Xbox 360 emulator on ios Archives
xbox 360 emulator on ios Archives
Xbox
Left: Original model Xbox Premium () Center: Redesigned slim model Xbox S () Right: Latest model Xbox E () | |
Developer | Microsoft |
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Manufacturer | Flextronics, Wistron, Celestica, Foxconn[1][2] |
Product family | Xbox |
Type | Home video game console |
Generation | Seventh generation |
Release date |
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Lifespan | – |
Introductory price | US$, €, £ (Xbox Core)[6] US$, €, £ (Xbox (20 GB))[6] |
Discontinued | |
Units sold | Worldwide: 84 million (as of June9, [update])[8] (details) |
Media | DVD, CD, digital distribution Add-on:HD DVD(discontinued) |
Operating system | Xbox system software |
System-on-chip used | XCGPU(Xbox S and E models only) |
CPU | GHzPowerPC Tri-Core Xenon |
Memory |
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Storage |
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Display |
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Graphics | MHz ATI/AMDXenos |
Sound |
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Controller input |
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Connectivity | Original models GHz wireless, 3 × USB , IR receiver, Mbit/s Ethernet |
Online services | Xbox Live |
Best-selling game | Kinect Adventures!(24 million as pack-in game for Kinect)[13][14] |
Backward compatibility | original Xbox games[15][16](requires hard drive and the latest update) |
Predecessor | Xbox |
Successor | Xbox One |
Website | www.spearpointsecuritygroup.com |
The Xbox is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. It was officially unveiled on MTV on May 12, , with detailed launch and game information announced later that month at the Electronic Entertainment Expo.
The Xbox features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, it allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinectmotion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.[17][18][19][20][21]
Launched worldwide across –, the Xbox was initially in short supply in many regions, including North America and Europe. The earliest versions of the console suffered from a high failure rate, indicated by the so-called "Red Ring of Death", necessitating an extension of the device's warranty period. Microsoft released two redesigned models of the console: the Xbox S in ,[22] and the Xbox E in [23] Xbox is the sixth-highest-selling home video game console in history, and the highest-selling console made by an American company. Although not the best-selling console of its generation, the Xbox was deemed by TechRadar to be the most influential through its emphasis on digital media distribution and multiplayer gaming on Xbox Live.[21][24]
The Xbox 's successor, the Xbox One, was released on November 22, [25] On April 20, , Microsoft announced that it would end the production of new Xbox hardware, although the company will continue to support the platform.[7]
History
Development
Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox,[26] the Xbox was conceived in early [27] In February , planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard.[27] That month, Microsoft held an event for developers in Bellevue, Washington to recruit support for the system.[27] Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, , ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later.[28] Before the launch of the Xbox , several Alpha development kits were spotted using Apple'sPower Mac G5 hardware. This was because the system's PowerPC processor running the same PowerPC architecture that the Xbox would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor.[29]Jeff Minter created the music visualization program Neon which is included with the Xbox [30]
Launch
The Xbox was released on November 22, , in the United States and Canada;[5] December 2, , in Europe and December 10, , in Japan. It was later launched in Mexico, Brazil, Chile, Colombia, Hong Kong, Singapore, South Korea, Taiwan, Australia, New Zealand, South Africa, India, and Russia. In its first year on the market, the system launched in 36 countries, more countries than any other console has launched in a single year.[31]
Critical reception
In , IGN named the Xbox the sixth-greatest video game console of all time, out of a field of [32] Although not the best-selling console of the seventh-generation, the Xbox was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards.[21]PC Magazine considered the Xbox the prototype for online gaming as it "proved that online gaming communities could thrive in the console space".[17] Five years after the Xbox 's original debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console.[33]Edge ranked Xbox the second-best console of the – period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat gameKillzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant the early EA Sports games ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a pad—another industry benchmark, and a critical one."[34]
Sales
Region | Units sold | First available |
---|---|---|
United States | million as of March31, [update][35] | November 22, |
EMEA region(Europe, Middle East and Africa) | million as of March31, [update][35](Includes UK sales) | December 2, |
United Kingdom | 8 million as of February14, [update][36] | |
Japan | million as of June17, [update][37] | December 10, |
Australia & New Zealand | 1 million as of April19, [update][38] | March 23, |
Worldwide | 80 millionas of October17, [update][39] | (more) |
The Xbox began production only 69days before launch,[40][41] and Microsoft was not able to supply enough systems to meet initial consumer demand in Europe or North America, selling out completely upon release in all regions except in Japan.[42][43][44][45] Forty thousand units were offered for sale on auction site eBay during the initial week of release, 10% of the total supply.[46] By year's end, Microsoft had shipped million units, including , in North America, , in Europe, and , in Japan.[47]
In May Microsoft announced that 10million Xbox s had been sold and that it was the "first current generation gaming console" to surpass the 10 million figure in the US.[48] In the US, the Xbox was the leader in current-generation home console sales until June , when it was surpassed by the Wii.[49][50][51] The Xbox has sold a total of , units in Canada as of August 1, [52] Between January and October , the Xbox was the best-selling console in the United States for these 32consecutive months.[53]
In Europe, the Xbox has sold seven million units as of November 20, , according to Microsoft.[54] In the United Kingdom, the Xbox has sold million units as of June 27, , according to GfKChart-Track.[36]
While the original Xbox sold poorly in Japan, selling just , by November ,[55] the Xbox sold almost as poorly, selling million units from to [37]Edge magazine reported in August that initially lackluster and subsequently falling sales in Japan, where Microsoft had been unable to make serious inroads into the dominance of domestic rivals Sony and Nintendo, had led to retailers scaling down and in some cases discontinuing sales of the Xbox completely.[56] The significance of Japan's poor sales might be overstated in the media in comparison to overall international sales.[57]
Legacy
The Xbox sold much better than its predecessor, and although not the best-selling console of the seventh generation, it is regarded as a success since it strengthened Microsoft as a major force in the console market at the expense of well-established rivals.[24] The inexpensive Nintendo Wii did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding Wii U had a poor debut in [21][58][59][60][61][62] The PlayStation 3 struggled for a time due to being too expensive and initially lacking quality games,[63] making it far less dominant than its predecessor, the PlayStation 2, and it took until late in the PlayStation 3's lifespan for its sales and games to reach parity with the Xbox TechRadar proclaimed that "Xbox passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox One".[21]
The Xbox 's advantage over its competitors was due to the release of high-profile games from both first party and third party developers. The Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform.[64][65] By March , the Xbox had reached a software attach rate of games per console in the US; the rate was in Europe, while its competitors were (PS3) and (Wii), according to Microsoft.[66] At the Game Developers Conference, Microsoft announced that it expected over 1, games available for Xbox by the end of the year.[67] As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox has managed to gain a simultaneous release of games that were initially planned to be PS3 exclusives, including Devil May Cry 4,[68]Ace Combat 6,[69]Virtua Fighter 5,[70]Grand Theft Auto IV,[71]Final Fantasy XIII,[72]Tekken 6,[73]Metal Gear Solid: Rising,[74] and L.A. Noire.[75] In addition, Xbox versions of cross-platform games were generally considered superior to their PS3 counterparts in and , due in part to the difficulties of programming for the PS3.[76]
TechRadar deemed the Xbox as the most influential game system through its emphasis of digital media distribution, Xbox Live online gaming service, and game achievement feature.[21] During the console's lifetime, the Xbox brand has grown from gaming-only to encompassing all multimedia, turning it into a hub for "living-room computing environment".[18][19][20] Five years after the Xbox 's original debut, the well-received Kinect motion capture camera was released, which became the fastest selling consumer electronic device in history, and extended the life of the console.[33]
Microsoft announced the Xbox One, successor to the Xbox , at E3 on June 10, Although succeeded as Microsoft's main console by the Xbox One, support from publishers for the Xbox is expected to continue until at least [77] On April 20, , Microsoft announced the end of production of new Xbox hardware; the company will continue to provide hardware and software support for the platform, as selected Xbox games can be played on Xbox One.[78]
Hardware
The main unit of the Xbox itself has slight double concavity in matte white or black. The official color of the white model is Arctic Chill. It features a port on the top when vertical (left side when horizontal) to which a custom-housed hard disk drive unit can be attached.
On the Slim and E models, the hard drive bay is on the bottom when vertical (right side when horizontal) and requires the opening of a concealed door to access it. (This does not void the warranty.) The Xbox Slim/E hard drives are standard " SATA laptop drives,[79] but have a custom enclosure and firmware so that the Xbox can recognize it.[80]
Technical specifications
Various hard disk drives have been produced, including options at 20, 60, , , , or GB. Inside, the Xbox uses the triple-core IBM designed Xenon as its CPU, with each core capable of simultaneously processing two threads, and can therefore operate on up to six threads at once.[81]Graphics processing is handled by the ATIXenos, which has 10MB of eDRAM. Its main memory pool is MB in size.
Accessories
Many accessories are available for the console, including both wired and wireless controllers, faceplates for customization, headsets for chatting, a webcam for video chatting, dance mats and Gamercize for exercise, three sizes of memory units and five sizes of hard drives (20, 60, , (initially Japan only,[82] but later also available elsewhere[83][84]) and GB), among other items, all of which are styled to match the console.
In , Microsoft released the Xbox HD DVD Player. The accessory was discontinued in after the format war had ended in Blu-ray's favor.[85]
Kinect
Kinect is a "controller-free gaming and entertainment experience" for the Xbox It was first announced on June 1, at the Electronic Entertainment Expo, under the codename, Project Natal.[86] The add-on peripheral enables users to control and interact with the Xbox without a game controller by using gestures, spoken commands and presented objects and images. The Kinect accessory is compatible with all Xbox models,[87] connecting to new models via a custom connector, and to older ones via a USB and mains power adapter.[88] During their CES keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect will be released during the holiday period (November–January) and work with every console. It was released on November 4, [89]
AV output
Built-in
Through AV connector (excluding E models which have no AV connector)
Retail configurations
At launch, the Xbox was available in two configurations: the "Xbox " package (unofficially known as the 20GB Pro or Premium), priced at US$ or GB£, and the "Xbox Core", priced at US$ and GB£ The original shipment of the Xbox version included a cut-down version of the Media Remote as a promotion.[6] The Elite package was launched later at US$ The "Xbox Core" was replaced by the "Xbox Arcade" in October [94] and a 60GB version of the Xbox Pro was released on August 1, The Pro package was discontinued and marked down to US$ on August 28, to be sold until stock ran out, while the Elite was also marked down in price to US$[95]
Two major hardware revisions of the Xbox have succeeded the original models; the Xbox S (also referred to as the "Slim") replaced the original "Elite" and "Arcade" models in The S model carries a smaller, streamlined appearance with an angular case, and utilizes a redesigned motherboard designed to alleviate the hardware and overheating issues experienced by prior models. It also includes a proprietary port for use with the Kinect sensor.[22][96][97] The Xbox E, a further streamlined variation of the S with a two-tone rectangular case inspired by Xbox One, was released in In addition to its revised aesthetics, the Xbox E also has one fewer USB port, no AV connector (and thus is HDMI-only), and no longer supports S/PDIF.[98]
Timeline
United States
November 22, [99]
April 29, August 6, []
October 27,
| July 13,
August 1, []
September 5, []
August 28,
| June 19, [22]
August 3,
June 10, []
April 20,
|
Technical problems
The original model of the Xbox has been subject to a number of technical problems. Since the console's release in , users have reported concerns over its reliability and failure rate.[][][]
To aid customers with defective consoles, Microsoft extended the Xbox 's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death".[] In April the warranty was extended to also cover failures related to the E74 error code.[] The warranty extension is not granted for any other types of failures that do not generate these specific error codes.
Since these problems surfaced, Microsoft has attempted to modify the console to improve its reliability. Modifications include a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion,[] and a second GPU heatsink to dissipate more heat.[] With the release of the redesigned Xbox S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures".[] The newer Xbox S and E models indicate system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. The system will then warn the user of imminent system shutdown until the system has cooled,[] whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.[]
Software
Games
The Xbox launched with 14 games in North America and 13 in Europe. The console's best-selling game for , Call of Duty 2, sold over a million copies.[] Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter,[]The Elder Scrolls IV: Oblivion,[]Dead or Alive 4,[]Saints Row,[] and Gears of War.[]Gears of War would become the best-selling game on the console with 3 million copies in ,[] before being surpassed in by Halo 3 with over 8 million copies.[]
Six games were initially available in Japan, while eagerly anticipated games such as Dead or Alive 4 and Enchanted Arms were released in the weeks following the console's launch.[] Games targeted specifically for the region, such as Chromehounds, Ninety-Nine Nights, and Phantasy Star Universe, were also released in the console's first year.[] Microsoft also had the support of Japanese developer Mistwalker, founded by Final Fantasy creator Hironobu Sakaguchi. Mistwalker's first game, Blue Dragon, was released in and had a limited-edition bundle which sold out quickly with over 10, pre-orders.[]Blue Dragon is one of three Xbox games to surpass , units in Japan, along with Tales of Vesperia and Star Ocean: The Last Hope. Mistwalker's second game, Lost Odyssey also sold over , copies.[]
The Game Critics Awards honored the Xbox platform with 38 Nominations and 11 Wins.[]
By of , game releases started to decline as most publishers instead focused on the Xbox One. The last official game released for the system was Just Dance , released in October 23, in North America, and October 25 in Europe and Australia.
Interface
The Xbox 's original graphical user interface was the Xbox Dashboard; a tabbed interface that featured five "Blades" (formerly four blades), and was designed by AKQA[] and Audiobrain. It could be launched automatically when the console booted without a disc in it, or when the disc tray was ejected, but the user had the option to select what the console does if a game is in the tray on start up, or if inserted when already on. A simplified version of it was also accessible at any time via the Xbox Guide button on the gamepad.[] This simplified version showed the user's gamercard, Xbox Live messages and friends list. It also allowed for personal and music settings, in addition to voice or video chats, or returning to the Xbox Dashboard from the game.
On November 19, , the Xbox 's dashboard was changed from the "Blade" interface, to a dashboard reminiscent of that present on the Zune and Windows Media Center, known as the "New Xbox Experience" or NXE.[]
Since the console's release, Microsoft has released several updates for the Dashboard software.[][] These updates have included adding new features to the console, enhancing Xbox Live functionality and multimedia playback capabilities, adding compatibility for new accessories, and fixing bugs in the software. Such updates are mandatory for users wishing to use Xbox Live, as access to Xbox Live is disabled until the update is performed.[citation needed]
New Xbox Experience
At E3 , at Microsoft's Show, Microsoft's Aaron Greenberg and Marc Whitten announced the new Xbox interface called the "New Xbox Experience" (NXE). The update was intended to ease console menu navigation. Its GUI uses the Twist UI, previously used in Windows Media Center and the Zune. Its new Xbox Guide retains all Dashboard functionality (including the Marketplace browser and disk ejection) and the original "Blade" interface (although the color scheme has been changed to match that of the NXE Dashboard).[]
The NXE also provides many new features. Users can now install games from disc to the hard drive to play them with reduced load time and less disc drive noise, but each game's disc must remain in the system in order to run. A new, built-in Community system allows the creation of digitized Avatars that can be used for multiple activities, such as sharing photos or playing Arcade games like 1 vs. . The update was released on November 19, []
While previous system updates have been stored on internal memory, the NXE update was the first to require a storage device—at least a MB memory card or a hard drive.[]
Microsoft released a further update to the Xbox Dashboard starting on December 6, [] It included a completely new user interface which utilizes Microsoft's Metro design language, and added new features such as cloud storage for game saves and profiles, live television, Bing voice search,[] access to YouTube videos and better support for Kinect voice commands.[]
Multimedia
The Xbox supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H and MPEG-4 media. The December dashboard update added support for the playback of MPEG-4 ASP format videos.[] The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.
Music, photos and videos can be played from standard USB mass storage devices, Xbox proprietary storage devices (such as memory cards or Xbox hard drives), and servers or computers with Windows Media Center or Windows XP with Service pack 2 or higher within the local-area network in streaming mode.[][] As the Xbox uses a modified version of the UPnP AV protocol,[] some alternative UPnP servers such as uShare (part of the GeeXboX project) and MythTV can also stream media to the Xbox , allowing for similar functionality from non-Windows servers. This is possible with video files up to HD-resolution and with several codecs (MPEG-2, MPEG-4, WMV) and container formats (WMV, MOV, TS).[]
As of October 27, ,[] UK and Ireland users are also able to access live and on-demand streams of Sky television programming.[]
At the , , and Consumer Electronics Shows, Microsoft had announced that IPTV services would soon be made available to use through the Xbox In , Microsoft chairman Bill Gates stated that IPTV on Xbox was expected to be available to consumers by the holiday season, using the Microsoft TV IPTV Edition platform.[] In , Gates and president of Entertainment & Devices Robbie Bach announced a partnership with BT in the United Kingdom, in which the BT Vision advanced TV service, using the newer Microsoft Mediaroom IPTV platform, would be accessible via Xbox , planned for the middle of the year.[] BT Vision's DVR-based features would not be available on Xbox due to limited hard drive capacity.[] In , while announcing version of Microsoft Mediaroom, Microsoft CEO Steve Ballmer mentioned that AT&T's U-verse IPTV service would enable Xbox s to be used as set-top boxes later in the year.[] As of January , IPTV on Xbox has yet to be deployed beyond limited trials.[citation needed]
In , Microsoft released the Live Event Player, allowing for events such as video game shows, beauty pageants, award shows, concerts, news and sporting events to be streamed on the console via Xbox Live. The first live events streamed on Live were the Revolver Golden Gods, Microsoft's E3 media briefing and the Miss Teen USA beauty pageant.[citation needed]
XNA community
XNA Community is a feature whereby Xbox owners can receive community-created games, made with Microsoft XNA Game Studio, from the XNA Creators Club. The games are written, published, and distributed through a community managed portal. XNA Community provides a channel for digital videogame delivery over Xbox Live that can be free of royalties, publishers and licenses.[][] XNA game sales, however, did not meet original expectations,[] though Xbox Live Indie Games (XBLIG) has had some "hits."[citation needed]
Services
Xbox Live
When the Xbox was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members.[][] A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.[]
Xbox Live Gold includes the same features as Free and includes integrated online game playing capabilities outside of third-party subscriptions. Microsoft has allowed previous Xbox Live subscribers to maintain their profile information, friends list, and games history when they make the transition to Xbox Live Gold. To transfer an Xbox Live account to the new system, users need to link a Windows Live ID to their gamertag on www.spearpointsecuritygroup.com[] When users add an Xbox Live enabled profile to their console, they are required to provide the console with their passport account information and the last four digits of their credit card number, which is used for verification purposes and billing. An Xbox Live Gold account has an annual cost of US$, C$, NZ$, GB£, or € On January 5, , Xbox Live reached over 30 million subscribers.[]
Xbox Live Marketplace
XBox emulator for iOS (Download for iPhone vi)
This is an experimental emulator for the Xbox compatible with Android OS devices
Quite a few real games run. Quite a few dont. Feel free to contribute your own updates, screenshots, and information there following the existing conventions.
The emulator doesnt require any Xbox system files.
Play + PC XBOX Game on your iOS Device!
Using 30MB APP to play GB games!
One press and your can make your own videos!
You can play with your friends all over the world!
App info:
- Version i Updated
- Size: MB
- Os: iOS + (recommended)
- Device: iPhone 7+ (recommended)
THIS APP DOES NOT COME WITH GAMES. You must own and acquire your own games to use them with XBox emulator.
This app is licensed by the GNU GPL v2+, and the full source code is available through the public Git repository
Highlights:
• Fastest emulation, therefore saves your battery to the MAX.
• Very high game compatibility. Run nearly all games without a problem.
• Link cable emulation either on the same device, or across devices over Bluetooth or Wi-Fi.
• Gyroscope/tilt/solar sensor and rumble emulation through your Androids hardware sensors and vibrator.
High-level BIOS emulation. No BIOS file needed.
LEGAL: This product is not affiliated with, nor authorized, endorsed or licensed in any way by Microsoft Corporation, its affiliates or subsidiaries.
- XBox emulator for iOS (Download iPhone App): gld-emui
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- First, download the Xbox 360 emulator on ios Archives
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You can download its setup from given links: