NES emulator for Windows and Linux Archives
NES emulator for Windows and Linux Archives
Joined: 30 Nov 2008
Posts: 2817
Location: Montenegro
Posted: Mon 08 Dec 2008, 03:07 Post subject: iNES 3.0 emulator |
Very fast and lightweight NES emulator here:
EDIT: Scroll down for download
Last edited by dejan555 on Sun 01 Feb 2009, 17:49; edited 1 time in total
Joined: 30 Nov 2008
Posts: 2817
Location: Montenegro
Posted: Wed 10 Dec 2008, 09:30 Post subject: |
Any feedback:?: If you can't download it try right click -> Save link as...
Rom files can be in .nes format or gziped. Zips are not supported, so if you can't run a game try extracting it.
Joined: 30 Nov 2008
Posts: 2817
Location: Montenegro
Posted: Sun 14 Dec 2008, 07:27 Post subject: |
Due to reported problems downloading from my site, here's an attachment:
iNES-3.0.pet | ||
Description | Nintendo emulator | Download |
Filename | iNES-3.0.pet | |
Filesize | 87.43 KB | |
Downloaded | 2690 Time(s) |
Last edited by dejan555 on Sun 01 Feb 2009, 17:47; edited 1 time in total
Joined: 28 Sep 2008
Posts: 221
Location: Italy
Posted: Thu 15 Jan 2009, 09:46 Post subject: |
i've installed it, but games run very slow compared to another emulator i tried fce. Another problem is it seems impossible to remove ines from petget manager.
Joined: 09 Jan 2009
Posts: 12
Location: U.S.A.
Posted: Fri 16 Jan 2009, 06:16 Post subject: |
I am new to linux and this is the first NES emulator I have tried. It does seem to be a little slow, but I am only on a 500mHz computer. When I resize the window and make it a little smaller, it doesn't seem to be all that bad. I do get to play some of the ols NES games though.
Thanks man.
Joined: 30 Nov 2008
Posts: 2817
Location: Montenegro
Posted: Sat 17 Jan 2009, 09:17 Post subject: |
Try running it from command line e.g.
Code: |
ines "/path/to/rom/name of the rom.gz" |
It ran too fast on my system, so I configured command line options to slow it down. Also do you have opengl, DRI package installed?
DRI package for puppy 4
It's the fastest NES emulator I've tried.
Noticed that petget doesn't erase menu icon, but DOES remove the program.
Joined: 05 May 2007
Posts: 11249
Location: Ontario Canada,Sydney Australia
Posted: Sat 17 Jan 2009, 13:36 Post subject: |
You also might want to try to compile http://jturner.tapetrade.net/sharpnes/
it uses sdl and Gtk only
That would be great if it worked, GL on puppy 4.0 is a pain and SDL is far more easier and lighter.
If it wasn't so late (4:37am) I would give it a shot, maybe tomorrow, unless someone beats me to it:)
ttuuxxx
_________________
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games
Joined: 30 Nov 2008
Posts: 2817
Location: Montenegro
Posted: Sun 18 Jan 2009, 08:48 Post subject: |
I'll try, thanks, but I think ines doesn't need neither of those, I even ran it on QEMU test distro that only has minimal stuff for X
Joined: 30 Nov 2008
Posts: 2817
Location: Montenegro
Posted: Mon 19 Jan 2009, 16:24 Post subject: |
Quote: |
You also might want to try to compile http://jturner.tapetrade.net/sharpnes/ |
Sorry, it's out of my knowledge, theres no config file, and I still don't know how to make one myself, I'd like to try it too. I'll try finding some i386 precompiled packages.
Joined: 09 Jan 2009
Posts: 12
Location: U.S.A.
Posted: Mon 19 Jan 2009, 22:54 Post subject: |
dejan555 wrote: | ||
Try running it from command line e.g.
It ran too fast on my system, so I configured command line options to slow it down. Also do you have opengl, DRI package installed? DRI package for puppy 4 It's the fastest NES emulator I've tried. Noticed that petget doesn't erase menu icon, but DOES remove the program. |
I tried it on my faster computer and it runs much better. It is better then any windows based emulators I have tried.
Do you know what key is for the select button? I have the rest figured out but I haven't figured that one out yet.
Joined: 30 Nov 2008
Posts: 2817
Location: Montenegro
Posted: Tue 20 Jan 2009, 02:19 Post subject: |
Try "TAB" button:
http://fms.komkon.org/iNES/iNES.html#LABH
Joined: 28 Sep 2008
Posts: 221
Location: Italy
Posted: Tue 20 Jan 2009, 06:49 Post subject: |
dejan555 wrote: | ||
Try running it from command line e.g.
It ran too fast on my system, so I configured command line options to slow it down. Also do you have opengl, DRI package installed? DRI package for puppy 4 It's the fastest NES emulator I've tried. Noticed that petget doesn't erase menu icon, but DOES remove the program. |
yes I'd DRI installed. I haven't tried that command, because I deleted Ines before your answer and I installed FCE emulator which runs well on my old computer. I had some problem removing Ines with petget manager so I'd to remove manually. thanks for reply.
Joined: 30 Nov 2008
Posts: 2817
Location: Montenegro
Posted: Sun 01 Feb 2009, 18:10 Post subject: |
Repackaged, now it should uninstall from petget and ines is now in executable path so u can run it from terminal
Joined: 16 Sep 2012
Posts: 60
Posted: Thu 28 Nov 2013, 22:20 Post subject: |
Im using Puppy Linux 4.3.1 and it runs very fast in a small window. What are the command line options?
I'd like to slow it down so I can play it. I can only resize the window to drag it's speed some.
Kent C.
Joined: 30 Nov 2008
Posts: 2817
Location: Montenegro
Posted: Fri 29 Nov 2013, 04:04 Post subject: |
I wouldn't know from the top of my head now since I haven't used it much but I remember when ran from menu that I added script to choose rom and added some options for resizing window and slowing down.
Do try typing "ines --help" in terminal and see yourself
_________________
puppy.b0x.me stuff mirrored HERE or HERE
The Best NES Emulator for Windows
If you want the nostalgia of an old-school NES with the quality and ease of an HDTV, an emulator can take you far. If you want a perfect NES experience, you’ll want to go with the Nestopia UE core in RetroArch.
RetroArch (with Nestopia UE Core)
Platform: Windows/Mac/Linux
Price: Free
Download Page
Features
- Plays games from the Nintendo Entertainment System and the Famicom Disk System in the form of ROMs
- Play games with nearly any USB gamepad and customize the button layout
- Save and load your state anywhere in the game
- Rewind the game in real time
- Adjust a myriad of video settings, including shaders that add old-school effects or smoothing to your graphics
- Record a video of your playthroughs, or record your button presses to a BSV file
- Play online with friends using Netplay
How to Set It Up
RetroArch is a little more complicated than “Install, File > Open”. We have an entire guide to using RetroArch, but here’s a quick primer on how to set it up with Nestopia UE:
- Download the latest version of RetroArch from its download page. It comes as a 7z file so you’ll need 7-Zip installed to extract it.
- Open the 7z archive and extract the files wherever you want (I recommend C:\Program Files\RetroArch).
- Double-click on the RetroArch exe to start it up. You can navigate the interface with the arrow keys, press X to select, or Z to go back. It also supports a number of USB gamepads out of the box.
- To load an emulator in RetroArch, you’ll need to install that emulator’s “core”. Head to Online Updater > Core Updater and scroll down to “NES / Famicom (Nestopia UE)”. Select it to install the Nestopia UE core.
- Return to the main menu, and to go Load Content > Select File and Detect Core. Select a ROM file from your hard drive to start playing.
You can also tweak numerous video, audio, and gamepad settings, but this will get you up and running.
Where It Excels
RetroArch’s biggest advantage is its sheer number of settings. This can be overwhelming for some users, but it allows you to create a near-perfect NES emulation experience, which other emulators cannot do. With the right settings you can have pixel-perfect graphics with cool shaders to bring back that old CRT look and minimize input lag (a serious problem with many emulators). I highly recommend taking the time to set up RetroArch as described in this forum post for NES—it’ll give you a near perfect experience.
Where It Falls Short
RetroArch is complicated as heck, and it has almost no documentation to speak of (don’t worry, we’re working on a guide of our own). Installing cores and tweaking settings is really confusing if you aren’t familiar with RetroArch, and since there aren’t a lot of guides on it, you’ll do a lot of googling to figure it out, espeically if you use it for more than one emulator. But it’s the only emulator we’ve found that can eliminate nasty screen tearing and play with as little input lag as possible, which means it’s the best choice around for NES gaming.
The Competition
Nestopia and Nestopia UE are downloadable as separate emulators, and they’re decent if you don’t want to go through the hassle of setting up RetroArch. However, they have one glaring problem: you have to make a Sophie’s choice between horribly slow input lag (with vsync on), or nasty screen tearing (with vsync off). RetroArch has something else going on under the hood that eliminates this issue, so you can play with vsync on without the lag. If you don’t mind the screen tearing, I recommend Nestopia with vsync off.
The popularFCEUX has a lot of features, most of which are available in RetroArch. FCEUX allows you to tweak the emulation speed to make it faster or slower, though, which is a nice addition. It’s a bit easier to use than RetroArch, but it comes with a very inaccurate color pallette by default, and has an issue with audio crackling when vsync is on. Because of this, we prefer the other emulators on this list. RetroArch has an FCEUmm core that works just about as well as the Nestopia UE core, albeit with the same incorrect colors as FCEUX. (You can fix the colors with a .pal file, but Nestopia’s colors are accurate out of the box.)
Jnes doesn’t have a ton of features, but it’s probably the easiest to get up and running out of the box. It doesn’t have horrible input lag with vsync on, and it has a one-click option for accurate colors (though it isn’t turned on by default), so you can get a decent experience pretty quickly, as long as you don’t need or want any other advanced features.
There are a ton of other NES emulators out there (seriously, way more than you’d expect), but these are the most popular, and the vast majority of people should be easily covered by either Jnes or RetroArch.
Lifehacker’s App Directory is a new and growing directory of recommendations for the best applications and tools in a number of given categories.
Nintendo
Legal Information (Copyrights, Emulators, ROMs, etc.)
Thank you for your interest in Nintendo and our products. This section of our website is designed to answer questions you may have about our Intellectual Property ("IP" for short) rights. Here you will find information on such things as copyrights, use of game emulators, and counterfeit products. Please keep in mind that infringement of Nintendo's IP rights hurts not only Nintendo, but our players and the legitimate businesses connected with Nintendo. Counterfeiting is a serious problem not only for Nintendo but also the entire video game industry. Nintendo will continue to aggressively protect its intellectual property rights.
Definitions:
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Questions about ROMs and Emulation.
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Reporting Violations
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Intellectual Property Rights
Nintendo owns intellectual property rights in its products. These include copyrights, trademarks, and patents.
Copyrights
A copyright is an exclusive right granted to an author of a literary, musical, audiovisual or artistic work, giving the author the sole right to reproduce and distribute that work. There are several different types of copyrights which are associated with Nintendo's products. These include various copyrights in Nintendo's software source code, executable code, game visual display, game music, game characters, product packaging, game manuals and labels; hardware chip microcode; artwork and publications.
Trademarks
Trademarks are the distinctive names, words, logos, designs and symbols used to distinguish a product of a particular manufacturer or source. Some of Nintendo's most widely recognized trademarks include Nintendo®, Game Boy®, Super NES® and Super Mario Bros.®. The Nintendo® trademark has been filed in many countries throughout the world and registrations have been issued in Nintendo's name in many countries.
Patents
A patent is a grant of the exclusive right in an invention for a period of time. Nintendo owns many utility and design patents. There are many patents and design patents associated with Nintendo's hardware and software products.
Counterfeits
A counterfeit Nintendo product is an illegal copy of an authentic Nintendo product. These counterfeit products often originate from Taiwan, Hong Kong or China. The production, distribution, or sale of counterfeit Nintendo products is illegal. Nintendo has brought thousands of legal actions worldwide to stop counterfeiters. In addition, thousands of criminal actions have been brought against those found to be distributing, reproducing, or selling unauthorized, illegal copies of Nintendo video game products throughout the world, including criminal actions against on-line distributors.
For more information on piracy issues regarding the videogame industry, please visit the Entertainment Software Association's website at http://www.theESA.com/
Mod Chips
Mod chips circumvent the security embedded into Nintendo's products. To install the mod chips into a Nintendo hardware system, it is necessary to dismantle the product and, in some instances, remove components. Use of mod chips voids the consumer warranty. Mod chips have also been adjudicated to be illegal in various countries around the world, including the Unites States, the United Kingdom and Hong Kong. Countries around the globe are also adopting similar laws aimed at illegal circumvention of security measures. People caught selling or installing them may be subject to criminal prosecution and may also be liable for civil damages resulting from such activities.
Independent Publishers/Licensees/Licensed Property Owners
Nintendo licenses a number of independent third party publishers to use its patented technology, copyrights and trademarks in developing, creating and marketing their own video games. Additionally, there are a number of intellectual property rights associated with these games that are owned by these publishers. In addition, many independent property owners from such sources as movies, television, sports leagues, etc. license their intellectual properties for use in video games.
What are Nintendo ROMS?
A Nintendo ROM ("Read Only Memory") is the type of chip used in Nintendo's video game cartridge which contains the game software. However, this term is commonly used on many gaming sites on the Internet and refers to game data that was copied from an authentic Nintendo video game cartridge.
What is a Nintendo Video Game Emulator?
A Nintendo emulator is a software program that is designed to allow game play on a platform that it was not created for. A Nintendo emulator allows for Nintendo console based or arcade games to be played on unauthorized hardware. The video games are obtained by downloading illegally copied software, i.e. Nintendo ROMs, from Internet distributors. Nintendo ROMs then work with the Nintendo emulator to enable game play on unauthorized hardware such as a personal computer, a modified console, etc.
Can I Download a Nintendo ROM from the Internet if I Already Own the Authentic Game?
There is a good deal of misinformation on the Internet regarding the backup/archival copy exception. It is not a "second copy" rule and is often mistakenly cited for the proposition that if you have one lawful copy of a copyrighted work, you are entitled to have a second copy of the copyrighted work even if that second copy is an infringing copy. The backup/archival copy exception is a very narrow limitation relating to a copy being made by the rightful owner of an authentic game to ensure he or she has one in the event of damage or destruction of the authentic. Therefore, whether you have an authentic game or not, or whether you have possession of a Nintendo ROM for a limited amount of time, i.e. 24 hours, it is illegal to download and play a Nintendo ROM from the Internet.
How Does Nintendo Feel About the Emergence of Video Game Emulators?
The introduction of emulators created to play illegally copied Nintendo software represents the greatest threat to date to the intellectual property rights of video game developers. As is the case with any business or industry, when its products become available for free, the revenue stream supporting that industry is threatened. Such emulators have the potential to significantly damage a worldwide entertainment software industry which generates over $15 billion annually, and tens of thousands of jobs.
What Does Nintendo Think of the Argument that Emulators are Actually Good for Nintendo Because it Promotes the Nintendo Brand to PC Users and Leads to More Sales?
Distribution of an emulator developed to play illegally copied Nintendo software hurts Nintendo's goodwill, the millions of dollars invested in research & development and marketing by Nintendo and its licensees. Substantial damages are caused to Nintendo and its licensees. It is irrelevant whether or not someone profits from the distribution of an emulator. The emulator promotes the play of illegal ROMs , NOT authentic games. Thus, not only does it not lead to more sales, it has the opposite effect and purpose.
How Come Nintendo Does Not Take Steps Towards Legitimizing Nintendo Emulators?
Emulators developed to play illegally copied Nintendo software promote piracy. That's like asking why doesn't Nintendo legitimize piracy. It doesn't make any business sense. It's that simple and not open to debate.
People Making Nintendo Emulators and Nintendo ROMs are Helping Publishers by Making Old Games Available that are No Longer Being Sold by the Copyright Owner. This Does Not Hurt Anyone and Allows Gamers to Play Old Favorites. What's the Problem?
The problem is that it's illegal. Copyrights and trademarks of games are corporate assets. If these vintage titles are available far and wide, it undermines the value of this intellectual property and adversely affects the right owner. In addition, the assumption that the games involved are vintage or nostalgia games is incorrect. Nintendo is famous for bringing back to life its popular characters for its newer systems, for example, Mario and Donkey Kong have enjoyed their adventures on all Nintendo platforms, going from coin-op machines to our latest hardware platforms. As a copyright owner, and creator of such famous characters, only Nintendo has the right to benefit from such valuable assets.
Isn't it Okay to Download Nintendo ROMs for Games that are No Longer Distributed in the Stores or Commercially Exploited? Aren't They Considered "Public Domain"?
No, the current availability of a game in stores is irrelevant as to its copyright status. Copyrights do not enter the public domain just because they are no longer commercially exploited or widely available. Therefore, the copyrights of games are valid even if the games are not found on store shelves, and using, copying and/or distributing those games is a copyright infringement.
Haven't the Copyrights for Old Games Expired?
U.S. copyright laws state that copyrights owned by corporations are valid for 75 years from the date of first publication. Because video games have been around for less than three decades, the copyrights of all video games will not expire for many decades to come.
Are Game Copying Devices Illegal?
Yes. Game copiers enable users to illegally copy video game software onto floppy disks, writeable compact disks or the hard drive of a personal computer. They enable the user to make, play and distribute illegal copies of video game software which violates Nintendo's copyrights and trademarks. These devices also allow for the uploading and downloading of ROMs to and from the Internet. Based upon the functions of these devices, they are illegal.
Can Websites and/or Internet Content Providers be Held Liable for Violation of Intellectual Property Rights if they are Only Providing Links to Illegal Software and/or Other Illegal Devices?
Yes. Personal Websites and/or Internet Content Providers sites That link to Nintendo ROMs, Nintendo emulators and/or illegal copying devices can be held liable for copyright and trademark violations, regardless of whether the illegal software and/or devices are on their site or whether they are linking to the sites where the illegal items are found.
How Do I Report Potential Infringements to Nintendo Products?
To report infringing items on internet auction sites, please call us at 1-800-255-3700 or e-mail us at auctionpiracy@noa.nintendo.com
To report ROM sites, emulators, Game Copiers, Counterfeit manufacturing, or other illegal activities, please call us at 1-800-255-3700 or e-mail us at piracyscene@noa.nintendo.com
To report illegal use of Nintendo trademarks, or for any other legal inquiry or concern, please e-mail us at noalegal@noa.nintendo.com. For other concerns, you can also call 1-800-255-3700.
For more information on piracy issues regarding the videogame industry, please visit the Entertainment Software Association's website at www.theESA.com.
What’s New in the NES emulator for Windows and Linux Archives?
Screen Shot
System Requirements for NES emulator for Windows and Linux Archives
- First, download the NES emulator for Windows and Linux Archives
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You can download its setup from given links: