steps.
Note #1: But what about .esl'fying the mods? It's a new cool feature, so maybe we don't need to merge mods at all anymore? There is a bit more about that - indeed, marking plugins as .esl is a new alternative way of not reaching the 255 plugins limit, but: 1) not all the same mods you can merge can be esl'fied, so sooner or later, you'll eventually need to merge mods anyway 2) esl plugins have some spesific bugs - you can avoid them, but this will mean spending additional time 3) Some other mods, especially mods with dynamic patchers (like ASIS) often simply don't recognize .esl plugins
Note #2: MO2 users, once again, can use zMerge which is inbuilt into zEdit, instead of Merge Plugins. You can also watch this tutorial video.
Note #3 if you'll be noticing you're clearly going above 255 active .esp plugins limit ever after making Bashed Patch somewhere still in process of adding more and more mods - refer to step #2 in "actions to be made in the end" section at the deep bottom of the guide.

11) Install Alternate Start - Live Another Life (+ optional addon), Skyrim Unbound Reborn, RASR - Random Alternate Start Reborn or Realm of Lorkhan - Freeform Alternate Start. Why you need this? These mods provide wide amount of alternative starts the game for those who do not wish to go through the lengthy intro sequence at Helgen. The thing is that vanilla start (scene in Helgen) is VERY heavy-scripted. And when you will install let's say, 200+mods and start a new game, your Skyrim will be very heavy overloaded. And there's very high chance that your came will crash (because the Papyrus, Skyrim's script engine, was [not] updated in SE and it's same clunky and limited), even if the game itself is absolutely stable. And now these mods save the day! You can just skip this heavy-scripted scene and start anywhere you like. Besides, it has a really wide amount of alternative start, great for roleplay.
Which one to use, what is the difference?? Long story short, ASLAL provides more "roleplay-wise" starts - you will appear in a certain cell, depending on your start option choice, and also has plenty of additional start options addons. Unbound will spawn you randomly, so less "immersive" start, but it allows you highly adjustable character customization (gear, spells etc) which ASLAL doesn't, and the most important - it allows you to play as NON-Dragonborn (but you can "become" it in MCM anytime), which is really a great option. RASR is somewhat like a mix of these two, a pretty underrated gem and Realm of Lorkhan is a really fresh and unique alternate start mod, which may look note quite "lore-friendly" to some players, but it's really well-designed and give you very interesting starting choices for your character class and even curses - negative attributes to balance class bonuses (if you want so, all these features are entirely optional - my only 2 cents abou it is that some class bonuses are still somewhat too strong even with curses, so you may want to adjust them in TES5Edit, which is very simple). I personally recommend to use Skyrim Unbound or Realm of Lorkhan, but it's totally up to you. Lastly, Realm of Lorkhan has on pretty immersion-breaking (for some players) thing - crystals you appear from after starting the game are not going anywhere and are just scattared across Skyrim. To remove them, use this patch==NEW==.

12) Get the Cathedral Assets Optimizer This step is optional. Easy-to-use tool to convert meshes from LE to SE (and backwards as well). Skyrim SE has less coverage in terms of remodels/retextures, and while you can mostly use textures from LE ins SE without issues, the meshes you need to convert. This tool will help you.

13) The last in this section, but important and mandatory step. Install all these amazing mods/patches/fixes which are oriented on fixing huge amount of various little bugs or irrational things in game or just to make you your game much more comfortable.

Unofficial Skyrim Special Edition Patch This mod should be already considered as part of vanilla game. It fixes litereally thousands glitches and bugs in Skyrim. RaceMenu Character creation menu how it should have been originally and great amount of customization options. Also get this==NEW==. ConsoleUtilSSE Required by decent amount of other mods. Hook Share SSE + Scaleform Translation Plus Plus Same, required by a few mods to work. Stay At The System Page This mod brings back the behavior of original Skyrim's Journal Menu. Whenever you press the Escape key, mod will open the System page instead of Quest page. Muh convenient! Whose Quest Is It Anyway Swaps the "Quest items cannot be removed..." message for a more descriptive message informing you which quest the item belongs to. Yes Im Sure Disables annoying message prompts asking you if you're sure you'd like to craft/improve/exit menus. Better Dialogue Controls + Better MessageBox Controls Ever pick the wrong item in a dialogue with a NPC or struggled with not cozy controls in messagebox popups? No more! 1st Person Candlelight Fix Have you ever been annoyed that the candlelight spell is much brighter in 3rd person view than 1st person view? This mod aims to reduce that difference and make them more equal. Note: don't let any other mod overwrite it, in case of what. Also, if you're modding Skyrim "allegedly VR", use this==NEW== one instead. Better Jumping SE Allows to jump while sprinting. Glow Be Gone SKSE Updated Dynamically removes annoying edge glow from shader effects via an SKSE plugin. Similar to "No More Ugly Effects" for Skyrim LE. Player Eyes Blink Fix Enables blinking eyes for the player. Blacksmith Forge Water Fix Skyrim SE forge water still looks terrible. Fortunately, this solves the problem. Get the USSEP version. CRF patch in addition if you have or plan to have this mod. Enchantment Reload Fix SE Fixes the bug that causes weapon enchantments to drain more charges, and increase drastically in price, after the game is reloaded. Atlas Map Markers - Updated with MCM Essential mod that drastically increases amount of map markers. Remember how you was able to fast travel only to Whiterun itself or Dragonsreach? Now you can fast travel to Arcadia's Cauldron, Jorrvaskr etc. More then 700 new map markers! Please also make sure to endorse the original modWeapons Armor Clothing and Clutter Fixes + Armor and Clothing Extension These two mod fix hundreds of bugs and inconsistencies for Skyrim's weapons, armors, clothing, jewelry, and clutter items and add more diversity and lore-friendly clothing options and gives NPCs more appropriate attire. Complete Crafting Overhaul ==NEW== Essential mod from author of previous two fixes. CCOR is reworking all vanilla craft recipes, offers many options for mining, chopping, smelting and so on - simply making everything crafting-related to be logical and really interesting. That's why you need it even if you never actually crafted a single thing in Skyrim - because now it's not that dull crafting system. Consider it as the vanilla part of the game as it always should have been from the release. Most of mod options can be enabled/disabled and configured via MCM menu. Flora Respawn Fix + Better Harvesting These two mods are fixing plenty of respawning flora/fauna and gives more realistic harvesting for flora and ingredients and death items on animals/creatures.
Note: for Better Harvesting, make sure to install "Better Harvesting - Flora Respawn Fix version" version of the mod. Heartfires Houses Building Fix Restores proper models of some building parts and furniture in crafting menu. Auto Hide Ammo Automatically hides your current ammo when there isn't a bow/crossbow equipped. More Informative Console This mod edits the UI to show a great deal of additional information on npcs, items, and other objects when the console is opened, similar to the way MFG console worked for Skyrim LE. It may help you in various cases of game testing and possible issues solving. Make sure to get the proper version of main file, currently the "More Informative Console for SKSE 2.16" one. Fuz Ro D-oh - Silent Voice An SKSE plugin that adds support for unvoiced in-game dialogs. Isn't doing anything by itself, by it's needed for many mods for mod-added dialogues to work properly. Actor Limit Fix==NEW== Fixes a bug where if you have more than 128 actors in the same place they start floating around weirdly. Also fixes bug where NPC lips stop moving when a lot of them are nearby. Difficulty Balance ==NEW== This mod makes that the player and allies have the same difficulty damage factor. As a result, it will be corrected that the higher the difficulty, the less damage will be caused to the followers and the summoned actors.

Congrats, you're ready now!

Before you start, download this little software:DDS VIEWER
It's a free, small and awesome tool that allows you to open .dds (texture) files just like any other images. Doing this, you can compare same textures from different mods and decide which one to install. It's a must-have tool.
P.S. Installer .exe file doesn't contain eny viruses. Just ignore your antivirus.
P.P.S. If you have problems with it on Windows 10 and you're NVIDIA user, try this.
P.P.P.S. If you're happy Photoshop owner, simply install this plugin instead and enjoy.

Important tip #1: During the installation process, overwrite all the files when you will be notified about this. There will be a few cases when you not need to overwrite some files or you need to install texture partially/manually, but I will notify about it. 

Important tip #2: To install 200 mods and then launch your game is not a best idea. I personally recommend to do in this way: install a few mods (let's say 5-7 if these mods are big, 20-25 if small), sort them with LOOT, launch your game, check it's stable. Install 5 more and so on.

Important tip #3: Don't use the "Vortex" button on top of mod pages to download the mods. This button automatically downloads the main version of the mod and that's it - it may be not the version you need, it may be not the only file you need etc. So make a good habit now - never use this button. Instead, always just go to "Files" tab and see what files are there.

Important tip #4: Don't use 4k textures untill you have 4k monitor with huge monitor size itself and you have Titan videocard and you're not aiming for screenarchery (like shotting a bugs or leaves). You won't see any difference between 4k and 2k textures until you come absolutely closely to them. 2k is perfect option for 1920 and even higher (2k) monitors. Using 4k textures you'll just waste tonns of VRAM but won't notice this actually. Using 2k will save tonns of VRAM and you're still having beautiful textures. The only where you can install 4k textures are interior cells (caves/mines etc) as interior use much less VRAM and some underground creature retextures (Dwemer/Falmer) due to the same reasons, as well as personal standalone armors/weapons mods. If your PC is not the strongest, or you just want to save some VRAM for something else - for example, latest ENB effects or 3D LODs from DyndoLOD - simply don't waste your memory on that. Graphics quality will be just fine.

Q: But why "waste" of VRAM?
A: It's pretty simple. Texture is basically a square img file. Most of people are used to think that 2k uses x2 more VRAM then 1k, and 4k uses x4 more VRAM then 1k, for example. But as texture img is a square, we will receive a bit different values. 1x1=1. 2x2=4. 4x4=16. So as you can see, 2k textures actually use x4 more VRAM compared to 1k, and 4k use x16 more VRAM, which is absolutely insane.

Let's go!

Q: What is ENB? Why I ever need it?
A: Ok, listen, young padavan. ENB is a graphical enhancement engine that adds visual affects that are not supported by the game initially, at all. Proper antialiasing, real HDR, qualitative bloom, ambient fog effects, various new shaders, ambient occlusion, complex particle lighting, depth of field and much-much more. ENB is also a PC-only engine - that's why modded Skyrim graphics are looking so superior compared with Skyrim graphics on consoles.

Q: I have the feeling ENB in SE doesn't look same good as in LE...am I hallucinating?
A: You aren't. The thing is, indeed, ENB in Skyrim SE is not able to look the same good as in LE. But wait, SE is 64bit and LE is 32bit, and SE is newer, how come, you may ask. Yeah, but all those facts are not related with ENB possilities, in which SE engine is somewhat limited because of running on DX11, while LE us running on DX9. Long story short, ENB works different on DX11 and has less powers. It doesn't support some features (like objects parallax) and has overally weaker shaders quality in general. Lastly, it often has less customization options. All together, this leads to worse look and much smaller diversity of ENB presets compared to LE. If you are aimed on 101% of modded graphics results, you may want to mod Skyrim LE (which is also literally 100% stable today even heavy-modded) instead, following my existing guide which will soon receive a massive 3.0 update.

Q: How much FPS will ENB eat? How do I know that?
A: First of all, you need to understand that ENB is ofc FPS-hungry and as it interracts with objects in game and adds a lot of visual effects, ENB performance will depend on many factors - how much texture mods are installed, what our PC specs are etc. But ENB effects are totally and more than worth their price :) Also, in SE, almost all ENB presets make more or less same FPS hit, so if you can normally run one ENB preset, you most likely will be able to run any preset without issues.

Q: Why installing ENB before the graphics mods? Texture mods are most important, no?
A: No. The thing is, as already mentioned, ENB adds completely new shaders and visual effects to the game - that's why it's the most important part of graphics transformation. A game with good ENB preset and no texture mods at all will always look better than game with even 200 texture mods but no ENB. ENB preset is very much determining the visual style your game will have - so first, it's better to decided which ENB preset you like the most and get it, and then tune your game with retexturing and other mods.

Q: But what about weather/lighting mods? ENB preset I want to use requires that weather mod!
A: Don't worry. You can install weather/lighting mods required anytime. Weather/lighting "incompatibility" with ENB will not cause crashes, it's just about how the ENB colors and other effects are looking the best possible exactly with required weather/ligting mods.

Q: My PC/laptop is pretty weak and ENB gives me really low FPS!
A: Rrefer to the end of the guide where I prepared a section especially for low-end PCs - most likely it will allow you to use ENB even if your PC is pretty weak (up to some extent, ofc).

Q: I saw your videos and I like that ENB, what's the name?
A: I'm using the amazing Rudy ENB for Obsidian Weathers.

Some of the best Skyrim SE ENB presets comparison:

Before installing the ENB, make a few tweaks/installations for ENB to work and look 100% properly:

  • Disable ingame DOF (depth of field) like it's shown here.
  • In Skyrim SE launcher settings, disable Ambient Occlusion.
  • In Skyrim SE launcher settings disable the improved snow options, or in SkyrimPrefs.ini, set bEnableImprovedSnow= value to 0.
  • In SkyrimPrefs.ini, make sure bDrawLandShadows= and bTreesReceiveShadows= values are set to 1.
  • In SkyrimPrefs.ini, make sure fGamma= value is set to 1.0000.
  • Install particle patch for ENB. Download the archive, add it to your mod manager and install as any other mod.
  • Install Smooth Sky Mesh.
  • Now, install the ENB binaries (core files) themselves: go here and download the latest version. Unpack the archive and from \WrapperVersion folder, grab d3d11.dll, d3dcompiler_46e.dll and enblocal.ini, and place them to your Skyrim SE root folder (where game .exe is located). That's it!
  • Choose and download the ENB preset you like and drop it's content to the same folder (where Skyrim .exe is). Usually, it's simply the \enbseries folder and enbseries.ini file. Basically, the process of siwtching between ENB presets is as simple as deleting your current \enbseries folder and enbseries.ini and placing a new ones into Skyrim root directory. That's it.
  • Make sure to cap your fps at 59 in enblocal.ini (set EnableFPSLimit= to true and FPSLimit= to 59).
  • Antialiasing: there are a few options. First one - use the edge AA from ENB (set EnableEdgeAA=true in enblocal.ini). Second one - don't use ENB AA and use TAA (set in game launcher settings). Third one - use ENB SMAA. Not every ENB preset provides it - usually you can choose it in ENB GUI (like in Rudy ENB, for example). Fourth one - DSR (dynamic super resolution). With DSR enabled, game is rendered in higher resolution than your monitor resolution is and then squeezed to your monitor resolution. The difference between those methods: Edge AA is the most simple and fps-friendly, but the also not perfectly smooth (yet still superior to awful ingame AA). TAA is looking very good, but often causes weird "ghosting" artifacts when moving. SMAA is the best in terms of fps price and quality. DSR is superior to any of them, but the most fps-hungry due to how it works. Try all of them and choose the one most suitable for you. If you have somewhat midrange rig, it's either Edge AA, SMAA or TAA. If you have pretty strong rig and video memory is not a problem for you at all, try DSR for sure.
  • Not a tweak itself, bur rather a useful info that not everyone are aware about: DOF (depth of field, "blurred effect/focus") is usually different for each ENB preset - as certain author sees it better in own perspective. Some ENB presets may have "lightweight" gameplay DOF - so only very distant views are blurred. Some may have a very strong "screenarchery" DOF - when everything further then a few feets from your character is blurred. And so on. So often it may happen you find an ENB preset greatly fitting your taste, but with terrible (for your taste) DOF. You can, ofc just disable it in ENB GUI, but there's a better thing - you actually can use [any] DOF with [any] ENB preset! Even more, you can actually even use DOF files between different TES/FO games - for example, I'm using Rudy ENB LE DOF in New Vegas and Oblivion, and so on. So just find ENB preset which DOF you like the most and just take it's DOF files (enbdepthoffield.fx and enbdepthoffield.fx.ini) and drop them into your \enbseries folder. Profit!

When you'll be browsing the ENB presets for Skyrim SE, you may get the feeling that not all, yet many of them are very similar to each other. Unfortunately, that's how it is - due to different level of ENB support in Skyrim SE, it's not possible to have same visual quality and diversity of ENB presets as in Skyrim LE. Yet, today SE ENB presets look pretty great and so here are some of the most well-made of them, and with different styles as much as it's possible in SE. Let's see some (•̀௰•́ )

Also some shortening for weather/lighting mods you will see below: Vanilla - original game, no weather/lighting mod, Obsidian - Obsidian Weathers and Seasons, COT - Climates of Tamriel, NAT - Natural and Atmospheric Tamriel, Vivid - Vivid Weathers, Aequinoctium - Aequinoctium - Weathers and Seasons, Mythical Ages - Mythical Ages - weathers and lighting overhaul, Rustic - Rustic Weathers and Lighting, Dolomite - Dolomite Weathers - Natural Lighting Vivid Atmospherics II, Surreal - Surreal Lighting -- vibrant and cheerful weathers and lighting, Autumn Skies - Autumn Skies - A Weather and Lighting Mod, Cathedral - Cathedral Weathers and Seasons, ELFX - Enhanced Lights and FX, ELE - Enhanced Lighting for ENB, RLO - Realistic Lighting Overhaul.

Rudy ENB While ENB preset choices is a matter of taste more then anything else - still, there are always some presets that are top-notch in terms of overall quality and balance. And Rudy ENB is one of them - it's my personal favorite for both Skyrim LE and Skyrim SE. It has amazing quality of shaders, a gret balance between fantasy, cinematic and realistic look, great performance. Great lighting, great water look and just absolutely polished approach to ENB tweaking in general - that's all about Rudy's preset. In addition, you can always be sure it's always up-to-date with all newest ENB effects and it's also an absolute champion in terms of compatibility - it has version for almost each weather mod and compatible with all 3 popular lighting mods at the same time. If you are not quite sure about ENB choice now, but wanna start from something really great - seek no more! There's also an optional addon (tweaked LUT) for it available here==NEW==. Weather mods compatibility: Obsidian, CoT, NAT, Aequinoctium, Vivid, Rustic, Dolomite.Lighting mods compatibility: ELFX, ELE, RLO.

Silent Horizons ENB Greatly customizable fantasy-cinematic ENB preset with great compatibility spectrum. A member of my personal TOP-10 ENB presets list. Weather mods compatibility: Obsidian, NAT, Dolomite, Aequinoctium, Mythical Ages, Vivid, Cathedral.Lighting mods compatibility: ELFX, ELE, RLO.

Mythical ENB Vibrant fantasy ENB preset of a great quality. A member of my personal TOP-10 ENB presets list. Weather mods compatibility: Mythical Ages, Rustic.Lighting mods compatibility: None officially supported, but looking fine with ELFX.

Ominous ENB A new ENB preset from a popular and talented ENB maker. Inspired by Grim and Somber ENB in Skyrim LE, this preset is cinematic, dark and grim. Weather mods compatibility: Obsidian.Lighting mods compatibility: ELFX.

Natural and Atmospheric Tamriel ENB A successor to very popular PRT ENB, NAT ENB is an incredibly cinematic ENB preset with unique filmic touch. A member of my personal TOP-10 ENB presets list. Weather mods compatibility: None. USe ENB preset's own weather plugin.Lighting mods compatibility: ELFX, ELE, RLO.

Aequinoctium ENB A bright ENB preset with a bit of photorealism touch, with cinematic and vibrant look as well. Weather mods compatibility: Aequinoctium.Lighting mods compatibility: None officially supported, but looking fine with ELFX.

Semirealis ENB,Intrigued ENB,NVT ENB Three modern SE ENB presets from the same author - with pretty similar look, but a bit different in details. Cold, dark and cinematic vibes with great shaders quality. First two presets are for Cathedral and Obsidian weathers respectively, and NVT has a lot of version for different weather mods. A member of my personal TOP-10 ENB presets list. Weather mods compatibility: Vanilla, Obsidian, NAT, Dolomite, Aequinoctium, Mythical Ages, Vivid, Surreal, Mythical, Cathedral.Lighting mods compatibility: ELFX.

CFL II ENB Amazingly cinematic/filmic ENB preset with simply a huge amount of presets inside it (around 60 of them to fit your taste). Weather mods compatibility: NAT.Lighting mods compatibility: None officially supported.

eisVogel v2 ENB A very vibrant preset with cinematic touch. Can be called a stripped down version of Tetrachromatic ENB for Skyhim LE (as unfortunately proper vibrant, saturated presets are not possible on the same level as it was possible in LE). If you're fan of vibrancy - this one is what you should definitely try. Also has a few color presets inside. A member of my personal TOP-10 ENB presets list. Weather mods compatibility: Dolomite.Lighting mods compatibility: ELFX.

X ENB Somewhat cinematic preset with "vanilla-wise" look in general. Weather mods compatibility: Obsidian, Cathedral. Not officially supported, but looking pretty fine with - NAT, Vivid, Rustic, Aequinoctium.Lighting mods compatibility: ELFX, ELE, RLO. Though, there may be some weird exterior lighting cases as only interior lighting changes are officially supported.

Ruvaak Dahmaan ENB SE A cold, also vanilla-friendly, well-balanced and a bit cinematic ENB preset. A member of my personal TOP-10 ENB presets list. Weather mods compatibility: Vivid.Lighting mods compatibility: ELFX.

Imaginarium ENB Good-looking mix of "light" fantasy and realism. A member of my personal TOP-10 ENB presets list. Weather mods compatibility: Obsidian, NAT.Lighting mods compatibility: ELFX.

Visceral ENB Soft preset also pretty close to vanilla look, with tiny fantasy touch. Weather mods compatibility: Aequinoctium, Dolomite, Mythical, Obsidian, Rustic, Vivid.Lighting mods compatibility: None officially supported, but looking fine with ELFX.

Organic ENB A stripped down brother of the same named preset in Skyrim LE, it comes with good touch of realism, a bit of vibrancy and generally soft look. Weather mods compatibility: Vanilla, Vivid, Obsidian, Dolomite, COT.Lighting mods compatibility: None officially supported, but looking fine with ELFX.

Dark Shadows ENB Pretty unique-looking, dark and grim preset. Weather mods compatibility: Vanilla.Lighting mods compatibility: ELFX.

Prismatic ENB Very vibrant preset with indeed somewhat "prismatic" look which may be a good choice for people who love saturated presets. Weather mods compatibility: NAT.Lighting mods compatibility: ELFX.

Sin Xtreme Realism ENB A very realism-centered preset that also went not too far from vanilla look, but made it more contrast. Weather mods compatibility: Obdisian, Dolomite, Rustic, vivid, NAT, COT, Mythical, Aequinoctium and all weather mods of this preset author.Lighting mods compatibility: ELFX, ELE, RLO.

Vividian ENB Nuff said from the name. An ENB preset for Vivid Weathers author for Vivid Weathers mod. Weather mods compatibility: Vivid.Lighting mods compatibility: ELFX, ELE, RLO.

VIVE ENB One more preset for Vivid Weathers. Looks pretty good balanced and gives cinematic touch to vibrant Vivid Weathers itself. Weather mods compatibility: Vivid.Lighting mods compatibility: ELFX.

OaxENB Most likely the best preset if you're aimed on "Vanilla +" graphics experience. Weather mods compatibility: Vivid. But goes fine with vanilla weathers too.Lighting mods compatibility: RLO. But goes fine with ELFX and vanilla lighting too.

Cyrn ENB VERY saturated preset. That's it. Try it if you wanna some COLOURS. Weather mods compatibility: Vanilla, Vivid, COT, NAT, Dolomite.Lighting mods compatibility: ELFX, ELE.

Ragnarok Enb Cold, cinematic & grim. It's REALLY old and not updated, but somehow one of those presets who manage to keep authentic look even without being up-do-date - that's why it's in the list :) Weather mods compatibility: Lighting mods compatibility: 

Obsidian Weathers ENB Preset Pretty much underrated ENB preset for Obsidian weathers - with really well-rounded visual balance and pretty dark. Weather mods compatibility: Obsidian.Lighting mods compatibility: ELFX, ELE.

eVx ENB==NEW== A bright and (but not too much) colorful (in interiors, cinematic at night and interiors) ENB preset, with strong DOF and LUTs to choose from - mostly made for screenarchery, but can be good for gameplay as well if you'll change DOF to one of lighter ones. Weather mods compatibility: Dolomite, but works pretty much good with any weather mod or vanilla.Lighting mods compatibility: ELFX.

Desmond's Lusty ENB REDUX==NEW== Somewhat photorealistic (as much as SE limited ENB is capable on that) preset. Weather mods compatibility: Vivid Weathers.Lighting mods compatibility: ELFX, ELE, RLO.

Sinister ENB==NEW== Somber and cinematic,somewhat "lifeless" preset. Weather mods compatibility: NAT, Obsidian, Rustic, Cathedral.Lighting mods compatibility: ELFX, RLO.

Northern Realistic Lighting ENB==NEW== Realistic preset inspired by NLA ENB in Skyrim LE. Weather mods compatibility: Mythical Ages.Lighting mods compatibility: Relighting skyrim + ELE.

The Truth ENB==NEW== Wanna your game still look vanilla just a bit better? That's a preset for you then. Weather mods compatibility: Anything.Lighting mods compatibility: Anything.

Gameplay Performance ENB==NEW== Simple, a bit brighter than original lighting, vanilla+ performance-friendly preset. Weather mods compatibility: Anything.Lighting mods compatibility: Anything.

Impression ENB - An Aesthetic Cartoon Overhaul==NEW== Pretty special preset which images speak for themselves. Weather mods compatibility: Anything.Lighting mods compatibility: Anything.

Scenery ENB==NEW== Vibrant, bright preset for Skyrim VR.

Pala - Custom Palettes for ENB==NEW== A pack of palettes (colour overlays) which can be used with any ENB preset.

Now, let's go! To the graphics mods!

Once again, here's a simple "rule" - as the guide's task is to save your time as much as possible, installing and overwriting is very simple - just follow the lists of mods, pick what you like, install and overwrite everything ("yes to all" for NMM and giving bigger priority in MO). Mods are listed in the order which, after endless tests and mixing approaches, will lead to the most balanced and beautiful look. In some separate cases where a selective overwriting will be needed, I'll notify you :)

Also, as Skyrim SE itself requires at least somewhat decent rig to run it without issues, the overall performance impact scatter of graphics mods is different from Skyrim LE, and if you can run Skyrim SE on max settings without issues, you will be able to run most of texture/mesh mods without issues as well, so there is no need for "green-yellow-red" marking system as for Skyrim LE. Still, some mods have pretty "different" level of quality or some other details that may impact performance greatly on weaker PCs, and such mods will be marked with a special ==FPS== mark. This does NOT mean such mods will destroy your performance if you don't have "NASA PC" - but it means you should install such mods carefully (basically, testing ingame performance after such mod installation) even on strong rigs, and avoid certain options or mods entirely on weak rigs.


First of all, let's install some "core" texture/model mods that will serve us as a base:

Static Mesh Improvement Mod A core mod that greatly improves hundreds of flat vanilla models. Also grab this improvement patch==NEW== for it - but make sure to disable plugin if you'll be using lighting mods like ELFX. During the mods installations further, we'll be adding to it and improving what SMIM already improved, even more. As you may know, it's [not] recommended to start a game via vanilla (Helgen) start in a heavy-modded game, but if you're a daring one, don't forget to install this fix to not fly across Skyrim in prisoner cart. Ruins Clutter Improved Speaks for its name clearly. Another one huge core mod with myriads of models and texture improvements for various ruins and related clutter. Don't forget to install the Update files and also install this fix. Ultimate HD Fire Effects The fire your game deserves. Yes, the link goes to Skyrim LE version (SE version of the mod is a placebo). Here, you need to manually download the mod archive (pick the Ultra version), unpack it, and delete the \meshes folder inside. Then pack the \textures folder, add the archive to your mod manager and install as any other mod. Bingo! Use this mod [OR] the mod below for fire effects. Inferno - Fire Effects Redux ==NEW== An alternative to the fire effects mod above. Use one or another. Underground - a dungeon texture overhaul Huge mod that greatly improves a lot of texture for all types of dungeons.
Bellyaches HD Dragon Replacer Pack + Bellyaches Animal and Creature Pack
A base retextures for dragons and plenty of animals/critters. High Quality Food and Ingredients Basic omnomnom retextures.

Now choose between the next few mods. Basically, they all are very big packs covering +/- same amount of textures, installing one after another will severely or almost completely overwrite the first one you've installed. As an option, you can compare texture images manually and keep the ones you like, mixing these mods. But in most cases, you won't need this, especially if you're a newcomer to Skyrim modding. Same is applied to each further "choose" notifications.

SSE Texture Pack - Osmodius This texture pack can be basically considered a "vanilla plus" retexturing project. Skyland - A Landscape Texture Overhaul Pretty qualitative textures pack with a great coverage as well. Skyrim Realistic Overhaul Another one "vanilla-wise" texture overhaul with a really huge coverage. It's disadvantage is it has plenty of unnecessary 4k texture where it's absolutely not needed - not the best optimization, in other words. But it may be a great choice if you 1) just wanna bump vanilla textures, sticking to original look 2) don't actaully want install many other mods. Noble Skyrim Mod This beautiful and qualitative mod stands for its name - it's an amazing texture project which gives Skyrim an indeed a noble touch. One of my two personal favourites in Skyrim SE. Install FULL pack (until you're not on a completely potato rig which struggles with Skyrim SE itself). Also don't forget to install the SMIM patch. Skyrim 2020 Textures by Pfuscher The most popular texture pack on SE Nexus - and that's absolutely deserved. Almost all Pfuscher's textures are pure piece of art - great quality, great optimization, fresh look, yet - still sticking to original Skyrim look at the same time in most of cases. Take into account - there are a lot of separate mod ffiles at Files tab - you need to download them all, if you want maximum coverage. Vivid Landscapes - All in One This pack doesn't give same big coverage as previous packs (mostly the landscapes and farmhouses), but it's also incredibly qualitative work and has own original look. Skyland AIO ==NEW== All Skyland textures in one pack. aMidianBorn Buildings and Landscapes ==NEW== Note: this one is optional - Amidianborn textures are old but great and you may find them better to your likings then same textures covered by bigger packs above. Try and see.

Just a few recommendations if you can't decide what to pick: 1) Get the Skyland and then overwrite it with Noble. 2) Get only Noble 3) Get the Skyland and overwrite with Pfusher's packs. 4) Get the Noble and overwrite with Pfuscher's packs (that's what I'm using as base). Though, it's just my personal recommendations - always do as your heart and eyes are telling you :)

Now, caves/mines mods and few options for them. Note - for interior cells, like caves & mines, you can easily grab the 4k version of the mod if it's present - interiors eat vastly less VRAM.

CC's HQ MinesCC's HQ CavesGecko's Dwarven Ruins Textures

Now choose one from the next 3 mods which are retexturing Nordic dungeons somehow "forgotten" by big mods before, or just doing it better:

Skyland Nordic RuinsGecko's Nordic Ruins TexturesRudy HQ - Nordic Ruins SE My absolute favorite between Nordic retexturing mods - the level of details is just astonishing. You can install Skyland Nordic Ruins and then this mod on top, as Skyland covers few objects not touched by this mod. Also don't forget to get all optional addons and higher resolution textures.

Fine, let's move

Blended Roads Amazing mod doing exactly how it's called. One roads mod to rule them all.

Now, choose between the next few mods:

Skyrim Flora Overhaul ==FPS== The most popular tree mod for Skyrim which provides better textures and mods for vanilla trees, as well as new tree models. Note #1: until you absolutely love SFO's grass (in my opinion, other grass mods have grass handled better), install "Trees Only" version of the mod, as grass will be handled by other mods in the section below. Don't forget to install the update file too. Note #1: if you love this mod, but have non-pleasant FPS drops with it, try this amazing optimized textures addon for it (overwrite the mod files). Realistic Aspen Trees Retexture of aspen trees for a more realistic and diverse look. Yellow, orange and red colors.
Note: use this mod only with Skyrim Flora Overhaul or vanilla trees. EVT (listed below) has it included and "3D" trees mod (listed below) has own aspen trees modification. Simply Bigger Trees SE ==FPS== A mod that makes trees bigger.
Note: similar as with previous mod, use it only with SFO and/or Realistic Aspect Trees (make sure to grab proper version in Files tab). Mods listed below are not compatible with it and don't need it. EVT, for example, has own option for bigger trees with much better performance impact. Tree Bark in High Definition A bark texture addon.
Note: usage - same as previous mods - with SFO, and/or RAT, and/or SBT only. Not needeed for EVT or "3D" trees mod. Skyrim 3D Trees and Plants ==FPS== This mod is kind of double-edged sword. Some of tree models are actually looking absolutely spectacular and really have much more volumetric look, while majority of other trees are looking plastic-like due to weird inflated models and unrealistic textures. If you'll be using this mod, don't forget to intall this fix for it. Enhanced Vanilla Trees ==FPS== My personal favourite tree mod for Skyrim. It greatly improves both models and textures of the trees, giving more lush and detailed look, while sticking to original appearance of the trees at the same time, and adding some trees here and there. It also has Realistic Aspen Trees included (choose it in installer options) as well as big trees option, which is the best between all similar "bigger" tree mods in terms of effect/performance hit ratio.
Note: SE version of the mod still has some non-critical visual glitches - so if you want the mod working on 100%, just use the Skyrim LE version of it - download it manually, add to your mod manager for SE and isntall as usual. Myrkvior - The Flora Of Skyrim ==FPS====NEW== New, original trees overhaul with a unique look and great quality. Only moment here is that it's placing plenty of new trees across the game world as well - so if using it, test the game deepy if you'll be using landscape overhauls. Yet, it's giving a really fresh touch to Skyrim trees look and definitely worth a try. Lush Vanilla Trees If you have performance issues with the mods listed above, you can try this one. Much simplier but also much more fps-friendly tree mod. Green and Lush Aspen Trees ==NEW== An overhaul of the aspen trees for a green and lush look - can use on top of the mods above - overwrite other mods when asked if using it. Aspens Ablaze ==NEW==
Источник: [https://torrent-igruha.org/3551-portal.html]
Best Mods For Skyrim Special Edition PC Archives

Convert Old Skyrim Mods for SE


Article #2 in a 10-part series.


This article assumes the reader has basic knowledge of mod creation. Beginners should consider trying some Creation Kit tutorials first. For step-by-step examples, see “Convert Black Sacrament Armor to SE” and “Update Meshes for Skyrim SE”.

When transferring existing plugins from Skyrim 2011 to Skyrim Special Edition (SE), there are a few important changes to consider. Many mods should convert without too much effort, but be aware that some mods may require extra editing. Mods depending on SKSE or SkyUI require advanced skills, and mods with dirty edits or other issues may need special attention. Mod author, Arthmoor, outlined changes for Skyrim SE on AFKmods:

  • Animation files (.hkx) need updating using tool included with SSE Creation Kit (CK).
  • BSA files need repacking using the archive tool included with CK.
  • Some meshes (.nif files) may need updating.
  • Textures using .dds should work. Targa .tga-files will not work.
  • Normal maps may need to be updated using DXT5 compression.
  • Plugin ESP files should be checked and updated by loading and saving in SSE CK.

Creation Kit may be obtained at bethesda.net by using their manager. Install CreationKit to your Skyrim Special Edition folder. If a plugin has multiple masters, don’t forget to edit CreationKit.ini under General section:


Player’s notes

If an author has long since disappeared, players may convert mods for personal use. Stick to simpler mods and realize some conversions may require practiced editing skills. Watch out for plugins that edit waterflow, NPCs, or lighting. You may want to use TES5Edit check-for-errors feature first. Even though some errors or dirty edits may be fine in 2011 Skyrim, these errors may break or cause other issues in Skyrim SE. Best to let original author fix these issues.

Please do not distribute mods without author’s consent.


BSA repack

Old archive files are not compatible with SE. If the plugin includes an archived BSA-file, it must be packed with the new archive tool included with CK. Extract the contents of the old BSA using BSAopt into an empty folder. Load the existing BSA, select all contents, choose use folder button, and unpack. Check for meshes, FaceGen data, or animation files that may need updating (see below).

The new CK archive tool, archive.exe, is found in \Skyrim Special Edition\Tools\Archive\ folder. If your loose files are located somewhere other than in “Data” folder, change the Root Dir to where your files are located. Load the extracted contents folder using Edit->Add Directory and make sure everything has a checkmark (Edit->Check All). Check compression if you’d like. Choose File->Save As to archive and use the same name. Verify folder structure of archived file using BSA Browser.

screen shot above is from a different BSA browser

Clean up loose files and test in game.


Check and update meshes

update: for the easy way, use SSE Nif Optimizer instead of the following.

Use Nifscan to check for problems and NifSkope to update meshes. There are alternative methods available to scan and fix meshes.

Drop Nifscan.exe into the folder with meshes (scans all .nif-files in folder and sub-folders), and use Command Prompt to run Nifscan.

Nifscan notes any files that may have issue in SE, such as “contains strips unsupported by SSE” after the filename. The primary incompatibility is the existence of skin-strips which need to be converted into triangles.

For step-by-step instruction with video tutorial, see “How to Update Meshes for Skyrim SE”


Convert animation .hkx files

The SSE CK comes with a tool, HavokBehaviorPostProcess found in \Skyrim Special Edition\Tools\HavokBehaviorPostProcess\ which includes a readme.txt explaining the method and a sample batch file. Go nuts.


FaceGenData

Load original ESP-file into CK 64-bit and save. Updated FaceGenData will be saved in the normal folder locations:

  • \meshes\character\facegendata\facegeom\plugin-name
  • \textures\character\FaceGenData\FaceTint\plugin-name

Repack these files into BSA keeping the same directory structure then delete the generated folders.

Warning: Customized face geometry, such as those modeled or exported from Racemenu, may be lost. Instead you may prefer to delete this generated data and use original data with SE nif optimization.


Check normal, specular maps

You’ll quickly realize if the map is in unsupported format when the game crashes (CTD). Some body and face mods may cause a crash in racemenu during character creation. Save original maps using the DXT5 format. Players may consider removing these textures or find a compatible mod.


Update plugin .esp

Load the plugin created using old CK into new SSE CK including Update.esm as a master, and save. CK will automatically update specific requirements. If plugin includes NPCs or creatures, check for new generated FaceGenData to repack as noted above. Plugin authors may want to check for any surprises using SSEedit. Be aware that some edited features may require manual updating.

Reminder: If CK generates new FaceGen data, and you don’t want it, remove the generated data folder as noted above.

Some warnings on loading a plugin is normal, but pay attention to plugin-specific warnings or warnings when saving. Also, try xEdit check-for-errors feature. Some of these errors may be fine in 32-bit Skyrim, but may break or cause odd side-effects in SE that will need to be fixed.

All form versions are supported and safe to use, been so since Fallout 3 back in 2008 when they added it. Resaving plugins in CK before release is a good modding practice to fix whatever issues the official editor won’t like just in case.

— zilav, author of xEdit and NifSkope, “About file header” on step-project.com


For players - is the converted mod safe?

Mod plugins (esp or esm) copied over from old Skyrim and not properly converted to SE may possibly lead to save-file corruption or other problems. If the conversion was done by the original author, or a reputable author, it’s a good bet the converted mod is safe. Modding a game is risky business. Read the description carefully and check the comments or bug reports.

File header: Form Version ID by itself says nothing about proper conversion.

Dirty Weasel Media has posted YouTube “Modding Guide Ep.2 - Are Your Mods Safe?” which reveals methods to check Form Version ID in the header. The new CK for Skyrim Special Edition saves with Form Version ID 44 in the header, and CK for origial Skyrim uses 43. Use SSEEdit to view the Form Version within the File Header.

If finding Form Version ID = 43, the plugin could be fine, but you may follow directions under update plugin .esp above if the author isn’t around to convert it. Note that some plugins may require extra tools and advanced skills to properly convert for SE. Form Version ID = 44 by itself does not mean properly converted.

Dirty Weasel Media notes in video: “these methods will only show that .esp/.esm was created in the SSE CK, not that it was done correctly.”

Authors know best about their plugin compatibility, so try not to bug them if their Form Version ID = 43 unless you show evidence of save corruption or other problems.

Update:

Rumors of form version causing save corruption continue to swirl around Nexus, some of them referencing the video mentioned above. Comprehension failure, I suppose.

Be aware that this form version in the header is only an indicator of what software saved the file, and has no impact on your game. A plugin with Form Version of 43 in the header by itself will not cause save-game corruption. This is mentioned in Dirty Weasel Media’s video, and you’ll find the author following up in the comments: “An older Form Version in itself does not cause the save corruption.”

SSE supports all form versions up to 44, older ones DO NOT corrupt saves. Badly made mods and conflicts do but this is not related to SSE in any way and form versions particulary

— zilav, author of xEdit and NifSkope, RLO-SSE Nexus forum


Article #2 in a 10-part series.



Skyrim, Skyrim Special Edition, Creation Kit, and The Elder Scrolls are trademarks of Bethesda Softworks LLC. All other trademarks belong to their respective owners.
Источник: [https://torrent-igruha.org/3551-portal.html]
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