Best Mods For Fallout 4 PC (Windows 10, 8) & MAC Full Free Download

Best Mods For Fallout 4 PC (Windows 10, 8) & MAC Full Free Download

Best Mods For Fallout 4 PC (Windows 10, 8) & MAC Full Free Download

Best Mods For Fallout 4 PC (Windows 10, 8) & MAC Full Free Download

Fallout (series)

Series of post-apocalyptic role-playing video games

Fallout is a series of post-apocalypticrole-playing video games—and later action role-playing games—created by Interplay Entertainment. The series is set during the 22nd and 23rd centuries, and its atompunkretrofuturistic setting and art work are influenced by the post-warculture of 1950s United States, with its combination of hope for the promises of technology and the lurking fear of nuclear annihilation. A forerunner for Fallout is Wasteland, a 1988 game developed by Interplay Productions to which the series is regarded as a spiritual successor.

The series' first title, Fallout, was developed by Black Isle Studios and released in 1997, and its sequel, Fallout 2, the following year. With the tactical role-playing gameFallout Tactics: Brotherhood of Steel, development was handed to Micro Forté and 14 Degrees East. In 2004, Interplay closed Black Isle Studios,[2] and continued to produce Fallout: Brotherhood of Steel, an action game with role-playing elements for the PlayStation 2 and Xbox, without Black Isle Studios. Fallout 3, the third entry in the main series, was released by Bethesda Softworks, and was followed by Fallout: New Vegas, developed by Obsidian Entertainment. Fallout 4 was released in 2015, and Fallout 76 released on November 14, 2018.

Bethesda Softworks owns the rights to the Falloutintellectual property.[3] After acquiring it, Bethesda licensed the rights to make a massively multiplayer online role-playing game (MMORPG) version of Fallout to Interplay. The MMORPG got as far as beta stage under Interplay,[4] but a lengthy legal dispute between Bethesda Softworks and Interplay halted the development of the game and led to its eventual cancellation, as Bethesda claimed in court that Interplay had not met the terms and conditions of the licensing contract. The case was decided in favor of Bethesda.[5]

Origins

The ideas of the Fallout began with Interplay Productions' Wasteland, released in 1988. At that time, Interplay was not a publisher and used Electronic Arts for distribution of the game. According to Interplay's founder, Brian Fargo, they wanted to explore a post-apocalyptic setting and produced Wasteland for that. Sometime after release, Interplay decided to shift focus and become a publisher while still developing games. Fargo wanted to continue to use the Wastelandintellectual property, but could not negotiate the rights back from Electronic Arts. Still wanting to do something in a post-apocalyptic setting, Fargo and his team decided to make a new setting and game, determining what aspects of Wasteland were positives, and wrote and developed a new game around it, ending up with the first Fallout games, released nearly ten years after Wasteland.[6]

Games

Main series

Fallout (1997)

Released in October 1997, Fallout takes place in a post-apocalyptic Southern California, beginning in the year 2161. The protagonist, referred to as the Vault Dweller, is tasked with recovering a water chip in the Wasteland to replace the broken one in their underground shelter home, Vault 13. Afterwards, the Vault Dweller must thwart the plans of a group of mutants, led by a grotesque entity named the Master. Fallout was originally intended to run under the GURPSrole-playing game system. However, a disagreement with the creator of GURPS, Steve Jackson, over the game's violent content required Black Isle Studios to develop the new SPECIAL system.[7]Fallout's atmosphere and artwork are reminiscent of post-World War II United States and the fear that the country was headed for nuclear war.[citation needed]

Fallout 2 (1998)

Fallout 2 was released in October 1998, with several improvements over the first game, including an improved engine, the ability to set attitudes of non-player characters (NPC) party members and the ability to push people who are blocking doors. Additional features included several changes, including significantly more pop culture jokes and parodies, such as multiple Monty Python and The Hitchhiker's Guide to the Galaxy-referencing special random encounters, and self-parodying dialogue that broke the fourth wall to mention game mechanics. Fallout 2 takes place eighty years after Fallout, and centers around a descendant of the Vault Dweller, the protagonist of Fallout. The player assumes the role of the Chosen One as they try to save their village, Arroyo, from famine and droughts. After saving the village, the Chosen One must fight the Enclave, the remnants of the pre-war United States government.

Fallout 3 (2008)

"Prepare for the Future" promotional campaign at the Metro Center station in Washington, D.C.

Fallout 3 was developed by Bethesda Game Studios and released on October 28, 2008. The story picks up thirty years after the setting of Fallout 2 and 200 years after the nuclear war that devastated the game's world.[8] The player-character is a Vault dweller in Vault 101 who is forced to flee when the Overseer tries to arrest them in response to their father leaving the Vault. Once out, the player is dubbed the Lone Wanderer and ventures into the Wasteland in and around Washington, D.C., known as the Capital Wasteland, to find their father. It differs from previous games in the series by utilizing 3D graphics, a free-roam gaming world, and real-time combat, in contrast to previous games' 2Disometric graphics and turn-based combat. It was developed for the PC, Xbox 360 and PlayStation 3 using the Gamebryoengine. It received highly positive reviews, garnering 94/100,[9] 92/100,[10] and 93/100[11] averages scores on Metacritic for the PC, PS3 and Xbox 360 versions of the game, respectively. It won IGN's 2008 Overall Game of the Year Award, Xbox 360 Game of the Year, Best RPG, and Best Use of Sound, as well as E3's Best of the Show and Best Role Playing Game.

Fallout 4 (2015)

Fallout 4, developed by Bethesda Game Studios, was released on November 10, 2015. The game was released for Microsoft Windows, PlayStation 4 and Xbox One and takes place in Boston, Massachusetts, of the in-game New England Commonwealth and features voiced protagonists.[12][13][14][15] The Xbox One version has been confirmed to have mods as of 2016[update]. Bethesda also confirmed mods for PlayStation 4, after lengthy negotiations with Sony.[16] A virtual reality version of the game was released on December 11, 2017.[17]Fallout 4 takes place in the year 2287, ten years after the events of Fallout 3. Fallout 4's story begins on the day the bombs dropped: October 23, 2077. The player's character (voiced by either Brian T. Delaney or Courtenay Taylor), dubbed as the Sole Survivor, takes shelter in Vault 111, emerging 210 years later, after being subjected to suspended animation. The Sole Survivor goes on a search for their son who was taken away in the Vault.

Spin-off games

Fallout: New Vegas (2010)

Fallout: New Vegas was developed by Obsidian Entertainment and released on October 19, 2010.[18] The development team included developers who previously worked on Fallout and Fallout 2.[19][20]Fallout: New Vegas is not a direct sequel to Fallout 3.[21][22][21][23] Events follow four years after Fallout 3 and offer a similar experience, but no characters from that game appear.[22] The player assumes the role of a courier in the post-apocalyptic world of the Mojave Wasteland. As the game begins, the Courier is shot in the head and left for dead shortly before being found and brought to a doctor in the nearby town of Goodsprings, marking the start of the game and the Courier's search for their would-be murderer. The city of New Vegas is a post-apocalyptic interpretation of Las Vegas.

Fallout 76 (2018)

"Our Future Begins" promotion at gamescom 2018

Fallout 76 is the first online multiplayer game in the franchise, with a choice to play solo if the player wishes. It is set in West Virginia, with a majority of monsters and enemies based on regional folklore. When the game was released, there were no human non-player characters in the game. Some robot NPCs do exist, but the player does not have full dialogue options with these characters. It was released for Microsoft Windows, PlayStation 4, and Xbox One on November 14, 2018.[24]

Other games

These games were considered non-canon when Bethesda Softworks acquired the license. However, the canonicity status of Fallout Tactics is complex, despite the original Bethesda statement, multiple Bethesda-era games refer to its events.

Fallout Tactics: Brotherhood of Steel (2001)

Fallout Tactics: Brotherhood of Steel is the first Fallout game not to require the player to fight in a turn-based mode, and the first to allow the player to customize the skills, perks, and combat actions of the rest of the party. Fallout Tactics focuses on tactical combat rather than role-playing; the new combat system included different modes, stances, and modifiers, but the player had no dialogue options. Most of the criticisms of the game came from its incompatibility with the story of the original two games, not from its gameplay. Fallout Tactics includes a multiplayer mode that allows players to compete against squads of other characters controlled by other players. Unlike the previous two games, which are based in California, Fallout Tactics takes place in the Midwestern United States. The game was released in early 2001 to generally favorable reviews.

Fallout: Brotherhood of Steel (2004)

Fallout: Brotherhood of Steel became the first Fallout game for consoles when it was released in 2004. It follows an initiate in the Brotherhood of Steel who is given a suicidal quest to find several lost Brotherhood Paladins. Brotherhood of Steel is an action role-playing game, representing a significant break from previous incarnations of the Fallout series in both gameplay and aesthetics. The game does not feature non-player characters that accompany the player in combat and uses heavy metal music, including Slipknot, Devin Townsend, and Killswitch Engage, which stands in contrast to the music of the earlier Fallout games, performed by The Ink Spots and Louis Armstrong. It was the last Fallout game developed by Interplay.

Fallout Shelter (2015)

Fallout Shelter is a simulation game for Microsoft Windows, iOS, Android, Xbox One, PlayStation 4 and Nintendo Switch. The player acts as the Overseer, building and managing their Vault and its dwellers, sending them into the Wasteland on scouting missions and defending the Vault from attacks. Unlike the main entries in the franchise, this game has no ending and mostly revolves around attempting to keep the people who live in the vault, an intricate fallout shelter, alive. The game uses microtransactions, a form of in game purchases, that take the form of nuka-cola quantum, the game's "premium" currency, lunch boxes, an item that would give a random mixture of in-game items, pet carriers, something that would contain a pet, which can boost a single dweller's stats, and "mister handys", a robot who could harvest the games materials or be assigned to outside the vault to harvest bottle caps, the games currency. Fallout Shelter was released for iOS on June 14, 2015, Android on August 13, 2015, and for PC on July 15, 2016. On February 7, 2017, Bethesda launched Fallout Shelter on Xbox One. On June 10, 2018, Bethesda announced and launched Fallout Shelter on Nintendo Switch and PlayStation 4.

Fallout Pinball (2016)

In late 2016, Zen Studios developed a virtualpinball game based on the Fallout universe as part of the Bethesda Pinball collection, which became available as part of Zen Pinball 2, Pinball FX 2[25] and Pinball FX 3,[26] as well as a separate free-to-play app for iOS and Android mobile devices.[27] The pinball adaptation is based on Fallout 4, while containing elements from previous installments as well.

Canceled games

Fallout Extreme

Fallout Extreme was in development for several months in 2000 but was canceled before leaving the concept stage[28]. It was intended to be a squad-based, first and third-person tactical shooter to be released on Xbox[29] and built on Unreal Engine[30].

Fallout Tactics 2

Fallout Tactics 2 was proposed as a sequel to Fallout Tactics: Brotherhood of Steel, although it was originally conceived as a sequel to Wasteland, the video game that inspired the Fallout series. It was developed by Micro Forté, but the production was canceled in December 2001 after the poor sales of Fallout Tactics.[31]

Van Buren, Black Isle Studios' Fallout 3

Van Buren is the codename for the canceled version of Fallout 3 developed by Black Isle Studios and published by Interplay Entertainment. It featured an improved engine with real 3D graphics as opposed to sprites, new locations, vehicles, and a modified version of the SPECIAL system. The story disconnected from the Vault Dweller/Chosen One bloodline in Fallout and Fallout 2. Plans for the game included the ability to influence the various factions. The game was canceled in December 2003 when the budget cuts forced Interplay to dismiss the PC development team. Interplay subsequently sold the Falloutintellectual property to Bethesda Softworks, who began development on their own version of Fallout 3 unrelated to Van Buren. Main parts of the game were incorporated into Fallout 3 and its add-ons as well as Fallout: New Vegas.

Fallout: Brotherhood of Steel 2

Fallout: Brotherhood of Steel 2 is the canceled sequel to Brotherhood of Steel. The development of the game started before the completion of the original, and its development caused the cancellation of the Van Buren project. Like its predecessor, the game would have used the Dark Alliance Engine. It was targeted for a Christmas 2004 release date.[32] It featured fourteen new weapons and ten new enemies. The game would have used a simplified reputation system based on previous entries; depending on whether the player was good or evil, the game would play out differently. Each of the four characters that were playable had a different fighting style, therefore every new play-through would have been a different experience. It had two player co-op action for players to experience the game with their friends. The Dark Alliance Engine would be fleshed out to refine player experience. A new stealth system would have been added to the game. This system would have allowed players to stalk enemies or stealthily assassinate them with a sniper rifle. For characters that could not use the sniper rifle, Interplay added a turret mode allowing those characters to use turrets.[33]

Fallout Online

Fallout Online (previously known as Project V13) is a canceled project by Interplay and Masthead Studios[34] to develop a Fallout-themed massively multiplayer online game. It entered production in 2008.[35] In 2009, Bethesda filed a lawsuit against Interplay regarding Project V13, claiming that Interplay has violated their agreement as development has not yet begun on the project.[36] On January 2, 2012, Bethesda and Interplay reached a settlement, the terms of which include the cancellation of Fallout Online and transfer of all rights in the franchise to Bethesda.[37] Since then, Project V13 has been revived as a completely different project called Mayan Apocalypse, unrelated to Fallout.

Gameplay

SPECIAL

SPECIAL is a character creation and statistics system developed specifically for the Fallout series. SPECIAL is an acronym, representing the seven attributes used to define Falloutcharacters: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. SPECIAL is heavily based on GURPS, which was originally intended to be the character system used in the game.

The SPECIAL system involves the following sets of key features:

  • Attributes (listed above) represent a character's core, inbred abilities. Attributes stay largely constant throughout the game, though they can be temporarily affected by drugs, altered indefinitely by conditions such as the wearing of Power Armor, the presence of certain NPCs or eye damage received in a critical hit, or permanently changed at certain points in the game through use of certain items or by taking certain perks.
  • Skills represent a character's chance of successfully performing a group of specific tasks (such as firing a gun, or picking a lock). They are represented as percentages, though these percentages can extend well beyond the expected maximum of 100%, at increased cost for skills over 100%. The SPECIAL stats continually add bonuses to skills. This is done passively, i.e. if the SPECIAL stats change, the bonuses are automatically and instantly adjusted. Skill Points that are earned each time the character levels up can be used to raise skill percentage. At character creation, the player selects three "tag skills" — skills which can be increased at multiples of the normal rate, starting at one skill point per 2% skill at under 101% skill.

The SPECIAL system was used in Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel. A modified version of the system was used in Fallout: Warfare, Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout Shelter.

Aside from Fallout games, modified versions of SPECIAL were also used in Lionheart: Legacy of the Crusader (also referred to as Fallout Fantasy early in production), a fantasy role-playing video game that involved spirits and magic in addition to the traditional SPECIAL features, as well as the canceled project Black Isle's Torn.

The Pip-Boy and Vault Boy

The Fallout series' aesthetic is represented in the user interface of the Pip-Boy computer, and the frequent occurrences of the Vault Boy character, illustrating perks and mechanics.

The Pip-Boy (Personal Information Processor-Boy) is a wrist-computer given to the player early in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4, and Fallout 76 which serves various roles in quest, inventory, and battle management, as well as presenting player statistics. The model present in Fallout and Fallout 2 is identified as a Pip-Boy 2000, and both games feature the same unit, used first by the Vault Dweller and later inherited by the Chosen One. Fallout Tactics contains a modified version of the 2000 model, called Pip-Boy 2000BE, while Fallout 3 and Fallout: New Vegas uses a Pip-Boy 3000. Fallout: New Vegas has a golden version of it, called the Pimp-Boy 3 Billion that is given to the player as a reward for completing a quest in a certain way. Fallout 4 contains a modified version of the 3000, called the Pip-Boy 3000 Mark IV. Fallout 76 contains a modified version of the Pip-Boy, called the Pip-Boy 2000 Mark VI, which is another version of the Pip-Boy 2000.

The Vault Boy character is Vault-Tec's mascot, and is a recurring element in Vault-Tec products in the game world.[38] This includes the Pip-Boy, where the Vault Boy illustrates all of the character statistics and selectable attributes. From Bethesda's Fallout 3 onward Vault Boy models all of the clothing and weaponry as well.[39] The character was originally designed by Leonard Boyarsky, based partly on Rich Uncle Pennybags' aesthetic from the Monopoly board game, and drawn for Fallout by George Almond for the first few cards and by Tramell Ray Isaac, who finalized the look of the character.[40]

Series overview

Fallout's U.S. flag shown here is inspired by the Cowpens flag, but the center star is enlarged to represent the nation as a whole.

Setting

The series is set in a fictionalized United States in an alternate history scenario that diverges from reality following World War II.[41] In this alternative atompunk "golden age", the transistor was never invented. As such, a bizarre socio-technological status quo emerges, in which advanced robots, nuclear-powered cars, directed-energy weapons, and other futuristic technologies are seen alongside 1950s-era computers and televisions. The United States divides itself into 13 commonwealths and the aesthetics and Cold War paranoia of the 1950s continue to dominate the American lifestyle well into the 21st century.

More than a hundred years before the start of the series, an energy crisis emerged caused by the depletion of petroleum reserves, leading to a period called the "Resource Wars" in April 2052 – a series of events which included a war between the European Commonwealth and the Middle East, the disbanding of the United Nations, the U.S. annexation of Canada, and a Chinese invasion and subsequent military occupation of Alaska coupled with their release of the "New Plague" that devastated the American mainland. These eventually culminated in the "Great War" on the morning of October 23, 2077, eastern standard time, a two-hour nuclear exchange on an apocalyptic scale, which subsequently created the post-apocalyptic United States, the setting of the Fallout world.

Vaults

Having foreseen this outcome decades earlier, the U.S. government began a nationwide project in 2054 to build fallout shelters known as "Vaults". The Vaults were ostensibly designed by the Vault-Tec as public shelters, each able to support up to a thousand people. Around 400,000 Vaults would have been needed, but only 122 were commissioned and constructed. Each Vault is self-sufficient, so they could theoretically sustain their inhabitants indefinitely. However, the Vault project was not intended as a viable method of repopulating the United States in these deadly events. Instead, most Vaults were secret, unethical social experiments and were designed to determine the effects of different environmental and psychological conditions on their inhabitants. Experiments were widely varied and included: a Vault filled with clones of an individual; a Vault where its residents were frozen in suspended animation; a Vault where its residents were exposed to psychoactive drugs; a Vault where one resident, decided by popular vote, is sacrificed each year; a Vault with only one man and puppets; a Vault where its inhabitants were segregated into two hostile factions; two Vaults with disproportionate ratios of men and women; a Vault where the inhabitants were exposed to the mutagenic Forced Evolutionary Virus (F.E.V.); and a Vault where the door never closed, exposing the inhabitants to the dangerous nuclear fallout. 17 control Vaults were made to function as advertised in contrast with the Vault experiments but were usually shoddy and unreliable due to most of the funding going towards the experimental ones. Subsequently, many Vaults had their experiments derailed due to unexpected events, and a number of Vaults became occupied by raiders, mutated animals or ghouls.

Post-War conditions

In the years after the Great War, the United States has devolved into a post-apocalyptic environment commonly dubbed "the Wasteland". The Great War and subsequent nuclear Armageddon has severely depopulated the country, leaving large expanses of property decaying from neglect. In addition, virtually all food and water is irradiated and most lifeforms have mutated due to high radiation combined with mutagens of varied origins. Despite the large-scale devastation, some areas were fortunate enough to survive the nuclear apocalypse relatively unscathed, even possessing non-irradiated water, flora, and fauna. However, these areas are exceedingly rare. With a large portion of the country's infrastructure in ruins, basic necessities are scarce. Barter is the common method of exchange, with bottle caps providing a more conventional form of currency. Most cities and towns are empty, having been looted or deserted in favor of smaller, makeshift communities scattered around the Wasteland.

Many humans who could not get into the Vaults survived the atomic blasts, but many of these, affected by the radiation, turned into so-called "ghouls". While they were given an extended lifespan, many lost their hair and their skin decayed. Often, their voices became raspy giving them a zombie-like appearance. Ghouls often have a hatred towards humans due to jealousy or in response to discrimination. Ghouls typically resent any comparison to zombies, and being called a zombie is viewed as a great insult. If ghouls continue to be exposed to high levels of radiation, irreversible damage to their brains can cause them to become feral ghouls that attack almost anything on sight, having lost their minds.

Influences

Fallout satirizes the 1950s and 1960s fantasies of the United States' "post-nuclear-war-survival",[42][43][44][45] thus draws from 1950s pulp magazine science fiction and superhero comic books, all rooted in Atomic Age optimism of a nuclear-powered future, though gone terribly awry by the time the events of the game take place. The technology is retro-futuristic, with various Raygun Gothic machines such as laser weaponry and boxy Forbidden Planet-style robots.[43] Computers use vacuum tubes instead of transistors (but still existed in a limited capacity), the architecture of ruined buildings feature Art Deco, Streamline Moderne, and Googie designs, direct-energy weapons resemble those used by Flash Gordon, and what few vehicles remain in the world are all 1950s-styled. Fallout's other production design, such as menu interfaces, are similarly designed to resemble advertisements and toys of the Atomic Age. Advertising in the game such as billboards and brochures has a distinct 1950s motif and feel. The lack of retro-stylization was a common reason for criticism in spin-off games, as well as modern features on weapons and other models.

A major influence was A Boy and His Dog, where the main character Vic and his dog Blood scavenge the desert of the Southwestern United States, stealing for a living and evading bands of marauders, berserk androids, and mutants. It "inspired Fallout on many levels, from underground communities of survivors to glowing mutants."[46] Other film influences include the Mad Max series, with its depiction of a post-apocalyptic wasteland. In the first game, one of the first available armors is a one-sleeved leather jacket that resembles the jacket worn in Mad Max 2.[47]

Tabletop games

Fallout: Warfare

Fallout: Warfare is a tabletop wargame based on the Fallout Tactics storyline, using a simplified version of the SPECIAL system. The rulebook was written by Christopher Taylor, and was available on the Fallout Tactics bonus CD, together with cut-out miniatures. Fallout: Warfare features five distinct factions, vehicles, four game types and 33 different units. The rules only require ten-sided dice. The modifications to the SPECIAL system allow every unit a unique set of stats and give special units certain skills they can use, including piloting, doctor, and repair. A section of the Fallout: Warfare manual allows campaigns to be conducted using the Warfare rules. It has been chosen for many awards and won game of the year.[citation needed]

Exodus

Exodus is a role-playing game published by Glutton Creeper Games using the d20 Modern/OGL system. At the beginning of the development this game was known as Fallout: Pen and Paper – d20 however all connections to Fallout were dropped after a legal dispute with Bethesda.

Fallout

A board game titled Fallout was announced by Fantasy Flight Games in 2017 for a November release.[48]

Fallout: Wasteland Warfare

The tabletop wargameFallout: Wasteland Warfare was announced by Modiphius Entertainment in April 2017.[49] It was released in March 2018.[50]

Legal action

Interplay was threatened with bankruptcy and sold the full Fallout franchise to Bethesda, but kept the rights to the Fallout MMO through a back license in April 2007 and began work on the MMO later that year. Bethesda Softworks sued Interplay Entertainment for copyright infringement on September 8, 2009, regarding the Fallout Online license and selling of Fallout Trilogy and sought an injunction to stop development of Fallout Online and sales of Fallout Trilogy. Key points that Bethesda were trying to argue is that Interplay did not have the right to sell Fallout Trilogy on the Internet via Steam, Good Old Games or other online services. Bethesda also said that "full scale" development on Fallout Online was not met and that the minimum financing of 30 million of "secured funding" was not met. Interplay launched a counter suit claiming that Bethesda's claims were meritless and that it did have the right to sell Fallout Trilogy via online stores via its contract with Bethesda. Interplay also claimed secure funding had been met and the game was in full scale development by the cut off date. Interplay argued to have the second contract that sold Fallout voided which would result in the first contract that licensed Fallout to come back into effect. This would mean that Fallout would revert to Interplay. Bethesda would be allowed to make Fallout 5. Bethesda would have to pay 12% of royalties on Fallout 3, Fallout: New Vegas, Fallout 4 and expansions plus interest on the money owed. On December 10, 2009, Bethesda lost the first injunction.[51]

Bethesda shortly afterward tried a new tactic and fired its first lawyer, replacing him and filing a second injunction, claiming that Interplay had only back-licensed the name Fallout but no content. Interplay has countered showing that the contract states that they must make Fallout Online that has the look and feel of Fallout and that in the event Interplay fails to meet the requirements (30 million minimum secure funding and "full scale" development by X date) that Interplay can still release the MMO but they have to remove all Fallout content. The contract then goes on to list all Fallout content as locations, monsters, settings and lore.[citation needed] Bethesda has known that Interplay would use Fallout elements via internet emails shown in court documents and that the contract was not just for the name.[52] The second injunction by Bethesda was denied on August 4, 2011, by the courts. Bethesda then appealed the denial of their second preliminary injunction. Bethesda then sued Masthead Studios and asked for a restraining order against the company. Bethesda was denied this restraining order before Masthead Studios could call a counter-suit.[53] Bethesda lost its appeal of the second injunction.[54]

Bethesda filed motion in limine against Interplay. Interplay filed a motion in limine against Bethesda the day after. The trial by jury which Bethesda requested on October 26, 2010, was changed to a trial by court because the APA contract stated that all legal matters would be resolved via a trial by court and not a trial by jury. The trial by court began on December 12. In 2012, in a press conference Bethesda revealed that in exchange for 2 million dollars, Interplay gave to them full rights for Fallout Online. Interplay's rights to sell and merchandise Fallout, Fallout 2 and Fallout Tactics: Brotherhood of Steel expired on December 31, 2013.

Reception and legacy

The Fallout series has been met with mostly positive reception. The highest rated title is Fallout 3 and the lowest is Fallout 76 according to review aggregator Metacritic.

Controversy and fandom

Not all fans are happy with the direction the Fallout series has taken since its acquisition by Bethesda Softworks. Notorious for their vehement support of the series' first two games, Fallout and Fallout 2,[73][74] members centered around one of the oldest Falloutfansites, No Mutants Allowed, have cried foul over departures from the original games' stories, gameplay mechanics and setting.[74] Minor criticisms include the prevalence of unspoiled food after 200 years, the survival of wood-framed dwellings after a nuclear blast, and the ubiquity of Super Mutants at early levels in the game.[74] More serious criticisms involve the quality of the game's writing, lack of verisimilitude, the switch to a first-person action game format, and the reactiveness of the surrounding game world to player actions.[74][75][76] In response, Jim Sterling of Destructoid has called fan groups like No Mutants Allowed "selfish" and "arrogant"; stating that a new audience deserves a chance to play a Fallout game; and that if the series had stayed the way it was back in 1997, new titles would never have been made and brought to market.[77] Luke Winkie of Kotaku tempers these sentiments, saying that it is a matter of ownership; and that in the case of Fallout 3, hardcore fans of the original series witnessed their favorite games become transformed into something else and that they are "not wrong" for having grievances.[74]

The redesigned dialogue interface featured in Fallout 4 received mixed reception by the community.[78][79] Unsatisfied fans created mods for the game, providing subtitles and allowing the player to know what their character would say before choosing it as it was in previous games in the franchise such as in Fallout 3 and Fallout: New Vegas.[80][81] Though even taking the mods into account, Patricia Hernandez of Kotaku still criticized the writing of the game in her review, describing it as "thin", "You never have particularly long or nuanced conversations with the other characters. I like to play a Charisma-focused character, and I was disappointed."[82]

The success of the series, especially from the third chapter developed by Bethesda, has led to the birth of groups of fans who gather on social networks and also in various comic fairs, where it is not uncommon to come across Cosplayer in Power Armor but also characters made with generic post-apocalyptic costumes to which various characteristic objects of the game are added such as the iconic bottles of Nuka Cola or the Pip-Boy worn by the various protagonists. In Italy, for example, every year since 2011 a parade dedicated to Fallout has been held within the Lucca Comics & Games event, while in other comic book fairs, thematic areas dedicated to Fallout are often set up, where official memorabilia or created by passionate are shown. The video games in the series often cite other video-game products and not, but the saga has also been the subject of tributes in other franchises, for example in the fifth season of BoJack Horseman there is an anthropomorphic bird wearing a Vault suit while in the first Rage , also developed by Bethesda, features a Vault Boy bobblehead, a collectible used in more recent chapters to increase the character's abilities.

A Fallout Cosplayer photographed at a Comic Con in a Fallout Themed area.

Upon release, Fallout 76 became the lowest rated title in the series due to its mixed reception and criticisms from reviewers.[83] It has been the subject of several controversies since its release.

Other media

In 1998, Interplay Entertainment founded the film division Interplay Films to make films based on its properties, and announced that a Fallout film was one of their first projects, along adaptations of Descent and Redneck Rampage. In 2000, Interplay confirmed that a film based on the original Fallout game was in production with Mortal Kombat: Annihilation screenwriter Brent V. Friedman attached to write a film treatment and with Dark Horse Entertainment attached to produce it.[84] The division was later disbanded without any film produced, but Friedman's treatment was leaked on the Internet in 2011.

In 2009, Bethesda Softworks expressed its interest in producing a Fallout film.[85] After four extensions of the trademark without any use, Bethesda filed a "Statement of Use" with the USPTO in January 2012.[86] In the next month, instead of a Fallout film, a special feature was made, entitled "Making of Fallout 3 DVD",[87] which was accepted as a film on March 27 of the same year.[88] This action removed the requirement to continue to re-register that mark indefinitely. In the DVD commentary of Mutant Chronicles, voice actor Ron Perlman stated that if a Fallout film was made, he would like to reprise his role as the Narrator. In 2016, Todd Howard stated that Bethesda had turned down the offers of making a film based on Fallout, but that he did not rule out the possibility.[89]

A Fallout television series based on the franchise was announced in July 2020. The series is created by Lisa Joy and Jonathan Nolan for Amazon Prime Video. The duo will also be writing and executive producing the series with their production company, Kilter Films, working alongside Bethesda Softworks and Bethesda Game Studios. Alongside Joy and Nolan, Kilter Films' Athena Wickham, Bethesda Softworks' James Altman, and Bethesda Game Studios' Todd Howard will also be executive producing the series.[90]

See also

  • Atom RPG is a video game partially inspired by from the first and second fallout: the interface or game mechanics are very similar but history takes place in a post-apocalyptic post Soviet Union wasteland and the society setting is much closer to medieval.[91]

References

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, Best Mods For Fallout 4 PC (Windows 10, 8) & MAC Full Free Download

Fallout 4 Free Download PC Game pre-installed in direct link. Fallout 4 was released on Nov 9, 2015

About The Game

Bethesda Game Studios, the award-winning creators of Fallout 3 and The Elder Scrolls V: Skyrim, welcome you to the world of Fallout 4 – their most ambitious game ever, and the next generation of open-world gaming. As the sole survivor of Vault 111, you enter a world destroyed by nuclear war. Every second is a fight for survival, and every choice is yours. Only you can rebuild and determine the fate of the Wasteland. Welcome home.Key Features:

  • Freedom and Liberty!
    Do whatever you want in a massive open world with hundreds of locations, characters, and quests. Join multiple factions vying for power or go it alone, the choices are all yours.
  • You’re S.P.E.C.I.A.L!
    Be whoever you want with the S.P.E.C.I.A.L. character system. From a Power Armored soldier to the charismatic smooth talker, you can choose from hundreds of Perks and develop your own playstyle.
  • Super Deluxe Pixels!
    An all-new next generation graphics and lighting engine brings to life the world of Fallout like never before. From the blasted forests of the Commonwealth to the ruins of Boston, every location is packed with dynamic detail.
  • Violence and V.A.T.S.!
    Intense first or third person combat can also be slowed down with the new dynamic Vault-Tec Assisted Targeting System (V.A.T.S) that lets you choose your attacks and enjoy cinematic carnage.
  • Collect and Build!
    Collect, upgrade, and build thousands of items in the most advanced crafting system ever. Weapons, armor, chemicals, and food are just the beginning – you can even build and manage entire settlements.

How to Download & Install Fallout 4

  1. Click the Download button below and you should be redirected to UploadHaven.
  2. Wait 5 seconds and click on the blue ‘download now’ button. Now let the download begin and wait for it to finish.
  3. Once Fallout 4 is done downloading, right click the .zip file and click on “Extract to NARUTO – Ultimate Ninja Storm.zip” (To do this you must have WinRAR, which you can get here).
  4. Double click inside the Fallout 4 folder and run the exe application.
  5. Have fun and play! Make sure to run the game as administrator and if you get any missing dll errors, look for a Redist or _CommonRedist folder and install all the programs in the folder.

Fallout 4 Free Download

Click the download button below to start Fallout 4 Free Download with direct link. It is the full version of the game. Don’t forget to run the game as administrator.


Fallout 4 (v1.10 & Incl. ALL DLC’s)
Size: 32.38 GB

NOTICE: This game is already pre-installed for you, meaning you don’t have to install it. If you get any missing dll errors, make sure to look for a _Redist or _CommonRedist folder and install directx, vcredist and all other programs in that folder. You need these programs for the game to run. Look for a ‘HOW TO RUN GAME!!.txt’ file for more help. Also, be sure to right click the exe and always select “Run as administrator” if you’re having problems saving the game. Always disable your anti virus before extracting the game to prevent it from deleting the crack files. If you need additional help, click here

System Requirements

  • Requires a 64-bit processor and operating system
  • OS: Windows 7/8/10 (64-bit OS required)
  • Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent
  • Storage: 30 GB available space

Screenshots

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Best Mods For Fallout 4 PC (Windows 10, 8) & MAC Full Free Download

Best Mods For Fallout 4 PC (Windows 10, 8) & MAC Full Free Download

Best Mods For Fallout 4 PC Modding is not something uncommon for any of the hardcore gamers and they are excellent for inducing something new or enhancing something old. Fallout 4 was all the rage a while ago but after three years of its release, things might seem a little weary or dry. Mods and modders are here to fix it. With so many bug corrections, new features and even alternate starts to this amazing game all thanks to the mods, overhauls and user tweaks, this game is still worth returning to.

With the mod community as strong as ever and throwing out new and updated mods all the time, things can get a little confusing over time, especially if you are new to modding. Mods bring about a lot of features, some are add-ons while others are just purely new. If you are not sure what you are looking for or if you have an idea but don’t know what to choose, then take a look at the following list of the best Fallout 4 mods and start gaming already!

Top 20 Best Fallout Mods For PC & Console

1. Bodyslide and Outfit Studio

Bodyslide and Outfit Studio is one of the best Fallout 4 mods to customize bodies and outfits. It also allows you to create new bodies and outfits and convert outfits between body types. The high flexibility of this mod along with the ease of use allows extensive customization to create all the outfits and body shapes that you want. The latest Bodyslide and Outfit Studio requires OpenGL 3.3. Outfit filtering shows you the outfits you want and how it is going to look like is shown in the textured preview windows.

The Outfit Studio lets you convert outfits between bodies and create your own body sliders, correct animation weights and edit meshes otherwise. You can even edit static meshes if you are a pro and also import and export FBX, NIF and OBJ meshes. With the BodySlide add-on, you will get a CBBE Body Physics test set which you can choose from the Outfit/Body drop down and build it.

2. Armour and Weapon Keywords Community Resource (AWKCR)

Armour and Weapon Keywords Community Resource (AWKCR) is a top fallout 4 mod that allows you to create and modify armour while making edits compatible with mods that adjust dynamic item naming. Many users want items to have a better order in the inventory and this mod achieves just that. Simply put, this mod creates a standardized framework of keywords for armour and weapon records, crafting menus and a colour swap and decal swap framework.

The mod also standardizes apparel slot usage to prevent issues between mod author creations to increase inter usability. It also creates standardized armour, ammunition and explosive workbenches to be used for crafting items added by the mods. This also consolidates everyone’s crafting recipes onto just two benches for convenience and modders can share their category menu keywords in order to lower the combined footprint. The mod also creates a collection of object modifications for blade weapons to recreate blade tempering from Skyrim for use by weapon modders.

3. Unofficial Fallout 4 Patch

Unofficial Fallout 4 Patch is the best fall out 4 mod with the goal to fix every bug in the game. The mod has hundreds of gameplay, quest, NPC, item, text, object and placement bugs fixed and is created by the authors of the Unofficial Oblivion and Skyrim Patch series. You can even report a bug that you are facing in the game to this team in detail using the bug tracker and they will see to it if it is genuine.  This mod is also compatible with the other mods and there are no unsafe changes included.

The mod requires Fallout 4 version 1.10.89 or higher, official Automatron DLC, official Wasteland workshop DLC, official Far Harbor DLC, official Contraptions Workshop DLC, official Vault-Tec DLC and official Nuka-World DLC. The mod also requires you to follow a particular load order to not mess things up and for that, it is recommended that you use LOOT. LOOT will provide a solid foundation to get everything up and running and you can tweak it as and when needed. It has a lot of actor fixes, audio fixes, item fixes, animation fixes and more.

4. Armoursmith Extended

Armoursmith Extended is a mod that does a lot of things which has something or the other to do with armour and outfits. The mod has a completely redone from scratch clothing system and there are now ten different types of mods like clothing protective weave, lining mods, colour swap mods, therm optics booster mods and six others. This mod allows you to wear outfits under the armour pieces and all armour pieces show up only when equipped. Also, every outfit in the game including hats and helmets can have ballistic weave armour added to it.

The vanilla clothing uses the minimum amount of slots necessary for things to work without a problem and that has freed up a lot of slots for modders who wish to customize clothing and accessories. This mod is also fully compatible with the Legendary Modification by teal.z and Valdacil’s Item Sorting and also has made a bunch of UI improvements like replacing sorting tags with icons. The mod has also added crafting recipes for all the vanilla/DLC apparel/armour/power armour and bench modifications for vanilla/DLC armours for changing armour size. The mod does so much more than this and is definitely worth checking out.

5. Sim Settlements

Sim Settlements is game enhancement mod that allows the settlers to build their own structures like houses, farms, shops etc and there is also a Commonwealth to explore. With this amazing mod, you will be able to create detailed living places with minimal effort and make every settlement unique with its own perks and rewards that will help you as the game goes by. The mod is made with the intention of removing the disconnected feeling of the settlements from the actual game and to remove the need to micromanage everything.

This mod allows you to place down zones which will make your settlers create buildings of the correct type in the particular zone and includes a series of systems to bring the settlements to life. The buildings will be chosen at random and filled with random stuff depending on the zone of the area. Every building has multiple levels of upgrades that can be unlocked gradually so that you can re-explore your own settlement and find out what has changed which makes the game all the more exciting.

6. Mod Configuration Menu

Mod Configuration Menu is another one of the top Fallout 4 mods that provides a central location for mod configuration which can be accessed through the pause menu. Mod settings are stored in per-mod INI files making it easy to backup and restore settings and even tweak the outside the game as needed. Each mod has its own directory in Data\MCM\Config\ModName.

This mod provides a range of controls like checkboxes, dropdowns, sliders, text, key binds and more to configure your mod and is optimized for PC. The mod is also save-safe and file-safe which means that it does not affect your saved games and no vanilla forms and files will be overridden as it is completely standalone. No ESM/ESP means that there will be no problem with the load order. The mod requires Fallout 4 version 1.10.20 or higher and Fallout 4 Extender 0.4.2 or higher to work properly.

7. Full Dialogue Interface

Full Dialogue an essential FO4 mod that shows you sub-titles of what character is going to say in a conversation and revamps the interface so that the dialogue options are displayed as a list and uses keys or face buttons for input depending on your control scheme. A lot of interface layouts are available from which you can choose after checking out the screenshot section for examples of how the mod looks like when launched.

The latest update has added support for the new Nuka World DLC which can be found under the ‘Update Files’ in the mod’s downloads tab. This game cannot be used at the same time as the NewDialogue mod as it is a translation of the shadwar’s work. This mod is available for Xbox One and PlayStation 4 and supports both keyboard and gamepad.

8. LooksMenu

LooksMenu is a good FO4 mod that helps to improve character creation by adding engine modifications and has a lot of features like skin override and overlays. Skin override allows an actor’s skin forms to be overridden with an alternative and overlays feature adds texture on top of the body instead of changing the textures one by one. The feature list is much larger which allows you to see more items at once and presets can be now saved and loaded.

BodyGen is another feature which allows random BodyMorph generation based on guided files for particular NPCs or any NPC. If an actor is eligible for random generation, when the actor is loaded, their morph listing will be computed based on some specific files. TinMask Resolution feature is another setting which will allow you to change the maximum resolution of the face texture and the associated tint masks and allows you to stop the forced downsample and actually use the resolution of the texture you desire instead of 1024 which is normally used.

9. Place Everywhere

Place Everywhere is a must use FO4  which allows buildings and placing objects in workshop mode anywhere that you wish, even inside other objects water and air. If you think the settlements are too tightly knit, you can use the border expanding mods to remedy this problem but be careful as this mod conflicts with scrap mods and can cause a reset bug. Build restrictions are still there and object with such restrictions will be highlighted as able to build but they are not actually buildable.

With this mod, you can now move workshop, workbenches, power armours and many other things that were previously unmovable but saving before moving or deleting objects is always advised just to be on the safe side. This mode is by default OFF. You can also toggle on and off out of workshop sone timeout to be able to move already built objects from your settlement as far away as you like. You can also rotate and move objects along the x, y and z-axes and make movable objects like armour, junk, weapon etc static and back.

10. True Storms – Wasteland Edition

True Storms – Wasteland Edition is one of the best Fallout 4 mods and is a complete overhaul to the storms systems in Fallout 4. It includes new heavy rains and some really unique weathers, intense sound effects, interior sounds, particle effects, textures and more. It even has hazardous radiation rains covering both Commonwealth and Far Harbor. New weather types include heavy dust storms and fogs, heavy rains or drizzle and more.

The mod has also included 20 all-new thunder sounds and a new method for much more unpredictable and random playback but only in those locations where it makes sense. The mod is also fully configurable for Feral ghoul attacks during radiation storms. It provides an in-game configuration Holotape to turn all the features on and off and sneak buffs for player and companions during storms.

11. Outcasts and Remnants – Quest Mode Plus

Outcasts and Remnants – Quest Mode Plus is a DLC sized mod created by the makers of the Fusion City Rising and has 15 to 20-hour gameplay with new factions, locations, player bases and fully voiced custom companions. To start the mod’s main story, go to the Brotherhood of Gold Bunker which is built into a hill located south of Oberland Station, east of the railroad tracks and southwest of the alien crash site. The time to complete the main story along with the side quests is around 20 hours and if you are running FCR, OAR and PV together, then it might take a little over 50 hours of combined content if you do everything together.

For immersion and gameplay difficult purposes, you are required to first complete the Fallout 4 quest ‘Reunions’ where you will confront Kellogg at Fort Hagen after which the first quest of the mod will start automatically. To play pimp related side quests only, head on to the Club Snuggle whenever you want. For immersion purpose, you may want to wait until you finish the quest ‘Pimpin ain’t Easy’. New factions are Natick Bank Raiders, Brotherhood of Gold, Enclave Remnants, vault Tec Survivors and Back Bay Players and Ash and Gabriel are the new fully voiced companions.

12. Commonwealth Cuts – KS Hairdos – ApachiiSkyHair

Commonwealth Cuts – KS Hairdos – ApachiiSkyHair is mod which contains a collection of conversions from Skyrim’s KS Hairdos and ApachiiSkyHair and is all about the mane. You no longer have to walk around with wild mane that has been frozen forever as this mod brings you wonderful hairstyles from the above-mentioned originals of Skyrim. But depending on the character variations, not all hairstyles will fit all the characters 100 per cent and you may have to adjust the character’s forehead to get a more perfect fit.

It doesn’t include all the hairdos from the KS Hairdos and ApachiiSkyHair packs but includes most of them with 178 new hairs including mashup styles which were created by combining some stuff. As of version 2.0 of the Commonwealth Cuts, all the hairs come with their own physics with the exception of Pin Up Alt and the Shield maiden hairs. This mod can be used with character and companion saves and is one of the best Fallout 4 mods as far as look customisation is concerned.

13. Scrap Everything

Scrap Everything allows you to scrap everything in your settlement including houses, grass, roads and sidewalks and even trash and debris. This mod fixes the fact only a few objects are scrapable in the original game and the user has the final say on what stays and what goes. Users have the permission to change, modify, add, remove and do whatever they want for their own personal use. The mod must be put at the far end of the load order or you may not be able to scrap areas as intended.

The game has added Nuka World support, new industrial frames, quarry stone blocks, Eat-o-Tronics and monorails or trains. The mod has also renamed some of the objects for better compatibility with NX Pro Farming mod. It allows all types of flora to be scrapped like the glowing fungus and bloodleaf. It also overhauls the categories and adds almost fifteen separate categories for objects that were once part of the general category.

14. See Through Scopes

See Through Scopes adds new scopes or replaces the short scopes as per your wish and this applies to almost all of the vanilla weapons that can be equipped with scopes. The scopes include 2.5x, 4x and 8x with both normal and recon variants. The 4x and 8x scope variants are affected by the sniper perk but the 2.5x scopes are not. The mod also has some more customizable features and options related to perspectives and views.

The mod allows for optional first-person perspective when aiming and also comes with customizable reticles. There is also a provision to customize default reticles and add-on support for many existing weapon mods and an optional blur effect while aiming. ‘See Through Combat Scopes for Right Handed Nukaworld AK’ mod requires this mod to function and will not run without this one.

15. Project Valkyrie

Project Valkyrie is a rather sizable quest or companion mod with tons of features, additional quests and more to let you finish the vanilla game in new ways. There are new dungeons, bunkers, player bases along with the option for a completely overhauled institute. As the director of the institute, you are now free to direct how the place is run and do stuff like kicking out bad guys, do new missions, customize the appearance of the building, add vendors and a whole lot more.

There are twenty additional quests with a story that has new endings and you can choose to imprison Preston or to kill everyone or even let the four major factions exist in harmony and peace. You can also use persuasion instead of violence to resolve disputes between factions and choose who lives and who dies. The mod also offers four custom and fully voiced companions to choose from along with the four vanilla based companions and you will meet other companions in the course of the game as you progress through the main quest line.

16. Darker Nights

Darker Nights is a mod that will obviously make the nights in the Commonwealth darker but not like every time, only as per the situation. The mod will make the nights dark enough so that you can know that time has passed well into the dark. The interiors will also be dark unless they are well lit and the mod provides seven levels of darkness to choose from as you see fit. The mod also provides you with an optional set of plugins to improve the ability of NPCs to detect you in low light conditions.

It also provides an optional and alternative night vision and a new 24/7 night mode which basically makes nights last 24 hours a day 7 days a week. The sun still does come up but it will feel like it does not give any light at all but this option is off the lore books and is designed to be used in other specific mod compilations than in the vanilla game. There are two kinds of patches in this mod – merged and standalone. Merged patches are part of the main plugin file while the standalone patches are individual plugin files.

17. Homemaker – Expanded Settlements

Homemaker – Expanded Settlements is a great mod which adds over thousand new craftable objects encompassing craftable versions of a great deal of the base game and also has new build sets, working planters and a whole lot more. If you ever feel like the settlements were a bit ‘off’ and want to improve some things, then this is the mod for you. The newly added objects range from cars to refrigerators to working street lights and tons of other stuff.

The mod also has a new institute build set feature with placeable snapping walls, floors, stairways and no matter who you are, whether a mad scientist or a sadistic raider, this mod has some settings and features for you which is why it one of the best Fallout 4 mods. The mod adds 7 new build sets, large prefab buildings like the Radio Towers and lighthouses, an overhaul of a lot of vanilla categories and hundreds of new decorative objects. It also has new farmable crops. beds, toilets and other utilities, new fences and barriers and other buildable objects.

18. Better Settlers

Better Settlers is another one of the best Fallout 4 mods and is a very lore friendly mod which adds over 240 characters to the vanilla settler selections. You can either leave them with vanilla equipment and stats or allows you to make lore friendly changes to the equipment stats or mortality. All the options created are randomly generated when the settler spawns which ensures that no two settlers are alike and makes each of them unique. Other options are mod created equipment and hair, all female settlers or raiders as settlers.

If you choose the optional stats or equipment you get many choices like grimy or clean faces, randomly generated clothing and equipment, around thirty civilian outfits and 25 hats over vanilla and many other features. These only effects generic settlers and named settlers like the Longs, Provisioners and children remain unaffected and unchanged. There is also an optional Community Clothing and Armour Pack which adds selections from the Eli’s Armour Compendium and Azar’s Ponytail Hairstyles mods and these mods are required for this to work. Load order matters very much when you are trying to install this mod.

19. Eli’s Armour Compendium

Eli’s Armour Compendium adds a lot of new and lore friendly armours and accessories along with tons of moddable colours, institutes, settlers, wastelander, raiders and vault suites. It adds 50 new unisex armour, 20 accessories and the items are mostly made by mashing up and recolouring vanilla items so as to make them more lore friendly and to ensure that they blend right into the game. All pieces of the new equipment work for both male and female characters and the mod is also compatible with BodySlide.

You can wear armour pieces over the outfits so it is recommended to use Concealed armours to hide any pieces that clip. The main supplier in this mod is Ellie, a custom voiced NPC who will provide you with designs to make your own armour. To get all the crafting recipes to show up, you should also buy the designs for armours from Ellie. A lot of items in this items can be further modded and such items are marked with an ‘M’.

20. Start Me Up – Alternate Start and Dialogue Overhaul

Start Me Up – Alternate Start and Dialogue Overhaul provides an alternate start, quick start and normal start options and you can select one of them to start the game. If you choose the alternate start option, there are over 800 dialogue edits with voice and lip sync so that your character is no longer the mother or father of Shaun. This mode is one of the best Fallout 4 mods and is perfect for role players. The Alternate start will have you wake up from this dream as a different person and not the parent of Shaun.

The Quick start option will have you wake up from a memory in your pod in Vault 111 and then follows the normal plotline after skipping all the pre-war stuff to directly get to playing. The Normal start option is basically a cancel button that allows you to play through normally. In the alternate start, you can be a pre-war vault dweller and the story will follow an alternate plotline where you are released from the vault by mistake. You can start as a wastelander outside of the vault and select your own special stats, traits, occupations and factions and even a start location.

Author’s Opinion regarding the Best Mods For Fallout 4 PC

The Best Mods For Fallout 4 PC has very strong features, while considering the security purpose, priority is very high. No VPN or RDP are required for the said purpose. In some cases, emulator also working fine and middleware software also have the important role for smooth functioning. Therefore, author recommended the Best Mods For Fallout 4 PC for your personal use and has no issue regarding the installation on PC (Windows and Mac). I hope you also use it without any trouble, if you have any issue, please mentioned in the email, we will provide you answer with proper solutions. Please like and share with other, we did lot of efforts during the collections of the software for your download.

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What’s New in the Best Mods For Fallout 4 PC (Windows 10, 8) & MAC Full Free Download?

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